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Book Games and Virtual Worlds for Serious Applications  Proceedings

Download or read book Games and Virtual Worlds for Serious Applications Proceedings written by Genaro Rebolledo-Mendez and published by . This book was released on 2009-01-01 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications  vs Games

Download or read book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications vs Games written by IEEE Staff and published by . This book was released on 2016-09-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The traditional scope of VS Games is novel research into serious games, games technology and virtual worlds However, for the 2016 edition, there will be a particular focus on augmented and mixed reality

Book Games and Virtual Worlds for Serious Applications  Proceedings

Download or read book Games and Virtual Worlds for Serious Applications Proceedings written by Kurt Debattista and published by IEEE Computer Society Press. This book was released on 2010-01-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Serious Games and Edutainment Applications

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer Science & Business Media. This book was released on 2011-12-10 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Book Proceeding of International Conference on Computational Science and Applications

Download or read book Proceeding of International Conference on Computational Science and Applications written by Subhash Bhalla and published by Springer Nature. This book was released on 2020-01-04 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book consists of high-quality papers presented at the International Conference on Computational Science and Applications (ICCSA 2019), held at Maharashtra Institute of Technology World Peace University, Pune, India, from 7 to 9 August 2019. It covers the latest innovations and developments in information and communication technology, discussing topics such as soft computing and intelligent systems, web of sensor networks, drone operating systems, web of sensor networks, wearable smart sensors, automated guided vehicles and many more.

Book VS Games 2018

Download or read book VS Games 2018 written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 17th European Conference on Game Based Learning

Download or read book Proceedings of the 17th European Conference on Game Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Book Engineering Psychology and Cognitive Ergonomics

Download or read book Engineering Psychology and Cognitive Ergonomics written by Don Harris and published by Springer. This book was released on 2011-06-27 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2011, held in Orlando, FL, USA, in July 2011, within the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011, together with 11 other thematically similar conferences. The 67 full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical parts on cognitive and psychological aspects of interaction; cognitive aspects of driving; cognition and the Web; cognition and automation; security and safety; and aerospace and military applications.

Book Handbook on 3D3C Platforms

Download or read book Handbook on 3D3C Platforms written by Yesha Sivan and published by Springer. This book was released on 2015-11-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents 3D3C platforms – three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring. David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors— from privacy and taxation to fashion and health care—provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School

Book Transactions on Computational Collective Intelligence XIII

Download or read book Transactions on Computational Collective Intelligence XIII written by Ngoc Thanh Nguyen and published by Springer. This book was released on 2014-02-07 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This eleventh issue contains 9 carefully selected and thoroughly revised contributions.

Book Proceedings of the 21st EANN  Engineering Applications of Neural Networks  2020 Conference

Download or read book Proceedings of the 21st EANN Engineering Applications of Neural Networks 2020 Conference written by Lazaros Iliadis and published by Springer Nature. This book was released on 2020-05-27 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the 21st Engineering Applications of Neural Networks Conference, which is supported by the International Neural Networks Society (INNS). Artificial Intelligence (AI) has been following a unique course, characterized by alternating growth spurts and “AI winters.” Today, AI is an essential component of the fourth industrial revolution and enjoying its heyday. Further, in specific areas, AI is catching up with or even outperforming human beings. This book offers a comprehensive guide to AI in a variety of areas, concentrating on new or hybrid AI algorithmic approaches with robust applications in diverse sectors. One of the advantages of this book is that it includes robust algorithmic approaches and applications in a broad spectrum of scientific fields, namely the use of convolutional neural networks (CNNs), deep learning and LSTM in robotics/machine vision/engineering/image processing/medical systems/the environment; machine learning and meta learning applied to neurobiological modeling/optimization; state-of-the-art hybrid systems; and the algorithmic foundations of artificial neural networks.

Book Intelligent Systems Design and Applications

Download or read book Intelligent Systems Design and Applications written by Ajith Abraham and published by Springer. This book was released on 2019-04-11 with total page 1158 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights recent research on Intelligent Systems and Nature Inspired Computing. It presents 212 selected papers from the 18th International Conference on Intelligent Systems Design and Applications (ISDA 2018) and the 10th World Congress on Nature and Biologically Inspired Computing (NaBIC), which was held at VIT University, India. ISDA-NaBIC 2018 was a premier conference in the field of Computational Intelligence and brought together researchers, engineers and practitioners whose work involved intelligent systems and their applications in industry and the “real world.” Including contributions by authors from over 40 countries, the book offers a valuable reference guide for all researchers, students and practitioners in the fields of Computer Science and Engineering.