Download or read book Java Puzzlers written by Joshua Bloch and published by Pearson Education. This book was released on 2005-06-24 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Every programming language has its quirks. This lively book reveals oddities of the Java programming language through entertaining and thought-provoking programming puzzles." --Guy Steele, Sun Fellow and coauthor of The Java™ Language Specification "I laughed, I cried, I threw up (my hands in admiration)." --Tim Peierls, president, Prior Artisans LLC, and member of the JSR 166 Expert Group How well do you really know Java? Are you a code sleuth? Have you ever spent days chasing a bug caused by a trap or pitfall in Java or its libraries? Do you like brainteasers? Then this is the book for you! In the tradition of Effective Java™, Bloch and Gafter dive deep into the subtleties of the Java programming language and its core libraries. Illustrated with visually stunning optical illusions, Java™ Puzzlers features 95 diabolical puzzles that educate and entertain. Anyone with a working knowledge of Java will understand the puzzles, but even the most seasoned veteran will find them challenging. Most of the puzzles take the form of a short program whose behavior isn't what it seems. Can you figure out what it does? Puzzles are grouped loosely according to the features they use, and detailed solutions follow each puzzle. The solutions go well beyond a simple explanation of the program's behavior--they show you how to avoid the underlying traps and pitfalls for good. A handy catalog of traps and pitfalls at the back of the book provides a concise taxonomy for future reference. Solve these puzzles and you'll never again fall prey to the counterintuitive or obscure behaviors that can fool even the most experienced programmers.
Download or read book Puzzles in Java written by Kathiravan Udayakumar and published by . This book was released on 2013-05 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Puzzles in Java is a preliminary tool for beginners in Java to test their skills and get an in-depth knowledge of core Java. This book consists of 299 unique puzzles that will help readers to complete the self-assessment in understanding Java. Answers to puzzles can be identified using the game codes provided in the beginning of the book. This book encourages the readers to execute the puzzles in JDK to identify the results and understand details of the puzzles.
Download or read book JavaTM Puzzlers Traps Pitfalls and Corner Cases written by Bloch and published by Pearson Education India. This book was released on 2005-09 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Java Concurrency in Practice written by Tim Peierls and published by Pearson Education. This book was released on 2006-05-09 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Threads are a fundamental part of the Java platform. As multicore processors become the norm, using concurrency effectively becomes essential for building high-performance applications. Java SE 5 and 6 are a huge step forward for the development of concurrent applications, with improvements to the Java Virtual Machine to support high-performance, highly scalable concurrent classes and a rich set of new concurrency building blocks. In Java Concurrency in Practice, the creators of these new facilities explain not only how they work and how to use them, but also the motivation and design patterns behind them. However, developing, testing, and debugging multithreaded programs can still be very difficult; it is all too easy to create concurrent programs that appear to work, but fail when it matters most: in production, under heavy load. Java Concurrency in Practice arms readers with both the theoretical underpinnings and concrete techniques for building reliable, scalable, maintainable concurrent applications. Rather than simply offering an inventory of concurrency APIs and mechanisms, it provides design rules, patterns, and mental models that make it easier to build concurrent programs that are both correct and performant. This book covers: Basic concepts of concurrency and thread safety Techniques for building and composing thread-safe classes Using the concurrency building blocks in java.util.concurrent Performance optimization dos and don'ts Testing concurrent programs Advanced topics such as atomic variables, nonblocking algorithms, and the Java Memory Model
Download or read book Java Jumble written by Tribune Media Services Tribune Media Services and published by Jumbles(r). This book was released on 2010-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for an entertaining start to the day or a fun coffee break, these java-themed word puzzles are a mental workout with a humor buzz. For more than 40 years, millions of newspaper readers have delighted in solving Jumble(R), which appears in hundreds of national papers and in these puzzle books that offer hours of challenging wordplay and fun. Each page features a series of mixed-up words coupled with a cartoon clue, and one letter from each word is used to form the answer to the puzzle.
