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Book Segmentation of 3 D Scenes Using Multi modal Interaction Between Machine Vision and Programmable  Mechanical Scene Manipulation

Download or read book Segmentation of 3 D Scenes Using Multi modal Interaction Between Machine Vision and Programmable Mechanical Scene Manipulation written by Constantinos Ioannis Tsikos and published by . This book was released on 1987 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Segmentation of Three dimensional Scenes Using Multi modal Interaction Between Machine Vision and Programmable  Mechanical Scene Manipulation

Download or read book Segmentation of Three dimensional Scenes Using Multi modal Interaction Between Machine Vision and Programmable Mechanical Scene Manipulation written by Constantinos Ioannis Tsikos and published by . This book was released on 1988 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Machine Vision for Three Dimensional Scenes

Download or read book Machine Vision for Three Dimensional Scenes written by Herbert Freeman and published by Elsevier. This book was released on 2012-12-02 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Machine Vision for Three-Dimensional Scenes contains the proceedings of the workshop "Machine Vision - Acquiring and Interpreting the 3D Scene" sponsored by the Center for Computer Aids for Industrial Productivity (CAIP) at Rutgers University and held in April 1989 in New Brunswick, New Jersey. The papers explore the applications of machine vision in image acquisition and 3D scene interpretation and cover topics such as segmentation of multi-sensor images; the placement of sensors to minimize occlusion; and the use of light striping to obtain range data. Comprised of 14 chapters, this book opens with a discussion on 3D object recognition and the problems that arise when dealing with large object databases, along with solutions to these problems. The reader is then introduced to the free-form surface matching problem and object recognition by constrained search. The following chapters address the problem of machine vision inspection, paying particular attention to the use of eye tracking to train a vision system; images of 3D scenes and the attendant problems of image understanding; the problem of object motion; and real-time range mapping. The final chapter assesses the relationship between the developing machine vision technology and the marketplace. This monograph will be of interest to practitioners in the fields of computer science and applied mathematics.

Book Redundant Multi modal Integration of Machine Vision and Programmable Mechanical Manipulation for Scene Segmentation

Download or read book Redundant Multi modal Integration of Machine Vision and Programmable Mechanical Manipulation for Scene Segmentation written by Constantine J. Tsikos and published by . This book was released on 1988 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Robotics Research

Download or read book Robotics Research written by and published by . This book was released on 1988 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 1989 American Control Conference

Download or read book Proceedings of the 1989 American Control Conference written by and published by . This book was released on 1989 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the NASA Conference on Space Telerobotics  Volume 2

Download or read book Proceedings of the NASA Conference on Space Telerobotics Volume 2 written by and published by . This book was released on 1989 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Representations and Techniques for 3D Object Recognition and Scene Interpretation

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Book Multimodal Scene Understanding

Download or read book Multimodal Scene Understanding written by Michael Yang and published by Academic Press. This book was released on 2019-07-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimodal Scene Understanding: Algorithms, Applications and Deep Learning presents recent advances in multi-modal computing, with a focus on computer vision and photogrammetry. It provides the latest algorithms and applications that involve combining multiple sources of information and describes the role and approaches of multi-sensory data and multi-modal deep learning. The book is ideal for researchers from the fields of computer vision, remote sensing, robotics, and photogrammetry, thus helping foster interdisciplinary interaction and collaboration between these realms. Researchers collecting and analyzing multi-sensory data collections - for example, KITTI benchmark (stereo+laser) - from different platforms, such as autonomous vehicles, surveillance cameras, UAVs, planes and satellites will find this book to be very useful.

Book Reconstruction and Analysis of 3D Scenes

Download or read book Reconstruction and Analysis of 3D Scenes written by Martin Weinmann and published by Springer. This book was released on 2016-03-17 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.

Book Stereo Scene Flow for 3D Motion Analysis

Download or read book Stereo Scene Flow for 3D Motion Analysis written by Andreas Wedel and published by Springer Science & Business Media. This book was released on 2011-08-17 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents methods for estimating optical flow and scene flow motion with high accuracy, focusing on the practical application of these methods in camera-based driver assistance systems. Clearly and logically structured, the book builds from basic themes to more advanced concepts, culminating in the development of a novel, accurate and robust optic flow method. Features: reviews the major advances in motion estimation and motion analysis, and the latest progress of dense optical flow algorithms; investigates the use of residual images for optical flow; examines methods for deriving motion from stereo image sequences; analyses the error characteristics for motion variables, and derives scene flow metrics for movement likelihood and velocity; introduces a framework for scene flow-based moving object detection and segmentation; includes Appendices on data terms and quadratic optimization, and scene flow implementation using Euler-Lagrange equations, in addition to a helpful Glossary.

