Download or read book Python Challenges written by Michael Inden and published by Apress. This book was released on 2022-05-22 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augment your knowledge of Python with this entertaining learning guide, which features 100 exercises and programming puzzles and solutions. Python Challenges will help prepare you for your next exam or a job interview, and covers numerous practical topics such as strings, data structures, recursion, arrays, and more. Each topic is addressed in its own separate chapter, starting with an introduction to the basics and followed by 10 to 15 exercises of various degrees of difficulty, helping you to improve your programming skills effectively. Detailed sample solutions, including the algorithms used for all tasks, are included to maximize your understanding of each area. Author Michael Inden also describes alternative solutions and analyzes possible pitfalls and typical errors. Three appendices round out the book: the first covers the Python command line interpreter, which is often helpful for trying out the code snippets and examples in the book, followed by an overview of Pytest for unit testing and checking the solutions. The last explains the O notation for estimating performance. After reading this book, you'll be prepared to take the next step in your career or tackle your next personal project. All source code is freely available for download via the Apress website. What You Will Learn Improve your Python knowledge by solving enjoyable but challenging programming puzzles Solve mathematical problems, recursions, strings, arrays and more Manage data processing and data structures like lists, sets, maps Handle advanced recursion as well as binary trees, sorting and searching Gamify key fundamentals for fun and easier reinforcement Who this book is for: Programmers, software developers who are either professionals or makers, as well as students and teachers. At least some prior experience with the Python programming is recommended.
Download or read book Programming Puzzles Python Edition written by Matthew Whiteside and published by Packt Publishing Ltd. This book was released on 2024-06-06 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Programming Puzzles" by Matthew Whiteside offers an engaging collection of challenge and fun puzzles designed to sharpen your problem-solving skills and enhance your programming expertise Key Features A diverse range of puzzles to suit different skill levels Hints and solutions to facilitate learning and understanding Comprehensive explanations that deepen programming knowledge Book Description"Programming Puzzles" is a meticulously crafted collection designed to elevate your coding skills through engaging and challenging exercises. The book begins with a helpful guide on getting started, ensuring that readers are well-prepared to tackle the puzzles ahead. As you delve deeper, you'll encounter a series of challenge puzzles that test your logical thinking and problem-solving abilities, followed by fun puzzles that offer a more relaxed yet equally rewarding experience. Hints are provided for the challenge puzzles to guide you through particularly tough spots, ensuring you stay motivated without giving away the solutions. Once you've worked through the puzzles, comprehensive solutions are provided, allowing you to understand different approaches and learn from your mistakes. Each section of the book is designed to progressively build your skills, from basic logic to advanced problem-solving techniques, making it an invaluable resource for anyone looking to improve their programming abilities. The journey through this book is not just about finding solutions; it's about developing a deeper understanding of how to approach and solve complex problems. By the end of this book, you'll have honed your coding skills, enhanced your logical thinking, and gained a new appreciation for the art of problem-solving in programming.What you will learn Develop logical thinking and problem-solving skills Apply programming concepts to solve challenging puzzles Enhance coding proficiency through practical exercises Gain insight into different approaches to problem-solving Understand the logic behind complex programming solutions Improve debugging skills with detailed solution explanations Who this book is for The ideal audience for "Programming Puzzles" includes software developers, data scientists, computer science students, coding bootcamp graduates, and anyone preparing for technical interviews. This book is perfect for individuals looking to enhance their problem-solving and coding skills through a variety of engaging and challenging puzzles. A basic understanding of programming concepts and familiarity with the programming language are recommended prerequisites to fully benefit from the exercises and solutions provided.
Download or read book Programming for the Puzzled written by Srini Devadas and published by MIT Press. This book was released on 2017-11-16 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.
Download or read book Python for Kids 2nd Edition written by Jason R. Briggs and published by No Starch Press. This book was released on 2022-11-15 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi
Download or read book Learn to Code by Solving Problems written by Daniel Zingaro and published by No Starch Press. This book was released on 2021-06-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.
Download or read book Tiny Python Projects written by Ken Youens-Clark and published by Simon and Schuster. This book was released on 2020-07-21 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: ”Tiny Python Projects is a gentle and amusing introduction to Python that will firm up key programming concepts while also making you giggle.”—Amanda Debler, Schaeffler Key Features Learn new programming concepts through 21-bitesize programs Build an insult generator, a Tic-Tac-Toe AI, a talk-like-a-pirate program, and more Discover testing techniques that will make you a better programmer Code-along with free accompanying videos on YouTube Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book The 21 fun-but-powerful activities in Tiny Python Projects teach Python fundamentals through puzzles and games. You’ll be engaged and entertained with every exercise, as you learn about text manipulation, basic algorithms, and lists and dictionaries, and other foundational programming skills. Gain confidence and experience while you create each satisfying project. Instead of going quickly through a wide range of concepts, this book concentrates on the most useful skills, like text manipulation, data structures, collections, and program logic with projects that include a password creator, a word rhymer, and a Shakespearean insult generator. Author Ken Youens-Clark also teaches you good programming practice, including writing tests for your code as you go. What You Will Learn Write command-line Python programs Manipulate Python data structures Use and control randomness Write and run tests for programs and functions Download testing suites for each project This Book Is Written For For readers familiar with the basics of Python programming. About The Author Ken Youens-Clark is a Senior Scientific Programmer at the University of Arizona. He has an MS in Biosystems Engineering and has been programming for over 20 years. Table of Contents 1 How to write and test a Python program 2 The crow’s nest: Working with strings 3 Going on a picnic: Working with lists 4 Jump the Five: Working with dictionaries 5 Howler: Working with files and STDOUT 6 Words count: Reading files and STDIN, iterating lists, formatting strings 7 Gashlycrumb: Looking items up in a dictionary 8 Apples and Bananas: Find and replace 9 Dial-a-Curse: Generating random insults from lists of words 10 Telephone: Randomly mutating strings 11 Bottles of Beer Song: Writing and testing functions 12 Ransom: Randomly capitalizing text 13 Twelve Days of Christmas: Algorithm design 14 Rhymer: Using regular expressions to create rhyming words 15 The Kentucky Friar: More regular expressions 16 The Scrambler: Randomly reordering the middles of words 17 Mad Libs: Using regular expressions 18 Gematria: Numeric encoding of text using ASCII values 19 Workout of the Day: Parsing CSV files, creating text table output 20 Password strength: Generating a secure and memorable password 21 Tic-Tac-Toe: Exploring state 22 Tic-Tac-Toe redux: An interactive version with type hints
Download or read book Programming Challenges written by Steven S Skiena and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.
Download or read book Coffee Break Python written by Christian Mayer and published by . This book was released on 2018-09-10 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to learn Python during your coffee break? Coffee Break Python is a new step-by-step system to teach you how to learn Python faster, smarter, and better. You do nothing but solving one practical Python puzzle as you enjoy your morning coffee. Why should you care about puzzle-based learning? Educational research shows that practical low-stake puzzles and tests help you to learn faster, smarter, and better. We used this for coding in Coffee Break Python and our academy Finxter.com. 13,000 online Python students have already improved their coding skills with our unique puzzle-based learning technique: "I very much enjoy your Finxter.com website because it has some real meat to the problems. Thank you so much for doing this project! I love it!" --David C. "Your site is awesome." --Victor A. "I found Finxter.com an excellent tool to brush up on my Python skills. I totally love the setup of playing against the questions - such a wonderful idea --Jesper R. Why should you read this book? As you work through Coffee Break Python, your Python expertise will grow--one coffee at a time. It's packed with 50 Python puzzles, 10 practical learning tips, 5 compressed cheat sheets, and 1 new way to measure your coding skills. You will train wildly important Python topics such as Arithmetic operations: integer & float division, and modular arithmetic; Language elements: branching, loops, keywords, and functions; Data structures: integer, float, string, list, set, dictionary, and graph; Sequence operators: indexing, concatenation, slicing, and built-in functions; Function *arguments: default *, arbitrary *, unpacking *, keyword *; Set operations: lambda, filter, map, and intersection functions; and Algorithms: recursion, Fibonacci, matrix search, bubble sort, quick sort, lexicographical sort, guess & check, binary search, and graph traversal. As a bonus, you will track your individual Python coding skill level throughout the book. Who should read this book? You are slightly beyond beginner-level in Python. For example, You have already experience with another programming language--it's time to tackle Python. You are a professional engineer and want to brush up your Python skills. You are a student and need to get better at Python for academic courses. So how do you spend your Coffee Break? Python!
