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Book Seeing the Past with Computers

Download or read book Seeing the Past with Computers written by Kevin Kee and published by University of Michigan Press. This book was released on 2019-02-01 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

Book Seeing the Past with Computers

Download or read book Seeing the Past with Computers written by Kevin Kee and published by University of Michigan Press. This book was released on 2019-01-24 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye. Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality. This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.

Book A History of Modern Computing  second edition

Download or read book A History of Modern Computing second edition written by Paul E. Ceruzzi and published by MIT Press. This book was released on 2003-04-08 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.

Book Computers  Visualization  and History

Download or read book Computers Visualization and History written by David J. Staley and published by M.E. Sharpe. This book was released on 2013-10-10 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This visionary and thoroughly accessible book examines how digital environments and virtual reality have altered the ways historians think and communicate ideas and how the new language of visualization transforms our understanding of the past. Drawing on familiar graphic models--maps, flow charts, museum displays, films--the author shows how images can often convey ideas and information more efficiently and accurately than words.

Book The First Computers

    Book Details:
  • Author : Raul Rojas
  • Publisher : MIT Press
  • Release : 2002-07-26
  • ISBN : 9780262681377
  • Pages : 476 pages

Download or read book The First Computers written by Raul Rojas and published by MIT Press. This book was released on 2002-07-26 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This history of computing focuses not on chronology (what came first and who deserves credit for it) but on the actual architectures of the first machines that made electronic computing a practical reality. The book covers computers built in the United States, Germany, England, and Japan. It makes clear that similar concepts were often pursued simultaneously and that the early researchers explored many architectures beyond the von Neumann architecture that eventually became canonical. The contributors include not only historians but also engineers and computer pioneers. An introductory chapter describes the elements of computer architecture and explains why "being first" is even less interesting for computers than for other areas of technology. The essays contain a remarkable amount of new material, even on well-known machines, and several describe reconstructions of the historic machines. These investigations are of more than simply historical interest, for architectures designed to solve specific problems in the past may suggest new approaches to similar problems in today's machines. Contributors Titiimaea F. Ala'ilima, Lin Ping Ang, William Aspray, Friedrich L. Bauer, Andreas Brennecke, Chris P. Burton, Martin Campbell-Kelly, Paul Ceruzzi, I. Bernard Cohen, John Gustafson, Wilhelm Hopmann, Harry D. Huskey, Friedrich W. Kistermann, Thomas Lange, Michael S. Mahoney, R. B. E. Napper, Seiichi Okoma, Hartmut Petzold, Raúl Rojas, Anthony E. Sale, Robert W. Seidel, Ambros P. Speiser, Frank H. Sumner, James F. Tau, Jan Van der Spiegel, Eiiti Wada, Michael R. Williams

Book Computer

    Book Details:
  • Author : MARTIN. CAMPBELL-KELLY
  • Publisher :
  • Release : 2019-07-10
  • ISBN : 9780367097509
  • Pages : pages

Download or read book Computer written by MARTIN. CAMPBELL-KELLY and published by . This book was released on 2019-07-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A People   s History of Computing in the United States

Download or read book A People s History of Computing in the United States written by Joy Lisi Rankin and published by Harvard University Press. This book was released on 2018-10-22 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Does Silicon Valley deserve all the credit for digital creativity and social media? Joy Rankin questions this triumphalism by revisiting a pre-PC time when schools were not the last stop for mature consumer technologies but flourishing sites of innovative collaboration—when users taught computers and visionaries dreamed of networked access for all.

Book Computers

    Book Details:
  • Author : Eric G. Swedin
  • Publisher : JHU Press
  • Release : 2007-12-03
  • ISBN : 0801887747
  • Pages : 190 pages

Download or read book Computers written by Eric G. Swedin and published by JHU Press. This book was released on 2007-12-03 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: A great technological and scientific innovation of the last half of the 20th century, the computer has revolutionised how we organise information, how we communicate with each other, and the way we think about the human mind. This book offers a short history of this dynamic technology, covering its central themes since ancient times.

Book 20th Century Computers and how They Worked

Download or read book 20th Century Computers and how They Worked written by Jennifer Flynn and published by Alpha Computer. This book was released on 1993 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A visual tour of personal computer technology in the '90s, from the vantage point of a 24th-century Starfleet Academy course in computer history. This licensed Star Trek computer book focuses on the Next Generation characters and the starship Enterprise, using the characters as contributing authors who introduce topic areas and comment on these topics throughout the presentation of material.

