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Book Non Photorealistic Computer Graphics

Download or read book Non Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Book Distributed Virtual Worlds

    Book Details:
  • Author : Stephan Diehl
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 3662045192
  • Pages : 188 pages

Download or read book Distributed Virtual Worlds written by Stephan Diehl and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e.g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e.g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.

Book Warping   Morphing of Graphical Objects

Download or read book Warping Morphing of Graphical Objects written by Jonas Gomes and published by Morgan Kaufmann. This book was released on 1999 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Warping and morphing permeate the realm of computer graphics. This classic book defines the field: it presents a unifying view of warping and morphing, combining a conceptual framework with a consolidated view of the state of the art. Coverage includes deformations of various graphical objects such as plane curves, images, surfaces, and volumes. The authors developed a full-featured warping and morphing system, Morphos, where several types of graphical objects and computation techniques coexist. Morphos is included on the companion CD-ROM. This book and CD-ROM offer the most comprehensive professional reference available on warping and morphing techniques. Together they are the complete source for both researchers whose main interests are in the mathematical and conceptual foundations and computer graphics professionals who need to incorporate more warping and morphing techniques into their applications. Features: *The latest warping and morphing techniques and examples *An entire chapter on image-based rendering techniques and how they relate to warping and morphing *Companion CD-ROM containing source code and documentation for the Morphos system *Links to www.visgraf.impa.br/morph/, which provides an online bibliography and pointers to other regularly updated morphing websites

Book Integrated Image and Graphics Technologies

Download or read book Integrated Image and Graphics Technologies written by David D. Zhang and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.

Book Systems Modeling and Simulation  Theory and Applications

Download or read book Systems Modeling and Simulation Theory and Applications written by Doo-Kwon Baik and published by Springer. This book was released on 2005-02-07 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-proceedings of the third Asian Simulation Conference, AsiaSim 2004, held in Jeju Island, Korea in October 2004. The 78 revised full papers presented together with 2 invited keynote papers were carefully reviewed and selected from 178 submissions; after the conference, the papers went through another round of revision. The papers are organized in topical sections on modeling and simulation methodology, manufacturing, aerospace simulation, military simulation, medical simulation, general applications, network simulation and modeling, e-business simulation, numerical simulation, traffic simulation, transportation, virtual reality, engineering applications, and DEVS modeling and simulation.

Book Rendering Techniques    98

Download or read book Rendering Techniques 98 written by George Drettakis and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.

Book Database and Data Communication Network Systems  Three Volume Set

Download or read book Database and Data Communication Network Systems Three Volume Set written by Cornelius T. Leondes and published by Academic Press. This book was released on 2002-07-09 with total page 975 pages. Available in PDF, EPUB and Kindle. Book excerpt: Database and Data Communication Network Systems examines the utilization of the Internet and Local Area/Wide Area Networks in all areas of human endeavor. This three-volume set covers, among other topics, database systems, data compression, database architecture, data acquisition, asynchronous transfer mode (ATM) and the practical application of these technologies. The international collection of contributors was culled from exhaustive research of over 100,000 related archival and technical journals. This reference will be indispensable to engineering and computer science libraries, research libraries, and telecommunications, networking, and computer companies. It covers a diverse array of topics, including: * Techniques in emerging database system architectures * Techniques and applications in data mining * Object-oriented database systems * Data acquisition on the WWW during heavy client/server traffic periods * Information exploration on the WWW * Education and training in multimedia database systems * Data structure techniques in rapid prototyping and manufacturing * Wireless ATM in data networks for mobile systems * Applications in corporate finance * Scientific data visualization * Data compression and information retrieval * Techniques in medical systems, intensive care units

Book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware

Download or read book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware written by Christian Nitschke and published by diplom.de. This book was released on 2007-03-05 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]

Book Proceedings of the Fifth Workshop on Algorithm Engineering and Experiments

Download or read book Proceedings of the Fifth Workshop on Algorithm Engineering and Experiments written by Richard E. Ladner and published by SIAM. This book was released on 2003-01-01 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ALENEX workshop provides a forum for the presentation of original research in the implementation and experimental evaluation of algorithms and data structures. This volume collects extended versions of the 12 papers that were selected for presentation.

