Download or read book Virtual Cities written by Konstantinos Dimopoulos and published by Unbound Publishing. This book was released on 2020-11-12 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.
Download or read book Real Cities Virtual Cities written by Edoardo Chiesa and published by Youcanprint. This book was released on 2012-04-10 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book " REAL CITIES- VIRTUAL CITIES - How to build the real world environmentally and financially sustainable based on the New Telematic City - NTC" shows how, using tools currently known and popular, you can set that world ecologically and financially sustainable, which many hope. Expression of this new mode is the NTC - New Telematic City, not just an acronym, but a business, technological, social opportunity to detail and to achieve. The book first discusses the so-called "pillars" upon which the NTC is based: 1. 1. The first one is the ICT, namely information and communication technologies. 2. 2. The second one is the set of rules and regulations of the European Union, to ensure security and development within Europe. 3. 3. The third one consists of the oriental arts like yoga and martial arts, secular heritage of the East, capable of ensuring the personal development of each individual. It is then shown how, using the pillars with the help of innovative concepts never before assumed, it is possible to redesign the organization of society in the manner proposed by the author.
Download or read book Metropolis written by Ben Wilson and published by Anchor. This book was released on 2020-11-10 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a captivating tour of cities famous and forgotten, acclaimed historian Ben Wilson tells the glorious, millennia-spanning story how urban living sparked humankind's greatest innovations. “A towering achievement.... Reading this book is like visiting an exhilarating city for the first time—dazzling.” —The Wall Street Journal During the two hundred millennia of humanity’s existence, nothing has shaped us more profoundly than the city. From their very beginnings, cities created such a flourishing of human endeavor—new professions, new forms of art, worship and trade—that they kick-started civilization. Guiding us through the centuries, Wilson reveals the innovations nurtured by the inimitable energy of human beings together: civics in the agora of Athens, global trade in ninth-century Baghdad, finance in the coffeehouses of London, domestic comforts in the heart of Amsterdam, peacocking in Belle Époque Paris. In the modern age, the skyscrapers of New York City inspired utopian visions of community design, while the trees of twenty-first-century Seattle and Shanghai point to a sustainable future in the age of climate change. Page-turning, irresistible, and rich with engrossing detail, Metropolis is a brilliant demonstration that the story of human civilization is the story of cities.
Download or read book Technologies for Urban and Spatial Planning Virtual Cities and Territories written by Pinto, Nuno Norte and published by IGI Global. This book was released on 2013-07-31 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book covers a multitude of newly developed hardware and software technology advancements in urban and spatial planning and architecture, drawing on the most current research and studies of field practitioners who offer solutions and recommendations for further growth, specifically in urban and spatial developments"--
Download or read book Ideology and the Virtual City written by Jon Bailes and published by John Hunt Publishing. This book was released on 2019-09-27 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'insanely readable...an instant classic for everyone who wants to understand not just games but our reality itself.' Slavoj Zizek Ideology and the Virtual City is an exploration of modern society and the critical value of popular culture. It combines a prescient social theory that describes how ‘neoliberal’ ideology in today’s societies dominates our economic, political and cultural ideals, with an entertaining exploration of narratives, characters and play structures in some of today’s most interesting videogames. The book takes readers into a range of simulated urban environments that symbolise the hidden antagonisms of social life and create outlandish resolutions through their power fantasies. Interactive entertainment can help us understand the ways in which people relate to a modern ‘common sense’ neoliberal background, in terms of absorbing assumptions, and questioning them.
Download or read book Virtual Cities An Atlas Exploration of Video Game Cities written by Konstantinos Dimopoulos and published by The Countryman Press. This book was released on 2020-11-10 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immerse yourself in 45 spectacularly imagined virtual cities, from Arkham City to Whiterun, in this beautifully illustrated unofficial guide. Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopoulos’s Half-Life 2’s City 17, Yakuza 0’s Kamurocho, Fallout’s New Vegas, Super Mario Odyssey’s New Donk City, and many more. Each chapter of this virtual travel guide consists of deep dives into the history and lore of these cities from an in-universe perspective. Illustrated with original color ink drawings and—of course—gorgeous and detailed maps, readers can explore the nostalgic games of their youth as well as modern hits. Sidebars based on the author’s research tell behind-the-scenes anecdotes and reveal the real-world stories that inspired these iconic virtual settings. With a combination of stylish original maps, illustrations, and insightful commentary and analysis, this is a must-have for video game devotees, world-building fans, and game design experts.
Download or read book Dickens and the Virtual City written by Estelle Murail and published by Springer. This book was released on 2017-10-14 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the aesthetic practices used by Dickens to make the space which we have come to know as the Dickensian City. It concentrates on three very precise techniques for the production of social space (counter-mapping, overlaying and troping). The chapters show the scapes and writings which influenced him and the way he transformed them, packaged them and passed them on for future use. The city is shown to be an imagined or virtual world but with a serious aim for a serious game: Dickens sets up a workshop for the simulation of real societies and cities. This urban building with is transferable to other literatures and medial forms. The book offers vital understanding of how writing and image work in particular ways to recreate and re-enchant society and the built environment. It will be of interest to scholars of literature, media, film, urban studies, politics and economics.
