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EBookClubs

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Book Programming Sound with Pure Data

Download or read book Programming Sound with Pure Data written by Tony Hillerson and published by Pragmatic Bookshelf. This book was released on 2014-01-27 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.

Book Designing Sound

    Book Details:
  • Author : Andy Farnell
  • Publisher : MIT Press
  • Release : 2010-08-20
  • ISBN : 0262014416
  • Pages : 689 pages

Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Book Multimedia Programming with Pure Data

Download or read book Multimedia Programming with Pure Data written by Bryan WC Chung and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets

Book Pure Data

    Book Details:
  • Author : Francesco Bianchi
  • Publisher :
  • Release : 2021-04
  • ISBN : 9788899212216
  • Pages : 548 pages

Download or read book Pure Data written by Francesco Bianchi and published by . This book was released on 2021-04 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is an overview of the theory and practice of Pure Data, with a glossary of terms and suggested tests that allow students to evaluate their progress. Comprehensive online support, running parallel to the explanations in the book, includes hundreds of sample patches, analyses, interactive sound-building exercises, and reverse engineering exercises. This book will provide a reader with skill and understanding in using Pure Data for sound design and musical composition.

Book Making Musical Apps

    Book Details:
  • Author : Peter Brinkmann
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2012-02-17
  • ISBN : 1449331394
  • Pages : 124 pages

Download or read book Making Musical Apps written by Peter Brinkmann and published by "O'Reilly Media, Inc.". This book was released on 2012-02-17 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd—with help from the libpd library—as an easily embeddable and widely portable sound engine. Whether you’re an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user’s activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS

Book Loadbang

    Book Details:
  • Author : Johannes Kreidler
  • Publisher :
  • Release : 2013-06-05
  • ISBN : 9783955930554
  • Pages : 278 pages

Download or read book Loadbang written by Johannes Kreidler and published by . This book was released on 2013-06-05 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Designing Audio Effect Plug ins in C   with Digital Audio Signal Processing Theory

Download or read book Designing Audio Effect Plug ins in C with Digital Audio Signal Processing Theory written by William C. Pirkle and published by Taylor & Francis. This book was released on 2013 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes bibliographical references and index.

Book The Theory and Technique of Electronic Music

Download or read book The Theory and Technique of Electronic Music written by Miller Puckette and published by World Scientific. This book was released on 2007 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develops both the theory and the practice of synthesizing musical sounds using computers. This work contains chapters that starts with a theoretical description of one technique or problem area and ends with a series of working examples, covering a range of applications. It is also suitable for computer music researchers.

Book The Audio Programming Book

Download or read book The Audio Programming Book written by Richard Boulanger and published by MIT Press. This book was released on 2010-10-22 with total page 917 pages. Available in PDF, EPUB and Kindle. Book excerpt: An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.

Book Programming for Musicians and Digital Artists

Download or read book Programming for Musicians and Digital Artists written by Spencer Salazar and published by Simon and Schuster. This book was released on 2014-12-23 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more

Book Bang

    Book Details:
  • Author : Fränk Zimmer
  • Publisher :
  • Release : 2004
  • ISBN :
  • Pages : 178 pages

Download or read book Bang written by Fränk Zimmer and published by . This book was released on 2004 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Begin to Code with JavaScript

Download or read book Begin to Code with JavaScript written by Rob Miles and published by Microsoft Press. This book was released on 2021-08-05 with total page 1014 pages. Available in PDF, EPUB and Kindle. Book excerpt: This full-colour book will inspire you to start solving problems and creating programs with JavaScript, even if you have absolutely no programming experience. Its not just friendly and easy: its the first JavaScript beginners guide that puts you in control of your own learning, and empowers you to build unique programs to solve problems you care about. Microsoft has completely reinvented the beginning programmers tutorial, reflecting deep re-search into how todays beginners learn, and why other books fall short. Begin to Code with JavaScript is packed with innovations, including its Snaps library of pre-built operations that are easy to combine your own unique programs, Cookie Cutter templates that give you a flying start, and Make Something Happen projects that help you build skills by creating your own programs, not programs someone else has handed you. Throughout, Begin to Code with JavaScript balances playful exposition and illustration of programming fundamentals with your own creative input and youll never be more than a page or two away from making something unique and personal to you. It will help you: Start running JavaScript and understand how it works Construct web pages with HTML, and style them with CSS Work with and store data, make decisions, and repeat actions Use objects and create functions Take advantage of pre-built libraries and frameworks Create full applications and games from simple to complex Understand the social aspects of software development Test and debug your code with "What can go wrong" sections Use practical, downloadable code samples to jumpstart your own projects The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.