Book Advances in Computer Graphics and Computer Vision

Download or read book Advances in Computer Graphics and Computer Vision written by José Braz and published by Springer Science & Business Media. This book was released on 2007-11-12 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes selected papers of the VISAPP and GRAPP International Conferences 2006, held in Funchal, Madeira, Portugal, February 25-28, 2006. The 27 revised full papers presented were carefully reviewed and selected from 314 submissions. The topics include geometry and modeling, rendering, animation and simulation, interactive environments, image formation and processing, image analysis, image understanding, motion, tracking and stereo vision.

Book Medical Image Computing and Computer Assisted Intervention   MICCAI 2001

Download or read book Medical Image Computing and Computer Assisted Intervention MICCAI 2001 written by Wiro J. Niessen and published by Springer Science & Business Media. This book was released on 2001-10-02 with total page 1232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2001, held in Utrecht, The Netherlands, in October 2001. The 122 revised papers and 136 posters presented were carefully reviewed and selected from a total of 338 submissions. The book offers topical sections on image-guided surgery; shape analysis, segmentation, computer-aided diagnosis; registration; simulation, planning and modeling; visualization; quantitative image analysis; medical robotics and devices; visualization and augmented reality; and time series analysis.

Book Virtual Environments    99

    Book Details:
  • Author : Michael Gervautz
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3709168058
  • Pages : 201 pages

Download or read book Virtual Environments 99 written by Michael Gervautz and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Book Discrete Geometry for Computer Imagery

Download or read book Discrete Geometry for Computer Imagery written by Gilles Bertrand and published by Springer. This book was released on 2003-05-21 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings contain papers presented at the 8th Discrete Geometry for Computer Imagery conference, held 17-19, March 1999 at ESIEE, Marne-la- Vall ee. The domains of discrete geometry and computer imagery are closely related. Discrete geometry provides both theoretical and algorithmic models for the p- cessing, analysis and synthesis of images; in return computer imagery, in its variety of applications, constitutes a remarkable experimentational eld and is a source of challenging problems. The number of returning participants, the arrival each year of contributions from new laboratories and new researchers, as well as the quality and originality of the results have contributed to the success of the conference and are an - dication of the dynamism of this eld. The DGCI has become one of the major conferences related to this topic, including participating researchers and la- ratories from all over the world. Of the 41 papers received this year, 24 have been selected for presentation and 7 for poster sessions. In addition to these, four invited speakers have contributed to the conference. The site of Marne-la-Vall ee, just 20 min away from Paris, is particularly we- suited to hold the conference. Indeed, as a newly built city, it showcases a great amount of modern creative architecture, whose pure lines and original shapes o er a favorable context for the topic of Geometry.

Book Handbook of Virtual Environments

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Book Rendering Techniques    97

    Book Details:
  • Author : Julie Dorsey
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3709168589
  • Pages : 352 pages

Download or read book Rendering Techniques 97 written by Julie Dorsey and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book contains the proceedings of the 8th Eurographics Rendering Workshop, which took place from 16th to 18th June, 1997, in Saint Etienne, France. After a series of seven successful events the workshop is now well established as the major international forum in the field of rendering and illumination techniques. It brought together the experts of this field. Their recent research results are compiled in this proceedings together with many color images that demonstrate new ideas and techniques. This year we received a total of 63 submissions of which 28 were selected for the workshop after a period of careful reviewing and evaluation by the 27 mem bers of the international program committee. The quality of the submissions was again very high and, unfortunately, many interesting papers had to be rejected. In addition to regular papers the program also contains two invited lectures by Shenchang Eric Chen (Live Picture) and Per Christensen (Mental Images). The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware. While some contributions report results from more efficient or elegant algo rithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering.

Book Rendering Techniques 2001

    Book Details:
  • Author : S.J. Gortler
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3709162424
  • Pages : 361 pages

Download or read book Rendering Techniques 2001 written by S.J. Gortler and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

Book Smart Graphics

    Book Details:
  • Author : Andreas Butz
  • Publisher : Springer
  • Release : 2006-09-28
  • ISBN : 3540362959
  • Pages : 273 pages

Download or read book Smart Graphics written by Andreas Butz and published by Springer. This book was released on 2006-09-28 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.