EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Start Your Engines

Download or read book Start Your Engines written by Jim Parker and published by . This book was released on 2005 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location.

Book Racing the Beam

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2020-02-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Book Gaming and Racing

    Book Details:
  • Author : New Zealand. Royal Commission on Gaming and Racing, 1946
  • Publisher :
  • Release : 1948
  • ISBN :
  • Pages : 0 pages

Download or read book Gaming and Racing written by New Zealand. Royal Commission on Gaming and Racing, 1946 and published by . This book was released on 1948 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Sports Betting and Bookmaking

Download or read book Sports Betting and Bookmaking written by Arne K. Lang and published by Rowman & Littlefield. This book was released on 2016-07-14 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Horse racing in America dates back to the colonial era when street races were a common occurrence. The commercialization of horse racing produced a sport that would briefly surpass all others in popularity, with annual races such as the Kentucky Derby, Preakness, and Belmont Stakes growing to rank among America’s most celebrated sporting events. From the very onset, horse racing and gambling were intertwined. As the popularity of racing and betting grew, so, too, did the controversies and corruption. Yet, despite the best efforts of social reformers, bookmakers stubbornly plied their trade, adapting and evolving as horse racing gave way to team sports as the backbone of their business. In Sports Betting and Bookmaking: An American History, Arne K. Lang provides a sweeping overview of legal and illegal sports and race betting in the United States, from the first thoroughbred meet at Saratoga in 1863 through the modern day. The cultural war between bookmakers and their adversaries is a recurring theme, as bookmakers were often forced into the shadows during times of social reform, only to bloom anew when the time was ripe. While much of bookmaking’s history takes place in New York, other locales such as Chicago, Las Vegas, and Atlantic City—not to mention Cyberspace—are also discussed in this volume. A comprehensive exploration of the evolution of bookmaking—including the legal developments and technological advancements that have taken place over the years—Sports Betting and Bookmaking is a fascinating read. This informative and engaging book will be of interest to anyone wanting to learn more about America’s long history with gambling on horse racing and team sports.

Book Gaming Representation

Download or read book Gaming Representation written by Jennifer Malkowski and published by . This book was released on 2017 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Book Racing and Gaming Report

    Book Details:
  • Author : Tasmania. Parliament. Legislative Council. Select Committee on Racing and Gaming
  • Publisher :
  • Release : 1981
  • ISBN :
  • Pages : 28 pages

Download or read book Racing and Gaming Report written by Tasmania. Parliament. Legislative Council. Select Committee on Racing and Gaming and published by . This book was released on 1981 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gaming Law in a Nutshell

Download or read book Gaming Law in a Nutshell written by Walter T. Champion (Jr.) and published by West Academic Publishing. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming Law in a Nutshell discusses all aspects of gambling law, and on all levels: local, tribal, state, national and international. It covers all forms of wagering, legal and illegal, including casino games and slot machines, lotteries, poker, bingo, sports betting, racing and Internet gaming. This book explains why legal gambling, one of the fastest growing industries in the world, still faces restrictions on its right to advertise or even have its contracts enforced. It has separate discussions of many jurisdictions, including Nevada, New Jersey, Macau, Canada and other countries; Indian and charity gaming; taxes; intellectual property; compulsive gambling; and the most popular forms of gambling.

Book Gambling Under the Swastika

Download or read book Gambling Under the Swastika written by Robert M. Jarvis and published by . This book was released on 2019-02 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Senate Committee on Racing  Gaming and Wagering and Assembly Committee on Racing and Wagering Joint Public Hearing

Download or read book Senate Committee on Racing Gaming and Wagering and Assembly Committee on Racing and Wagering Joint Public Hearing written by New York (State). Legislature. Senate. Standing Committee on Racing, Gaming and Wagering and published by . This book was released on 2005 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Against Flow

    Book Details:
  • Author : Braxton Soderman
  • Publisher : MIT Press
  • Release : 2021-04-13
  • ISBN : 0262045508
  • Pages : 329 pages

Download or read book Against Flow written by Braxton Soderman and published by MIT Press. This book was released on 2021-04-13 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Book Annual Report by the New York State Senate Standing Committee on Racing  Gaming and Wagering

Download or read book Annual Report by the New York State Senate Standing Committee on Racing Gaming and Wagering written by New York (State). Legislature. Senate. Standing Committee on Racing, Gaming and Wagering and published by . This book was released on 2001 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Brief treatise on the law of     Gaming  Horse racing  and wagers  with a collection of the statutes in force in reference to those subjects  etc

Download or read book Brief treatise on the law of Gaming Horse racing and wagers with a collection of the statutes in force in reference to those subjects etc written by Frederic EDWARDS (Barrister at Law) and published by . This book was released on 1839 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Racing Rivals Guide to success

Download or read book Racing Rivals Guide to success written by and published by AnR Gaming Solutions. This book was released on with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: guide to success. how to make 100k takes 15 to 20 mins or make 1 mil in 2 hours. complete guide on tuning and shift points. Also bonus content included Turf Tunes, Max Tunes such as the infamous 1668 viper gts lobby killer tune. Page 1 how to tune and shift your car Page 2/3 how to make 100k/mil RRC Page 4-7 Tuning sheets for maxed cars Page 7-9 Turf Tuning sheets Page 10 Miscellaneous

Book Race  Gender  and Deviance in Xbox Live

Download or read book Race Gender and Deviance in Xbox Live written by Kishonna L. Gray and published by Routledge. This book was released on 2014-03-27 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities—Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.

Book Efficiency of Racetrack Betting Markets

Download or read book Efficiency of Racetrack Betting Markets written by Donald B. Hausch and published by World Scientific. This book was released on 2008 with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt: A reprint of one of the classic volumes on racetrack efficiency, this book is the only one in its field that deals with the racetrack betting market in-depth, containing all the important historical papers on racetrack efficiency. As evidenced by the collection of articles, the understanding of racetrack betting is clearly drawn from, and has correspondingly returned something to, all the fields of psychology, economics, finance, statistics, mathematics and management science.

Book Vintage Games

    Book Details:
  • Author : Bill Loguidice
  • Publisher : Taylor & Francis
  • Release : 2012-08-21
  • ISBN : 1136137572
  • Pages : 603 pages

Download or read book Vintage Games written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Book Racing and Wagering in New York State Since 1990 by the Numbers

Download or read book Racing and Wagering in New York State Since 1990 by the Numbers written by New York (State). Legislature. Senate. Standing Committee on Racing, Gaming and Wagering and published by . This book was released on 2006* with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: