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Book Shogi for Beginners

    Book Details:
  • Author : John Fairbairn
  • Publisher : Kiseido Publishing Company
  • Release : 1998-09-01
  • ISBN : 9784906574971
  • Pages : 170 pages

Download or read book Shogi for Beginners written by John Fairbairn and published by Kiseido Publishing Company. This book was released on 1998-09-01 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Tsume Shogi  1 Move Checkmate 111 Problems

Download or read book Tsume Shogi 1 Move Checkmate 111 Problems written by Seigo Sato and published by . This book was released on 2021-12-16 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of the shogi game is to capture the opponent's kings. For this objective, I will recommend you solve Tsume Shogi. By solving it, you will acquire the following skills. Understand how to make good use of each piece. Be able to find a simple checkmate during a game. Be able to attack while paying attention to the opponent's defense. Tsume Shogi is a puzzle that helps you learn the various ways to capture a king. It is useful for both beginners and advanced players. In this book, I provide 111 problems of 1-move Tsume Shogi for beginners. I hope this training will help you do well in the endgame!

Book Tsume Puzzles for Japanese Chess

Download or read book Tsume Puzzles for Japanese Chess written by Gene Davis and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Centuries before sudoku, crossword puzzles, or word searches challenged Western minds, Japanese military and royalty were creating and enjoying tsume puzzles. Tsume puzzles are mating puzzles for shogi (Japanese chess.) Shogi's history dates back 1000 years with archeological evidence that shogi existed in Japan at least by the 11th century. Some of the greatest know tsume puzzle books date back several centuries. Tsume puzzles have a long and honored tradition. Tsume are widely recognized to improve shogi skills. Tsume are also fun puzzles that anyone can enjoy. Whether your interest is in improving your shogi game, or just solving puzzles, this book provides many hours of entertaining shogi riddles. In this book you will find: * A complete introduction with rules of tsume puzzles and shogi rules that apply * Over 200 tsume puzzles of varying difficulty * Puzzles ranging from one move to thirteen moves * Solutions * Explanatory notes to many solutions * A quick reference section for those new to tsume and shogi

Book Pawn Power in Chess

Download or read book Pawn Power in Chess written by Hans Kmoch and published by Courier Corporation. This book was released on 2013-04-09 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.

Book Joseki at a Glance

    Book Details:
  • Author : 北尾まどか
  • Publisher :
  • Release : 2011
  • ISBN : 9784905225010
  • Pages : 410 pages

Download or read book Joseki at a Glance written by 北尾まどか and published by . This book was released on 2011 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Chips Challenging Champions

Download or read book Chips Challenging Champions written by J. Schaeffer and published by Gulf Professional Publishing. This book was released on 2002-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.

Book Games of No Chance

    Book Details:
  • Author : Richard J. Nowakowski
  • Publisher : Cambridge University Press
  • Release : 1998-11-13
  • ISBN : 9780521646529
  • Pages : 556 pages

Download or read book Games of No Chance written by Richard J. Nowakowski and published by Cambridge University Press. This book was released on 1998-11-13 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.

Book The Alignment Problem  Machine Learning and Human Values

Download or read book The Alignment Problem Machine Learning and Human Values written by Brian Christian and published by W. W. Norton & Company. This book was released on 2020-10-06 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: A jaw-dropping exploration of everything that goes wrong when we build AI systems and the movement to fix them. Today’s “machine-learning” systems, trained by data, are so effective that we’ve invited them to see and hear for us—and to make decisions on our behalf. But alarm bells are ringing. Recent years have seen an eruption of concern as the field of machine learning advances. When the systems we attempt to teach will not, in the end, do what we want or what we expect, ethical and potentially existential risks emerge. Researchers call this the alignment problem. Systems cull résumés until, years later, we discover that they have inherent gender biases. Algorithms decide bail and parole—and appear to assess Black and White defendants differently. We can no longer assume that our mortgage application, or even our medical tests, will be seen by human eyes. And as autonomous vehicles share our streets, we are increasingly putting our lives in their hands. The mathematical and computational models driving these changes range in complexity from something that can fit on a spreadsheet to a complex system that might credibly be called “artificial intelligence.” They are steadily replacing both human judgment and explicitly programmed software. In best-selling author Brian Christian’s riveting account, we meet the alignment problem’s “first-responders,” and learn their ambitious plan to solve it before our hands are completely off the wheel. In a masterful blend of history and on-the ground reporting, Christian traces the explosive growth in the field of machine learning and surveys its current, sprawling frontier. Readers encounter a discipline finding its legs amid exhilarating and sometimes terrifying progress. Whether they—and we—succeed or fail in solving the alignment problem will be a defining human story. The Alignment Problem offers an unflinching reckoning with humanity’s biases and blind spots, our own unstated assumptions and often contradictory goals. A dazzlingly interdisciplinary work, it takes a hard look not only at our technology but at our culture—and finds a story by turns harrowing and hopeful.

Book Computers and Games

    Book Details:
  • Author : H. Jaap van den Herik
  • Publisher : Springer
  • Release : 2003-05-21
  • ISBN : 3540489576
  • Pages : 353 pages

Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2003-05-21 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-proceedings of the First International Conference on Computer and Games, CG'98, held in Tsukuba, Japan in November 1998. The 21 revised full papers presented were carefully selected after two rounds of reviewing from a total of 35 submissions. The book addresses all aspects of computers and games, including game playing programs, mathematical games learning algorithms, social and cognitive aspects, and game theory. The papers are organized in topical sections on search and strategies, learning and pattern acquisition theory, and Go, Tsume-Shogi, and Heian-Shogi.

Book P Z

Download or read book P Z written by Library of Congress. Office for Subject Cataloging Policy and published by . This book was released on 1990 with total page 1644 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Library of Congress Subject Headings

Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2013 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Library of Congress Subject Headings

Download or read book Library of Congress Subject Headings written by Library of Congress. Office for Subject Cataloging Policy and published by . This book was released on 1990 with total page 1660 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Computer Games

    Book Details:
  • Author : Jaap van den Herik
  • Publisher : Springer Science & Business Media
  • Release : 2006-12-07
  • ISBN : 3540488871
  • Pages : 287 pages

Download or read book Advances in Computer Games written by Jaap van den Herik and published by Springer Science & Business Media. This book was released on 2006-12-07 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Book Advances in Computer Games

Download or read book Advances in Computer Games written by Tristan Cazenave and published by Springer Nature. This book was released on 2020-12-19 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Book Library of Congress Subject Headings

Download or read book Library of Congress Subject Headings written by Library of Congress. Subject Cataloging Division and published by . This book was released on 1980 with total page 1314 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A World of Chess

Download or read book A World of Chess written by Jean-Louis Cazaux and published by McFarland. This book was released on 2017-10-17 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world. The evolution of strategic board games, especially in India, China and Japan, is discussed in detail. Many more recent chess variants (board sizes, new pieces, 3-D, etc.) are fully covered. Instructions for play are provided, with historical context, for every game presented.

Book Chess Variants

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 927 pages

Download or read book Chess Variants written by and published by PediaPress. This book was released on with total page 927 pages. Available in PDF, EPUB and Kindle. Book excerpt: