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Book Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment

Download or read book Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment written by Marcelo da Silva Hounsell and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book SBGAMES 2018

Download or read book SBGAMES 2018 written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book SBGAMES 2009

Download or read book SBGAMES 2009 written by and published by . This book was released on 2009 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The dark and the light side of gaming

Download or read book The dark and the light side of gaming written by Felix Reer and published by Frontiers Media SA. This book was released on 2024-01-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book SBGames 2015

Download or read book SBGames 2015 written by Maria Andréia Formico Rodrigues and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: SBGames, or Brazilian Symposium on Computer Games and Digital Entertainment, is the most important event for development and research of computer games and digital entertainment in Latin America. Games is a field of interest to the IEEE Computer Society (see taxonomy items below). It is attended by scientists, artists, designers, teachers and students from universities, research centers and the game industry. SBGames is the symposium of the Special Committee on Games and Digital Entertainment of SBC (Brazilian Computer Society) and is supported by ABRAGAMES (Game Developers Brazilian Association). This fourteenth edition proposes itself as a major forum for national and international researchers to investigate games through different perspectives. There are views on game development, involving computing, art, and design. The cultural views gather professionals from applied social sciences, humanities and other related areas to discuss and investigate relationships between games and ga.

Book Interactive Storytelling

Download or read book Interactive Storytelling written by Anne-Gwenn Bosser and published by Springer Nature. This book was released on 2020-10-26 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Interactive Digital Storytelling, ICIDS 2020, held in Bournemouth, UK, in November 2020. The 15 full papers and 8 short papers presented together with 5 posters, were carefully reviewed and selected from 70 submissions. The conference offers topics in game narrative and interactive storytelling, including the theoretical, technological, and applied design practices, narrative systems, storytelling technology, and humanities-inspired theoretical inquiry, empirical research and artistic expression.

Book 2011 Brazilian Symposium on Games and Digital Entertainment

Download or read book 2011 Brazilian Symposium on Games and Digital Entertainment written by and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book SBGames 2014

Download or read book SBGames 2014 written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release : 2020-07-10
  • ISBN : 3030501647
  • Pages : 547 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2020-07-10 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

Book Proceedings of the 10th International Conference on Computer Recognition Systems CORES 2017

Download or read book Proceedings of the 10th International Conference on Computer Recognition Systems CORES 2017 written by Marek Kurzynski and published by Springer. This book was released on 2017-05-05 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive study of computer recognition systems – one of the most promising directions in artificial intelligence. It presents a collection of 52 carefully selected articles contributed by experts in the field of pattern recognition, discussing both methodological aspects and applications of current research. It includes the following sections: · Features, learning, and classifiers · Biometrics · Data stream classification and big data analytics · Image processing and computer vision · Medical applications · Applications It is a valuable reference tool for scientists dealing with the problems of designing computer pattern recognition systems, including researchers and students of computer science, artificial intelligence and robotics.

Book Grand Research Challenges in Games and Entertainment Computing in Brazil   GranDGamesBR 2020   2030

Download or read book Grand Research Challenges in Games and Entertainment Computing in Brazil GranDGamesBR 2020 2030 written by Rodrigo Pereira dos Santos and published by Springer Nature. This book was released on 2023-03-09 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Book Proceedings of International Joint Conference on Advances in Computational Intelligence

Download or read book Proceedings of International Joint Conference on Advances in Computational Intelligence written by Mohammad Shorif Uddin and published by Springer Nature. This book was released on 2022-05-18 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers outstanding research papers presented at the 5th International Joint Conference on Advances in Computational Intelligence (IJCACI 2021), held online during October 23–24, 2021. IJCACI 2021 is jointly organized by Jahangirnagar University (JU), Bangladesh, and South Asian University (SAU), India. The book presents the novel contributions in areas of computational intelligence and it serves as a reference material for advance research. The topics covered are collective intelligence, soft computing, optimization, cloud computing, machine learning, intelligent software, robotics, data science, data security, big data analytics, and signal and natural language processing.

Book Entertainment Computing    ICEC 2013

Download or read book Entertainment Computing ICEC 2013 written by Junia C. Anacleto and published by Springer. This book was released on 2013-09-12 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.