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EBookClubs

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Book QuickTime for  NET and COM Developers

Download or read book QuickTime for NET and COM Developers written by John Cromie and published by Elsevier. This book was released on 2006-01-17 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the heart of Apple's hugely popular iLife software suite—iMovie, iPhoto, iDVD, GarageBand, and iTunes—is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows. QuickTime for .NET and COM Developers is the first guide to QuickTime for developers using popular RAD tools such a Visual Basic .NET, C#, and Visual Basic 6. A general introduction to QuickTime is followed by a detailed explanation of the QuickTime architecture from a.NET and COM perspective, liberally accompanied by code snippets. A number of implementation examples illustrate key QuickTime features, ranging from a simple movie player to a sophisticated interactive application. Also covered is QuickTime scripting in both QuickTime Player (using Windows Scripting) and in Microsoft Office applications (using VBA). Brief guides to developing with QuickTime in Delphi and ATL/WTL are also included. Part of the official Quicktime Developer Series, publishing the finest books on QuickTime in cooperation with Apple. * The first book on QuickTime for .NET and COM application and scripting developers * Written by one of the architects of Apple's QuickTime ActiveX/COM control * Offers numerous sample applications and code examples

Book QuickTime for the Web

Download or read book QuickTime for the Web written by Steven Gulie and published by Elsevier. This book was released on 2003-10-02 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: QuickTime is the industry standard for developing and distributing multimedia content on the Web and CD-ROM, for both Windows and Macintosh computers. This book includes QuickTime Pro 6 and a full set of content development tools for both Windows and Macintosh developers. This third edition of the best-selling and award-winning QuickTime for the Web is a hands-on guide showing how to integrate animation, video, recorded sound, MIDI, text, still images, VR, live streams, games, and user interactivity into a Web site. It now also covers how to benefit from QuickTime support for the MPEG-4 global multimedia standard. Written for Web masters, site designers, HTML and multimedia authors, and anyone else who wants to incorporate sound or video into their Web site, this book offers clear and detailed instruction in an engaging style. Written by an expert at Apple Computer, this is the most complete and authoritative source for creating QuickTime content for the Web. The first edition of this book won the Touchstone 2000 Merit Award for Books awarded annually by STC (Society for Technical Communications). Written for both Windows and Macintosh developers. Illustrates all the latest features in QuickTime Pro 6, including MPEG-4 support.

Book QuickTime for Java

    Book Details:
  • Author : Chris Adamson
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2005
  • ISBN : 9780596008222
  • Pages : 260 pages

Download or read book QuickTime for Java written by Chris Adamson and published by "O'Reilly Media, Inc.". This book was released on 2005 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java developers who need to add audio, video, or interactive media creation and playback to their applications find that QuickTime Java is a powerful toolkit, but one that's not easy to get into. This book offers the first real look at this important software and lets impatient early adopters focus on learning by doing

Book Interactive QuickTime

Download or read book Interactive QuickTime written by Matthew Peterson and published by Morgan Kaufmann. This book was released on 2004 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: A logical followup to "QuickTime on the Web, " this eagerly awaited book details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interactive content.

Book QuickTime for the WEB

Download or read book QuickTime for the WEB written by Apple Computer, Inc and published by Morgan Kaufmann. This book was released on 2000 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to creating QuickTime content and putting it on the Web, written in an accessible and sometimes humorous style. Coverage includes converting existing multimedia, embedding movies on Web pages, and creating movies using still images, motion video, sprites, and Flash. Includes a glossary. The author is a senior technical writer and Multimedia Web Monkey for Apple's QuickTime team. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Smart Buildings Systems for Architects  Owners and Builders

Download or read book Smart Buildings Systems for Architects Owners and Builders written by James M Sinopoli and published by Butterworth-Heinemann. This book was released on 2009-11-09 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart Buildings Systems for Architects, Owners and Builders is a practical guide and resource for architects, builders, engineers, facility managers, developers, contractors, and design consultants. The book covers the costs and benefits of smart buildings, and the basic design foundations, technology systems, and management systems encompassed within a smart building. Unlike other resources, Smart Buildings is organized to provide an overview of each of the technology systems in a building, and to indicate where each of these systems is in their migration to and utilization of the standard underpinnings of a smart building. Written for any professional interested in designing or building smart Buildings systems, this book provides you with the fundamentals needed to select and utilize the most up to date technologies to serve your purpose. In this book, you'll find simple to follow illustrations and diagrams, detailed explanations of systems and how they work and their draw backs. Case studies are used to provide examples of systems and the common problems encountered during instillation. Some simple Repair and Trouble shooting tips are also included. After reading this book, builders, architects and owners will have a solid understanding of how these systems work which of these system is right for their project. Concise and easy to understand, the book will also provide a common language for ensure understanding across the board. Thereby, eliminating confusion and creating a common understanding among professionals. Ethernet, TCP/IP protocols, SQL datebases, standard fiber optic Data Networks and Voice Networks Fire Alarm Systems, Access Control Systems and Video Surveillance Systems Heating, Ventilating and Air Conditioning Systems and Electric Power Management Systems, Lighting Control Systems Facility Management Systems

Book Discovering QuickTime

Download or read book Discovering QuickTime written by George Towner and published by Morgan Kaufmann Publishers. This book was released on 1999 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for programmers, multimedia designers, and everyone interested in the latest media technology, this book gives you a step-by-step introduction to QuickTime programming, from movies and animation to streaming video on the Internet. The CD-ROM in the back provides working applications, sample code, and the essential programming resources you need to get started. QuickTime sets the standard for worldwide distribution of multimedia content. An increasing number of Windows and Macintosh application developers use its extensive toolkit to bring time and action to their programs. If you're going to compete in today's multimedia world, you need to understand QuickTime. What can QuickTime do for you? QuickTime is a complete system for working with all aspects of digital media. With QuickTime, you can: * Build, play, and edit movies on both Windows and Macintosh computers. * Fill your movies with a wide range of video, audio, graphic, and animation data, using most popular formats and compression standards. * Create Windows and Macintosh movie files that you can stream over the Internet or deliver on CD-ROM. * Make animated graphics with interactive capabilities. * Compose and play synthetic sounds and music, using QuickTime's built-in MIDI synthesizer. * Create virtual reality environments and 3D interactive models. This book shows you how to harness the power of QuickTime. It doesn't take weeks of work to achieve sophisticated multimedia effects; fewer than a dozen lines of Java or C can bring the power of QuickTime into your application. * * Includes a companion CD-ROM packed with QuickTime support materials, reference materials, and examples

Book Computational Science     ICCS 2008

Download or read book Computational Science ICCS 2008 written by Marian Bubak and published by Springer. This book was released on 2008-06-25 with total page 1070 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 5101-5103 constitutes the refereed proceedings of the 8th International Conference on Computational Science, ICCS 2008, held in Krakow, Poland in June 2008. The 167 revised papers of the main conference track presented together with the abstracts of 7 keynote talks and the 100 revised papers from 14 workshops were carefully reviewed and selected for inclusion in the three volumes. The main conference track was divided into approximately 20 parallel sessions addressing topics such as e-science applications and systems, scheduling and load balancing, software services and tools, new hardware and its applications, computer networks, simulation of complex systems, image processing and visualization, optimization techniques, numerical linear algebra, and numerical algorithms. The second volume contains workshop papers related to various computational research areas, e.g.: computer graphics and geometric modeling, simulation of multiphysics multiscale systems, computational chemistry and its applications, computational finance and business intelligence, physical, biological and social networks, geocomputation, and teaching computational science. The third volume is mostly related to computer science topics such as bioinformatics' challenges to computer science, tools for program development and analysis in computational science, software engineering for large-scale computing, collaborative and cooperative environments, applications of workflows in computational science, as well as intelligent agents and evolvable systems.

Book Computational Science     ICCS 2008

Download or read book Computational Science ICCS 2008 written by and published by Springer Science & Business Media. This book was released on 2008 with total page 1070 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Development Tool Essentials

Download or read book Game Development Tool Essentials written by Paula Berinstein and published by Apress. This book was released on 2014-06-14 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.

Book Network World

    Book Details:
  • Author :
  • Publisher :
  • Release : 1997-06-23
  • ISBN :
  • Pages : 76 pages

Download or read book Network World written by and published by . This book was released on 1997-06-23 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce.

Book Developer s Digital Media Reference

Download or read book Developer s Digital Media Reference written by Curtis Poole and published by Taylor & Francis. This book was released on 2013-04-26 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for media professionals working across a broad range of formats, Developer's Digital Media Reference is an excellent reference guide for those keeping pace with this dynamic industry. As "convergence" between the World Wide Web, multimedia, and television production communities continues, there is an increased demand for professionals to familiarize themselves with the many new delivery contexts, including hybrid DVD (where digital video content and computer data live on the same disc), interactive TV, and streaming media. Developer's Digital Media Reference covers essential technologies such as SVG (scalable vector graphics), SMIL (Synchronized Multimedia Integration Language, a markup language for creating animations on the web), MPEG-4 (compression standard for streaming audio/video), and Dynamic Web Applications. In addition to serving as a quick-look-up guide, this text is organized to explain today's major media: server-based architectures, disc-based architectures, distribution architectures, and merging/shared architectures. Each topic is discussed in terms of the technological background-evolution, current tools, and production tips and techniques.

Book Web Developer s Marketplace

Download or read book Web Developer s Marketplace written by Dan Wesley and published by Coriolis Group Books. This book was released on 1997 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last two years, the Web development industry has exploded, creating hundreds of new types of jobs. To help developers stay on top of the industry, Dan and Judith Wesley show how to find the best job, how to start a Web development shop, what to charge for Web development projects, and how to hire and train Web developers. The CD-ROM includes hundreds of indispensable Web development resources and tools.

Book Pro Java 6 3D Game Development

Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Book The Complete Idiot s Guide to IMovie 2

Download or read book The Complete Idiot s Guide to IMovie 2 written by Brad Miser and published by Penguin. This book was released on 2001 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to digital movie making covers camera selection, storyboarding, shooting techniques, transitions, converting to Quicktime files, adding text, and exporting images to videotape.

Book Absolute Beginner s Guide to Cable Internet Connections

Download or read book Absolute Beginner s Guide to Cable Internet Connections written by Mark Edward Soper and published by Que. This book was released on 2002 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide is for those who don't want to wait for six months until the cable company can install an internet connection. Cable Internet has exploded on the consumer market. This guide shows users just how to install their own hardware and configure Windows.

Book InfoWorld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1992-03-09
  • ISBN :
  • Pages : 128 pages

Download or read book InfoWorld written by and published by . This book was released on 1992-03-09 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.