Download or read book Digital Cities III Information Technologies for Social Capital Cross cultural Perspectives written by Peter van den Besselaar and published by Springer. This book was released on 2005-04-25 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital cities constitutes a multidisciplinary field of research and development, where researchers, designers and developers of communityware interact and collaborate with social scientists studying the use and effects of these kinds of infrastructures and systems in their local application context. The field is rather young. After the diffusion of ICT in the world of organizations and companies, ICT entered everyday life. And this also influenced ICT research and development. The 1998 Workshop on Communityware and Social Interaction in Kyoto was an early meeting in which this emerging field was discussed. After that, two subsequent Digital Cities workshops were organized in Kyoto, and a third one in Amsterdam. This book is the result of the 3rd Workshop on Digital Cities, which took place September 18–19, 2003 in Amsterdam, in conjunction with the 1st Communities and Technologies Conference. Most of the papers were presented at this workshop, and were revised thoroughly afterwards. Also the case studies of digital cities in Asia, the US, and Europe, included in Part I, were direct offsprings of the Digital Cities Workshops. Together the papers in this volume give an interesting state-of-the-art overview of the field. In total 54 authors from the Americas, from Asia, and from Europe were contributed to this volume. The authors come from Brazil (two), the USA (eleven), China (three), Japan (fourteen), Finland (two), Germany (two), Italy (three), Portugal (two), the Netherlands (eight), and the UK (seven), indicating the international nature of the research field.
Download or read book The Cybercities Reader written by Stephen Graham and published by Psychology Press. This book was released on 2004 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together a vast range of debates and examples of city changes based on Information and Communications Technology (ICT), this book illustrates how new media in cities shapes societies, economies and cultures.
Download or read book Cities And Urban Cultures written by Stevenson, Deborah and published by McGraw-Hill Education (UK). This book was released on 2003-04-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores cities and urban life from the perspectives of both sociology and cultural theory. Through an interdisciplinary approach, the book demonstrates that the "real" city of physicality and struggle and the "imagined" city of representations are entwined in the construction of urban cultures.
Download or read book City Hawk written by Meghan McCarthy and published by Simon and Schuster. This book was released on 2020-07-28 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: There's a hawk in the city! New York City is known for its sky-scrapers, subways, and hustle and bustle -- not for its wildlife. So everyone is surprised when a red-tailed hawk is spotted flying over Fifth Avenue, and even more surprised when he decides to settle down on the ledge of one of the Big Apple's swankiest apartment buildings. The hawk soon draws many admirers. They name him Pale Male and watch as he builds his nest, finds a mate, and teaches his little hawk babies to fly. Based on the true story of Pale Male, City Hawk brings New York City's favorite hawk to life in a story of family, perseverance, and big-city living.
Download or read book Advanced Spatial Analysis written by Paul Longley and published by ESRI, Inc.. This book was released on 2003 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced work on GIS applications in such fields as urban planning, transportation, and economic development
Download or read book Digital Cities written by Toru Ishida and published by Springer. This book was released on 2003-06-26 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the way towards the Information Society, global networks such as the Internet, together with mobile computing, have made wide-area computing over virtual communities a reality. Digital city projects, with the goal of building platforms to support community networking, are going on worldwide. This is the first book devoted to digital cities. It is based on an international symposium held in Kyoto, Japan, in September 1999. The 34 revised full papers presented were carefully selected for inclusion in the book; they reflect the state of the art in this exciting new field of interdisciplinary research and development. The book is divided into parts on design and analysis, digital city experiments, community network experiments, applications, visualization technologies, mobile technologies, and social interaction and communityware.
Download or read book Virtual Publics written by Beth E. Kolko and published by Columbia University Press. This book was released on 2003-07-30 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: How does virtuality affect reality? Fourteen experts consider this question from the perspective of law, architecture, rhetoric, philosophy, and art. Nearly all of the contributors have been online since before Netscape and a graphical World Wide Web; thus they have a thorough understanding of the cultural shifts the Internet has produced and been affected by, and they have a keen appreciation for the potential of the medium. Most scholarship on cyberculture has repeatedly emphasized that our offline selves determine how we are able to use technology, that real life affects what we do online. This volume is an attempt to reverse that discussion, to demonstrate that how we live online affects our lives offline as well. A virtual public is not an unreal one.
Download or read book Cyberspace Divide written by Brian D Loader and published by Routledge. This book was released on 2004-01-14 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: The dramatic advances in computer and telecommunications technologies such as the Internet, virtual reality, smart cards or multimedia applications are increasingly regarded as ushering in a new form of society: the information society. Politicians, policy makers and business gurus are all encouraging us to join the information superhighway at the nearest junction or risk being excluded from the social and economic benefits of the information revolution. Cyberspace Divide critically considers the complex relationship between technological change, its effect upon social divisions, its consequences for social action and the emerging strategies for social inclusion in the Information Age. Cyberspace Divide will be invaluable reading for those studying social policy, sociology, computing and communication studies.
Download or read book Wild City written by Thomas Hynes and published by HarperCollins. This book was released on 2020-05-26 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to 40 of the most well-known, surprising, notorious, mythical, and sublime non-human citizens of New York City, and love letter to its surprising ecological diversity. From refugee parrots and prodigal beavers to gorgeous Fifth Avenue hawks and vengeful groundhogs, Wild City tells the funny, quirky, and memorable stories of forty of New York City’s most surprising nonhuman citizens. This unconventional wildlife guide and concise environmental history of the Big Apple includes tales of the well-known, notorious, and legendary creatures who are as much New Yorkers as their human counterparts. A celebration of some of the city’s most surprising residents and a love letter to this always evolving metropolis, Wild City is an enchanting illustrated volume that is a must-have for every Big Apple devotee and animal lover.
Download or read book Virtual Globalization written by David Holmes and published by Routledge. This book was released on 2002-11 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the interrelationship between telecommunications and tourism in shaping the nature of space, place and the urban at the end of the twentieth century. They discuss how these agents are instrumental in the production of homogenous world-spaces, and how these, in turn, presuppose new kinds of political and cultural identity. This work will be of essential interest to scholars and students in the fields of sociology, geography, cultural studies and media studies.