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Book Proceedings of the Eighth Eurographics Symposium on Sketch Based Interfaces and Modeling

Download or read book Proceedings of the Eighth Eurographics Symposium on Sketch Based Interfaces and Modeling written by Ellen Do and published by . This book was released on 2011-08-05 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: SBIM/NPAR/CAe 2011: Joint Symposia on Sketch-Based Interfaces and Modeling, Non-Photorealistic Animation and Computational Aesthetics Aug 05, 2011-Aug 07, 2011 Vancouver, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Sketch based Interfaces and Modeling

Download or read book Sketch based Interfaces and Modeling written by Joaquim Jorge and published by Springer Science & Business Media. This book was released on 2010-12-15 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Book Sketch based Interfaces and Modeling 2007

Download or read book Sketch based Interfaces and Modeling 2007 written by and published by . This book was released on 2007 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Sketch based Interfaces and Modelling for Design

Download or read book Interactive Sketch based Interfaces and Modelling for Design written by Alexandra Bonnici and published by CRC Press. This book was released on 2023-05-31 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.

Book Proceedings of the Workshop on Sketch Based Interfaces and Modeling

Download or read book Proceedings of the Workshop on Sketch Based Interfaces and Modeling written by Dieter W. Fellner and published by . This book was released on 2015 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Frontiers in Pen and Touch

Download or read book Frontiers in Pen and Touch written by Tracy Hammond and published by Springer. This book was released on 2017-12-01 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This inspirational book contains evidence-based research presented by educational scientists, for the advancement of stylus-based technology and its applications for college and K-12 classrooms. Writing and sketching are an important part of teaching and learning, and digital ink technologies enable us to perform these activities in a digital world. Frontiers in Pen and Touch aims to highlight software and hardware practices and innovations, to encourage transformational use of pen and touch in the classroom. The content of the book is derived from the 2016 Conference on Pen and Touch Technology on Education (CPTTE). Chapters written by academic practitioners provide stories of success for ink, including multimedia content creation and increasing student engagement. Industry and academic researchers share their findings and present intelligent systems that enable pen and touch systems to teach and motivate students. This book is a must-read for anyone wanting to harness and integrate pen and touch for improving today’s student experiences.

Book Proceedings of the 8th ACM Eurographics Expressive Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non Photorealistic Animation and Rendering

Download or read book Proceedings of the 8th ACM Eurographics Expressive Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non Photorealistic Animation and Rendering written by Dieter Fellner and published by . This book was released on 2019 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the Symposium on Sketch Based Interfaces and Modeling

Download or read book Proceedings of the Symposium on Sketch Based Interfaces and Modeling written by Bruce Gooch and published by . This book was released on 2017 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Visual Communications

Download or read book 3D Visual Communications written by Guan-Ming Su and published by John Wiley & Sons. This book was released on 2012-12-12 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

Book Designing for the User Experience in Learning Systems

Download or read book Designing for the User Experience in Learning Systems written by Evangelos Kapros and published by Springer. This book was released on 2018-09-25 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the focus of the UX research and design discipline and the Learning Sciences and instructional design disciplines is often similar and almost always tangential, there seems to exist a gap, i.e. a lack of communication between the two fields. Not much has been said about how UX Design can work hand-in-hand with instructional design to advance learning. The goal of this book is to bridge this gap by presenting work that cuts through both fields. To illustrate this gap in more detail, we provide a combined view of UX Research and Design & Educational Technology. While the traditional view has perceived the Learning Experience Design as a field of Instructional Design, we will highlight its connection with UX, an aspect that has become increasingly relevant. Our focus on user experience research and design has a unique emphasis on the human learning experience: we strongly believe that in learning technology the technological part is only mediating the learning experience, and we do not focus on technological advancements per se, as we believe they are not the solution, in themselves, to the problems that education is facing. This book aims to lay out the challenges and opportunities in this field and highlight them through research presented in the various chapters. Thus, it presents a unique opportunity to represent areas of learning technology that go very far beyond the MOOC and the classroom technology. The book provides an outstanding overview and insights in the area and it aims to serve as a significant and valuable source for learning researchers and practitioners. The chapter "User requirements when designing learning e-content: interaction for all" is available open access under a CC BY 4.0 license at link.springer.com

Book The Handbook of Multimodal Multisensor Interfaces  Volume 1

Download or read book The Handbook of Multimodal Multisensor Interfaces Volume 1 written by Sharon Oviatt and published by Morgan & Claypool. This book was released on 2017-06-01 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces— user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. These interfaces support smart phones, wearables, in-vehicle and robotic applications, and many other areas that are now highly competitive commercially. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This first volume of the handbook presents relevant theory and neuroscience foundations for guiding the development of high-performance systems. Additional chapters discuss approaches to user modeling and interface designs that support user choice, that synergistically combine modalities with sensors, and that blend multimodal input and output. This volume also highlights an in-depth look at the most common multimodal-multisensor combinations—for example, touch and pen input, haptic and non-speech audio output, and speech-centric systems that co-process either gestures, pen input, gaze, or visible lip movements. A common theme throughout these chapters is supporting mobility and individual differences among users. These handbook chapters provide walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces should be designed in the future to most effectively advance human performance.

Book Proceedings of the International Symposium on Sketch Based Interfaces and Modeling

Download or read book Proceedings of the International Symposium on Sketch Based Interfaces and Modeling written by Levent Burak Kara and published by . This book was released on 2013-07-19 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expressive 2013: The joint symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering Jul 19, 2013-Jul 21, 2013 Anaheim, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Challenges and Opportunity with Big Data

Download or read book Challenges and Opportunity with Big Data written by Lin Zhang and published by Springer. This book was released on 2017-08-03 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the thoroughly refereed and revised post-workshop proceedings of the 19th Monterey Workshop, held in Beijing, China, in Ocotber 2016. The workshop explored the challenges associated with the Development, Operation and Management of Large-Scale complex IT Systems. The 18 revised full papers presented were significantly extended and improved by the insights gained from the productive and lively discussions at the workshop, and the feedback from the post-workshop peer reviews. 2016 marks the 23rd anniversary for the Monterey Workshop series which started in 1993. For nearly a quarter of century, the Monterey Workshops have established themselves as an important international forum to foster, among academia, industry, and government agencies, discussion and exchange of ideas, research results and experience in developing software intensive systems, and have significantly advanced the field. The community of the workshop participants has grown to become an influential source of ideas and innovations and its impact on the knowledge economy has been felt worldwide.

Book Deep Learning for Image Processing Applications

Download or read book Deep Learning for Image Processing Applications written by D.J. Hemanth and published by IOS Press. This book was released on 2017-12 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep learning and image processing are two areas of great interest to academics and industry professionals alike. The areas of application of these two disciplines range widely, encompassing fields such as medicine, robotics, and security and surveillance. The aim of this book, ‘Deep Learning for Image Processing Applications’, is to offer concepts from these two areas in the same platform, and the book brings together the shared ideas of professionals from academia and research about problems and solutions relating to the multifaceted aspects of the two disciplines. The first chapter provides an introduction to deep learning, and serves as the basis for much of what follows in the subsequent chapters, which cover subjects including: the application of deep neural networks for image classification; hand gesture recognition in robotics; deep learning techniques for image retrieval; disease detection using deep learning techniques; and the comparative analysis of deep data and big data. The book will be of interest to all those whose work involves the use of deep learning and image processing techniques.

Book Proceedings of the Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non Photorealistic Animation and Rendering

Download or read book Proceedings of the Joint Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non Photorealistic Animation and Rendering written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: