Download or read book Dynamic Programming for Coding Interviews written by Meenakshi and published by Notion Press. This book was released on 2017-01-18 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: I wanted to compute 80th term of the Fibonacci series. I wrote the rampant recursive function, int fib(int n){ return (1==n || 2==n) ? 1 : fib(n-1) + fib(n-2); } and waited for the result. I wait… and wait… and wait… With an 8GB RAM and an Intel i5 CPU, why is it taking so long? I terminated the process and tried computing the 40th term. It took about a second. I put a check and was shocked to find that the above recursive function was called 204,668,309 times while computing the 40th term. More than 200 million times? Is it reporting function calls or scam of some government? The Dynamic Programming solution computes 100th Fibonacci term in less than fraction of a second, with a single function call, taking linear time and constant extra memory. A recursive solution, usually, neither pass all test cases in a coding competition, nor does it impress the interviewer in an interview of company like Google, Microsoft, etc. The most difficult questions asked in competitions and interviews, are from dynamic programming. This book takes Dynamic Programming head-on. It first explain the concepts with simple examples and then deep dives into complex DP problems.
Download or read book A Byte of Python written by C. H. C H Swaroop and published by Createspace Independent Publishing Platform. This book was released on 2017-10-02 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The programming language Python was conceived in the late 1980s, [1] and its implementation was started in December 1989[2] by Guido van Rossum at CWI in the Netherlands as a successor to the ABC (programming language) capable of exception handling and interfacing with the Amoeba operating system.[3] Van Rossum is Python's principal author, and his continuing central role in deciding the direction of Python is reflected in the title given to him by the Python community, Benevolent Dictator for Life (BDFL).[4][5] Python was named for the BBC TV show Monty Python's Flying Circus.[6] Python 2.0 was released on October 16, 2000, with many major new features, including a cycle-detecting garbage collector (in addition to reference counting) for memory management and support for Unicode. However, the most important change was to the development process itself, with a shift to a more transparent and community-backed process.[7] Python 3.0, a major, backwards-incompatible release, was released on December 3, 2008[8] after a long period of testing. Many of its major features have also been backported to the backwards-compatible Python 2.6 and 2.7.[9] In February 1991, van Rossum published the code (labeled version 0.9.0) to alt.sources.[10] Already present at this stage in development were classes with inheritance, exception handling, functions, and the core datatypes of list, dict, str and so on. Also in this initial release was a module system borrowed from Modula-3; Van Rossum describes the module as "one of Python's major programming units."[1] Python's exception model also resembles Modula-3's, with the addition of an else clause.[3] In 1994 comp.lang.python, the primary discussion forum for Python, was formed, marking a milestone in the growth of Python's userbase.[1] Python reached version 1.0 in January 1994. The major new features included in this release were the functional programming tools lambda, map, filter and reduce. Van Rossum stated that "Python acquired lambda, reduce(), filter() and map(), courtesy of a Lisp hacker who missed them and submitted working patches."[11] The last version released while Van Rossum was at CWI was Python 1.2. In 1995, Van Rossum continued his work on Python at the Corporation for National Research Initiatives (CNRI) in Reston, Virginia whence he released several versions. By version 1.4, Python had acquired several new features. Notable among these are the Modula-3 inspired keyword arguments (which are also similar to Common Lisp's keyword arguments) and built-in support for complex numbers. Also included is a basic form of data hiding by name mangling, though this is easily bypassed.[12] During Van Rossum's stay at CNRI, he launched the Computer Programming for Everybody (CP4E) initiative, intending to make programming more accessible to more people, with a basic "literacy" in programming languages, similar to the basic English literacy and mathematics skills required by most employers. Python served a central role in this: because of its focus on clean syntax, it was already suitable, and CP4E's goals bore similarities to its predecessor, ABC. The project was funded by DARPA.[13] As of 2007, the CP4E project is inactive, and while Python attempts to be easily learnable and not too arcane in its syntax and semantics, reaching out to non-programmers is not an active concern.[14] Here are what people are saying about the book: This is the best beginner's tutorial I've ever seen! Thank you for your effort. -- Walt Michalik The best thing i found was "A Byte of Python," which is simply a brilliant book for a beginner. It's well written, the concepts are well explained with self evident examples. -- Joshua Robin Excellent gentle introduction to programming #Python for beginners -- Shan Rajasekaran Best newbie guide to python -- Nickson Kaigi start to love python with every single page read -- Herbert Feutl perfect beginners guide for python, will give u key to unlock magical world of python
Download or read book Bits and Bytes written by Seymour Simon and published by . This book was released on 1985 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: A dictionary of computer terms explaining parts, functions, and useful jargon.
