EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Samus Aran  Metroid Heroine

Download or read book Samus Aran Metroid Heroine written by Kenny Abdo and published by ABDO. This book was released on 2021-12-15 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title focuses on video game hero Samus Aran! It breaks down the origin of her character, explores the Metroid franchise, and her legacy. This hi-lo title is complete with thrilling and colorful photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.

Book Metroid  a Novel

    Book Details:
  • Author : Rón Ginn
  • Publisher :
  • Release : 2013-02-16
  • ISBN : 9781482554625
  • Pages : 222 pages

Download or read book Metroid a Novel written by Rón Ginn and published by . This book was released on 2013-02-16 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Read the mysterious origin of classic video game heroine Samus Aran, from her years among the wise and eccentric Chozo to her fateful Zero Mission. This is a heavily researched, canonical tale of the bounty hunter about whom Space Pirates speak in but low, hissing whispers. Relive the action, drama and intrigue as Samus gives life to a thus far fragmented, unclear narrative.Rated T.Disclaimer: Content indistinguishable from its previous edition, Rón Ginn's Metroid 1.

Book Metroid Dread Guide

    Book Details:
  • Author : Jackotiholik Cenajolikapom
  • Publisher : Independently Published
  • Release : 2021-11-08
  • ISBN :
  • Pages : 82 pages

Download or read book Metroid Dread Guide written by Jackotiholik Cenajolikapom and published by Independently Published. This book was released on 2021-11-08 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to our complete Metroid Dread solution. Discover all our guides and tips to overcome the labyrinthine adventure of Metroid Dread, defeat the many bosses that await Samus Aran and find all the hidden bonuses and abilities for the fearless heroine.

Book Metroid

Download or read book Metroid written by and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Set between the events of Super Metroid and Metroid Fusion, the game features unprecedented access to the backstory, thoughts and in-game interactions of the usually closed off heroine of the series, Samus Aran. Developed jointly by Nintendo and the celebrated Japanese development studio, Team Ninja, the game also features exciting play options, including the ability to switch between first-person and third-person perspectives, pointer and sideways Wii Remote controller orientation, stunning in-game cinematics and a classic blend of Metroid action and puzzle-solving gameplay.

Book Metroid 1

    Book Details:
  • Author : Yoko Bongo
  • Publisher : Lulu.com
  • Release : 2018-07-10
  • ISBN : 1387863959
  • Pages : 144 pages

Download or read book Metroid 1 written by Yoko Bongo and published by Lulu.com. This book was released on 2018-07-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the wind picked up, a solitary figure clad in gold became more apparent through the smoke and dust, its face a sinister green visor set aglow within its blood-red helmet. The Federation Police wore no such uniform, nor did the Marines sport anything so bright, so lustrous, so torn from the pages of some ancient Chozo epic. Her HUD's oral language translator spoke the ranking Zebesian's utterance in real time. "Tell me your name," he said, "that I might later speak of this glorious kill!" It was that sort of romance that made them pirates.

Book Fierce Heroines

Download or read book Fierce Heroines written by Rosie Knight and published by Running Press Kids. This book was released on 2021-04-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This inclusive and diverse anthology gathers seventy-five empowering heroines -- perfect for pop culture fans of all ages. Whether it's anime, movies, video games, comics, books, or television series, pop culture is full of female characters that inspire and encourage us to be brave, kind, thoughtful, and powerful. With comic-book inspired illustrations, character profiles and origins, and fun facts throughout, Fierce Heroines is the ultimate feminist tribute to pop culture's most amazing female characters. Now fans can learn about 75 diverse classic and contemporary heroines that are empowering girls and women all over the world like: Anime & Manga: San (Princess Mononoke), Usagi Tsukino (Sailor Moon), Tohru Honda (Fruits Basket), Bulma (Dragon Ball), Kagome Higurashi (InuYasha), and Ochako Uraraka (My Hero Academia) Cartoons: She-Ra (She-Ra and the Princess of Power), Susie Carmichael (Rugrats), Carmen Sandiego (Carmen Sandiego), Toph Beifong (Avatar: the Last Airbender), and Garnet (Steven Universe) Comics: Doreen Green (Squirrel Girl), Ripley (Lumberjanes), Goldie Vance (Goldie Vance), Marjane Satrapi (Persepolis), Leah Dwyer (Jem and the Holograms), and Barbara Gordon (Birds of Prey) Movies: Hermoine (Harry Potter), Moana (Moana), Jesminder Bhamra (Bend It Like Beckham), Valkyrie (Thor: Ragnarok), Leia Organa (Star Wars), and Meg Murry (A Wrinkle in Time) Television: The 13th Doctor (Doctor Who), Andi Mack (Andi Mack), Eleven (Stranger Things), Mel, Maggie & Macy (Charmed), Becky Jackson (Glee), McKeyla, Adrienne, Bryden & Camryn (Project Mc2) Video Games: Lara Croft (Tomb Raider), Tifa Lockhart (Final Fantasy VII), Tracer (Overwatch), Zelda (The Legend of Zelda), Samus Aran (Metroid), and Mina (Battle Chef Brigade) A perfect gift for girls, women, and fans of all kinds, Fierce Heroines is a powerful, inspirational reminder that anyone can be a heroine!

Book Queerness in Play

Download or read book Queerness in Play written by Todd Harper and published by Springer. This book was released on 2018-10-19 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Queerness in Play examines the many ways queerness of all kinds—from queer as ‘LGBT’ to other, less well-covered aspects of the queer spectrum—intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games—as a culture, an industry, and a medium—help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.

Book Super Power  Spoony Bards  and Silverware

Download or read book Super Power Spoony Bards and Silverware written by Dominic Arsenault and published by MIT Press. This book was released on 2017-09-01 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 0262299933
  • Pages : 689 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Global esports

    Book Details:
  • Author : Dal Yong Jin
  • Publisher : Bloomsbury Publishing USA
  • Release : 2021-03-25
  • ISBN : 1501368753
  • Pages : 336 pages

Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture.

Book I Am Error

    Book Details:
  • Author : Nathan Altice
  • Publisher : MIT Press
  • Release : 2017-09-08
  • ISBN : 0262534541
  • Pages : 439 pages

Download or read book I Am Error written by Nathan Altice and published by MIT Press. This book was released on 2017-09-08 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

Book The Fangirl s Guide to the Galaxy

Download or read book The Fangirl s Guide to the Galaxy written by Sam Maggs and published by Quirk Books. This book was released on 2015-05-12 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ultimate handbook for ladies living the nerdy life is a fun and feminist take on the often male-dominated world of geekdom. Fandom, feminism, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more—it’s never been a better time to be a girl geek. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek culture, this book is packed with tips, playthroughs, and cheat codes, including: • How to make nerdy friends • How to rock awesome cosplay • How to write fanfic with feels • How to defeat internet trolls • How to attend your first con And more! Plus insightful interviews with fangirl faves, like Jane Espenson, Erin Morgenstern, Kate Beaton, Ashley Eckstein, Laura Vandervoort, Beth Revis, Kate Leth, and many others.

Book Prime Deceptions

    Book Details:
  • Author : Valerie Valdes
  • Publisher : HarperCollins
  • Release : 2020-09-08
  • ISBN : 0062877275
  • Pages : 389 pages

Download or read book Prime Deceptions written by Valerie Valdes and published by HarperCollins. This book was released on 2020-09-08 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: The lovably flawed crew of La Sirena Negra and their psychic cats return in this fast-paced and outrageously fun science-fiction novel, in which they confront past failures and face new threats in the far reaches of space from the author of the critically acclaimed Chilling Effect. Captain Eva Innocente and the crew of La Sirena Negra find themselves once again on the fringe of populated space—and at the center of a raging covert war. When Eva’s sister asks for help locating a missing scientist, promises of a big paycheck and a noble cause convince Eva to take the job despite lingering trust issues. With reluctant assistance from her estranged mother, Eva and her crew follow the missing scientist’s trail across the universe, from the costume-filled halls of a never-ending convention to a dangerous bot-fighting arena. They ultimately find themselves at the last place Eva wants to see again—Garilia—where she experienced her most shameful and haunting failure. To complete her mission and get paid, Eva must navigate a paradise embroiled in a rebellion, where massive forests and pristine beaches hide psychic creatures and pervasive surveillance technology. Can she find her quarry while avoiding the oppressive local regime, or will she be doomed to repeat past mistakes when her dark deeds come to light?

Book Porn   Pong

    Book Details:
  • Author : Damon Brown
  • Publisher : Feral House
  • Release : 2008
  • ISBN : 1932595368
  • Pages : 164 pages

Download or read book Porn Pong written by Damon Brown and published by Feral House. This book was released on 2008 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores, for the first time, how pornography and video games have influenced the world's sexual mores and technological compulsions on a massive scale. The first Atari systems and their phallic joysticks sold by the millions, reality TV skyrocketed at the same time The Sims took off and the surgically-endowed Pamela Anderson was outshone by only one other woman: Lara Croft. Porn & Pong examines how politics, hidden agendas and financial pressure affect the controversial art forms of gaming and pornography.

Book The Fangirl s Guide to the Universe

Download or read book The Fangirl s Guide to the Universe written by Sam Maggs and published by Quirk Books. This book was released on 2020-10-27 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: From notable geek girl Sam Maggs, The Fangirl's Guide to the Universe is the ultimate handbook for teens living the nerdy life. Fandom, pop culture, feminism, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more—there’s never been a better time to be a fangirl, or a better guide to navigate the wide universe of fandoms. This handbook is packed with tips, playthroughs, and cheat codes, including: · How to make nerdy friends · How to rock cosplay · How to write fanfic with feels · How to defeat internet trolls · How to attend your first con And more! Featuring wisdom from Sam and insightful interviews with fangirl faves like Danielle Paige, Rainbow Rowell, and Preeti Chhibber, The Fangirl’s Guide to the Universe highlights the joys of fandom community and offers a fun, feminist take on the often male-dominated world of geekdom. This refreshed edition updates The Fangirl’s Guide to the Galaxy including new interviews.

Book Videogames and Art

    Book Details:
  • Author : Andy Clarke
  • Publisher : Intellect Books
  • Release : 2007
  • ISBN :
  • Pages : 296 pages

Download or read book Videogames and Art written by Andy Clarke and published by Intellect Books. This book was released on 2007 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.

Book Gaming as a Cultural Commons

Download or read book Gaming as a Cultural Commons written by Toshiko Kikkawa and published by Springer Nature. This book was released on 2022-04-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.