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Book Sketching based Skeleton Extraction

Download or read book Sketching based Skeleton Extraction written by Qingzheng Zheng and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Articulated character animation can be performed by manually creating and rigging a skeleton into an unfolded 3D mesh model. Such tasks are not trivial, as they require a substantial amount of training and practice. Although methods have been proposed to help automatic extraction of skeleton structure, they may not guarantee that the resulting skeleton can help to produce animations according to user manipulation. We present a sketching-based skeleton extraction method to create a user desired skeleton structure which is used in 3D model animation. This method takes user sketching as an input, and based on the mesh segmentation result of a 3D mesh model, generates a skeleton for articulated character animation. In our system, we assume that a user will properly sketch bones by roughly following the mesh model structure. The user is expected to sketch independently on different regions of a mesh model for creating separate bones. For each sketched stroke, we project it into the mesh model so that it becomes the medial axis of its corresponding mesh model region from the current viewer perspective. We call this projected stroke a 'sketched bone'. After pre-processing user sketched bones, we cluster them into groups. This process is critical as user sketching can be done from any orientation of a mesh model. To specify the topology feature for different mesh parts, a user can sketch strokes from different orientations of a mesh model, as there may be duplicate strokes from different orientations for the same mesh part. We need a clustering process to merge similar sketched bones into one bone, which we call a 'reference bone'. The clustering process is based on three criteria: orientation, overlapping and locality. Given the reference bones as the input, we adopt a mesh segmentation process to assist our skeleton extraction method. To be specific, we apply the reference bones and the seed triangles to segment the input mesh model into meaningful segments using a multiple-region growing mechanism. The seed triangles, which are collected from the reference bones, are used as the initial seeds in the mesh segmentation process. We have designed a new segmentation metric [1] to form a better segmentation criterion. Then we compute the Level Set Diagrams (LSDs) on each mesh part to extract bones and joints. To construct the final skeleton, we connect bones extracted from all mesh parts together into a single structure. There are three major steps involved: optimizing and smoothing bones, generating joints and forming the skeleton structure. After constructing the skeleton model, we have proposed a new method, which utilizes the Linear Blend Skinning (LBS) technique and the Laplacian mesh deformation technique together to perform skeleton-driven animation. Traditional LBS techniques may have self-intersection problem in regions around segmentation boundaries. Laplacian mesh deformation can preserve the local surface details, which can eliminate the self-intersection problem. In this case, we make use of LBS result as the positional constraint to perform a Laplacian mesh deformation. By using the Laplacian mesh deformation method, we maintain the surface details in segmentation boundary regions. This thesis outlines a novel approach to construct a 3D skeleton model interactively, which can also be used in 3D animation and 3D model matching area. The work is motivated by the observation that either most of the existing automatic skeleton extraction methods lack well-positioned joints specification or the manually generated methods require too much professional training to create a good skeleton structure. We dedicate a novel approach to create 3D model skeleton based on user sketching which specifies articulated skeleton with joints. The experimental results show that our method can produce better skeletons in terms of joint positions and topological structure.

Book Smart Graphics

    Book Details:
  • Author : Andreas Butz
  • Publisher : Springer
  • Release : 2008-08-20
  • ISBN : 3540854126
  • Pages : 287 pages

Download or read book Smart Graphics written by Andreas Butz and published by Springer. This book was released on 2008-08-20 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: For centuries, artists and designers have been creating communicative graphics. With the advent of new forms of media, the emergence of paradigms such as ubiquitous computing, and the rapid evolution of interaction devices, there is a continuous cycle of renewal of the technologies and methods to support artists, interaction designers and developers. Developingnewapproachesrequiresanunderstandingofthe fundamentals of perception and cognition as they relate to interaction and communication te- nologies, together with arti?cial intelligence and computer graphics techniques to automate reasoning and enhance cognition. Smart Graphics is in essence an interdisciplinary endeavor and brings together the ?elds of computer graphics, arti?cial intelligence, cognitive science, graphic design and ?ne art. The International Symposium on Smart Graphics 2008 was held on August 27–29 in Rennes, France. It was the ninth event in a series which originally started in 2000 as an American Association for Arti?cial Intelligence Spring Symposium and has taken place every year since then. Due to the high quality of the papers submitted this year, the ProgramCommittee decided to accept 17 fullpapers(insteadoftheusual15),9shortpapersand3systemdemonstrations. The acceptance rate for full papers was 34%. This year’s meeting included a discussion as to the nature of the shape, contentandfutureoftheevent.Representativesfromdi?erentcommunitieswere invitedtogivetheiropinions,andtheorganizingcommitteewouldliketowarmly thank them here. Such questions as the ongoing viability of the symposium and theconsequencesofco-locatingSmartGraphicswithotherlargerresearchevents led to interesting debates and have prepared the groundwork for what could be the future of the Smart Graphics conference series.

Book Sketch based Interfaces and Modeling

Download or read book Sketch based Interfaces and Modeling written by Joaquim Jorge and published by Springer Science & Business Media. This book was released on 2010-12-15 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Book Smart Graphics

    Book Details:
  • Author : Robyn Taylor
  • Publisher : Springer
  • Release : 2010-06-26
  • ISBN : 3642135447
  • Pages : 301 pages

Download or read book Smart Graphics written by Robyn Taylor and published by Springer. This book was released on 2010-06-26 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This book constitutes the refereed proceedings of the 10th International Symposium on Smart Graphics, SG 2010, held in Banff, Canada, in June 2010. The 31 revised full papers presented were carefully reviewed and selected from numerous submissions with a wide range of topics including virtual reality and simulation, sketch-based interfaces, visual analytics, and camera planning. The papers are organized in topical sections on sketching, physics and simulation, camera planning, imaging, visual analytics, and art.

Book Skeleton Extraction and Perception based Rendering

Download or read book Skeleton Extraction and Perception based Rendering written by 朱宏國 and published by . This book was released on 2010 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Interface 2006

Download or read book Graphics Interface 2006 written by Stephen Mann and published by A K Peters/CRC Press. This book was released on 2006-06-30 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface 2006 took place in Quebec City, June 7th to 9th, 2006. GI2006 will be the 32nd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI consistently attracts high-quality papers on recent advances in interactive systems, human computer interaction, and graphics, from around the world. Topics covered include, but are not limited to: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Interaction techniques - Computer-supported cooperative network - Human interface devices - Virtual reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces

Book Advances in Information Technology Research and Application  2012 Edition

Download or read book Advances in Information Technology Research and Application 2012 Edition written by and published by ScholarlyEditions. This book was released on 2012-12-26 with total page 5246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in Information Technology Research and Application / 2012 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Information Technology. The editors have built Advances in Information Technology Research and Application / 2012 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Information Technology in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Advances in Information Technology Research and Application / 2012 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Book LiDAR Principles  Processing and Applications in Forest Ecology

Download or read book LiDAR Principles Processing and Applications in Forest Ecology written by Qinghua Guo and published by Academic Press. This book was released on 2023-03-10 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: LiDAR Principles, Processing and Applications in Forest Ecology introduces the principles of LiDAR technology and explains how to collect and process LiDAR data from different platforms based on real-world experience. The book provides state-of the-art algorithms on how to extract forest parameters from LiDAR and explains how to use them in forest ecology. It gives an interdisciplinary view, from the perspective of remote sensing and forest ecology. Because LiDAR is still rapidly developing, researchers must use programming languages to understand and process LiDAR data instead of established software. In response, this book provides Python code examples and sample data. Sections give a brief history and introduce the principles of LiDAR, as well as three commonly seen LiDAR platforms. The book lays out step-by-step coverage of LiDAR data processing and forest structure parameter extraction, complete with Python examples. Given the increasing usefulness of LiDAR in forest ecology, this volume represents an important resource for researchers, students and forest managers to better understand LiDAR technology and its use in forest ecology across the world. The title contains over 15 years of research, as well as contributions from scientists across the world. Presents LiDAR applications for forest ecology based in real-world experience Lays out the principles of LiDAR technology in forest ecology in a systematic and clear way Provides readers with state-of the-art algorithms on how to extract forest parameters from LiDAR Offers Python code examples and sample data to assist researchers in understanding and processing LiDAR data Contains over 15 years of research on LiDAR in forest ecology and contributions from scientists working in this field across the world

Book Geometric and Topological Mesh Feature Extraction for 3D Shape Analysis

Download or read book Geometric and Topological Mesh Feature Extraction for 3D Shape Analysis written by Jean-Luc Mari and published by John Wiley & Sons. This book was released on 2020-01-02 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three-dimensional surface meshes are the most common discrete representation of the exterior of a virtual shape. Extracting relevant geometric or topological features from them can simplify the way objects are looked at, help with their recognition, and facilitate description and categorization according to specific criteria. This book adopts the point of view of discrete mathematics, the aim of which is to propose discrete counterparts to concepts mathematically defined in continuous terms. It explains how standard geometric and topological notions of surfaces can be calculated and computed on a 3D surface mesh, as well as their use for shape analysis. Several applications are also detailed, demonstrating that each of them requires specific adjustments to fit with generic approaches. The book is intended not only for students, researchers and engineers in computer science and shape analysis, but also numerical geologists, anthropologists, biologists and other scientists looking for practical solutions to their shape analysis, understanding or recognition problems.