Download or read book Data Structures and Algorithms Made Easy in Java written by Narasimha Karumanchi and published by . This book was released on 2020 with total page 411 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Programming Challenges written by Steven S Skiena and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
Download or read book A Tiny Introduction to JavaScript with Exercises and Puzzles written by Matthew MacDonald and published by . This book was released on 2020-11-24 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real coding for complete beginners. Join Matthew MacDonald, author of too-many-tech-books-to-count, as he enters the world of JavaScript-accompanied by friendly ninjas, cheating goblins, and at least one rude wizard. Develop your skills with 35 interactive exercises on CodePen. Best of all, there's no setup required (a web browser is all you need). Who needs another book about coding for kids? These days, you can't turn around twice without someone trying to teach you how to code. So why the heck did I write my own book? When my daughters started learning to code, I discovered that most tutorials were as dry as dust. If you wanted something more fun, you could play a coding game and write commands to move a character around a maze. But unlike real programming, there was no chance to be creative. There was no freedom. There was no invitation to build your own programs. Here's what makes this book different: Hands-on practice. If you want to learn a new skill, you need to practice. Otherwise, it's just a bunch of theory swimming around in your head. Friendly for beginners. If you're a beginner, it's not enough to learn the basics of a programming language like JavaScript. You also need to learn the concepts of programming at the same time. No setup required. The world is full of amazing frameworks, tools, and code editors. But who wants to install a bunch of software before you even get started? Tiny. I'm a programming nerd, so I like talking about things like Big O notation. But no one needs to be buried in theory at the start of their journey. In this book, every chapter is a bite-sized lesson that you can usually finish in one sitting. Kinda fun. Not everyone has the motivation to learn from an old-fashioned textbook. But who doesn't want to play dice with a cheating goblin? So I decided to make something of my own. Then I unleashed it on my family. This is the result of those experiments. Why JavaScript? JavaScript is a great first language for people learning to code. It's not because JavaScript is a great teaching language (it mostly isn't). It's because JavaScript is everywhere-on every operating system, every browser, and almost every electronic device that's more complicated than a toaster. That means you can effortlessly share your JavaScript programs with friends. Unlike all the rest of computing history, there's no downloading, installing, or configuring. And it doesn't hurt that JavaScript syntax is similar to many other professional languages, like Java and C#. That means the effort you spend to learn JavaScript is never wasted. Can adults read this book? Most certainly! However, this book assumes you're learning JavaScript and programming for the first time. If you already know a bit about programming, you'll probably prefer a guide that focuses on the JavaScript language without re-introducing the concepts you already know.
Download or read book Java Puzzlers written by Joshua Bloch and published by . This book was released on 2015 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on Bloch and Gafter's standing room only Java Puzzlers talk at JavaOne, the heart of the book comprises about 100 Java programming language puzzlers: brainteasers that challenge the intellect while alerting programmers to the traps, pitfalls, and corner cases that lurk in the nether regions of the Java platform. All of the puzzles from the authors' popular JavaOne presentations are included, as are many puzzles never before seen in public. There are two major types of puzzles in the book. Most of the puzzles take the form of short programs that appear to do something but actually do some.
Download or read book Exceptional C written by Herb Sutter and published by Addison-Wesley Professional. This book was released on 1999 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The puzzles and problems in Exceptional C++ not only entertain, they will help you hone your skills to become the sharpest C++ programmer you can be. - Many of these problems are culled from the famous Guru of the Week feature of the Internet newsgroup comp.lang.c++, moderated, expanded and updated to conform to the official ISO/ANSI C++ Standard."--BOOK JACKET. - "Try your skills against the C++ masters and come away with the insight and experience to create more efficient, effective, robust, and portable C++ code."--Jacket.
Download or read book Algorithmic Puzzles written by Anany Levitin and published by OUP USA. This book was released on 2011-10-14 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.