Download or read book Python by Example written by Nichola Lacey and published by Cambridge University Press. This book was released on 2019-06-06 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: A refreshingly different and engaging way of learning how to program using Python. This book includes example code and brief user-friendly explanations, along with 150 progressively trickier challenges. As readers are actively involved in their learning, they quickly master the new skills and gain confidence in creating their own programs.
Download or read book Mission Python written by Sean McManus and published by No Starch Press. This book was released on 2018-10-16 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.
Download or read book Python for Everybody written by Charles R. Severance and published by . This book was released on 2016-04-09 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.
Download or read book Python Programming written by John M. Zelle and published by Franklin, Beedle & Associates, Inc.. This book was released on 2004 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
Download or read book Coding Games in Python written by Carol Vorderman and published by Turtleback Books. This book was released on 2018-07-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: For use in schools and libraries only. A visual step-by-step guide to writing code in Python. Beginners and experienced programmers can use Python to build and play computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3-D graphics. Each chapter in Coding Games in Python shows how to construct a complete working game in simple numbered steps. The book teaches how to use freely available resources, such as PyGame Zero and Blender, to add animations, music, scrolling backgrounds, 3-D scenery, and other pieces of professional wizardry to games. After building a game, instructions show how to adapt it using secret hacks and cheat codes. Instructions are illustrated with zany Minecraft-style pixel art. Master the key concepts that programmers need to write code--not just in Python, but in all programming languages. Find out what bugs, loops, flags, strings, tuples, toggles, and turtles are. Learn how to plan and design the ultimate game--and then play it to destruction as you test and debug it. With coding theory interwoven into the instructions for building each game, learning coding is made effortless and fun.
Download or read book Coffee Break Python Workbook written by Lukas Rieger and published by . This book was released on 2019-08 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the chess grandmaster way of learning Python. It offers you 127 unique and brand-new Python puzzles. Every puzzle points to gaps in your knowledge, challenges you to guess a solution, and then explains potential solutions, in an easy-to-understand manner: ~~~ # Here's one example puzzle: my_list = [1, 1, 1, 1] my_list[1::2] = [2, 3] print(my_list) # What's the output of this code snippet? ~~~ An easy, fun, and effective way of learning Python -- day after day -- in your COFFEE BREAK PYTHON! Here's what research says about puzzle-based learning: "Students who were quizzed after studying a short text could recall significantly more information than students who were asked to reread it" -- Karpicke, 2007, Elsevier Journal of Memory and Language Practice testing is scientifically proven to generate up to 44% better learning retention and efficiency. Simply put: quizzes and puzzles work! More than 100,000 Finxters and thousands of "Coffee Break Python" book customers have already successfully improved their skills with code puzzles. Learning does not happen in a linear and orderly manner. It's a probabilistic, chaotic, and iterative process of creating knowledge gaps in your brain -- and filling them with just the right information you need. That's the premise of the "Coffee Break Python" textbook series. What will you get out of the book? Improve your level of deep Python code understanding. Surprise your peers with your newly acquired code speed reading skills. Enjoy the small daily doses of intellectual challenges. A Finxter once called it "Sudoku for coders"! ;) Improve your brain's working memory by hammering down the most important concepts. Learn all the basic Python syntax elements. Discover your own skill level by tracking your puzzle-solving performance. Compare your skill level against other coders: are you a grandmaster of code? Enjoy the fun of rushing over Python -- from "hello world" to "recursive Quicksort". Get the best of all Finxter Python cheat sheets to revive 80% of the Python features in 20% of the time. Get your dream job and rock future code interviews! And take one step forward mastering the most popular programming language ON THE PLANET!