Download or read book Solidity Programming Essentials written by Ritesh Modi and published by Packt Publishing Ltd. This book was released on 2018-04-20 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the most powerful and primary programming language for writing smart contracts and find out how to write, deploy, and test smart contracts in Ethereum. Key Features Get you up and running with Solidity Programming language Build Ethereum Smart Contracts with Solidity as your scripting language Learn to test and deploy the smart contract to your private Blockchain Book Description Solidity is a contract-oriented language whose syntax is highly influenced by JavaScript, and is designed to compile code for the Ethereum Virtual Machine. Solidity Programming Essentials will be your guide to understanding Solidity programming to build smart contracts for Ethereum and blockchain from ground-up. We begin with a brief run-through of blockchain, Ethereum, and their most important concepts or components. You will learn how to install all the necessary tools to write, test, and debug Solidity contracts on Ethereum. Then, you will explore the layout of a Solidity source file and work with the different data types. The next set of recipes will help you work with operators, control structures, and data structures while building your smart contracts. We take you through function calls, return types, function modifers, and recipes in object-oriented programming with Solidity. Learn all you can on event logging and exception handling, as well as testing and debugging smart contracts. By the end of this book, you will be able to write, deploy, and test smart contracts in Ethereum. This book will bring forth the essence of writing contracts using Solidity and also help you develop Solidity skills in no time. What you will learn Learn the basics and foundational concepts of Solidity and Ethereum Explore the Solidity language and its uniqueness in depth Create new accounts and submit transactions to blockchain Get to know the complete language in detail to write smart contracts Learn about major tools to develop and deploy smart contracts Write defensive code using exception handling and error checking Understand Truffle basics and the debugging process Who this book is for This book is for anyone who would like to get started with Solidity Programming for developing an Ethereum smart contract. No prior knowledge of EVM is required.
Download or read book Efficient R Programming written by Colin Gillespie and published by "O'Reilly Media, Inc.". This book was released on 2016-12-08 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many excellent R resources for visualization, data science, and package development. Hundreds of scattered vignettes, web pages, and forums explain how to use R in particular domains. But little has been written on how to simply make R work effectively—until now. This hands-on book teaches novices and experienced R users how to write efficient R code. Drawing on years of experience teaching R courses, authors Colin Gillespie and Robin Lovelace provide practical advice on a range of topics—from optimizing the set-up of RStudio to leveraging C++—that make this book a useful addition to any R user’s bookshelf. Academics, business users, and programmers from a wide range of backgrounds stand to benefit from the guidance in Efficient R Programming. Get advice for setting up an R programming environment Explore general programming concepts and R coding techniques Understand the ingredients of an efficient R workflow Learn how to efficiently read and write data in R Dive into data carpentry—the vital skill for cleaning raw data Optimize your code with profiling, standard tricks, and other methods Determine your hardware capabilities for handling R computation Maximize the benefits of collaborative R programming Accelerate your transition from R hacker to R programmer
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Download or read book Computer Science Programming Basics in Ruby written by Ophir Frieder and published by "O'Reilly Media, Inc.". This book was released on 2013-04-18 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software
Download or read book The RISC V Reader written by David A. Patterson and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Java Network Programming written by Elliotte Rusty Harold and published by "O'Reilly Media, Inc.". This book was released on 2000 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to developing network programs covers networking fundamentals as well as TCP and UDP sockets, multicasting protocol, content handlers, servlets, I/O, parsing, Java Mail API, and Java Secure Sockets Extension.
Download or read book packetC Programming written by Peder Jungck and published by Apress. This book was released on 2012-02-08 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the tools you'll need to program with the packetC language. packetC speeds the development of applications that live within computer networks, the kind of programs that provide network functionality for connecting "clients" and "servers” and “clouds." The simplest examples provide packet switching and routing while more complex examples implement cyber security, broadband policies or cloud-based network infrastructure. Network applications, such as those processing digital voice and video, must be highly scalable, secure and maintainable. Such application requirements translate to requirements for a network programming language that leverages massively-parallel systems and ensures a high level of security, while representing networking protocols and transactions in the simplest way possible. packetC meets these requirements with an intuitive approach to coarse-grained parallelism, with strong-typing and controlled memory access for security and with new data types and operators that express the classic operations of the network-oriented world in familiar programming terms. No other language has addressed the full breadth of requirements for tractable parallelism, secure processing and usable constructs. The packetC language is growing in adoption and has been used to develop solutions operating in some of the world’s largest networks. This important new language, packetC, has now been successfully documented in this book, in which the language's authors provide the materials and tools you'll need in a readable and accessible form.
Download or read book Microprocessors And Interfacing written by DOUGLAS V. HALL and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Programming Multicore and Many core Computing Systems written by Sabri Pllana and published by John Wiley & Sons. This book was released on 2017-01-23 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming multi-core and many-core computing systems Sabri Pllana, Linnaeus University, Sweden Fatos Xhafa, Technical University of Catalonia, Spain Provides state-of-the-art methods for programming multi-core and many-core systems The book comprises a selection of twenty two chapters covering: fundamental techniques and algorithms; programming approaches; methodologies and frameworks; scheduling and management; testing and evaluation methodologies; and case studies for programming multi-core and many-core systems. Program development for multi-core processors, especially for heterogeneous multi-core processors, is significantly more complex than for single-core processors. However, programmers have been traditionally trained for the development of sequential programs, and only a small percentage of them have experience with parallel programming. In the past, only a relatively small group of programmers interested in High Performance Computing (HPC) was concerned with the parallel programming issues, but the situation has changed dramatically with the appearance of multi-core processors on commonly used computing systems. It is expected that with the pervasiveness of multi-core processors, parallel programming will become mainstream. The pervasiveness of multi-core processors affects a large spectrum of systems, from embedded and general-purpose, to high-end computing systems. This book assists programmers in mastering the efficient programming of multi-core systems, which is of paramount importance for the software-intensive industry towards a more effective product-development cycle. Key features: Lessons, challenges, and roadmaps ahead. Contains real world examples and case studies. Helps programmers in mastering the efficient programming of multi-core and many-core systems. The book serves as a reference for a larger audience of practitioners, young researchers and graduate level students. A basic level of programming knowledge is required to use this book.
Download or read book Programming with Java written by and published by Pearson Education India. This book was released on 2008-09 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming with Java is designed to help the reader understand the concepts of Java programming language. It includes an exhaustive coverage of additional appendices on keywords, operators and supplementary programs; additional chapters on Collect.
Download or read book Rust Programming By Example written by Guillaume Gomez and published by Packt Publishing Ltd. This book was released on 2018-01-11 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the world of Rust programming through real-world examples Key Features Implement various features of Rust to build blazingly fast applications Learn to build GUI applications using Gtk-rs Explore the multi-threading aspect of Rust to tackle problems in concurrency and in distributed environments Book Description Rust is an open source, safe, concurrent, practical language created by Mozilla. It runs blazingly fast, prevents segfaults, and guarantees safety. This book gets you started with essential software development by guiding you through the different aspects of Rust programming. With this approach, you can bridge the gap between learning and implementing immediately. Beginning with an introduction to Rust, you’ll learn the basic aspects such as its syntax, data types, functions, generics, control flows, and more. After this, you’ll jump straight into building your first project, a Tetris game. Next you’ll build a graphical music player and work with fast, reliable networking software using Tokio, the scalable and productive asynchronous IO Rust library. Over the course of this book, you’ll explore various features of Rust Programming including its SDL features, event loop, File I/O, and the famous GTK+ widget toolkit. Through these projects, you’ll see how well Rust performs in terms of concurrency—including parallelism, reliability, improved performance, generics, macros, and thread safety. We’ll also cover some asynchronous and reactive programming aspects of Rust. By the end of the book, you’ll be comfortable building various real-world applications in Rust. What you will learn Compile and run the Rust projects using the Cargo-Rust Package manager Use Rust-SDL features such as the event loop, windows, infinite loops, pattern matching, and more Create a graphical interface using Gtk-rs and Rust-SDL Incorporate concurrency mechanism and multi-threading along with thread safety and locks Implement the FTP protocol using an Asynchronous I/O stack with the Tokio library Who this book is for This book is for software developers interested in system level and application programming who are looking for a quick entry into using Rust and understanding the core features of the Rust Programming. It’s assumed that you have a basic understanding of Java, C#, Ruby, Python, or JavaScript.
Download or read book Beginning Programming All in One Desk Reference For Dummies written by Wallace Wang and published by John Wiley & Sons. This book was released on 2008-06-03 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: he fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you’ll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you’ll get a feel for the variety of languages and the needs they fill. Inside you’ll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you’ll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you’ll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into “machine language” that the computer understands, use programming best practices, explore the “how” and “why” of data structuring, and more. And you’ll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you’ll soon realize that — wow! You’re a programmer!
Download or read book The Go Programming Language written by Alan A. A. Donovan and published by Addison-Wesley Professional. This book was released on 2015-11-16 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.
Download or read book The Java Virtual Machine Specification Java SE 7 Edition written by Tim Lindholm and published by Addison-Wesley. This book was released on 2013-02-15 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by the inventors of the technology, The Java® Virtual Machine Specification, Java SE 7 Edition, is the definitive technical reference for the Java Virtual Machine. The book provides complete, accurate, and detailed coverage of the Java Virtual Machine. It fully describes the invokedynamic instruction and method handle mechanism added in Java SE 7, and gives the formal Prolog specification of the type-checking verifier introduced in Java SE 6. The book also includes the class file extensions for generics and annotations defined in Java SE 5.0, and aligns the instruction set and initialization rules with the Java Memory Model.