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EBookClubs

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Book Programming the 65816

Download or read book Programming the 65816 written by David Eyes and published by Brady. This book was released on 1986 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the features and architecture of the 6500 series of microprocessors and offers guidance on writing programs for computers using these microprocessors

Book 65816 65802 Assembly Language Programming

Download or read book 65816 65802 Assembly Language Programming written by Michael Fischer and published by Osborne Publishing. This book was released on 1986 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Programming the 65816

    Book Details:
  • Author : William Labiak
  • Publisher : Sybex Incorporated
  • Release : 1986-01-01
  • ISBN : 9780895883247
  • Pages : 370 pages

Download or read book Programming the 65816 written by William Labiak and published by Sybex Incorporated. This book was released on 1986-01-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 324 Programming the 65816

Download or read book 324 Programming the 65816 written by Labiak and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Programming the 6502

Download or read book Programming the 6502 written by Rodnay Zaks and published by Sybex. This book was released on 1978 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Assembly Lines  the Book

Download or read book Assembly Lines the Book written by Roger Wagner and published by . This book was released on 1982 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Managing the Unmanageable

Download or read book Managing the Unmanageable written by Mickey W. Mantle and published by Addison-Wesley. This book was released on 2012-09-16 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mantle and Lichty have assembled a guide that will help you hire, motivate, and mentor a software development team that functions at the highest level. Their rules of thumb and coaching advice are great blueprints for new and experienced software engineering managers alike.” —Tom Conrad, CTO, Pandora “I wish I’d had this material available years ago. I see lots and lots of ‘meat’ in here that I’ll use over and over again as I try to become a better manager. The writing style is right on, and I love the personal anecdotes.” —Steve Johnson, VP, Custom Solutions, DigitalFish All too often, software development is deemed unmanageable. The news is filled with stories of projects that have run catastrophically over schedule and budget. Although adding some formal discipline to the development process has improved the situation, it has by no means solved the problem. How can it be, with so much time and money spent to get software development under control, that it remains so unmanageable? In Managing the Unmanageable: Rules, Tools, and Insights for Managing Software People and Teams , Mickey W. Mantle and Ron Lichty answer that persistent question with a simple observation: You first must make programmers and software teams manageable. That is, you need to begin by understanding your people—how to hire them, motivate them, and lead them to develop and deliver great products. Drawing on their combined seventy years of software development and management experience, and highlighting the insights and wisdom of other successful managers, Mantle and Lichty provide the guidance you need to manage people and teams in order to deliver software successfully. Whether you are new to software management, or have already been working in that role, you will appreciate the real-world knowledge and practical tools packed into this guide.

Book 6502 Assembly Language Programming

Download or read book 6502 Assembly Language Programming written by Lance A. Leventhal and published by McGraw-Hill/Osborne Media. This book was released on 1986 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learn C the Hard Way

    Book Details:
  • Author : Zed A. Shaw
  • Publisher : Addison-Wesley Professional
  • Release : 2015-08-10
  • ISBN : 0133124371
  • Pages : 931 pages

Download or read book Learn C the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2015-08-10 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn C! Zed Shaw has crafted the perfect course for the beginning C programmer eager to advance their skills in any language. Follow it and you will learn the many skills early and junior programmers need to succeed–just like the hundreds of thousands of programmers Zed has taught to date! You bring discipline, commitment, persistence, and experience with any programming language; the author supplies everything else. In Learn C the Hard Way, you’ll learn C by working through 52 brilliantly crafted exercises. Watch Zed Shaw’s teaching video and read the exercise. Type his code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn what good, modern C programs look like; how to think more effectively about code; and how to find and fix mistakes far more efficiently. Most importantly, you’ll master rigorous defensive programming techniques, so you can use any language to create software that protects itself from malicious activity and defects. Through practical projects you’ll apply what you learn to build confidence in your new skills. Shaw teaches the key skills you need to start writing excellent C software, including Setting up a C environment Basic syntax and idioms Compilation, make files, and linkers Operators, variables, and data types Program control Arrays and strings Functions, pointers, and structs Memory allocation I/O and files Libraries Data structures, including linked lists, sort, and search Stacks and queues Debugging, defensive coding, and automated testing Fixing stack overflows, illegal memory access, and more Breaking and hacking your own C code It’ll Be Hard at First. But Soon, You’ll Just Get It–And That Will Feel Great! This tutorial will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful programming languages. You’ll be a C programmer.

