Download or read book Running a Successful Live Service Game written by Sergei Vasiuk and published by CRC Press. This book was released on 2024-12-03 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue. It teaches you detailed LiveOps techniques that show you how to keep your game appealing through engaging events, personalized experiences, and smart monetization. You’ll discover the "3 LAPs of Operations" framework—a dynamic, question-driven process that you can implement to systematically boost retention and achieve your game's financial goals. The book delves into the intricate business of live service games, explaining how to enhance your operational efficiency with precise toolset implementations and analytics. While some studio leaders merely talk about "riding the trend", this approach is far too passive. Embrace the shift towards people-driven game development, where your players evolve from mere consumers into active co-creators. This transformation allows you to construct your own trend, known as People's LiveOps, where you engage your most devoted fans and offer them opportunities to earn a living through their creations. Essential for professionals in live service games, this book is also invaluable for aspiring talents and seasoned experts aiming to enter or excel in the gaming industry.
Download or read book Game Design Deep Dive written by Joshua Bycer and published by CRC Press. This book was released on 2022-08-17 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Deep Dive: Free-to-Play (F2P) continues the series’ focus on examining genres with a look at the history and methodology behind free-to-play and mobile games. The genre is one of the most lucrative and controversial in the industry. Josh Bycer lays out not only the potential and pitfalls of this design but also explores the ethics behind good and bad monetization. This book offers: A comprehensive look at the practices behind the most popular free-to-play and mobile games A detailed talk about the ethics of F2P, and one of the few honest looks at it from both sides of the argument A perfect read for designers, students, or people wanting to educate themselves about the practices of the genre Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Download or read book Watch Me Play written by T. L. Taylor and published by Princeton University Press. This book was released on 2018-10-16 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.
Download or read book Windows 8 1 Absolute Beginner s Guide written by Paul Sanna and published by Que Publishing. This book was released on 2013-11-06 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the most of your new Windows 8.1 device–without becoming a technical expert! This book is the fastest way to take control of Windows 8.1, and use it to create, connect, and discover…simplify and organize your whole life…learn more, play more, do more, live better! This book shows you how to do what you want, the way you want, one incredibly clear and easy step at a time. Windows has never, ever been this simple! Who knew how simple Windows 8.1 could be? This is the easiest, most practical beginner’s guide to using your new Windows 8.1 desktop, notebook, or tablet…simple, reliable instructions for doing everything you really want to do! Here’s a small sample of what you’ll learn: • Run Windows the way that’s easiest for you: mouse, touch, or keyboard • Make the most of the Charms Bar and other new shortcuts • Get online with Internet Explorer® 11 and master its new tools • Retrieve up-to-the-minute news, sports, weather, and financial data • Set up your home network, printer, and other devices • Safeguard your personal information and keep it private • Enjoy all your digital photos, videos, movies, and music • Easily connect with anyone through email and the People app • Discover and play new Windows 8.1 games • Control your Xbox from Windows with Xbox® SmartGlass™ • Manage even the most gigantic collections of data and media • Automatically back up your data to the cloud • Fix problems, protect against malware, and keep Windows working reliably
Download or read book Windows 8 1 written by Paul J. Sanna and published by Pearson Education. This book was released on 2014 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the most of your new Windows 8.1 device-without becoming a technical expert! This book is the fastest way to take control of Windows 8.1, and use it to create, connect, and discover...simplify and organize your whole life...learn more, play more, do more, live better! This book shows you how to do what you want, the way you want, one incredibly clear and easy step at a time. Windows has never, ever been this simple! Who knew how simple Windows 8.1 could be? This is the easiest, most practical beginner's guide to using your new Windows 8.1 desktop, notebook, or tablet...simple, reliable instructions for doing everything you really want to do! Here's a small sample of what you'll learn: * Run Windows the way that's easiest for you: mouse, touch, or keyboard * Make the most of the Charms Bar and other new shortcuts * Get online with Internet Explorer® 11 and master its new tools * Retrieve up-to-the-minute news, sports, weather, and financial data * Set up your home network, printer, and other devices * Safeguard your personal information and keep it private * Enjoy all your digital photos, videos, movies, and music * Easily connect with anyone through email and the People app * Discover and play new Windows 8.1 games * Control your Xbox from Windows with Xbox® SmartGlass(tm) * Manage even the most gigantic collections of data and media * Automatically back up your data to the cloud * Fix problems, protect against malware, and keep Windows working reliably
Download or read book The Pyramid of Game Design written by Nicholas Lovell and published by CRC Press. This book was released on 2018-12-07 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers. In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world. Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.
Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Download or read book Practical Game Design written by Adam Kramarzewski and published by Packt Publishing Ltd. This book was released on 2018-04-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
Download or read book Online Gambling written by The Cheat Mistress and published by M-Y Books Limited. This book was released on 2012-08-08 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: EZ Guides: Online Gambling provides overviews of the top gambling websites, covering sports betting, poker, casino and bingo. All the biggest and best sites are covered, considering factors such as ease of use, game selection & quality and special offers. If you want to find out which sites you can trust, as well as who has the best casino games or sporting odds, EZ Guides: Online Gambling can help. The book also provides beginner's guides to the top gambling games - Betting odds, Roulette and Texas Hold 'Em Poker. It also covers support articles and details for those affected by gambling problems.
Download or read book Contemporary Issues in Marketing and Consumer Behaviour written by Elizabeth Parsons and published by Taylor & Francis. This book was released on 2023-07-31 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third edition of Contemporary Issues in Marketing and Consumer Behaviour has been revised and updated to reflect the fast-changing world we live in. The new state of the art chapter on digital marketing digs deeply into two new frontiers of marketing which have significant impact on contemporary social life: influencer marketing, and online gaming. Other new topics help us to understand how marketing can perpetuate local and global inequality through creating and sustaining hierarchies of knowledge and influencing norms of race, disability, gender and sexual orientation. Topics new to this edition include: Digital Markets and Marketing Hierarchies of Knowledge in Marketing Marketing Inequalities: Feminisms and intersectionalities The Ethics and Politics of Consumption New case studies include: Emerging Economy Brands The Fairtrade Brand Disappearing Influencers Decolonising the Media Written by four experts in the field, this popular text successfully links marketing theory with practice, locating marketing ideas and applications within wider global, social and economic contexts. It provides a complete and thought-provoking overview for postgraduate, MBA and advanced undergraduate modules in marketing and consumer behaviour and a useful resource for dissertation study at both undergraduate and postgraduate levels. Online resources include chapter-by-chapter PowerPoint slides.
Download or read book Game Design for Free to Play Live Service written by Stanislav Stanković and published by Springer Nature. This book was released on with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Pragmatic Microservices with C and Azure written by Christian Nagel and published by Packt Publishing Ltd. This book was released on 2024-05-31 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock efficiency in software development by learning microservices with C#, .NET and Azure Key Features Benefit from step-by-step project-based guidance on how to develop a full-fledged microservices application Gain extensive knowledge of microservices by covering essential concepts, tools, and methodologies Use essential Microsoft Azure cloud-native services and as alternatives for on-premises environments Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionPragmatic Microservices with C# and Azure introduces .NET Aspire for microservices, focusing on defining an app model, utilizing service discovery, and integrating with Azure's native cloud services. Written by a Microsoft MVP and seasoned software architect with over two decades of experience in .NET, this book will help you get to grips with robust service development using .NET features like minimal APIs, gRPC, and SignalR for real-time communication. Aside from covering essential aspects of DevOps, including testing methodologies such as unit, integration, and load testing, you’ll also explore logging and monitoring including OpenTelemetry using tools like Azure Log Analytics, Application Insights, Prometheus, and Grafana. You'll learn about asynchronous communication leveraging queues and events through Azure Event Hub and Apache. Throughout the book, theoretical aspects will be complemented by practical skills gained from building and deploying a fully functional microservices-based application. By the end, you’ll possess a deep understanding of microservices architecture, hands-on experience with various .NET technologies and Azure services, and the ability to design, build, deploy, and manage microservices applications effectively in both on-premises and cloud environments.What you will learn Understand the advantages and practical applications of microservices Utilize the cloud-ready .NET Aspire stack and tools for efficient development Create robust RESTful APIs using ASP.NET Core minimal APIs Implement seamless database integration with both relational and NoSQL databases Containerize microservices with Docker for better scalability and management Deploy microservices to the Azure Container Apps environment and Kubernetes for robust cloud solutions Implement logging, metrics, and distributed tracing to ensure reliability and performance Who this book is for This book is for software developers, architects, and engineers who are interested in adopting microservices architecture using the .NET framework and Microsoft Azure. Both intermediate and advanced developers who have a foundational understanding of C#, ASP.NET Core, and cloud computing concepts will find this book helpful.
Download or read book The Indie Game Developer Handbook written by Richard Hill-Whittall and published by CRC Press. This book was released on 2015-02-11 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Download or read book Modern Game Testing A Pragmatic Guide to Test Planning and Strategy written by Chris Howell and published by Modern Game Testing Company. This book was released on 2022-08-31 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing exclusively on the unique challenges of video game testing, you’ll discover how modern game companies create test plans and strategies for large and complex games, and learn the foolproof techniques and processes created for and used by real-world game teams. Packed with expert advice and real-life examples, you’ll find this book invaluable if you want to improve your own or your team’s feature test plans and catch more bugs. It’s also a great guide for testers looking to move into a test writing role. Inside you’ll find all the know-how you’ll need to own the end-to-end test strategy for game features, including: - identifying what should be tested for each game feature - designing tests with clear instructions for effective test execution - how to approach testing for a range of common game features - a toolbox of test planning techniques to guide the test planning process All equipping you to organise and communicate your plans within any project team. Complete with practical examples, working templates and industry tales from real projects, Modern Game Testing assumes no prior knowledge of the subject, tackling each area with logical, easy-to-follow steps. By the end of the book, you’ll have a sufficiently broad and deep knowledge to be able to write test plans for all the most common game features
Download or read book Mastering Tennis Trading written by Daniel Weston and published by Harriman House Limited. This book was released on 2014-11-24 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tennis is the second biggest sport for in-play turnover in the betting markets. It offers fantastic potential for educated, professional traders to achieve high levels of profits. Mastering Tennis Trading gives you the tools to take a calm, strategic approach to tennis trading - in contrast to the emotional, impulsive trading style of many - and this will give you an edge in the markets. You will learn tennis trading strategies for the in-play markets on the online betting exchanges - the largest of which are Betfair and Betdaq. The strategies presented will open your eyes to the possibilities in the in-play tennis markets and help you to add statistically-proven techniques to your trading armoury. This will give you a professional, organised trading script and prevent you from taking a haphazard, impulsive and purely gambling trading approach. Strategies featured include: - Backing the favourite when losing - Backing the server - Laying bad servers - Tiebreak trading - At the end of the first set - The deciding set - And many more! Guidance is given on basic areas such as a trading set-up and how to avoid technological issues, through to more advanced subjects such as assessing which trading strategies work best and which entry points provide the best risk/reward ratios, as well as avoiding specific danger points which will help to eradicate costly losses. There are also statistics, compiled over many hours, that reveal high-odds trading opportunities. With the help of Dan Weston, you will be able to improve your tennis enough to earn you a part-time income, or to eventually allow you to turn full-time once you have gained enough experience. You'll soon be on course to master tennis trading.
Download or read book The History of Public Relations in China written by Ke Xue and published by Springer Nature. This book was released on 2022-11-15 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first on the history of Chinese public relations, and has been selected as one of the “40 representative books for 40 years of public relations in China” by the Public Relations Society of China. In four chapters, it systematically reviews and analyzes the trajectory and evolution of public relations in China from the very start – when the “reform and opening” policy was adopted in 1978 – to the present. The book will help both established and new scholars and practitioners in the field to understand the changing nature of public relations in China. It offers a unique perspective by placing the discussion of the development of public relations in the general context of the changes and development of China as a whole, and in relation to the changing status of public relations around the world. Accordingly, readers will not only gain a more in-depth understanding of the history of the field, but also of the political, economic, societal, cultural and scientific development of China in modern times.
Download or read book The Pocket Mentor for Game Community Management written by Carolin Wendt and published by CRC Press. This book was released on 2023-12-20 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to work in community management in the games industry? Then this is the book for you. Filled with practical advice and real-world examples, this guide offers a comprehensive introduction to building and nurturing vibrant gaming communities, fostering engagement, and handling challenges along the way. This book covers everything from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes tips and advice for what to do once you’re in the role, with chapters covering strategy, project management, accessibility, and dealing with trolls and toxicity. This book features insights from interviews with dozens of community managers, distilling their expertise into actionable advice. Drawing from recent job listings and seasoned community professionals’ experiences, it offers a comprehensive skill set that reflects the dynamic demands of community jobs in the gaming industry. This book will be of great interest to all beginner and aspiring games community managers.