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Book Silicon Dreams

    Book Details:
  • Author : Rh Wood
  • Publisher : iUniverse
  • Release : 2002-04-26
  • ISBN : 059522637X
  • Pages : 342 pages

Download or read book Silicon Dreams written by Rh Wood and published by iUniverse. This book was released on 2002-04-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: She was a supermodel, the daughter of an assassin, and an intelligence agent. Wealthy and beautiful, Kim Song Johnson had everything she'd ever wanted, but it meant nothing until she met the shy genius that was Ethan McHenry. Together they fight to save the country and the people they love from a madman who found the way to control any computer in the world. Of course, her parents might have something to say about that.

Book Silicon Dreams

Download or read book Silicon Dreams written by R. W. Lucky and published by New York : St. Martin's Press. This book was released on 1991 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt: Silicon Dreams is a highly informed discussion of the new information age, from the Executive Director of Research at Bell Labs. Robert Lucky addresses such questions as what information is, how it is generated, captured, stored, and communicated, and goes on to explain information theory, cryptology, speech synthesis and recognition, and much more. Charts, diagrams, photographs.

Book The Enclave Economy

    Book Details:
  • Author : Kevin P. Gallagher
  • Publisher : MIT Press
  • Release : 2007-07-20
  • ISBN : 0262262967
  • Pages : 225 pages

Download or read book The Enclave Economy written by Kevin P. Gallagher and published by MIT Press. This book was released on 2007-07-20 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analyzes the extent to which foreign investment in Mexico's information technology sector brought economic, social, and environmental benefits to Guadalajara. Foreign investment has been widely perceived as a panacea for developing countries—as a way to reduce poverty and kick-start sustainable modern industries. The Enclave Economy calls this prescription into question, showing that Mexico's post-NAFTA experience of foreign direct investment in its information technology sector, particularly in the Guadalajara region, did not result in the expected benefits. Charting the rise and fall of Mexico's “Silicon Valley,” the authors explore issues that resonate through much of Latin America and the developing world: the social, economic, and environmental effects of market-driven globalization. In the 1990s, Mexico was a poster child for globalization, throwing open its borders to trade and foreign investment, embracing NAFTA, and ending the government's role in strengthening domestic industry. But The Enclave Economy shows that although Mexico was initially successful in attracting multinational corporations, foreign investments waned in the absence of active government support and as China became increasingly competitive. Moreover, the authors find that foreign investment created an “enclave economy” the benefits of which were confined to an international sector not connected to the wider Mexican economy. In fact, foreign investment put many local IT firms out of business and transferred only limited amounts of environmentally sound technology. The authors suggest policies and strategies that will enable Mexico and other developing countries to foster foreign investment for sustainable development in the future.

Book Computerworld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1990-01-29
  • ISBN :
  • Pages : 96 pages

Download or read book Computerworld written by and published by . This book was released on 1990-01-29 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Book Renewing U S  Telecommunications Research

Download or read book Renewing U S Telecommunications Research written by National Research Council and published by National Academies Press. This book was released on 2006-09-01 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: The modern telecommunications infrastructureâ€"made possible by research performed over the last several decadesâ€"is an essential element of the U.S. economy. The U.S. position as a leader in telecommunications technology, however, is at risk because of the recent decline in domestic support of long-term, fundamental telecommunications research. To help understand this challenge, the National Science Foundation asked the NRC to assess the state of telecommunications research in the United States and recommend ways to halt the research decline. This report provides an examination of telecommunications research support levels, focus, and time horizon in industry, an assessment of university telecommunications research, and the implications of these findings on the health of the sector. Finally, it presents recommendations for enhancing U.S. telecommunications' research efforts.

Book The Dreamcast Encyclopedia

Download or read book The Dreamcast Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2023-11-30 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.

Book The Silicon Valley of Dreams

Download or read book The Silicon Valley of Dreams written by David Pellow and published by NYU Press. This book was released on 2002-12-22 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the high technology industries of the Silicon Valley, arguing that it provides an illustration of environmental inequality and racism.

Book The N64 Encyclopedia

Download or read book The N64 Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2022-12-29 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

Book Chemis tree Of Laughter

Download or read book Chemis tree Of Laughter written by Mrigendra Bharti and published by Sellbrochure Vymish Entertainment. This book was released on 2024-06-01 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chemis-tree: A Hilarious Journey through the Elemental World of Love and Laughter Step into the whimsical world of Chemville, where laughter bubbles, sparks fly, and love blooms in the most unexpected places. In "Chemis-tree," embark on a hilarious journey through the periodic table as each element comes to life with its own unique brand of humor and charm. From the Carbonated Comedian's effervescent wit to the Neon Luminary's radiant charm, join the colorful cast of characters as they navigate the ups and downs of love and laughter in a world where chemistry isn't just a science—it's a recipe for comedic genius. With laugh-out-loud humor and heartwarming moments, "Chemis-tree" invites readers to explore the lighter side of chemistry as each element takes center stage in a series of side-splitting adventures. From hydrogen-fueled hijinks to sulfuric shenanigans, every page is packed with witty banter, clever puns, and unforgettable characters that will leave you smiling long after you've closed the book. So, grab a seat, buckle up, and get ready for a ride through the elemental world of love and laughter. "Chemis-tree" is the ultimate comedic romp that will tickle your funny bone and warm your heart in equal measure. Get ready to fall in love with chemistry all over again, one hilarious element at a time.

