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EBookClubs

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Book Science Games and Simulations Resources Unit

Download or read book Science Games and Simulations Resources Unit written by and published by . This book was released on 1975 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning Science Through Computer Games and Simulations

Download or read book Learning Science Through Computer Games and Simulations written by National Research Council and published by National Academies Press. This book was released on 2011-04-12 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.

Book Games and Simulations in Science Education

Download or read book Games and Simulations in Science Education written by Henry Ellington and published by . This book was released on 1981 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last few years, a large number of science-based games, simulations and case studies have been developed, and these are now starting to be built into the curricula of our schools, colleges and universities. The use of such exercises seems certain to increase as more and more teachers, lecturers and curriculum designers become aware of their great potential. Until now, however, these developments have been hampered by the fact that there has been no basic text on science-based games, and no source book to whcih potential users could refer to find out what exercises were available in their particular field. This book has been written in an attempt to fill both these gaps. - Introduction.

Book Games and Simulations in Action

Download or read book Games and Simulations in Action written by H A Davison and published by Routledge. This book was released on 2013-09-05 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1982. Routledge is an imprint of Taylor & Francis, an informa company.

Book Resources in Education

Download or read book Resources in Education written by and published by . This book was released on 1997 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Complete Guide to Simulations and Serious Games

Download or read book The Complete Guide to Simulations and Serious Games written by Clark Aldrich and published by John Wiley & Sons. This book was released on 2009-09-17 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Book Simulation games for Learning

Download or read book Simulation games for Learning written by and published by . This book was released on 1986 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Games and Simulations in Online Learning  Research and Development Frameworks

Download or read book Games and Simulations in Online Learning Research and Development Frameworks written by Gibson, David and published by IGI Global. This book was released on 2006-09-30 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Book Introduction to Games and Simulations

    Book Details:
  • Author : Society for Advancement of Games and Simulations in Education and Training
  • Publisher :
  • Release : 1986
  • ISBN :
  • Pages : 13 pages

Download or read book Introduction to Games and Simulations written by Society for Advancement of Games and Simulations in Education and Training and published by . This book was released on 1986 with total page 13 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Earth s Features

Download or read book Earth s Features written by Inc World Book and published by World Book, Incorporated. This book was released on 2016-06-01 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: How much of the world's water is found in the oceans? How many volcanoes erupt each year? How was the Grand Canyon formed? Read this book to find out! Part of World Book's Learning Ladders series, this book tells children about different kinds of landforms and how they shape Earth. Children also learn about bodies of water and their importance to people. Each spread includes introductory text, colorful illustrations with detailed captions, and photographs that show real-world examples of the featured topic. Puzzle pages, fun facts, and true/false quizzes appear at the end of each volume.

Book The Guide to Simulations Games for Education and Training

Download or read book The Guide to Simulations Games for Education and Training written by Robert E. Horn and published by SAGE Publications, Incorporated. This book was released on 1980-03 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.

Book Research in Education

Download or read book Research in Education written by and published by . This book was released on 1974 with total page 974 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Teaching International Relations

Download or read book Teaching International Relations written by Scott, James M. and published by Edward Elgar Publishing. This book was released on 2021-08-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive guide captures important trends in international relations (IR) pedagogy, paying particular attention to innovations in active learning and student engagement for the contemporary International Relations IR classroom.

Book Other People s Children

Download or read book Other People s Children written by Lisa D. Delpit and published by The New Press. This book was released on 2006 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated edition of the award-winning analysis of the role of race in the classroom features a new author introduction and framing essays by Herbert Kohl and Charles Payne, in an account that shares ideas about how teachers can function as "cultural transmitters" in contemporary schools and communicate more effectively to overcome race-related academic challenges. Original.

Book The Sourcebook for Teaching Science  Grades 6 12

Download or read book The Sourcebook for Teaching Science Grades 6 12 written by Norman Herr and published by John Wiley & Sons. This book was released on 2008-08-11 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sourcebook for Teaching Science is a unique, comprehensive resource designed to give middle and high school science teachers a wealth of information that will enhance any science curriculum. Filled with innovative tools, dynamic activities, and practical lesson plans that are grounded in theory, research, and national standards, the book offers both new and experienced science teachers powerful strategies and original ideas that will enhance the teaching of physics, chemistry, biology, and the earth and space sciences.

Book Game Mechanics

    Book Details:
  • Author : Ernest Adams
  • Publisher : New Riders
  • Release : 2012-06-18
  • ISBN : 0132946688
  • Pages : 442 pages

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

Book The New Global Resource Book

Download or read book The New Global Resource Book written by and published by . This book was released on 1990 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: