Download or read book How to Read Scratch Computer Code written by George Anthony Kulz and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the basic skills you will need to read Scratch computer codes.
Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3
Download or read book Code Like a Girl Rad Tech Projects and Practical Tips written by Miriam Peskowitz and published by Knopf Books for Young Readers. This book was released on 2019-08-13 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Code Like a Girl, where you'll get started on the adventure of coding with cool projects and step-by-step tips, from the co-author of the bestselling The Daring Book for Girls. Coding is about creativity, self-expression, and telling your story. It's solving problems and being curious, building things, making the world a better place, and creating a future. It's about you: whoever you are, wherever you're at, whatever you want. Nearly everything you encounter on a screen is made from code. You see, with code you can have an idea and put it into action: it's your voice and your vision. From the outside, tech and code may seem puzzling and mysterious, but when you get through the door and past the first few beginner steps and your code starts to work, it feels like magic. In this book, you'll learn how to: - Code with Scratch--projects like making a dog walk through the park, sending your friend a card, and devising a full-scoring game! - Build your own computer--really! - Create your own digital fortune-teller, with the Python language. - Make your own smartphone gloves. - Make light-up bracelets. - Code a motion sensor that tells you when someone enters your room. - And lots more!
Download or read book Understanding Coding with Scratch written by Patricia Harris, Ph.D. and published by The Rosen Publishing Group, Inc. This book was released on 2015-12-15 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding was once an inaccessible activity for elementary students, but not any more. Scratch is an exciting and easy-to-learn coding program for people of all ages. Instead of lines of text, users code by dragging and dropping colorful, stackable blocks to create animations. With this colorful, intuitive, and simple application, even new Scratch users will begin to understand the logic behind coding in just minutes! Coding examples and photographs of age-appropriate students help readers feel at ease with STEM concepts. Sidebars and a graphic organizer help readers get the most out of this informative volume.
Download or read book Super Scratch Programming Adventure Covers Version 2 written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up
Download or read book Help Your Kids with Computer Coding written by DK and published by Penguin. This book was released on 2019-08-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't just play computer games with your kids—build them! All you need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0 and Python 3. Coding with Scratch can be done without download on https://scratch.mit.edu. Help Your Kids with Computer Coding is a straightforward, visual guide to helping kids understand the basics of computer coding using Scratch and Python coding languages. Essential coding concepts like scripts, variables, and strings are explained using build-along projects and games. Kids can create online games to play like Monkey Mayhem and Bubble Blaster, draw mazes and shapes, build animations, and more using the step-by-step examples to follow and customize. Seven projects let kids—and their parents—practice the skills as they are learning in each section of the book. Kids get instant results, even when completely new to coding. Packed with visual examples, expert tips, a glossary of key terms, and extras such as profiles of famous coders, Help Your Kids with Computer Coding lays a hands-on foundation for coding so adults and kids can learn together. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming. Series Overview: DK's bestselling Help Your Kids With series contains crystal-clear visual breakdowns of important subjects. Simple graphics and jargon-free text are key to making this series a user-friendly resource for frustrated parents who want to help their children get the most out of school.
Download or read book Supporting Innovative Pedagogies with Digital Technologies written by Michelle Mukherjee and published by Cambridge University Press. This book was released on 2024-06-30 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: The text explores intentional approaches for using digital technologies in the classroom as a tool to support established strategies.
Download or read book Space Technology written by Ignacio Chechile and published by Springer Nature. This book was released on 2023-06-07 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging and accessible book is designed as a quick and easy way to get up to speed on all things in space technology. It also offers extensive references and links that allow readers to delve deeper into the subject. Whether you were a newcomer to space technology or a seasoned professional, this book is the best way to brush up on the basics of everything from satellite design and construction to the physics behind objects orbiting celestial bodies. Written in an accessible tone that is easy to understand, this book is perfect for reading during a short flight or any other spare moment you might have. You can learn about the main laws of Physics behind objects in orbit, the environments that satellites face while in space, and the processes involved in designing and building these incredible machines. Along the way, you can also get a glimpse into the history of space technology, including the foundational technologies that have made it all possible. So why not join the community of space enthusiasts and get up to speed on everything you need to know about space technology?
Download or read book Lifelong Kindergarten written by Mitchel Resnick and published by MIT Press. This book was released on 2018-08-28 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.
Download or read book Code STEM Transport written by Max Wainewright and published by Wayland. This book was released on 2020-02-13 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Learn to Program with Scratch written by Majed Marji and published by No Starch Press. This book was released on 2014-02-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2
Download or read book Coding Projects in Scratch written by Jon Woodcock and published by Penguin. This book was released on 2016-07-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.
Download or read book Ready Set Code written by Nicola O’Brien and published by CSIRO PUBLISHING. This book was released on 2020-02-03 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to learn about real technology and make it yourself? Ready, Set, Code! explains how cutting-edge digital technology works and its surprising uses now and in the future. Filled with interesting examples, each chapter explores a different topic, such as artificial intelligence, sensors and data, and applies it with a fun, hands-on coding project. You will learn how to create your own chatbot, translate messages into different languages, construct a burglar alarm, make digital art and music, and launch a citizen science project. Plus, you’ll learn how to protect yourself online and much more. Suitable for beginners, this book provides illustrated step-by-step instructions to teach kids to code with the highly acclaimed Scratch programming language, popular micro:bit mini computers and simple app building tools.
Download or read book Creativity in the Digital Age written by Nelson Zagalo and published by Springer. This book was released on 2015-04-02 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.
Download or read book STEM Literacies in Makerspaces written by Eli Tucker-Raymond and published by Routledge. This book was released on 2019-03-04 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an original framework for the study of makerspaces in a literacy context, this book bridges the scholarship of literacy studies and STEM and offers a window into the practices that makers learn and interact with. Tucker-Raymond and Gravel define and illustrate five key STEM literacies—identifying, organizing, and integrating information; creating and traversing representations; communicating with others for help and feedback during making; documenting processes; and communicating finished products—and demonstrate how these literacies intersect with making communities. Through careful observation and analysis of multiple case studies, the authors highlight the impact of research and practice to support teaching and making in a variety of environments. Using a nuanced, engaging framework, they examine the necessary skills required to develop and foster makerspaces in formal and informal contexts for all students. Grounded in cutting-edge research, this volume paves the way for future study on supporting making and literacies in STEM.
Download or read book The School Librarian s Technology Playbook written by Stacy Brown and published by Bloomsbury Publishing USA. This book was released on 2020-02-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using concrete examples, The School Librarian's Technology Playbook offers strategies for school librarians to initiate and support innovative practices throughout their school community. The role of school librarians has evolved: no longer do they primarily support teachers with reading and literacy resources. Many librarians now support teachers in integrating technology tools and innovative teaching practices in their classrooms. At her school, author and learning coordinator Stacy Brown has pioneered the transition to innovation and technology use in the classroom. In The School Librarian's Technology Playbook, she showcases different technology tools and innovative strategies that can be incorporated into the classroom, such as 3D printing, augmented reality, green screen applications, gamification, coding, makerEd, and more. She details the many ways in which school librarians can support teachers as they implement these new practices into their curriculum. School librarians will learn how to collaborate with teachers and how to empower them to step outside of their comfort zones to try new tools and teaching methods. Readers of this book will also learn how to support teachers as the technology continues to change in this dynamic educational landscape.
Download or read book Connected Code written by Yasmin B. Kafai and published by MIT Press. This book was released on 2016-09-02 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why every child needs to learn to code: the shift from “computational thinking” to computational participation. Coding, once considered an arcane craft practiced by solitary techies, is now recognized by educators and theorists as a crucial skill, even a new literacy, for all children. Programming is often promoted in K-12 schools as a way to encourage “computational thinking”—which has now become the umbrella term for understanding what computer science has to contribute to reasoning and communicating in an ever-increasingly digital world. In Connected Code, Yasmin Kafai and Quinn Burke argue that although computational thinking represents an excellent starting point, the broader conception of “computational participation” better captures the twenty-first-century reality. Computational participation moves beyond the individual to focus on wider social networks and a DIY culture of digital “making.” Kafai and Burke describe contemporary examples of computational participation: students who code not for the sake of coding but to create games, stories, and animations to share; the emergence of youth programming communities; the practices and ethical challenges of remixing (rather than starting from scratch); and the move beyond stationary screens to programmable toys, tools, and textiles.