Book Image and Geometry Processing for 3 D Cinematography

Download or read book Image and Geometry Processing for 3 D Cinematography written by Rémi Ronfard and published by Springer Science & Business Media. This book was released on 2010-06-29 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.

Book 3D Imaging  Analysis and Applications

Download or read book 3D Imaging Analysis and Applications written by Yonghuai Liu and published by Springer Nature. This book was released on 2020-09-11 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops. Overall, the book covers three main areas: ● 3D imaging, including passive 3D imaging, active triangulation 3D imaging, active time-of-flight 3D imaging, consumer RGB-D cameras, and 3D data representation and visualisation; ● 3D shape analysis, including local descriptors, registration, matching, 3D morphable models, and deep learning on 3D datasets; and ● 3D applications, including 3D face recognition, cultural heritage and 3D phenotyping of plants. 3D computer vision is a rapidly advancing area in computer science. There are many real-world applications that demand high-performance 3D imaging and analysis and, as a result, many new techniques and commercial products have been developed. However, many challenges remain on how to analyse the captured data in a way that is sufficiently fast, robust and accurate for the application. Such challenges include metrology, semantic segmentation, classification and recognition. Thus, 3D imaging, analysis and their applications remain a highly-active research field that will continue to attract intensive attention from the research community with the ultimate goal of fully automating the 3D data capture, analysis and inference pipeline.

