EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Sim City 3000 Unlimited

Download or read book Sim City 3000 Unlimited written by Greg Kramer and published by Prima Games. This book was released on 2000 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: The possibilities are unlimited. SimCity has been the flagship and cornerstone of simulation gaming since its introduction in 1989. Now, SimCity 3000 Unlimited is the hot new follow-up to 1999's successful SimCity 3000. The new game features all the great gameplay of the original plus several new features, including two new building sets, thirteen challenging scenarios, and a scenario creator. Now with SimCity 3000 Unlimited: Prima's Official Strategy Guide, you'll get: - Coverage of both SimCity 3000 Unlimited and SimCity 3000 for PC and Mac - Exclusive advice from the Electronic Arts testers - Secrets for novices and seasoned mayors alike - Detailed instructions for earning all rewards - Tips on dealing with natural disasters - Strategies for new scenarios - A graphic directory of North American, Asian, and European building sets - Comprehensive appendices including all buildings and landmarks

Book Computer Games

Download or read book Computer Games written by Blair Carter and published by Nova Publishers. This book was released on 2002 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-08
  • ISBN :
  • Pages : 110 pages

Download or read book Maximum PC written by and published by . This book was released on 2000-08 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-07
  • ISBN :
  • Pages : 108 pages

Download or read book Maximum PC written by and published by . This book was released on 2000-07 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-09
  • ISBN :
  • Pages : 96 pages

Download or read book Maximum PC written by and published by . This book was released on 2000-09 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-06
  • ISBN :
  • Pages : 114 pages

Download or read book Maximum PC written by and published by . This book was released on 2000-06 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book The Sims  The Complete Guide

Download or read book The Sims The Complete Guide written by Eric Boland and published by Lulu.com. This book was released on with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Contextualizing Economics Through the Use of SimCity 3000

Download or read book Contextualizing Economics Through the Use of SimCity 3000 written by and published by James Abela. This book was released on with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Webworks

    Book Details:
  • Author : Katherine Tasheff Carlton
  • Publisher :
  • Release : 2001
  • ISBN : 9781610597364
  • Pages : 204 pages

Download or read book Webworks written by Katherine Tasheff Carlton and published by . This book was released on 2001 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Opportunistic Challenges

Download or read book Opportunistic Challenges written by Susan Rodrigues and published by Nova Publishers. This book was released on 2002 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Challenges and opportunities in designing and using appropriate technology in various learning environments are explored here in this overview of information communication technology (ICT) initiatives in education. A key intention of the book is to report on the work of several researchers and product developers engaged in investigating the potential of ICT in learning environments in terms of users, computers, and organization. Chapters discuss implications for design of e-learning environments, and look at the influence of design on learning. Rodrigues is director of the Institute of Science Education in Scotland. Annotation copyrighted by Book News, Inc., Portland, OR

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-09
  • ISBN :
  • Pages : 96 pages

Download or read book Maximum PC written by and published by . This book was released on 2000-09 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book Maximum PC

    Book Details:
  • Author :
  • Publisher :
  • Release : 2000-09
  • ISBN :
  • Pages : 96 pages

Download or read book Maximum PC written by and published by . This book was released on 2000-09 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Book A Parent s Guide to Computer Games

Download or read book A Parent s Guide to Computer Games written by Craig Wessel and published by . This book was released on 2001 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing parents with a reliable source of informed advice on video and computer games, this updated edition features important reviews and system information on the latest releases. Arranged by genre, publisher, and industry rating, this book gives parents detailed descriptions of games and suggestions regarding appropriate age groups.

Book Progress in Education

Download or read book Progress in Education written by R. Nata and published by Nova Publishers. This book was released on 2003 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Progress in Education, Volume 10

Book Educational Computing

Download or read book Educational Computing written by Cleborne D. Maddux and published by Allyn & Bacon. This book was released on 2001 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text focuses on general concepts, theory, and research on teaching, learning, and technology rather than on hands-on assignments at the computer. This book is most suitable for courses where students already have basic computing skills and the focus is on issues of integration of technology in the classroom, or for courses where computing skills are taught simultaneously with the concepts, issues, and theories of integration. This text is geared toward answering the question: "What would a teacher do differently if she/he used computers in her/his classroom?" The book links actual practice to underlying theories of both teaching and learning. It helps students develop their own framework for thinking about educational computing.

Book Fundamentals of Game Design

Download or read book Fundamentals of Game Design written by Ernest Adams and published by Pearson Education. This book was released on 2014 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Book  NET Game Programming with DirectX 9 0

Download or read book NET Game Programming with DirectX 9 0 written by Alexandre Santos Lobao and published by Apress. This book was released on 2003-04-07 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.