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Book Roblox Game Development  From Zero To Proficiency  Beginner

Download or read book Roblox Game Development From Zero To Proficiency Beginner written by Patrick Felicia and published by Patrick Felicia. This book was released on 2024-09-27 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Roblox Development Faster Are you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency (Beginner) is your ultimate guide to mastering game development in Roblox, no prior experience required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments, program exciting gameplay mechanics, and create stunning game features. Imagine creating your own games, sharing them with the world, and impressing friends or future employers with your Roblox skills. This book equips you with the essential knowledge and practical skills to become a confident Roblox game developer. Start your journey today and join the thriving Roblox game development community. What You Will Learn After completing this book, you will be able to: - Understand and apply Lua scripting concepts (variables, functions, loops, etc.). - Build a 3D game environment with platforms, moving objects, and collectibles. - Design and implement interactive game mechanics, including timers, scoring systems, and win conditions. - Create a user interface (UI) with buttons, timers, and feedback messages. - Integrate sounds and effects to enhance the player experience. - Use checkpoints, levels, and conditions for winning or losing the game. - Publish your game on Roblox and share it with friends or a broader community. Master Roblox and Game Development for All - Beginners in Game Development: This book offers a clear, step-by-step approach to building a strong foundation in Roblox Studio, empowering you to confidently create your first games. - Aspiring Game Designers: You’ll turn your creative ideas into playable games, designing exciting 3D environments and interactive gameplay mechanics. - Parents, Teachers, and Hobbyists: Whether you want to teach game design or simply explore Roblox, this book provides a comprehensive, accessible resource. - Students and Educators: You’ll find structured learning that can be used to teach others or as a self-study resource for students. - Anyone Curious About Game Development: If you want to learn how to make games, this book is the perfect introduction to Roblox, game mechanics, and Lua programming. Topics Included in This Book - Introduction to Roblox Studio and its interface. - Scripting your first code in Lua. - Building and enhancing game environments. - Creating a scoring system and win/lose conditions. - Implementing a timer and object collection. - Adding a user interface with buttons and feedback. - Working with level management, checkpoints, and triggers. - Publishing your game on Roblox to share with others. Unleash Your Roblox Development Potential Today This book is designed to make your game development journey fun, accessible, and fast. With beginner-friendly tutorials, practical examples, and step-by-step guidance, you’ll become proficient in Roblox game creation in no time. So, why wait? Unlock your Roblox development potential! Buy this book now and start creating your dream games today!

Book Godot From Zero to Proficiency  Foundations

Download or read book Godot From Zero to Proficiency Foundations written by Patrick Felicia and published by Patrick Felicia. This book was released on 2021-03-11 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Godot the hard way. This book is the only one that will get you to learn Godot fast without wasting so much time. This book is the first book in the series “Godot from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Godot in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Create an island with sandy beaches, mountains, and water. - Include and control a car. - Export your games for Mac or PC. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Godot and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without the frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Godot’s interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Godot and game development: - Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight-away. If you want to get started with Godot today, then buy this book now

Book Unity from Zero to Proficiency  Proficient

Download or read book Unity from Zero to Proficiency Proficient written by Patrick Felicia and published by Patrick Felicia. This book was released on 2019-10-15 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!

Book Cocos2d for IPhone 1 Game Development Cookbook

Download or read book Cocos2d for IPhone 1 Game Development Cookbook written by Nathan Burba and published by Packt Publishing Ltd. This book was released on 2011-12-15 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.

Book C   Game Development By Example

Download or read book C Game Development By Example written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2019-05-03 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore modern game programming and rendering techniques to build games using C++ programming language and its popular libraries Key FeaturesLearn how you can build basic 2D and complex 3D games with C++Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGLUncover modern graphics programming techniques and GPU compute methods using the Vulkan APIBook Description Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level. What you will learnUnderstand shaders and how to write a basic vertex and fragment shaderBuild a Visual Studio project and add SFML to itDiscover how to create sprite animations and a game character classAdd sound effects and background music to your gameGrasp how to integrate Vulkan into Visual StudioCreate shaders and convert them to the SPIR-V binary formatWho this book is for If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.

Book Unity from Zero to Proficiency  Intermediate

Download or read book Unity from Zero to Proficiency Intermediate written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!

