Download or read book SIGGRAPH Asia 2014 Courses written by Baoquan Chen and published by . This book was released on 2014-12-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: SA'14: SIGGRAPH Asia 2014 Dec 03, 2014-Dec 06, 2014 Shenzhen, China. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Download or read book Mathematical Basics of Motion and Deformation in Computer Graphics written by Ken Anjyo and published by Morgan & Claypool Publishers. This book was released on 2017-04-13 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
Download or read book Cross Cultural Design Applications in Health Learning Communication and Creativity written by Pei-Luen Patrick Rau and published by Springer Nature. This book was released on 2020-07-10 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12192 and 12193 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020.The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular papers of Cross-Cultural Design CCD 2020 presented in this volume were organized in topical sections named: Health, Well-being and Social Design Across Cultures, Culture, Learning and Communication, and Culture and Creativity.
Download or read book Mathematical Basics of Motion and Deformation in Computer Graphics Second Edition written by Ken Anjyo and published by Springer Nature. This book was released on 2022-06-01 with total page 79 pages. Available in PDF, EPUB and Kindle. Book excerpt: This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
Download or read book Heterogeneous Spatial Data written by Giuseppe Patanè and published by Springer Nature. This book was released on 2022-05-31 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for the digital reconstruction of the environment. All these systems provide extremely high volumes of raw data, often enriched with other sensor data (e.g., beam intensity). Improving methods to process and visually analyze this massive amount of geospatial and user-generated data is crucial to increase the efficiency of organizations and to better manage societal challenges. Within this context, this book proposes an up-to-date view of computational methods and tools for spatio-temporal data fusion, multivariate surface generation, and feature extraction, along with their main applications for surface approximation and rainfall analysis. The book is intended to attract interest from different fields, such as computer vision, computer graphics, geomatics, and remote sensing, working on the common goal of processing 3D data. To this end, it presents and compares methods that process and analyze the massive amount of geospatial data in order to support better management of societal challenges through more timely and better decision making, independent of a specific data modeling paradigm (e.g., 2D vector data, regular grids or 3D point clouds). We also show how current research is developing from the traditional layered approach, adopted by most GIS softwares, to intelligent methods for integrating existing data sets that might contain important information on a geographical area and environmental phenomenon. These services combine traditional map-oriented visualization with fully 3D visual decision support methods and exploit semantics-oriented information (e.g., a-priori knowledge, annotations, segmentations) when processing, merging, and integrating big pre-existing data sets.
Download or read book Research in Shape Analysis written by Asli Genctav and published by Springer. This book was released on 2018-05-17 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the second Women in Shape (WiSH) workshop held in Sirince, Turkey in June 2016, these proceedings offer the latest research on shape modeling and analysis and their applications. The 10 peer-reviewed articles in this volume cover a broad range of topics, including shape representation, shape complexity, and characterization in solving image-processing problems. While the first six chapters establish understanding in the theoretical topics, the remaining chapters discuss important applications such as image segmentation, registration, image deblurring, and shape patterns in digital fabrication. The authors in this volume are members of the WiSH network and their colleagues, and most were involved in the research groups formed at the workshop. This volume sheds light on a variety of shape analysis methods and their applications, and researchers and graduate students will find it to be an invaluable resource for further research in the area.
Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
Download or read book 3D Printing in Mathematics written by Maria Trnkova and published by American Mathematical Society. This book was released on 2023-11-07 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is based on lectures delivered at the 2022 AMS Short Course “3D Printing: Challenges and Applications” held virtually from January 3–4, 2022. Access to 3D printing facilities is quickly becoming ubiquitous across college campuses. However, while equipment training is readily available, the process of taking a mathematical idea and making it into a printable model presents a big hurdle for most mathematicians. Additionally, there are still many open questions around what objects are possible to print, how to design algorithms for doing so, and what kinds of geometries have desired kinematic properties. This volume is focused on the process and applications of 3D printing for mathematical education, research, and visualization, alongside a discussion of the challenges and open mathematical problems that arise in the design and algorithmic aspects of 3D printing. The articles in this volume are focused on two main topics. The first is to make a bridge between mathematical ideas and 3D visualization. The second is to describe methods and techniques for including 3D printing in mathematical education at different levels— from pedagogy to research and from demonstrations to individual projects. We hope to establish the groundwork for engaged academic discourse on the intersections between mathematics, 3D printing and education.
Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2016-09-30 with total page 1270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering
Download or read book ICTs for Improving Patients Rehabilitation Research Techniques written by Habib M. Fardoun and published by Springer. This book was released on 2017-11-13 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the Third International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2015, held in Lisbon, Portugal, in October 2015. The 15 revised full papers presented were carefully reviewed and selected from 59 submissions. The papers explore how technology can contribute toward smarter and effective rehabilitation methods.
Download or read book Advances in Computer Science and Ubiquitous Computing written by James J. (Jong Hyuk) Park and published by Springer. This book was released on 2016-12-01 with total page 1143 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the combined proceedings of the 8th International Conference on Computer Science and its Applications (CSA-16) and the 11st International Conference on Ubiquitous Information Technologies and Applications (CUTE 2016), both held in Bangkok, Thailand, December 19 - 21, 2016. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies. These proceedings reflect the state-of-the-art in the development of computational methods, involving theory, algorithm, numerical simulation, error and uncertainty analysis and novel application of new processing techniques in engineering, science, and other disciplines related to ubiquitous computing.
Download or read book Emergent Converging Technologies and Biomedical Systems written by Shruti Jain (Associate professor of electronics and communication engineering) and published by Springer Nature. This book was released on with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book contains proceedings of the International Conference on Emergent Converging Technologies and Biomedical Systems ETBS 2023. It includes papers on wireless multimedia networks, green wireless networks, electric vehicles, biomedical signal processing, and instrumentation, wearable sensors for health care monitoring, biomedical imaging, and bio-materials, modeling, and simulation in medicine biomedical, and health informatics. The book serves as a useful guide for educators, researchers, and developers working in the areas of signal processing, imaging, computing, instrumentation, artificial intelligence, and their related applications. This book also provides support and aid to the researchers involved in designing the latest advancements in healthcare technologies.
Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Download or read book Handbook of Digital Image Synthesis written by Vincent Pegoraro and published by CRC Press. This book was released on 2016-12-12 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code
Download or read book Fluid Simulation for Computer Graphics written by Robert Bridson and published by CRC Press. This book was released on 2015-09-25 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
Download or read book Ontologies and Big Data Considerations for Effective Intelligence written by Lu, Joan and published by IGI Global. This book was released on 2017-02-08 with total page 654 pages. Available in PDF, EPUB and Kindle. Book excerpt: Across numerous industries in modern society, there is a constant need to gather precise and relevant data efficiently and quickly. As such, it is imperative to research new methods and approaches to increase productivity in these areas. Ontologies and Big Data Considerations for Effective Intelligence is a key source on the latest advancements in multidisciplinary research methods and applications and examines effective techniques for managing and utilizing information resources. Featuring extensive coverage across a range of relevant perspectives and topics, such as visual analytics, spatial databases, retrieval systems, and ontology models, this book is ideally designed for researchers, graduate students, academics, and industry professionals seeking ways to optimize knowledge management processes.
Download or read book The Human Element of Big Data written by Geetam S. Tomar and published by CRC Press. This book was released on 2016-10-26 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proposed book talks about the participation of human in Big Data.How human as a component of system can help in making the decision process easier and vibrant.It studies the basic build structure for big data and also includes advanced research topics.In the field of Biological sciences, it comprises genomic and proteomic data also. The book swaps traditional data management techniques with more robust and vibrant methodologies that focus on current requirement and demand through human computer interfacing in order to cope up with present business demand. Overall, the book is divided in to five parts where each part contains 4-5 chapters on versatile domain with human side of Big Data.