Book Introduction to Digital Filters

Download or read book Introduction to Digital Filters written by Julius Orion Smith and published by Julius Smith. This book was released on 2007 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: A digital filter can be pictured as a "black box" that accepts a sequence of numbers and emits a new sequence of numbers. In digital audio signal processing applications, such number sequences usually represent sounds. For example, digital filters are used to implement graphic equalizers and other digital audio effects. This book is a gentle introduction to digital filters, including mathematical theory, illustrative examples, some audio applications, and useful software starting points. The theory treatment begins at the high-school level, and covers fundamental concepts in linear systems theory and digital filter analysis. Various "small" digital filters are analyzed as examples, particularly those commonly used in audio applications. Matlab programming examples are emphasized for illustrating the use and development of digital filters in practice.

Book Organelle

    Book Details:
  • Author : Maurizio Di Berardino
  • Publisher :
  • Release : 2021-05-31
  • ISBN :
  • Pages : 213 pages

Download or read book Organelle written by Maurizio Di Berardino and published by . This book was released on 2021-05-31 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: [UPDATED JULY 2021] Organelle has become one of the most interesting and inspiring instrument over the last few years. Many musicians and sound designers appreciate the ease of use and the huge library of pre-made instruments and effects (patches) available within the community. But Organelle is not just a very versatile and easy to use musical instrument. Since it runs pure Data, a visual programming language, the possibilities are endless for those who know how to program it. The aim of this book is to teach the basics for Pure Data and its integration within the Organelle. Starting from the very basics, the reader will be guided through the process of learning how to program Pure Data patches specifically designed to run on the Organelle, taking advantage of its interface, knobs and buttons to get the best out of it. Chapter one is an introduction to structure and the integration between Organelle and Pure Data. The second chapter is a general introduction to Pure Data and it's basics: what a patch is, how to create new patches, types of objects and the general principles of operation. In the third chapter the reader is guided through practical examples inside the processes needed to make patches on the instrument itself with 14 different Guided exercises. Chapter four and five are two complete projects: a MIDI step sequencer and a Delay effect. The book has a companion website where patches and updates are and will be posted.

Book The SuperCollider Book

Download or read book The SuperCollider Book written by Scott Wilson and published by MIT Press. This book was released on 2011-04-15 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential reference to SuperCollider, a powerful, flexible, open-source, cross-platform audio programming language. SuperCollider is one of the most important domain-specific audio programming languages, with potential applications that include real-time interaction, installations, electroacoustic pieces, generative music, and audiovisuals. The SuperCollider Book is the essential reference to this powerful and flexible language, offering students and professionals a collection of tutorials, essays, and projects. With contributions from top academics, artists, and technologists that cover topics at levels from the introductory to the specialized, it will be a valuable sourcebook both for beginners and for advanced users. SuperCollider, first developed by James McCartney, is an accessible blend of Smalltalk, C, and further ideas from a number of programming languages. Free, open-source, cross-platform, and with a diverse and supportive developer community, it is often the first programming language sound artists and computer musicians learn. The SuperCollider Book is the long-awaited guide to the design, syntax, and use of the SuperCollider language. The first chapters offer an introduction to the basics, including a friendly tutorial for absolute beginners, providing the reader with skills that can serve as a foundation for further learning. Later chapters cover more advanced topics and particular topics in computer music, including programming, sonification, spatialization, microsound, GUIs, machine listening, alternative tunings, and non-real-time synthesis; practical applications and philosophical insights from the composer's and artist's perspectives; and "under the hood,” developer's-eye views of SuperCollider's inner workings. A Web site accompanying the book offers code, links to the application itself and its source code, and a variety of third-party extras, extensions, libraries, and examples.

Book Virtual Sound

    Book Details:
  • Author : Riccardo Bianchini
  • Publisher : ConTempoNet
  • Release : 2000
  • ISBN :
  • Pages : 534 pages

Download or read book Virtual Sound written by Riccardo Bianchini and published by ConTempoNet. This book was released on 2000 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Digital Audio Coding and Standards

Download or read book Introduction to Digital Audio Coding and Standards written by Marina Bosi and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Digital Audio Coding and Standards provides a detailed introduction to the methods, implementations, and official standards of state-of-the-art audio coding technology. In the book, the theory and implementation of each of the basic coder building blocks is addressed. The building blocks are then fit together into a full coder and the reader is shown how to judge the performance of such a coder. Finally, the authors discuss the features, choices, and performance of the main state-of-the-art coders defined in the ISO/IEC MPEG and HDTV standards and in commercial use today. The ultimate goal of this book is to present the reader with a solid enough understanding of the major issues in the theory and implementation of perceptual audio coders that they are able to build their own simple audio codec. There is no other source available where a non-professional has access to the true secrets of audio coding.