Book Super Scratch Programming Adventure   Covers Version 2

Download or read book Super Scratch Programming Adventure Covers Version 2 written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Book Perl Best Practices

    Book Details:
  • Author : Damian Conway
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2005-07-12
  • ISBN : 0596001738
  • Pages : 542 pages

Download or read book Perl Best Practices written by Damian Conway and published by "O'Reilly Media, Inc.". This book was released on 2005-07-12 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a collection of 256 guidelines on the art of coding to help you write better Perl code--in fact, the best Perl code you possibly can. The guidelines cover code layout, naming conventions, choice of data and control structures, program decomposition, interface design and implementation, modularity, object orientation, error handling, testing, and debugging. - Publisher

Book Learning Java by Building Android Games

Download or read book Learning Java by Building Android Games written by John Horton and published by Packt Publishing Ltd. This book was released on 2018-08-29 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.

Book 101 Asian Dishes You Need to Cook Before You Die

Download or read book 101 Asian Dishes You Need to Cook Before You Die written by Jet Tila and published by . This book was released on 2017-06-27 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrity chef, Asian cooking expert and TV personality Jet Tila has compiled the best-of-the-best 101 Eastern recipes that every home cook needs to try before they die! The dishes are authentic yet unique to Jet--drawn from his varied cooking experience, unique heritage and travels. The dishes are also approachable--with simplified techniques, weeknight-friendly total cook times and ingredients commonly found in most urban grocery stores today.

Book Smokin  with Myron Mixon

    Book Details:
  • Author : Myron Mixon
  • Publisher : Ballantine Books
  • Release : 2011-05-10
  • ISBN : 0345528549
  • Pages : 291 pages

Download or read book Smokin with Myron Mixon written by Myron Mixon and published by Ballantine Books. This book was released on 2011-05-10 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: The winningest man in barbecause shares the secrets of his success. Rule number one? Keep it simple. In the world of competitive barbecue, nobody’s won more prize money, more trophies, or more adulation than Myron Mixon. And he comes by it honestly: From the time he was old enough to stoke a pit, Mixon learned the art of barbecue at his father’s side. He grew up to expand his parent’s sauce business, Jack’s Old South, and in the process became the leader of the winningest team in competitive barbecue. It’s Mixon’s combination of killer instinct and killer recipes that has led him to three world championships and more than 180 grand championships and made him the breakout star of TLC’s BBQ Pitmasters. Now, for the first time, Mixon’s stepping out from behind his rig to teach you how he does it. Rule number one: People always try to overthink barbecue and make it complicated. Don’t do it! Mixon will show you how you can apply his “keep it simple” mantra in your own backyard. He’ll take you to the front lines of barbecue and teach you how to turn out ’cue like a seasoned pro. You’ll learn to cook like Mixon does when he’s on the road competing and when he’s at home, with great tips on • the basics, from choosing the right wood to getting the best smoker or grill • the formulas for the marinades, rubs, injections, and sauces you’ll need • the perfect ways to cook up hog, ribs, brisket, and chicken, including Mixon’s famous Cupcake Chicken Mixon shares more than 75 of his award-winning recipes—including one for the most sinful burger you’ll ever eat—and advice that will end any anxiety over cooking times and temps and change your backyard barbecues forever. He also fills you in on how he rose to the top of the competitive barbecue universe and his secrets for succulent success. Complete with mouth-watering photos, Smokin’ with Myron Mixon will fire you up for a tasty time.

Book The Ultimate Guide to 2D games with Unity

Download or read book The Ultimate Guide to 2D games with Unity written by Patrick Feliia and published by Patrick Felicia. This book was released on 2020-07-31 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started with 2D Games and Unity without the headaches Without my book, most people spend too long trying to create 2D games and learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes 15 chapters that painlessly teach you the necessary skills to master C# with Unity and to create 2D interactive games. What you will learn After completing this book, you will be able to: - Code in C#. - Understand and apply C# concepts. - Create 2D games. - Create a wide range of 2D games including a 2D platformer, a shooter, a word-guessing game, a memory game, a card game, and a puzzle. - Create and use C# variables and methods for your game. - Include intelligent NPCs that chase the player. - Manage collisions, key inputs, and colliders. - Create an update a user interface. - Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: - Chapters 1, 2, 3, 4, and 5 will show you how to create a platformer game with most of the features that you usually find in this genre. - Chapters 6, 7, 8, 9, and 10 will show you how to create a shooter game with a moving space ship controlled by the player, a scrolling background, missiles, moving asteroids, and much more. - Chapter 11 will show you how to create a word guessing game where the player needs to guess a word, picked at random. - Chapter 12 will show you how to create a memory game based on the famous “Simon Game”. - Chapter 13 will show you how to create a card-guessing game where the player needs to memorize the location of cards on a board and to also match identical cards in order to win. - Chapter 14 will show you how to create a puzzle where the player has to move and combine puzzle pieces to complete the puzzle. If you want to start coding in C# and create your own 2D games with Unity using a tried-and-tested method: download this book now

Book Sams Teach Yourself C   in 21 Days

Download or read book Sams Teach Yourself C in 21 Days written by Jesse Liberty and published by Sams Publishing. This book was released on 2004-12-14 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join the leagues of thousands of programmers and learn C++ from some of the best. The fifth edition of the best seller Sams Teach Yourself C++ in 21 Days, written by Jesse Liberty, a well-known C++ and C# programming manual author and Bradley L. Jones, manager for a number of high profiler developer websites, has been updated to the new ANSI/ISO C++ Standard. This is an excellent hands-on guide for the beginning programmer. Packed with examples of syntax and detailed analysis of code, fundamentals such as managing I/O, loops, arrays and creating C++ applications are all covered in the 21 easy-to-follow lessons. You will also be given access to a website that will provide you will all the source code examples developed in the book as a practice tool. C++ is the preferred language for millions of developers-make Sams Teach Yourself the preferred way to learn it!

Book Beginning Visual C  2010

    Book Details:
  • Author : Karli Watson
  • Publisher : John Wiley and Sons
  • Release : 2011-02-08
  • ISBN : 1118057198
  • Pages : 1079 pages

Download or read book Beginning Visual C 2010 written by Karli Watson and published by John Wiley and Sons. This book was released on 2011-02-08 with total page 1079 pages. Available in PDF, EPUB and Kindle. Book excerpt: Update to Wrox's leading C# book for beginners Get ready for the next release of Microsoft's C# programming language with this essential Wrox beginner's guide. Beginning Microsoft Visual C# 2010 starts with the basics and brings you thoroughly up to speed. You'll first cover the fundamentals such as variables, flow control, and object-oriented programming and gradually build your skills for Web and Windows programming, Windows forms, and data access. Step-by-step directions walk you through processes and invite you to "Try it Out," at every stage. By the end, you'll be able to write useful programming code following the steps you've learned in this thorough, practical book. The C# 4 programming language version will be synonymous with writing code with in C# 2010 in Visual Studio 2010, and you can use it to write Windows applications, Web apps with ASP.NET, and Windows Mobile and Embedded CE apps Provides step-by-step instructions for mastering topics such as variables, flow controls, and object-oriented programming before moving to Web and Windows programming and data access Addresses expressions, functions, debugging, error handling, classes, collections, comparisons, conversions, and more If you've always wanted to master Visual C# programming, this book is the perfect one-stop resource. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Training Kit  Exam 70 461   Querying Microsoft SQL Server 2012

Download or read book Training Kit Exam 70 461 Querying Microsoft SQL Server 2012 written by Itzik Ben-Gan and published by Microsoft Press. This book was released on 2012-11 with total page 977 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ace your preparation for Microsoft® Certification Exam 70-461 with this 2-in-1 Training Kit from Microsoft Press®. Work at your own pace through a series of lessons and practical exercises, and then assess your skills with practice tests on CD—featuring multiple, customizable testing options. Maximize your performance on the exam by learning how to: Create database objects Work with data Modify data Troubleshoot and optimize queries You also get an exam discount voucher—making this book an exceptional value and a great career investment.

Book Python Cookbook

    Book Details:
  • Author : Alex Martelli
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2005-03-18
  • ISBN : 0596554745
  • Pages : 847 pages

Download or read book Python Cookbook written by Alex Martelli and published by "O'Reilly Media, Inc.". This book was released on 2005-03-18 with total page 847 pages. Available in PDF, EPUB and Kindle. Book excerpt: Portable, powerful, and a breeze to use, Python is the popular open source object-oriented programming language used for both standalone programs and scripting applications. It is now being used by an increasing number of major organizations, including NASA and Google.Updated for Python 2.4, The Python Cookbook, 2nd Edition offers a wealth of useful code for all Python programmers, not just advanced practitioners. Like its predecessor, the new edition provides solutions to problems that Python programmers face everyday.It now includes over 200 recipes that range from simple tasks, such as working with dictionaries and list comprehensions, to complex tasks, such as monitoring a network and building a templating system. This revised version also includes new chapters on topics such as time, money, and metaprogramming.Here's a list of additional topics covered: Manipulating text Searching and sorting Working with files and the filesystem Object-oriented programming Dealing with threads and processes System administration Interacting with databases Creating user interfaces Network and web programming Processing XML Distributed programming Debugging and testing Another advantage of The Python Cookbook, 2nd Edition is its trio of authors--three well-known Python programming experts, who are highly visible on email lists and in newsgroups, and speak often at Python conferences.With scores of practical examples and pertinent background information, The Python Cookbook, 2nd Edition is the one source you need if you're looking to build efficient, flexible, scalable, and well-integrated systems.

Book Unity from Proficiency to Mastery  C  Programming

Download or read book Unity from Proficiency to Mastery C Programming written by Patrick Felicia and published by Patrick Felicia. This book was released on 2017-10-18 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are new to C# or a seasoned developer just starting with Unity, you may find it difficult to use C# in Unity because: - You are new to C#. - You already have some coding experience in C# but you may find that many concepts in Unity (e.g., components) are different from working in straight C# code. - You have started coding in C# but you would like more examples specific to C# with Unity, including advanced features. The thing is, regardless of the game that you want to create with Unity, if you want to harness the power of this game engine you will need to understand C#. Use this in-depth Resource to Truly Master C# and Unity You may be able to "slap" some code together to get the job done, but you may wish you could understand the code in more depth and be able to come-up with your own code that scales-up painlessly; and this makes sense because if you truly want to create code that is efficient, scalable, and that leverages all the features available in Unity, you will probably need to learn C# in more depth, but also to understand how it can be combined to Unity's built-in libraries properly. There are plenty of resources out there; however very few explain C# in the context of Unity; and although they may provide code solutions, they may not give in-depth explanations on the C# concepts and the design ideas behind the code, or explain how the code can be optimized, so that you can avoid issues linked to memory or maintainability down the line. This is the reason why I have created this book. The idea behind its design is to provide a resource for different types of readers (i.e., beginner, intermediate or advanced programmers), to explain C# concepts in-depth, in the context of Unity, and to provide practical information and step-by-step instructions. This book was created to answer frequently-asked questions about C# programming for Unity. It includes over 300 pages of step-by-step instructions to help you become more proficient in C# for Unity. After reading this book, you should be able to (1) Understand C# and Object-Oriented Programming in-depth, (2) apply these concepts in Unity and implement common game mechanics through the built-in classes available in Unity, and (3) optimize your code so that it is easy to maintain. Find the Solution to your Problems in this 300-page Guide After using this book you will be able to solve your C# headaches. Each chapter can be read independently so that you can find and apply the solutions to a specific problem immediately. - Chapter 1 explains C# concepts in depth so that you can become proficient in C# programming and Object-Oriented concepts (e.g., inheritance, constructors, polymorphism, overloading, overriding, etc.) - Chapter 2 shows you how to code and debug C# scripts along with some best practices that will keep your code clean and bug-free. - Chapter 3 explains key concepts in linear algebra so that you can understand and use vectors in Unity (e.g., dot products for vision). - Chapter 4 acts as a cook book where you will find sections that explain how key (and frequently used) methods and C# classes can be employed to improve your gameplay, and you can go directly to the section that you need for your game (e.g., audio, detection, user-inputs, reading files, etc) and find both explanations and code examples that you can use immediately. - Chapter 5 shows you how to optimize your code and to structure it so that it is easier to maintain using component-based programming, design patterns and useful structures such as delegates or coroutines. - Chapter 6 answers Frequently Asked Questions (FAQs) related to C#. If you want to solve your C# programming headaches and to really understand how C# and Unity work together effectively, download this book now.