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Book Prediction  Learning  and Games

Download or read book Prediction Learning and Games written by Nicolo Cesa-Bianchi and published by Cambridge University Press. This book was released on 2006-03-13 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt: This important text and reference for researchers and students in machine learning, game theory, statistics and information theory offers a comprehensive treatment of the problem of predicting individual sequences. Unlike standard statistical approaches to forecasting, prediction of individual sequences does not impose any probabilistic assumption on the data-generating mechanism. Yet, prediction algorithms can be constructed that work well for all possible sequences, in the sense that their performance is always nearly as good as the best forecasting strategy in a given reference class. The central theme is the model of prediction using expert advice, a general framework within which many related problems can be cast and discussed. Repeated game playing, adaptive data compression, sequential investment in the stock market, sequential pattern analysis, and several other problems are viewed as instances of the experts' framework and analyzed from a common nonstochastic standpoint that often reveals new and intriguing connections.

Book Deep Learning and the Game of Go

Download or read book Deep Learning and the Game of Go written by Kevin Ferguson and published by Simon and Schuster. This book was released on 2019-01-06 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning

Book Design  Motivation  and Frameworks in Game Based Learning

Download or read book Design Motivation and Frameworks in Game Based Learning written by Tan, Wee Hoe and published by IGI Global. This book was released on 2018-07-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to the curriculum, commercial games are a powerful learning tool because they are highly engaging and relatable for students. Design, Motivation, and Frameworks in Game-Based Learning is a critical scholarly resource that examines the themes of game-based learning. These themes, through a multidisciplinary perspective, juxtapose successful practices. Featuring coverage on a broad range of topics such as educational game design, gamification in education, and game content curation, this book is geared towards academicians, researchers, and students seeking current research on justifying the roles and importance of motivation in making games fun and engaging for game-based learning practice.

Book Probability and Finance

Download or read book Probability and Finance written by Glenn Shafer and published by John Wiley & Sons. This book was released on 2005-02-25 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a foundation for probability based on game theory rather than measure theory. A strong philosophical approach with practical applications. Presents in-depth coverage of classical probability theory as well as new theory.

Book Interpretable Machine Learning

Download or read book Interpretable Machine Learning written by Christoph Molnar and published by Lulu.com. This book was released on 2020 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about making machine learning models and their decisions interpretable. After exploring the concepts of interpretability, you will learn about simple, interpretable models such as decision trees, decision rules and linear regression. Later chapters focus on general model-agnostic methods for interpreting black box models like feature importance and accumulated local effects and explaining individual predictions with Shapley values and LIME. All interpretation methods are explained in depth and discussed critically. How do they work under the hood? What are their strengths and weaknesses? How can their outputs be interpreted? This book will enable you to select and correctly apply the interpretation method that is most suitable for your machine learning project.

Book Advanced Structured Prediction

Download or read book Advanced Structured Prediction written by Sebastian Nowozin and published by MIT Press. This book was released on 2014-12-05 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of recent work in the field of structured prediction, the building of predictive machine learning models for interrelated and dependent outputs. The goal of structured prediction is to build machine learning models that predict relational information that itself has structure, such as being composed of multiple interrelated parts. These models, which reflect prior knowledge, task-specific relations, and constraints, are used in fields including computer vision, speech recognition, natural language processing, and computational biology. They can carry out such tasks as predicting a natural language sentence, or segmenting an image into meaningful components. These models are expressive and powerful, but exact computation is often intractable. A broad research effort in recent years has aimed at designing structured prediction models and approximate inference and learning procedures that are computationally efficient. This volume offers an overview of this recent research in order to make the work accessible to a broader research community. The chapters, by leading researchers in the field, cover a range of topics, including research trends, the linear programming relaxation approach, innovations in probabilistic modeling, recent theoretical progress, and resource-aware learning. Contributors Jonas Behr, Yutian Chen, Fernando De La Torre, Justin Domke, Peter V. Gehler, Andrew E. Gelfand, Sébastien Giguère, Amir Globerson, Fred A. Hamprecht, Minh Hoai, Tommi Jaakkola, Jeremy Jancsary, Joseph Keshet, Marius Kloft, Vladimir Kolmogorov, Christoph H. Lampert, François Laviolette, Xinghua Lou, Mario Marchand, André F. T. Martins, Ofer Meshi, Sebastian Nowozin, George Papandreou, Daniel Průša, Gunnar Rätsch, Amélie Rolland, Bogdan Savchynskyy, Stefan Schmidt, Thomas Schoenemann, Gabriele Schweikert, Ben Taskar, Sinisa Todorovic, Max Welling, David Weiss, Thomáš Werner, Alan Yuille, Stanislav Živný

Book Causation  Prediction  and Search

Download or read book Causation Prediction and Search written by Peter Spirtes and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for anyone, regardless of discipline, who is interested in the use of statistical methods to help obtain scientific explanations or to predict the outcomes of actions, experiments or policies. Much of G. Udny Yule's work illustrates a vision of statistics whose goal is to investigate when and how causal influences may be reliably inferred, and their comparative strengths estimated, from statistical samples. Yule's enterprise has been largely replaced by Ronald Fisher's conception, in which there is a fundamental cleavage between experimental and non experimental inquiry, and statistics is largely unable to aid in causal inference without randomized experimental trials. Every now and then members of the statistical community express misgivings about this turn of events, and, in our view, rightly so. Our work represents a return to something like Yule's conception of the enterprise of theoretical statistics and its potential practical benefits. If intellectual history in the 20th century had gone otherwise, there might have been a discipline to which our work belongs. As it happens, there is not. We develop material that belongs to statistics, to computer science, and to philosophy; the combination may not be entirely satisfactory for specialists in any of these subjects. We hope it is nonetheless satisfactory for its purpose.