Book Entertainment for Education  Digital Techniques and Systems

Download or read book Entertainment for Education Digital Techniques and Systems written by Xiaopeng Zhang and published by Springer Science & Business Media. This book was released on 2010-07-30 with total page 651 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

Book Interactive Shape Design

Download or read book Interactive Shape Design written by Marie-Paule Cani and published by Springer Nature. This book was released on 2022-05-31 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture

Book Discrete Geometry for Computer Imagery

Download or read book Discrete Geometry for Computer Imagery written by Rocio Gonzalez Diaz and published by Springer. This book was released on 2013-03-17 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 17th International Conference on Discrete Geometry for Computer Imagery, DGCI 2013, held in Seville, Spain, in March 2013. The 34 revised full papers presented were carefully selected from 56 submissions and focus on geometric transforms, discrete and combinatorial tools for image segmentation and analysis, discrete and combinatorial topology, discrete shape representation, recognition and analysis, models for discrete geometry, morphological analysis and discrete tomography.

Book Pattern Recognition

    Book Details:
  • Author : Shivakumara Palaiahnakote
  • Publisher : Springer Nature
  • Release : 2020-02-22
  • ISBN : 3030414043
  • Pages : 943 pages

Download or read book Pattern Recognition written by Shivakumara Palaiahnakote and published by Springer Nature. This book was released on 2020-02-22 with total page 943 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set constitutes the proceedings of the 5th Asian Conference on ACPR 2019, held in Auckland, New Zealand, in November 2019. The 9 full papers presented in this volume were carefully reviewed and selected from 14 submissions. They cover topics such as: classification; action and video and motion; object detection and anomaly detection; segmentation, grouping and shape; face and body and biometrics; adversarial learning and networks; computational photography; learning theory and optimization; applications, medical and robotics; computer vision and robot vision; pattern recognition and machine learning; multi-media and signal processing; and interaction.

Book Transactions on Edutainment VI

Download or read book Transactions on Edutainment VI written by Zhigeng Pan and published by Springer. This book was released on 2011-09-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Book Transactions on Edutainment XI

Download or read book Transactions on Edutainment XI written by Zhigeng Pan and published by Springer. This book was released on 2015-09-11 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

Book Comptes Rendus   Interface Graphique

Download or read book Comptes Rendus Interface Graphique written by and published by . This book was released on 2012 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Recognition  Recent Advances and Perspectives

Download or read book Graphics Recognition Recent Advances and Perspectives written by Josep Lladós and published by Springer. This book was released on 2004-10-14 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Thisbookcontainsrefereedandimprovedpaperspresentedatthe5thIAPR - ternational Workshop on Graphics Recognition (GREC 2003). GREC 2003 was held in the Computer Vision Center, in Barcelona (Spain) during July 30–31, 2003. TheGRECworkshopisthemainactivityoftheIAPR-TC10,theTechnical 2 Committee on Graphics Recognition . Edited volumes from the previous wo- shops in the series are available as Lecture Notes in Computer Science: LNCS Volume 1072 (GREC 1995 at Penn State University, USA), LNCS Volume 1389 (GREC 1997 in Nancy, France), LNCS Volume 1941 (GREC 1999 in Jaipur, India), and LNCS Volume 2390 (GREC 2001 in Kingston, Canada). Graphics recognition is a particular ?eld in the domain of document ana- sis that combines pattern recognition and image processing techniques for the analysis of any kind of graphical information in documents, either from paper or electronic formats. Topics of interest for the graphics recognition community are: vectorization; symbol recognition; analysis of graphic documents with - agrammatic notation like electrical diagrams, architectural plans, engineering drawings, musical scores, maps, etc. ; graphics-based information retrieval; p- formance evaluation in graphics recognition; and systems for graphics recog- tion. Inadditiontotheclassicobjectives,inrecentyearsgraphicsrecognitionhas faced up to new and promising perspectives, some of them in conjunction with other, a?ne scienti?c communities. Examples of that are sketchy interfaces and on-line graphics recognition in the framework of human computer interaction, or query by graphic content for retrieval and browsing in large-format graphic d- uments, digital libraries and Web applications. Thus, the combination of classic challenges with new research interests gives the graphics recognition ?eld an active scienti?c community, with a promising future.