Book The Decade of Discovery in Astronomy and Astrophysics

Download or read book The Decade of Discovery in Astronomy and Astrophysics written by National Research Council and published by National Academies Press. This book was released on 1991-02-01 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Astronomers and astrophysicists are making revolutionary advances in our understanding of planets, stars, galaxies, and even the structure of the universe itself. The Decade of Discovery presents a survey of this exciting field of science and offers a prioritized agenda for space- and ground-based research into the twenty-first century. The book presents specific recommendations, programs, and expenditure levels to meet the needs of the astronomy and astrophysics communities. Accessible to the interested lay reader, the book explores: The technological investments needed for instruments that will be built in the next century. The importance of the computer revolution to all aspects of astronomical research. The potential usefulness of the moon as an observatory site. Policy issues relevant to the funding of astronomy and the execution of astronomical projects. The Decade of Discovery will prove valuable to science policymakers, research administrators, scientists, and students in the physical sciences, and interested lay readers.

Book The Analytical Engine

Download or read book The Analytical Engine written by Jeremy Bernstein and published by William Morrow &Company. This book was released on 1981 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Code

    Book Details:
  • Author : Charles Petzold
  • Publisher : Microsoft Press
  • Release : 2022-08-02
  • ISBN : 0137909292
  • Pages : 562 pages

Download or read book Code written by Charles Petzold and published by Microsoft Press. This book was released on 2022-08-02 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

Book The History of Visual Magic in Computers

Download or read book The History of Visual Magic in Computers written by Jon Peddie and published by Springer Science & Business Media. This book was released on 2013-06-13 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

Book A New History of Modern Computing

Download or read book A New History of Modern Computing written by Thomas Haigh and published by MIT Press. This book was released on 2021-09-14 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.

Book Engines of the Mind

    Book Details:
  • Author : Joel N. Shurkin
  • Publisher : W. W. Norton & Company
  • Release : 1996
  • ISBN : 9780393314717
  • Pages : 370 pages

Download or read book Engines of the Mind written by Joel N. Shurkin and published by W. W. Norton & Company. This book was released on 1996 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the feuding researchers and inventors who made the computer possible, from the huge early models to the creation of the microchip and beyond. It discusses John Mauchly and Presper Eckert who developed the Electric Numerical Integrator and Computer (ENIAC) during World War II.

Book Scientific History

    Book Details:
  • Author : Elena Aronova
  • Publisher : University of Chicago Press
  • Release : 2021-04-02
  • ISBN : 022676141X
  • Pages : 254 pages

Download or read book Scientific History written by Elena Aronova and published by University of Chicago Press. This book was released on 2021-04-02 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increasingly, scholars in the humanities are calling for a reengagement with the natural sciences. Taking their cues from recent breakthroughs in genetics and the neurosciences, advocates of “big history” are reassessing long-held assumptions about the very definition of history, its methods, and its evidentiary base. In Scientific History, Elena Aronova maps out historians’ continuous engagement with the methods, tools, values, and scale of the natural sciences by examining several waves of their experimentation that surged highest at perceived times of trouble, from the crisis-ridden decades of the early twentieth century to the ruptures of the Cold War. The book explores the intertwined trajectories of six intellectuals and the larger programs they set in motion: Henri Berr (1863–1954), Nikolai Bukharin (1888–1938), Lucien Febvre (1878–1956), Nikolai Vavilov (1887–1943), Julian Huxley (1887–1975), and John Desmond Bernal (1901–1971). Though they held different political views, spoke different languages, and pursued different goals, these thinkers are representative of a larger motley crew who joined the techniques, approaches, and values of science with the writing of history, and who created powerful institutions and networks to support their projects. In tracing these submerged stories, Aronova reveals encounters that profoundly shaped our knowledge of the past, reminding us that it is often the forgotten parts of history that are the most revealing.

Book Why I Am Not Going to Buy a Computer

Download or read book Why I Am Not Going to Buy a Computer written by Wendell Berry and published by Catapult. This book was released on 2021-02-09 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brief meditation on the role of technology in his own life and how it has changed the landscape of the United States from "America's greatest philosopher on sustainable life and living" (Chicago Tribune). "A number of people, by now, have told me that I could greatly improve things by buying a computer. My answer is that I am not going to do it. I have several reasons, and they are good ones." Wendell Berry first challenged the idea that our advanced technological age is a good thing when he penned "Why I Am Not Going to Buy a Computer" in the late 1980s for Harper's Magazine, galvanizing a critical reaction eclipsing any the magazine had seen before. He followed by responding with "Feminism, the Body, and the Machine." Both essays are collected in one short volume for the first time.