EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Proceedings ENTERFACE 2006

Download or read book Proceedings ENTERFACE 2006 written by Similar and published by Presses univ. de Louvain. This book was released on 2007 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: July 17th – August 11th, Dubrovnik, Croatia eNTERFACE '06, the second in the series of eNTERFACE workshops, was hosted by the Faculty of Electrical Engineering and Computing, University of Zagreb. A group of 63 international students from all over the...

Book Proceedings ENTERFACE 2007

Download or read book Proceedings ENTERFACE 2007 written by Similar and published by Presses univ. de Louvain. This book was released on 2007 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: July 15 – August 12, Bogazici University Campus eNTERFACE'07 took place in Istanbul, at the campus of the Bogazici University. The one month long workshop was attended by 140 people. The workshop was organized around 12 well-defined projects, as the...

Book Simulations  Serious Games and Their Applications

Download or read book Simulations Serious Games and Their Applications written by Yiyu Cai and published by Springer Science & Business Media. This book was released on 2013-11-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Book Human Computer Interaction     INTERACT 2019

Download or read book Human Computer Interaction INTERACT 2019 written by David Lamas and published by Springer Nature. This book was released on 2019-08-24 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.

Book Sensor Data Understanding

    Book Details:
  • Author : Marcin Grzegorzek
  • Publisher : Logos Verlag Berlin GmbH
  • Release : 2017-12-31
  • ISBN : 3832546332
  • Pages : 235 pages

Download or read book Sensor Data Understanding written by Marcin Grzegorzek and published by Logos Verlag Berlin GmbH. This book was released on 2017-12-31 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapid development in the area of sensor technology has been responsible for a number of societal phenomena like UGC (User Generated Content) or QS (Quantified Self). Machine learning algorithms benefit a lot from the availability of such huge volumes of digital data. For example, new technical solutions for challenges caused by the demographic change (ageing society) can be proposed in this way, especially in the context of healthcare systems in industrialised countries. The goal of this book is to present selected algorithms for Visual Scene Analysis (VSA, processing UGC) as well as for Human Data Interpretation (HDI, using data produced within the QS movement) and to expose a joint methodological basis between these two scientific directions. While VSA approaches have reached impressive robustness towards human-like interpretation of visual sensor data, HDI methods are still of limited semantic abstraction power. Using selected state-of-the-art examples, this book shows the maturity of approaches towards closing the semantic gap in both areas, VSA and HDI.

Book Applications and Innovations in Intelligent Systems XV

Download or read book Applications and Innovations in Intelligent Systems XV written by Richard Ellis and published by Springer Science & Business Media. This book was released on 2007-12-04 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume are the refereed application papers presented at AI-2007, the Twenty-seventh SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, held in Cambridge in December 2007. The papers present new and innovative developments in the field, divided into sections on Synthesis and Prediction, Scheduling and Search, Diagnosis and Monitoring, Classification and Design, and Analysis and Evaluation. This is the fifteenth volume in the Applications and Innovations series. The series serves as a key reference on the use of AI Technology to enable organisations to solve complex problems and gain significant business benefits. The Technical Stream papers are published as a companion volume under the title Research and Development in Intelligent Systems XXIV.

Book Whole Body Interaction with Public Displays

Download or read book Whole Body Interaction with Public Displays written by Robert Walter and published by Springer. This book was released on 2017-04-28 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book develops valuable new approaches to digital out-of-home media and digital signage in urban environments. It offers solutions for communicating interactive features of digital signage to passers-by. Digital out-of-home media and digital signage screens are becoming increasingly interactive thanks to touch input technology and gesture recognition. To optimize their conversion rate, interactive public displays must 1) attract attention, 2) communicate to passers-by that they are interactive, 3) explain the interaction, and 4) provide a motivation for passers-by to interact. This book highlights solutions to problems 2 and 3 above. The focus is on whole-body interaction, where the positions and orientations of users and their individual body parts are captured by specialized sensors (e.g., depth cameras). The book presents revealing findings from a field study on communicating interactivity, a laboratory on analysing visual attention, a field study on mid-air gestures, and a field study on using mid-air gestures to select items on interactive public displays.

Book Crowd Simulation

    Book Details:
  • Author : Daniel Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 2012-10-03
  • ISBN : 1447144503
  • Pages : 305 pages

Download or read book Crowd Simulation written by Daniel Thalmann and published by Springer Science & Business Media. This book was released on 2012-10-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.

Book Simulations in Medicine

    Book Details:
  • Author : Irena Roterman-Konieczna
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2020-04-20
  • ISBN : 3110676915
  • Pages : 261 pages

Download or read book Simulations in Medicine written by Irena Roterman-Konieczna and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-04-20 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern practical medicine requires high tech in diagnostics and therapy and in consequence in education. All disciplines use computers to handle large data bases allowing individual therapy, to interpret large data bases in form of neuronal signals, help visualization of organs during surgery. This book contains chapters on personalised therapy, advanced diagnostics in neurology, modern techniques like robotic surgery (da Vinci robots), 3D-printing and 3D-bioprinting, augmented reality applied in medical diagnostics and therapy. It is impossible without fast large scale data mining in both: clinical data interpretation as well as in hospital organization including hybrid surgery rooms and personal data flow. The book is based on a course for medical students organized in the editor's department. Every year, around 300 international undergraduate medical students take the course.

Book Human Computer Interaction

Download or read book Human Computer Interaction written by I. Scott MacKenzie and published by Newnes. This book was released on 2012-12-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library. Master empirical and experimental research with this comprehensive, A-to-Z guide in a concise, hands-on reference Discover the practical and theoretical ins-and-outs of user studies Find exercises, takeaway points, and case studies throughout

Book Classification of User Tasks by the User Behavior

Download or read book Classification of User Tasks by the User Behavior written by Anne Gutschmidt and published by Logos Verlag Berlin GmbH. This book was released on 2013 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: On-line newspapers have become an important source of information for many people. Readers of on-line newspapers may regularly check the news in general, they may follow the news concerning a certain topic, e.g. when people wanted to get all information that was available on September 11, or they may just check for certain facts such as stock prices or the weather forecast. This thesis deals with the question of whether it is possible to recognize the kind of task a Web user is performing by just looking at the user's behavior. Two studies were conducted to examine whether behavioral aspects, such as mouse and scroll movement, mouse clicks or page view duration, give hint on the surfing mode which may be just browsing, information gathering or fact finding. This thesis is meant to provide a basis for the personalization of Websites such as on-line newspapers where personalization is not only based on the analysis of content information or general topic preferences, but, additionally, on the current context represented by the kind of task a user is performing at the very moment.

Book Physically Based Rendering  fourth edition

Download or read book Physically Based Rendering fourth edition written by Matt Pharr and published by MIT Press. This book was released on 2023-05-30 with total page 1274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code

Book The Oxford Handbook of Affective Computing

Download or read book The Oxford Handbook of Affective Computing written by Rafael A. Calvo and published by Oxford Library of Psychology. This book was released on 2015 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Oxford Handbook of Affective Computing is a definitive reference in the burgeoning field of affective computing (AC), a multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and other disciplines. AC research explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems involving affect at their core. The volume features 41 chapters and is divided into five sections: history and theory, detection, generation, methodologies, and applications. Section 1 begins with the making of AC and a historical review of the science of emotion. The following chapters discuss the theoretical underpinnings of AC from an interdisciplinary viewpoint. Section 2 examines affect detection or recognition, a commonly investigated area. Section 3 focuses on aspects of affect generation, including the synthesis of emotion and its expression via facial features, speech, postures, and gestures. Cultural issues are also discussed. Section 4 focuses on methodological issues in AC research, including data collection techniques, multimodal affect databases, formats for the representation of emotion, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues. Finally, Section 5 highlights applications of AC in such domains as formal and informal learning, games, robotics, virtual reality, autism research, health care, cyberpsychology, music, deception, reflective writing, and cyberpsychology. This compendium will prove suitable for use as a textbook and serve as a valuable resource for everyone with an interest in AC."--

Book Physically Based Rendering

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2016-09-30 with total page 1270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering Provides the source code for a complete rendering system allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering

Book China Semiconductor Technology International Conference 2010  CSTIC 2010

Download or read book China Semiconductor Technology International Conference 2010 CSTIC 2010 written by Han-Ming Wu and published by The Electrochemical Society. This book was released on 2010-03 with total page 1203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our mission is to provide a forum for world experts to discuss technologies, address the growing needs associated with silicon technology, and exchange their discoveries and solutions for current issues of high interest. We encourage collaboration, open discussion, and critical reviews at this conference. Furthermore, we hope that this conference will also provide collaborative opportunities for those who are interested in the semiconductor industry in Asia, particularly in China.

Book Why Digital Displays Cannot Replace Paper

Download or read book Why Digital Displays Cannot Replace Paper written by Hirohito Shibata and published by Springer Nature. This book was released on 2020-11-11 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: From readability to operability, this book presents a number of experiments to analyze the characteristics of paper and digital displays in reading and writing. Why is it easy to read on paper? Why is it easy to concentrate on reading on paper? Why is it easy to think while writing or drawing on paper? This book answers these questions based on cognitive experiments on media. Paper is easy to read because it is easy to handle. If we emphasize the strengths of paper, paper is an operation media rather than a presentation media. These experiments also indicate how to develop digital media for reading and writing. This book will interest those who want to gain a scientific understanding of reading and writing on paper, those who want to work more effectively by selectively using paper and digital tools (e.g. knowledge workers and educators), and those who develop digital devices or services for reading and writing.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2009-11-26 with total page 1238 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is with greatpleasure that we present the proceedings of the 5th International Symposium on Visual Computing (ISVC 2009), which was held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual c- puting includingvision,graphics,visualization,andvirtualreality.Thegoalisto provide a forum for researchers, scientists, engineers, and practitioners throu- out the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 16 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. Also, this year ISVC hosted the Third Semantic Robot Vision Challenge.The responseto the call for papers was verygood;wereceivedover320submissionsfor themainsymposiumfromwhich we accepted 97 papers for oral presentation and 63 papers for poster presen- tion. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 40 papers were accepted for oral presentation and 15 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.