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Book Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques

Download or read book Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques written by Conference on Computer Graphics and Interactive Techniques and published by . This book was released on 1998 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques

Download or read book Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques written by Conference on Computer Graphics and Interactive Techniques. 15, 1988, Atlanta, Ga.. and published by . This book was released on 1988 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Siggraph 92 19th International Conference on Computer Graphics and Interactive Techniques Chicago  Il July

Download or read book Siggraph 92 19th International Conference on Computer Graphics and Interactive Techniques Chicago Il July written by James J. Thomas and published by . This book was released on 1992-07 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the Fifth ACM SIGPLAN Symposium on Principles   Practice of Parallel Programming PPOPP

Download or read book Proceedings of the Fifth ACM SIGPLAN Symposium on Principles Practice of Parallel Programming PPOPP written by Symposium on Principles & Practice of Parallel Programming. 5, 1995, Santa Barbara, Calif.. and published by . This book was released on 1995 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Graphics

    Book Details:
  • Author : John F. Hughes
  • Publisher : Pearson Education
  • Release : 2014
  • ISBN : 0321399528
  • Pages : 1266 pages

Download or read book Computer Graphics written by John F. Hughes and published by Pearson Education. This book was released on 2014 with total page 1266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Principles and Practice, Third Edition,remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.

Book Entertainment Computing   ICEC 2007

Download or read book Entertainment Computing ICEC 2007 written by Lizhuang Ma and published by Springer Science & Business Media. This book was released on 2007-08-28 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

Book Computer Vision     ECCV 2020

Download or read book Computer Vision ECCV 2020 written by Andrea Vedaldi and published by Springer Nature. This book was released on 2020-11-27 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.