Book Classic Game Programming on the NES

Download or read book Classic Game Programming on the NES written by Tony Cruise and published by Simon and Schuster. This book was released on 2024-07-30 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Program enemy AI Balance cycle times and memory usage Design and develop your own action game from scratch When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside The tools of NES game development Create and display tile and sprite graphics Sound effects and music Program enemy AI About the reader No game programming experience required. About the author Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. The technical editor on this book was Dan Weiss. Table of Contents 1 Let’s program games! 2 Getting set up 3 Starting 6502 Assembler 4 Math, loops, conditions, and bits 5 Starting somewhere 6 Starting a game 7 Move and shoot 8 Enemy movement 9 Collision detection 10 Keeping score 11 Player collisions and lives 12 More enemies 13 Animations and more 14 Sound effects 15 Music 16 Where to from here?

Book The Definitive ANTLR 4 Reference

Download or read book The Definitive ANTLR 4 Reference written by Terence Parr and published by Pragmatic Bookshelf. This book was released on 2013-01-15 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programmers run into parsing problems all the time. Whether it's a data format like JSON, a network protocol like SMTP, a server configuration file for Apache, a PostScript/PDF file, or a simple spreadsheet macro language--ANTLR v4 and this book will demystify the process. ANTLR v4 has been rewritten from scratch to make it easier than ever to build parsers and the language applications built on top. This completely rewritten new edition of the bestselling Definitive ANTLR Reference shows you how to take advantage of these new features. Build your own languages with ANTLR v4, using ANTLR's new advanced parsing technology. In this book, you'll learn how ANTLR automatically builds a data structure representing the input (parse tree) and generates code that can walk the tree (visitor). You can use that combination to implement data readers, language interpreters, and translators. You'll start by learning how to identify grammar patterns in language reference manuals and then slowly start building increasingly complex grammars. Next, you'll build applications based upon those grammars by walking the automatically generated parse trees. Then you'll tackle some nasty language problems by parsing files containing more than one language (such as XML, Java, and Javadoc). You'll also see how to take absolute control over parsing by embedding Java actions into the grammar. You'll learn directly from well-known parsing expert Terence Parr, the ANTLR creator and project lead. You'll master ANTLR grammar construction and learn how to build language tools using the built-in parse tree visitor mechanism. The book teaches using real-world examples and shows you how to use ANTLR to build such things as a data file reader, a JSON to XML translator, an R parser, and a Java class->interface extractor. This book is your ticket to becoming a parsing guru! What You Need: ANTLR 4.0 and above. Java development tools. Ant build system optional(needed for building ANTLR from source)

Book Machine Language for the Commodore 64  128  and Other Commodore Computers

Download or read book Machine Language for the Commodore 64 128 and Other Commodore Computers written by Jim Butterfield and published by . This book was released on 1986 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Programming Boot Sector Games

    Book Details:
  • Author : Oscar Toledo Gutierrez
  • Publisher : Lulu.com
  • Release : 2019-07-27
  • ISBN : 035976262X
  • Pages : 280 pages

Download or read book Programming Boot Sector Games written by Oscar Toledo Gutierrez and published by Lulu.com. This book was released on 2019-07-27 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.

Book Exploring Apple GS OS and ProDOS 8

Download or read book Exploring Apple GS OS and ProDOS 8 written by Gary B. Little and published by Addison Wesley Publishing Company. This book was released on 1989 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book serves as a comprehensive guide to the many features of the ProDOS 8 and Apple GS/OS operating systems, and presents sophisticated techniques for experienced assembly language programmers. Covers information on GS/OS, the new operating system for the Apple IIGS.

Book Programming the 6809

Download or read book Programming the 6809 written by Rodnay Zaks and published by Sybex. This book was released on 1982 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains Programming in Assembly Language: Registers & Buses, Subroutines, Addressing Modes & I-O Techniques & Devices

Book Microprocessor Systems Design

Download or read book Microprocessor Systems Design written by Alan Clements and published by Brooks/Cole. This book was released on 1992 with total page 920 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Emphasis is on timing diagrams and analysis of microprocessor read/write cycles so students get a clear understanding of the timing requirements of a microprocessor..* In-depth presentation of both microprocessor architecture and microprocessor organization gives students the most complete of 68000 microprocessor hardware..* Thorough introduction to 68000 assembly language programming (four chapters on this topic)..

Book The APDAlog

Download or read book The APDAlog written by and published by . This book was released on 1991 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: