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Book Sensing and Reconstruction of Three dimensional Objects and Scenes

Download or read book Sensing and Reconstruction of Three dimensional Objects and Scenes written by and published by . This book was released on 1990 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Sensing and Reconstruction of Three dimensional Objects and Scenes

Download or read book Sensing and Reconstruction of Three dimensional Objects and Scenes written by Society of Photo-optical Instrumentation Engineers and published by . This book was released on 1990 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Sensing and Reconstruction of Three dimensional Objects and Scenes

Download or read book Sensing and Reconstruction of Three dimensional Objects and Scenes written by Bernd Girod and published by SPIE-International Society for Optical Engineering. This book was released on 1990 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Reconstruction and Analysis of 3D Scenes

Download or read book Reconstruction and Analysis of 3D Scenes written by Martin Weinmann and published by Springer. This book was released on 2016-03-17 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.

Book Machine Vision for Three Dimensional Scenes

Download or read book Machine Vision for Three Dimensional Scenes written by Herbert Freeman and published by Elsevier. This book was released on 2012-12-02 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machine Vision for Three-Dimensional Scenes contains the proceedings of the workshop "Machine Vision - Acquiring and Interpreting the 3D Scene" sponsored by the Center for Computer Aids for Industrial Productivity (CAIP) at Rutgers University and held in April 1989 in New Brunswick, New Jersey. The papers explore the applications of machine vision in image acquisition and 3D scene interpretation and cover topics such as segmentation of multi-sensor images; the placement of sensors to minimize occlusion; and the use of light striping to obtain range data. Comprised of 14 chapters, this book opens with a discussion on 3D object recognition and the problems that arise when dealing with large object databases, along with solutions to these problems. The reader is then introduced to the free-form surface matching problem and object recognition by constrained search. The following chapters address the problem of machine vision inspection, paying particular attention to the use of eye tracking to train a vision system; images of 3D scenes and the attendant problems of image understanding; the problem of object motion; and real-time range mapping. The final chapter assesses the relationship between the developing machine vision technology and the marketplace. This monograph will be of interest to practitioners in the fields of computer science and applied mathematics.

Book Representations and Techniques for 3D Object Recognition and Scene Interpretation

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Book Image Based 3D Reconstruction of Dynamic Objects Using Instance Aware Multibody Structure from Motion

Download or read book Image Based 3D Reconstruction of Dynamic Objects Using Instance Aware Multibody Structure from Motion written by Bullinger, Sebastian and published by KIT Scientific Publishing. This book was released on 2020-08-26 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This work proposes a Multibody Structure from Motion (MSfM) algorithm for moving object reconstruction that incorporates instance-aware semantic segmentation and multiple view geometry methods. The MSfM pipeline tracks two-dimensional object shapes on pixel level to determine object specific feature correspondences, in order to reconstruct 3D object shapes as well as 3D object motion trajectories" -- Publicaciones de Arquitectura y Arte.

Book Advanced Image Acquisition  Processing Techniques and Applications

Download or read book Advanced Image Acquisition Processing Techniques and Applications written by Dimitrios Ventzas and published by BoD – Books on Demand. This book was released on 2012-03-14 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Advanced Image Acquisition, Processing Techniques and Applications" is the first book of a series that provides image processing principles and practical software implementation on a broad range of applications. The book integrates material from leading researchers on Applied Digital Image Acquisition and Processing. An important feature of the book is its emphasis on software tools and scientific computing in order to enhance results and arrive at problem solution.