Book U M Computing News

Download or read book U M Computing News written by and published by UM Libraries. This book was released on 1991 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Guide to Information Sources in Mathematics and Statistics

Download or read book Guide to Information Sources in Mathematics and Statistics written by Martha A. Tucker and published by Bloomsbury Publishing USA. This book was released on 2004-09-30 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a reference for librarians, mathematicians, and statisticians involved in college and research level mathematics and statistics in the 21st century. We are in a time of transition in scholarly communications in mathematics, practices which have changed little for a hundred years are giving way to new modes of accessing information. Where journals, books, indexes and catalogs were once the physical representation of a good mathematics library, shelves have given way to computers, and users are often accessing information from remote places. Part I is a historical survey of the past 15 years tracking this huge transition in scholarly communications in mathematics. Part II of the book is the bibliography of resources recommended to support the disciplines of mathematics and statistics. These are grouped by type of material. Publication dates range from the 1800's onwards. Hundreds of electronic resources-some online, both dynamic and static, some in fixed media, are listed among the paper resources. Amazingly a majority of listed electronic resources are free.

Book Open Access

Download or read book Open Access written by Neil Jacobs and published by Elsevier. This book was released on 2006-07-31 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together many of the worlds leading open access experts to provide an analysis of the key strategic, technical and economic aspects on the topic of open access. Open access to research papers is perhaps a defining debate for publishers, librarians, university managers and many researchers within the international academic community. Starting with a description of the current situation and its shortcomings, this book then defines the varieties of open access and addresses some of the many misunderstandings to which the term sometimes gives rise. There are chapters on the technologies involved, researchers, perspectives, and the business models of key players. These issues are then illustrated in a series of case studies from around the world, including the USA, UK, Netherlands, Australia and India. Open access is a far-reaching shift in scholarly communication, and the book concludes by going beyond todays debate and looking at the kind of research world that would be possible with open access to research outputs. Chapters by leading experts in the field, including Professor Jean-Claude Gu餯n, Clifford Lynch, Stevan Harnad, Peter Suber, Charles Bailey, Jr., Alma Swan, Fred Friend, John Shipp and Leo Waaijers Discussion of open access from a wide range of perspectives Country case studies, summarising open access in the USA, UK Netherlands, Australia and India

Book The Sega Mega Drive   Genesis Encyclopedia

Download or read book The Sega Mega Drive Genesis Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2021-12-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine

Book Futurehype

    Book Details:
  • Author : Bob Seidensticker
  • Publisher : ReadHowYouWant.com
  • Release : 2009-02-18
  • ISBN : 1442963115
  • Pages : 398 pages

Download or read book Futurehype written by Bob Seidensticker and published by ReadHowYouWant.com. This book was released on 2009-02-18 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most people feel certain that the pace of technological change increases exponentially. They think that the Internet and personal computers are only the most prominent of the many innovations that surge around us and that new ones arrive ever faster. They're certain that never before has the social impact of technological change been as profound or as pervasive as it is today. But they are wrong. The Internet isn't that big a deal. Neither is the PC. Abandon all technology and live in the woods for a week and see if it's your laptop you miss most. In fact, the technologies most important to us are the older ones - the car and telephone, electricity and concrete, textiles and agriculture, to name just a few. The popular perception of modern technology is inflated and out of step with reality. We overestimate the importance of new and exciting inventions, and we underestimate those we've grown up with. Change is not increasing exponentially. In fact, technology has disoriented and delighted for centuries. This book will attempt to recalibrate your thinking by looking at how technological change really happens....If people see technology more clearly, we would have a shrewder citizenry that would demand practical and constructive, rather than expedient or convenient, decisions from their politicians. They would be more able to analyze and discuss the relevant technology issues of the day - from the digital divide, to government support for space and other science programs, to national defense, to the value of computers in schools - and weigh more knowledgeably the pros and cons of what is being offered....Over three decades ago, Future Shock by Alvin Toffler created a sensation by portraying technology spinning out of society's control. Future Hype approaches the same topic but reaches a very different conclusion: that the popular view of technological change is wrong and the future won't be so shocking. We live in a society exquisitely dependent on science and technology, in which hardly anyone knows anything about science and technology.

Book Science Fiction Video Games

Download or read book Science Fiction Video Games written by Neal Roger Tringham and published by CRC Press. This book was released on 2014-09-10 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

Book Future Hype

    Book Details:
  • Author : Bob Seidensticker
  • Publisher : Berrett-Koehler Publishers
  • Release : 2006-04-09
  • ISBN : 1609943473
  • Pages : 355 pages

Download or read book Future Hype written by Bob Seidensticker and published by Berrett-Koehler Publishers. This book was released on 2006-04-09 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fascinating look at innovations past and present—and our sometimes mistaken beliefs about them—“puts technological change into historical perspective” (Henry Petroski, author of The Evolution of Useful Things). Everyone knows that today’s rate of technological change is unprecedented. With breakthroughs from the Internet to cell phones to digital music and pictures, everyone knows that the social impact of technology has never been as profound or overwhelming. But how much is truth and how much is hype? Future Hype surveys the past few hundred years to show that many of the technologies we now take for granted transformed society in far more dramatic ways than more recent developments so often touted as unparalleled and historic. In this thoughtful book, Bob Seidensticker exposes the hidden costs of technology—and helps both consumers and businesses take a shrewder position when the next “essential” innovation is trotted out.

Book Service Games  The Rise and Fall of SEGA

Download or read book Service Games The Rise and Fall of SEGA written by Sam Pettus and published by . This book was released on 2013-12-20 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.