Download or read book Python Workout written by Reuven M. Lerner and published by Manning. This book was released on 2020-08-04 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only way to master a skill is to practice. In Python Workout, author Reuven M. Lerner guides you through 50 carefully selected exercises that invite you to flex your programming muscles. As you take on each new challenge, you’ll build programming skill and confidence. Summary The only way to master a skill is to practice. In Python Workout, author Reuven M. Lerner guides you through 50 carefully selected exercises that invite you to flex your programming muscles. As you take on each new challenge, you’ll build programming skill and confidence. The thorough explanations help you lock in what you’ve learned and apply it to your own projects. Along the way, Python Workout provides over four hours of video instruction walking you through the solutions to each exercise and dozens of additional exercises for you to try on your own. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology To become a champion Python programmer you need to work out, building mental muscle with your hands on the keyboard. Each carefully selected exercise in this unique book adds to your Python prowess—one important skill at a time. About the book Python Workout presents 50 exercises that focus on key Python 3 features. In it, expert Python coach Reuven Lerner guides you through a series of small projects, practicing the skills you need to tackle everyday tasks. You’ll appreciate the clear explanations of each technique, and you can watch Reuven solve each exercise in the accompanying videos. What's inside 50 hands-on exercises and solutions Coverage of all Python data types Dozens more bonus exercises for extra practice About the reader For readers with basic Python knowledge. About the author Reuven M. Lerner teaches Python and data science to companies around the world. Table of Contents 1 Numeric types 2 Strings 3 Lists and tuples 4 Dictionaries and sets 5 Files 6 Functions 7 Functional programming with comprehensions 8 Modules and packages 9 Objects 10 Iterators and generators
Download or read book Algorithmic Thinking written by Daniel Zingaro and published by No Starch Press. This book was released on 2020-12-15 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on, problem-based introduction to building algorithms and data structures to solve problems with a computer. Algorithmic Thinking will teach you how to solve challenging programming problems and design your own algorithms. Daniel Zingaro, a master teacher, draws his examples from world-class programming competitions like USACO and IOI. You'll learn how to classify problems, choose data structures, and identify appropriate algorithms. You'll also learn how your choice of data structure, whether a hash table, heap, or tree, can affect runtime and speed up your algorithms; and how to adopt powerful strategies like recursion, dynamic programming, and binary search to solve challenging problems. Line-by-line breakdowns of the code will teach you how to use algorithms and data structures like: The breadth-first search algorithm to find the optimal way to play a board game or find the best way to translate a book Dijkstra's algorithm to determine how many mice can exit a maze or the number of fastest routes between two locations The union-find data structure to answer questions about connections in a social network or determine who are friends or enemies The heap data structure to determine the amount of money given away in a promotion The hash-table data structure to determine whether snowflakes are unique or identify compound words in a dictionary NOTE: Each problem in this book is available on a programming-judge website. You'll find the site's URL and problem ID in the description. What's better than a free correctness check?
Download or read book Exercises for Programmers written by Brian P. Hogan and published by Pragmatic Bookshelf. This book was released on 2015-09-04 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you write software, you need to be at the top of your game. Great programmers practice to keep their skills sharp. Get sharp and stay sharp with more than fifty practice exercises rooted in real-world scenarios. If you're a new programmer, these challenges will help you learn what you need to break into the field, and if you're a seasoned pro, you can use these exercises to learn that hot new language for your next gig. One of the best ways to learn a programming language is to use it to solve problems. That's what this book is all about. Instead of questions rooted in theory, this book presents problems you'll encounter in everyday software development. These problems are designed for people learning their first programming language, and they also provide a learning path for experienced developers to learn a new language quickly. Start with simple input and output programs. Do some currency conversion and figure out how many months it takes to pay off a credit card. Calculate blood alcohol content and determine if it's safe to drive. Replace words in files and filter records, and use web services to display the weather, store data, and show how many people are in space right now. At the end you'll tackle a few larger programs that will help you bring everything together. Each problem includes constraints and challenges to push you further, but it's up to you to come up with the solutions. And next year, when you want to learn a new programming language or style of programming (perhaps OOP vs. functional), you can work through this book again, using new approaches to solve familiar problems. What You Need: You need access to a computer, a programming language reference, and the programming language you want to use.