Download or read book Head First Java written by Kathy Sierra and published by "O'Reilly Media, Inc.". This book was released on 2005-02-09 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
Download or read book Puzzles For Programmers And Pros written by Dennis E. Shasha and published by John Wiley & Sons. This book was released on 2007-06-06 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for those who need to brush up on their puzzle-solving skills, an integral part of the programming job interview. The book also is for those who love puzzles and challenges, especially those in the technology field. There is a significant cache of new puzzles similar to those Dr. Shasha has published in Scientific American and Dr. Dobbs. Any and all puzzles previously published have all new solutions and enhancements. There is a new series of puzzles, never before published, called elimination puzzles that have a pedagogical aim of helping the readers solve an entire class of Sudoku-like puzzles.Part I. Mind GamesPart II. The Secret of the PuzzlePart III. Faithful Foes
Download or read book Java Precisely third edition written by Peter Sestoft and published by MIT Press. This book was released on 2016-03-18 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated, concise reference for the Java programming language, version 8.0, and essential parts of its class languages, offering more detail than a standard textbook. The third edition of Java Precisely provides a concise description of the Java programming language, version 8.0. It offers a quick reference for the reader who has already learned (or is learning) Java from a standard textbook and who wants to know the language in more detail. The book presents the entire Java programming language and essential parts of the class libraries: the collection classes, the input-output classes, the stream libraries and Java 8's facilities for parallel programming, and the functional interfaces used for that. Though written informally, the book describes the language in detail and offers many examples. For clarity, most of the general rules appear on left-hand pages with the relevant examples directly opposite on the right-hand pages. All examples are fragments of legal Java programs. The complete ready-to-run example programs are available on the book's website. This third edition adds material about functional parallel processing of arrays; default and static methods on interfaces; a brief description of the memory model and visibility across concurrent threads; lambda expressions, method reference expressions, and the related functional interfaces; and stream processing, including parallel programming and collectors.
Download or read book 97 Things Every Java Programmer Should Know written by Kevlin Henney and published by O'Reilly Media. This book was released on 2020-05-15 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to push your Java skills to the next level, this book provides expert advice from Java leaders and practitioners. You’ll be encouraged to look at problems in new ways, take broader responsibility for your work, stretch yourself by learning new techniques, and become as good at the entire craft of development as you possibly can. Edited by Kevlin Henney and Trisha Gee, 97 Things Every Java Programmer Should Know reflects lifetimes of experience writing Java software and living with the process of software development. Great programmers share their collected wisdom to help you rethink Java practices, whether working with legacy code or incorporating changes since Java 8. A few of the 97 things you should know: "Behavior Is Easy, State Is Hard"—Edson Yanaga “Learn Java Idioms and Cache in Your Brain”—Jeanne Boyarsky “Java Programming from a JVM Performance Perspective”—Monica Beckwith "Garbage Collection Is Your Friend"—Holly K Cummins “Java's Unspeakable Types”—Ben Evans "The Rebirth of Java"—Sander Mak “Do You Know What Time It Is?”—Christin Gorman
Download or read book Classic Computer Science Problems in Java written by David Kopec and published by Simon and Schuster. This book was released on 2020-12-21 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz
Download or read book Eloquent Ruby written by Russ Olsen and published by Addison-Wesley Professional. This book was released on 2011-02-07 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s easy to write correct Ruby code, but to gain the fluency needed to write great Ruby code, you must go beyond syntax and absorb the “Ruby way” of thinking and problem solving. In Eloquent Ruby, Russ Olsen helps you write Ruby like true Rubyists do–so you can leverage its immense, surprising power. Olsen draws on years of experience internalizing the Ruby culture and teaching Ruby to other programmers. He guides you to the “Ah Ha!” moments when it suddenly becomes clear why Ruby works the way it does, and how you can take advantage of this language’s elegance and expressiveness. Eloquent Ruby starts small, answering tactical questions focused on a single statement, method, test, or bug. You’ll learn how to write code that actually looks like Ruby (not Java or C#); why Ruby has so many control structures; how to use strings, expressions, and symbols; and what dynamic typing is really good for. Next, the book addresses bigger questions related to building methods and classes. You’ll discover why Ruby classes contain so many tiny methods, when to use operator overloading, and when to avoid it. Olsen explains how to write Ruby code that writes its own code–and why you’ll want to. He concludes with powerful project-level features and techniques ranging from gems to Domain Specific Languages. A part of the renowned Addison-Wesley Professional Ruby Series, Eloquent Ruby will help you “put on your Ruby-colored glasses” and get results that make you a true believer.