Book 3D Computer Vision

    Book Details:
  • Author : Christian Wöhler
  • Publisher : Springer Science & Business Media
  • Release : 2012-07-23
  • ISBN : 1447141504
  • Pages : 390 pages

Download or read book 3D Computer Vision written by Christian Wöhler and published by Springer Science & Business Media. This book was released on 2012-07-23 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: This indispensable text introduces the foundations of three-dimensional computer vision and describes recent contributions to the field. Fully revised and updated, this much-anticipated new edition reviews a range of triangulation-based methods, including linear and bundle adjustment based approaches to scene reconstruction and camera calibration, stereo vision, point cloud segmentation, and pose estimation of rigid, articulated, and flexible objects. Also covered are intensity-based techniques that evaluate the pixel grey values in the image to infer three-dimensional scene structure, and point spread function based approaches that exploit the effect of the optical system. The text shows how methods which integrate these concepts are able to increase reconstruction accuracy and robustness, describing applications in industrial quality inspection and metrology, human-robot interaction, and remote sensing.

Book Urban High Resolution Remote Sensing

Download or read book Urban High Resolution Remote Sensing written by Guoqing Zhou and published by CRC Press. This book was released on 2020-12-21 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides advances in emerging methods and algorithms in image processing and technology Uses algorithms and methodologies for handling high-resolution imagery from a ground sampling distance (GSD) less than 1.0 meter Focuses on 3D urban modelling, orthorectification methodologies, and urban feature extraction algorithms from high-resolution remotely sensed imagery Demonstrates how to apply up-to-date techniques to the problems identified and how to analyze research results Presents methods and algorithms for monitoring, analyzing, and modeling urban growth, urban planning, and socio-economic developments

Book Machine Vision For Advanced Production

Download or read book Machine Vision For Advanced Production written by Louis-francois Pau and published by World Scientific. This book was released on 1996-07-18 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machine vision technology has created a strong interest among research organizations, resulting in many innovative products. Despite this end users have been very skeptical towards machine vision and its robustness in harsh industrial environments. This book presents the results of a national machine vision technology program aimed at boosting research and putting research results to work in practical industrial applications. The topics to be covered include image acquisition, analysis of surface color and texture, applications of machine vision in surface inspection and process control, 3-D measurements, and CAD-based machine vision.

Book Indoor Scene Recognition by 3 D Object Search

Download or read book Indoor Scene Recognition by 3 D Object Search written by Pascal Meißner and published by Springer Nature. This book was released on 2019-10-11 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on enabling mobile robots to recognize scenes in indoor environments, in order to allow them to determine which actions are appropriate at which points in time. In concrete terms, future robots will have to solve the classification problem represented by scene recognition sufficiently well for them to act independently in human-centered environments. To achieve accurate yet versatile indoor scene recognition, the book presents a hierarchical data structure for scenes – the Implicit Shape Model trees. Further, it also provides training and recognition algorithms for these trees. In general, entire indoor scenes cannot be perceived from a single point of view. To address this problem the authors introduce Active Scene Recognition (ASR), a concept that embeds canonical scene recognition in a decision-making system that selects camera views for a mobile robot to drive to so that it can find objects not yet localized. The authors formalize the automatic selection of camera views as a Next-Best-View (NBV) problem to which they contribute an algorithmic solution, which focuses on realistic problem modeling while maintaining its computational efficiency. Lastly, the book introduces a method for predicting the poses of objects to be searched, establishing the otherwise missing link between scene recognition and NBV estimation.

Book Time of Flight and Structured Light Depth Cameras

Download or read book Time of Flight and Structured Light Depth Cameras written by Pietro Zanuttigh and published by Springer. This book was released on 2016-05-24 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a comprehensive overview of the key technologies and applications related to new cameras that have brought 3D data acquisition to the mass market. It covers both the theoretical principles behind the acquisition devices and the practical implementation aspects of the computer vision algorithms needed for the various applications. Real data examples are used in order to show the performances of the various algorithms. The performance and limitations of the depth camera technology are explored, along with an extensive review of the most effective methods for addressing challenges in common applications. Applications covered in specific detail include scene segmentation, 3D scene reconstruction, human pose estimation and tracking and gesture recognition. This book offers students, practitioners and researchers the tools necessary to explore the potential uses of depth data in light of the expanding number of devices available for sale. It explores the impact of these devices on the rapidly growing field of depth-based computer vision.