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Book FDG   17

    Book Details:
  • Author : Alessandro Canossa
  • Publisher :
  • Release :
  • ISBN :
  • Pages : 545 pages

Download or read book FDG 17 written by Alessandro Canossa and published by . This book was released on with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 4th International Conference on Foundations of Digital Games

Download or read book Proceedings of the 4th International Conference on Foundations of Digital Games written by Association for Computing Machinery and published by . This book was released on 2009-04-26 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: FDG '09: International Conference on the Foundations of Digital Games (formerly known as: GDCSE) Apr 26, 2009-Apr 30, 2009 Port Canaveral, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Proceedings of the International Conference on the Foundations of Digital Games

Download or read book Proceedings of the International Conference on the Foundations of Digital Games written by Magy Seif El-Nasr and published by . This book was released on 2012-05-29 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: FDG '12: International Conference on the Foundations of Digital Games May 29, 2012-Jun 01, 2012 Raleigh, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Proceedings of the Fifth International Conference on the Foundations of Digital Games

Download or read book Proceedings of the Fifth International Conference on the Foundations of Digital Games written by Association for Computing Machinery and published by . This book was released on 2010-06-19 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: FDG '10: International Conference on the Foundations of Digital Games Jun 19, 2010-Jun 21, 2010 Pacific Grove, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book International Conference on the Foundations of Digital Games 2017

Download or read book International Conference on the Foundations of Digital Games 2017 written by Alessandro Canossa and published by . This book was released on 2017-08-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: International Conference on the Foundations of Digital Games 2017 Aug 14, 2017-Aug 17, 2017 Hyannis, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book FDG 19

    Book Details:
  • Author : Foaad Khosmood
  • Publisher :
  • Release : 2019
  • ISBN :
  • Pages : 822 pages

Download or read book FDG 19 written by Foaad Khosmood and published by . This book was released on 2019 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book FDG 18

    Book Details:
  • Author : Steve Dahlskog
  • Publisher :
  • Release : 2018
  • ISBN :
  • Pages : 503 pages

Download or read book FDG 18 written by Steve Dahlskog and published by . This book was released on 2018 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Entertainment Computing     ICEC 2023

Download or read book Entertainment Computing ICEC 2023 written by Paolo Ciancarini and published by Springer Nature. This book was released on 2023-12-15 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .