EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Scratch Projects for 9 10 year olds  Scratch Short and Easy with Ready Steady Code

Download or read book Scratch Projects for 9 10 year olds Scratch Short and Easy with Ready Steady Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). The projects on cards 11, 13, 14, 18 - 20 of this card-set bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty cards for children 9 - 10 years, grouped into pairs by colour to cover 10 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch+Ready-Steady-Code when used in this way, helps children learn essential coding concepts while giving them great scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 9 and 10. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK! Are you Ready? Are you Steady? Let’s Code!

Book SCRATCH Projects for 8 9 year olds  Scratch Short and Easy with Ready Steady Code

Download or read book SCRATCH Projects for 8 9 year olds Scratch Short and Easy with Ready Steady Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch 2.0 and 3.0 by its developers at MIT (Boston). The projects on cards 16-20 of this card-set in particular, bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty cards for children 8 - 9 years, grouped into pairs by colour to cover 10 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch +Ready-Steady-Code (cards 16-20) when used in this way, helps children learn essential coding concepts while giving them scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 8 and 9. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK! Are you Ready? Are you Steady? Let’s Code!

Book Scratch Projects for 10 11 year olds  Scratch Short and Easy with Ready Steady Code

Download or read book Scratch Projects for 10 11 year olds Scratch Short and Easy with Ready Steady Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards include many projects (e.g. card 3) that bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty four cards for children 10 - 11 years, grouped into pairs by colour to cover 12 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch+Ready-Steady-Code helps children learn essential coding concepts while giving them great scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 10 and 11. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK!Are you Ready? Are you Steady? Let’s Code!

Book Scratch Projects for 11 12 year olds  Scratch Short and Easy with Ready Steady Code

Download or read book Scratch Projects for 11 12 year olds Scratch Short and Easy with Ready Steady Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards include many projects (e.g. card 7) that bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty four cards for children 11 - 12 years, grouped into pairs by colour to cover 12 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch+Ready-Steady-Code helps children learn essential coding concepts while giving them great scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 11 and 12. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK!Are you Ready? Are you Steady? Let’s Code!

Book Scratch Projects for 12 13 year olds  Scratch Short and Easy with Ready Steady Code

Download or read book Scratch Projects for 12 13 year olds Scratch Short and Easy with Ready Steady Code written by Seamus O'Neill and published by Seamus O'Neill. This book was released on 2019-01-07 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards are the first to include projects that bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty four cards for children 12 - 13 years, grouped into pairs by colour to cover 12 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch+Ready-Steady-Code helps children learn essential coding concepts while giving them great scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 12 and 13. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK!Are you Ready? Are you Steady? Let’s Code!

Book Super Scratch Programming Adventure   Covers Version 2

Download or read book Super Scratch Programming Adventure Covers Version 2 written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Book Create Music with Scratch

Download or read book Create Music with Scratch written by Kevin Wood (Writer of computer books) and published by Project Code. This book was released on 2018 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions for using Scratch to create music.

Book Scratch 2 0 Programming for Teens

Download or read book Scratch 2 0 Programming for Teens written by Jerry Lee Ford and published by Course Technology. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the programming language helps readers create computer games and other multimedia projects.

Book Coding with Basher  Coding with Scratch

Download or read book Coding with Basher Coding with Scratch written by The Coder School and published by Kingfisher. This book was released on 2019-10-08 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the founders of Silicon Valley’s the CoderSchool, Basher’s Coding With Scratch is a really useful step-by-step guide to basic programming that’s packed with quirky, colorful characters—from Variable and If/Then to Loop and Function—who will teach you how to make your very own apps with Scratch 3.0. Young readers will learn all the basics of programming, then put their knowledge to the test in a series of apps, before building their first actual computer game. Plus there are lots of fun challenges to try along the way! Combining Basher's trademark quirky and humorous illustration style with the very latest teachings on coding, Coding With Scratch is the ultimate step-by-step guide to mastering Scratch.

Book Scratch 3 Programming Playground

Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

Book 25 Scratch 3 Games for Kids

Download or read book 25 Scratch 3 Games for Kids written by Max Wainewright and published by No Starch Press. This book was released on 2019-10-29 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own computer games with Scratch 3! Learn how to make fun games with Scratch--a free, beginner-friendly programming language from the MIT Media Lab. Create mazes, road-crossing games, and two-player games that keep score. Colorful pictures and easy-to-follow instructions show you how to add cool animations and sound effects to your games. You'll have hours of fun catching snowflakes, gobbling up tacos, and dodging donuts in space--while learning how to code along the way! Covers Scratch 3

Book Ready  Set  Code

    Book Details:
  • Author : Nicola O’Brien
  • Publisher : CSIRO PUBLISHING
  • Release : 2020-02-03
  • ISBN : 1486312365
  • Pages : 120 pages

Download or read book Ready Set Code written by Nicola O’Brien and published by CSIRO PUBLISHING. This book was released on 2020-02-03 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to learn about real technology and make it yourself? Ready, Set, Code! explains how cutting-edge digital technology works and its surprising uses now and in the future. Filled with interesting examples, each chapter explores a different topic, such as artificial intelligence, sensors and data, and applies it with a fun, hands-on coding project. You will learn how to create your own chatbot, translate messages into different languages, construct a burglar alarm, make digital art and music, and launch a citizen science project. Plus, you’ll learn how to protect yourself online and much more. Suitable for beginners, this book provides illustrated step-by-step instructions to teach kids to code with the highly acclaimed Scratch programming language, popular micro:bit mini computers and simple app building tools.

Book Python for Kids  2nd Edition

Download or read book Python for Kids 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Book Teach Your Kids to Code

Download or read book Teach Your Kids to Code written by Bryson Payne and published by No Starch Press. This book was released on 2015-04-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Kids to Code is a parent's and teacher's guide to teaching kids basic programming and problem solving using Python, the powerful language used in college courses and by tech companies like Google and IBM. Step-by-step explanations will have kids learning computational thinking right away, while visual and game-oriented examples hold their attention. Friendly introductions to fundamental programming concepts such as variables, loops, and functions will help even the youngest programmers build the skills they need to make their own cool games and applications. Whether you've been coding for years or have never programmed anything at all, Teach Your Kids to Code will help you show your young programmer how to: –Explore geometry by drawing colorful shapes with Turtle graphics –Write programs to encode and decode messages, play Rock-Paper-Scissors, and calculate how tall someone is in Ping-Pong balls –Create fun, playable games like War, Yahtzee, and Pong –Add interactivity, animation, and sound to their apps Teach Your Kids to Code is the perfect companion to any introductory programming class or after-school meet-up, or simply your educational efforts at home. Spend some fun, productive afternoons at the computer with your kids—you can all learn something!

Book Coding for Kids

Download or read book Coding for Kids written by Matthew Highland and published by Rockridge Press. This book was released on 2019-07-02 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to code and make awesome games with Scratch! Learn coding concepts and skills and start creating your own games right away! Coding for Kids: Scratch is a complete guide that makes mastering this programming language fun and easy for children (ages 6+). From sprites and code blocks to scripts and scorekeeping, Coding for Kids: Scratch helps you discover everything you need to know to create 10 amazing games that you and your friends can play. Watch your confidence grow with step-by-step instructions and clear directions that keep things simple--even as the games you're making get more challenging. Game on! Coding for Kids: Scratch includes: Coding for kids--Learn Scratch terms and concepts, then use them to build games you can start playing immediately. Create 10 games--Cake Clicker, Dino Hunt, Crystal Keeper, and more--code, play, and share 10 cool games. Master Scratch--Simple directions, full-color screenshots, and projects that get more difficult make mastering Scratch a breeze. Make coding for kids fun and games with Coding for Kids: Scratch.

Book Coding Games in Scratch

Download or read book Coding Games in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2019-08-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch 3.0 has landed! Stay ahead of the curve with this fully updated guide for beginner coders. Coding is not only a highly sought-after skill in our digital world, but it also teaches kids valuable skills for life after school. This book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends. Children will enjoy the step-by-step visual approach that makes even the most difficult coding concepts easy to master. They will discover the fundamentals of computer programming and learn to code through a blend of coding theory and the practical task of building computer games themselves. The reason coding theory is taught through practical tasks is so that young programmers don't just learn how computer code works - they learn why it's done that way. With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. It also supports STEM education initiatives and the maker movement. Follow Simple Steps – Improve Your Skills – Share Your Games! If you like playing computer games, why not create your own? Essential coding concepts are explained using eight build-along game projects. Coding Games In Scratch guides young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. This coding book for kids has everything you need to build amazing Scratch 3.0 games, including thrilling racing challenges, zany platform games, and fiendish puzzles. Follow the simple steps to become an expert coder using the latest version of the popular programming language Scratch 3.0 in this new edition. Improve your coding skills and create your own games before remixing and customizing them. Share your games online and challenge friends and family to beat each other's scores! In this book, you will: - Learn about setting the scene, what makes a good game and playability - Discover objects, rules, and goals - Explore hacks and tweaks, camera angles, fine-tuning and controls - And much more Computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books for kids are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Add Coding Projects in Scratch and Coding Projects in Python to your collection.

Book Star Wars Doodles

    Book Details:
  • Author : Zack Giallongo
  • Publisher : Disney Lucasfilm Press
  • Release : 2015-03-31
  • ISBN : 9781484706848
  • Pages : 0 pages

Download or read book Star Wars Doodles written by Zack Giallongo and published by Disney Lucasfilm Press. This book was released on 2015-03-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Younglings can draw, color, and create with all their favorite characters from the Star Wars films. From Luke Skywalker to Darth Vader, every page is packed with doodles from a galaxy far, far away. Readers can use their artistic Force to bring these sensational scenes to life!