Book 3D Dynamic Scene Analysis

Download or read book 3D Dynamic Scene Analysis written by Zhengyou Zhang and published by Springer Science & Business Media. This book was released on 1992 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1. Introduction.- 1.1 Brief Overview of Motion Analysis.- 1.2 Statement of the "Motion from Stereo" Problem.- 1.3 Organization of The Book.- 2. Uncertainty Manipulation and Parameter Estimation.- 2.1 Probability Theory and Geometric Probability.- 2.2 Parameter Estimation.- 2.2.1 Standard Kalman filter.- 2.2.2 Extended Kalman filter.- 2.2.3 Discussion.- 2.2.4 Iterated ExtendKalman Filter.- 2.2.5 Robustness and Confidence Procedure.- 2.3 Summary.- 2.4 Appendix: Least-Squares Techniques.- 3. Reconstruction of 3D Line Segments.- 3.1 Why 3D Line Segments.- 3.2 Stereo Calibration.- 3.2.1 Camera Calibration.- 3.2.2 Epipolar Constraint.- 3.3 Algorithm of the Trinocular Stereovision.- 3.4 Reconstruction of 3D Segments.- 3.5 Summary.- 4. Representations of Geometric Objects.- 4.1 Rigid Motion.- 4.1.1 Definition.- 4.1.2 Representations.- 4.2 3D Line Segments.- 4.2.1 Previous Representations and Deficiencies.- 4.2.2 A New Representation.- 4.3 Summary.- 4.4 Appendix: Visualizing Uncertainty.- 5. A Comparative Study of 3D Motion Estimation.- 5.1 Problem Statement.- 5.1.1 Line Segment Representations.- 5.1.2 3D Line Segment Transformation.- 5.2 Extended Kalman Filter Approaches.- 5.2.1 Linearization of the Equations.- 5.2.2 Derivation of Rotation Matrix.- 5.3 Minimization Techniques.- 5.4 Analytical Solution.- 5.4.1 Determining the Rotation.- 5.4.2 Determining the Translation.- 5.5 Kim and Aggarwal's method.- 5.5.1 Determining the Rotation.- 5.5.2 Determining the Translation.- 5.6 Experimental Results.- 5.6.1 Results with Synthetic Data.- 5.6.2 Results with Real Data.- 5.7 Summary.- 5.8 Appendix: Motion putation Using the New Line Segment Representation.- 6. Matching and Rigidity Constraints.- 6.1 Matching as a Search.- 6.2 Rigidity Constraint.- 6.3 Completeness of the Rigidity Constraints.- 6.4 Error Measurements inn the Constraints.- 6.4.1 Norm Constraint.- 6.4.2 Dot-Product Constraint.- 6.4.3 Triple-Product Constraint.- 6.5 Other Formalisms Rigidity Constraints.- 6.6 Summary.- 7. Hypothesize-and-Verify Method for Two 3D View Motion Analysis.- 7.1 General Presentation.- 7.1.1 Search in the Transformation Space.- 7.1.2 Hypothesize-and-Verify Method.- 7.2 Generating Hypotheses.- 7.2.1 Definition and Primary Algorithm.- 7.2.2 Control Strates in Hypothesis Generation.- 7.2.3 Additional Constraints.- 7.2.4 Algorithm of Hypothesis Generation.- 7.3 Verifying Hypothesis.- 7.3.1 Estimating the Initial Rigid Motion.- 7.3.2 Propagating Hyphoteses.- 7.3.3 Choosing the Best Hypothesis.- 7.3.4 Algorithm of Hypothesis Verification.- 7.4 Matching Noisy Segments.- 7.4.1 Version 1.- 7.4.2 Version 2.- 7.4.3 Version 3.- 7.5 Experimental Results.- 7.5.1 Indoor Scenes with a Large Common Part.- 7.5.2 Indoor Scenes with a Small Common Part.- 7.5.3 Rock Scenes.- 7.6 Summary.- 7.7 Appendix: Transforming a 3D Line Segment.- 8. Further Considerations on Reducing Complexity.- 8.1 Sorting Data Features.- 8.2 "Good-Enough" Method.- 8.3 Speeding Up the Hypothesis Generation Process Through Grouping.- 8.4 Finding Clusters Based on Proximity.- 8.5 Finding Planes.- 8.6 Experimental Results.- 8.6.1 Grouping Results.- 8.6.2 Motion Results.- 8.7 Conclusion.- 9. Multiple Object Motions.- 9.1 Multiple Object Motions.- 9.2 Influence of Egomotion on Observed Object Motion.- 9.3 Experimental Results.- 9.3.1 Real Scene with Synthetic Moving Objects.- 9.3.2 Real Scene with a Real Moving Object.- 9.4 Summary.- 10. Object Recognition and Localization.- 10.1 Model-Based Object Recognition.- 10.2 Adapting the Motion-Determination Algorithm.- 10.3 Experimental Result.- 10.4 Summary.- 11. Calibrating a Mobile Robot and Visual Navigation.- 11.1 The INRIA Mobile Robot.- 11.2 Calibration Problem.- 11.3 Navigation Problem.- 11.4 Experimental Results.- 11.5 Integrating Motion Information from Odometry.- 11.6 Summary.- 12. Fusing Multiple 3D Frames.- 12.1 System Description.- 12.2 Fusing Segments from Multiple Views.- 12.2.1 Fusing General Primitives.- 12.2.2 Fusing Line Segments.- 12.2.3 Ex...

Book Wide Area 2D 3D Imaging

    Book Details:
  • Author : Benjamin Langmann
  • Publisher : Springer Vieweg
  • Release : 2014-07-02
  • ISBN : 9783658064587
  • Pages : 136 pages

Download or read book Wide Area 2D 3D Imaging written by Benjamin Langmann and published by Springer Vieweg. This book was released on 2014-07-02 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imaging technology is an important research area and it is widely utilized in a growing number of disciplines ranging from gaming, robotics and automation to medicine. In the last decade 3D imaging became popular mainly driven by the introduction of novel 3D cameras and measuring devices. These cameras are usually limited to indoor scenes with relatively low distances. Benjamin Langmann introduces medium and long-range 2D/3D cameras to overcome these limitations. He reports measurement results for these devices and studies their characteristic behavior. In order to facilitate the application of these cameras, common algorithms are adapted to the 2D/3D data and new approaches for standard computer vision tasks are introduced.

Book An Introduction to 3D Computer Vision Techniques and Algorithms

Download or read book An Introduction to 3D Computer Vision Techniques and Algorithms written by Boguslaw Cyganek and published by Wiley. This book was released on 2008-12-30 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.

Book Affective Multimodal Interaction with a 3D Agent

Download or read book Affective Multimodal Interaction with a 3D Agent written by Sergio Ortega and published by . This book was released on 1999 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: