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EBookClubs

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Book Return to Zork Adventurer s Guide

Download or read book Return to Zork Adventurer s Guide written by Steve Schwartz and published by Prima Games. This book was released on 1994 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Return to Zork Adventurer s Guide

Download or read book Return to Zork Adventurer s Guide written by Steve Schwartz and published by . This book was released on 2015-02-18 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Guide to Classic Graphic Adventures

Download or read book The Guide to Classic Graphic Adventures written by Kurt Kalata and published by Createspace Independent Publishing Platform. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Book Official Zork Nemesis Strategy Guide

Download or read book Official Zork Nemesis Strategy Guide written by Peter Spear and published by Bradygames. This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: the bestselling game and guide Return to Zork--features a "hints and solutions" walk-through, a chapter-end checklist informing the player of his or her accomplishments, a character section, tips on interacting with the characters, and more.

Book CD ROM Games Secrets

Download or read book CD ROM Games Secrets written by Rick Barba and published by Prima Games. This book was released on 1994 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's the first anthology of game strategies for players of CD-ROM games. CD-ROM games have full-motion video and audio action, making it more exciting and "real" for the reader. The games are also much more challenging. Here game players will find the information they need to add enjoyment to their game-playing time.

Book Twisty Little Passages

Download or read book Twisty Little Passages written by Nick Montfort and published by MIT Press. This book was released on 2005-02-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical approach to interactive fiction, as literature and game. Interactive fiction—the best-known form of which is the text game or text adventure—has not received as much critical attention as have such other forms of electronic literature as hypertext fiction and the conversational programs known as chatterbots. Twisty Little Passages (the title refers to a maze in Adventure, the first interactive fiction) is the first book-length consideration of this form, examining it from gaming and literary perspectives. Nick Montfort, an interactive fiction author himself, offers both aficionados and first-time users a way to approach interactive fiction that will lead to a more pleasurable and meaningful experience of it. Twisty Little Passages looks at interactive fiction beginning with its most important literary ancestor, the riddle. Montfort then discusses Adventure and its precursors (including the I Ching and Dungeons and Dragons), and follows this with an examination of mainframe text games developed in response, focusing on the most influential work of that era, Zork. He then considers the introduction of commercial interactive fiction for home computers, particularly that produced by Infocom. Commercial works inspired an independent reaction, and Montfort describes the emergence of independent creators and the development of an online interactive fiction community in the 1990s. Finally, he considers the influence of interactive fiction on other literary and gaming forms. With Twisty Little Passages, Nick Montfort places interactive fiction in its computational and literary contexts, opening up this still-developing form to new consideration.

Book Computer Adventure Games Secrets

Download or read book Computer Adventure Games Secrets written by Rick Barba and published by Prima Games. This book was released on 1994 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: For all computer adventure enthusiasts, this compendium of tips, strategies, maps, and behind-the-scenes information for the top-selling games is a must-have. Game designer and expert strategist Barba reveals the solutions to more than a dozen bestselling new adventure games for Riftware, such as Betrayal at Krondor, Strike Commander, and more.

Book The Rough Guide to Videogames

Download or read book The Rough Guide to Videogames written by Kate Berens and published by Rough Guides UK. This book was released on 2008-08-01 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rough Guide to Videogames is the ultimate guide to the world’s most addictive pastime. Both a nostalgic look at the past and a celebration of the latest in joystick-wrecking wonders, this book covers the full story from the first arcade machines to the latest digital delights. Easy access to 75 of the greatest games of all time, from Civilization and Pro Evolution Soccer to We Love Katamari and World of Warcraft. The guide profiles the stories behind the software giants, famous creators and the world’s favourite characters, including Mario, Lara Croft and Sonic the Hedgehog. All the gadgets and devices for consoles, hand-helds, phones and PCs are explored as well as the wider world of gaming, from websites and movies to books.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2013-01-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book The Zork Chronicles

    Book Details:
  • Author : George Alec Effinger
  • Publisher : Avon Books
  • Release : 1990
  • ISBN : 9780380753888
  • Pages : 308 pages

Download or read book The Zork Chronicles written by George Alec Effinger and published by Avon Books. This book was released on 1990 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book WarWind

    Book Details:
  • Author : Rod Harten
  • Publisher : Prima Games
  • Release : 1996
  • ISBN : 9780761510093
  • Pages : 180 pages

Download or read book WarWind written by Rod Harten and published by Prima Games. This book was released on 1996 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alien races, magic, and the forces of nature on the planet Yavaun are yours to master-- unless they master you first. Seize control with "War Wind: The Official Strategy Guide." It gives you: - Background on each of the four races? abilities and spells - Detailed strategy for all seven scenarios of each race's campaign - Separate strategy sections for built-in scenarios - Advice on natural hazards - Tips on diplomacy, magic, and resource management - Cheat codes for maps, resources, gameplay, and more! About the Authors Rod Harten is a technical editor for Prima and a contributor to Prima's "3D Action Gamer's Bible." Michael Knight has developed and written computer war-game scenarios and is the author of "Steel Panthers: The Official Strategy Guide" (Prima).

Book Conquest at Quendor

Download or read book Conquest at Quendor written by S. Eric Meretzky and published by Tor Books. This book was released on 1984 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unless you can find the magical Helmet of Zork, the kingdom will be plunged into total war. The fate of Zork may depend on your choices.

Book CD ROM World

Download or read book CD ROM World written by and published by . This book was released on 1995 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pagan   Ultima VIII

Download or read book Pagan Ultima VIII written by Joe Hutsko and published by Prima Games. This book was released on 1994 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for the hundreds of thousands of Ultima fans who are ready to play the next game in this renowned series, this valuable reference takes gamers through the newest challenge--the world of Pagan--providing the complete story of Ultima VIII, plus detailed illustrations and maps.

Book Zork Nemesis

Download or read book Zork Nemesis written by Rick Barba and published by Prima Games. This book was released on 1995-05 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: A brand new entry into the world famous Zork series, by all indications Zork Nemesis will be their biggest Zork yet. The buzz is out and all RPG players everywhere await its arrival. The book will provide answers to all of the puzzles, maps to the underworld, and guidance for both old Zork players and new.

Book Dungeon Master II

Download or read book Dungeon Master II written by John Withers and published by Prima Games. This book was released on 1995 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this long-awaited sequel to the popular Dungeon Master, players in the labyrinth of darkness must overcome challenging quests and puzzles to gain valuable items and survive in this vast world. This "official" guide includes annotated maps; reveals locations of fascinating non-player characters, and treasures hidden in this vast world; and includes a compendium of magic helps players can use to overcome obstacles.

Book Doom Battlebook

Download or read book Doom Battlebook written by Rick Barba and published by Prima Games. This book was released on 1995 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Secret experiments on Mars' moon Phobos have torn open a hole in space, swallowing its companion moon Deimos and letting loose all the imps, demons, lost souls, monsters, and mutantsfrom hell. As a space trooper with a variety of weapons and technological artifacts at your disposal, it all comes down to tough-slugging battle tactics, lightning reflexes, and superior maneuvers of all kinds. Will you defeat the evil hordes, or fall in gruesome defeat? Get the inside tips in the "Doom Battlebook" and your destiny is secure! This book gives you: Hints, clues, and outright solutions to all of the cruelly mind-bending puzzles Strategies to help you get more bang out of each of your weapons Maps showing all the mazes and hidden rooms Coverage of all nine new levels of play, including the secret level!Know thine enemy! Why walk into battle like a lamb to the slaughter? "Doom Battlebook" gives you the power to wipe out the evil minions for good!