Book Hands On Reinforcement Learning for Games

Download or read book Hands On Reinforcement Learning for Games written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2020-01-03 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow Key FeaturesGet to grips with the different reinforcement and DRL algorithms for game developmentLearn how to implement components such as artificial agents, map and level generation, and audio generationGain insights into cutting-edge RL research and understand how it is similar to artificial general researchBook Description With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications. What you will learnUnderstand how deep learning can be integrated into an RL agentExplore basic to advanced algorithms commonly used in game developmentBuild agents that can learn and solve problems in all types of environmentsTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problemDevelop game AI agents by understanding the mechanism behind complex AIIntegrate all the concepts learned into new projects or gaming agentsWho this book is for If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.

Book Artificial Intelligence and Soft Computing

Download or read book Artificial Intelligence and Soft Computing written by Leszek Rutkowski and published by Springer. This book was released on 2013-06-04 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNAI 7894 and LNCS 7895 constitutes the refereed proceedings of the 12th International Conference on Artificial Intelligence and Soft Computing, ICAISC 2013, held in Zakopane, Poland in June 2013. The 112 revised full papers presented together with one invited paper were carefully reviewed and selected from 274 submissions. The 56 papers included in the second volume are organized in the following topical sections: evolutionary algorithms and their applications; data mining; bioinformatics and medical applications; agent systems, robotics and control; artificial intelligence in modeling and simulation; and various problems of artificial intelligence.

Book Boosting

    Book Details:
  • Author : Robert E. Schapire
  • Publisher : MIT Press
  • Release : 2014-01-10
  • ISBN : 0262526034
  • Pages : 544 pages

Download or read book Boosting written by Robert E. Schapire and published by MIT Press. This book was released on 2014-01-10 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: An accessible introduction and essential reference for an approach to machine learning that creates highly accurate prediction rules by combining many weak and inaccurate ones. Boosting is an approach to machine learning based on the idea of creating a highly accurate predictor by combining many weak and inaccurate “rules of thumb.” A remarkably rich theory has evolved around boosting, with connections to a range of topics, including statistics, game theory, convex optimization, and information geometry. Boosting algorithms have also enjoyed practical success in such fields as biology, vision, and speech processing. At various times in its history, boosting has been perceived as mysterious, controversial, even paradoxical. This book, written by the inventors of the method, brings together, organizes, simplifies, and substantially extends two decades of research on boosting, presenting both theory and applications in a way that is accessible to readers from diverse backgrounds while also providing an authoritative reference for advanced researchers. With its introductory treatment of all material and its inclusion of exercises in every chapter, the book is appropriate for course use as well. The book begins with a general introduction to machine learning algorithms and their analysis; then explores the core theory of boosting, especially its ability to generalize; examines some of the myriad other theoretical viewpoints that help to explain and understand boosting; provides practical extensions of boosting for more complex learning problems; and finally presents a number of advanced theoretical topics. Numerous applications and practical illustrations are offered throughout.

Book Understanding Machine Learning

Download or read book Understanding Machine Learning written by Shai Shalev-Shwartz and published by Cambridge University Press. This book was released on 2014-05-19 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.

Book Games  Learning  and Society

    Book Details:
  • Author : Constance Steinkuehler
  • Publisher : Cambridge University Press
  • Release : 2012-06-11
  • ISBN : 1139510215
  • Pages : 489 pages

Download or read book Games Learning and Society written by Constance Steinkuehler and published by Cambridge University Press. This book was released on 2012-06-11 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

Book AI for Games  Third Edition

    Book Details:
  • Author : Ian Millington
  • Publisher : CRC Press
  • Release : 2019-03-18
  • ISBN : 1351053280
  • Pages : 1050 pages

Download or read book AI for Games Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1050 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Book Medical Risk Prediction Models

Download or read book Medical Risk Prediction Models written by Thomas A. Gerds and published by CRC Press. This book was released on 2021-02-01 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medical Risk Prediction Models: With Ties to Machine Learning is a hands-on book for clinicians, epidemiologists, and professional statisticians who need to make or evaluate a statistical prediction model based on data. The subject of the book is the patient’s individualized probability of a medical event within a given time horizon. Gerds and Kattan describe the mathematical details of making and evaluating a statistical prediction model in a highly pedagogical manner while avoiding mathematical notation. Read this book when you are in doubt about whether a Cox regression model predicts better than a random survival forest. Features: All you need to know to correctly make an online risk calculator from scratch Discrimination, calibration, and predictive performance with censored data and competing risks R-code and illustrative examples Interpretation of prediction performance via benchmarks Comparison and combination of rival modeling strategies via cross-validation Thomas A. Gerds is a professor at the Biostatistics Unit at the University of Copenhagen and is affiliated with the Danish Heart Foundation. He is the author of several R-packages on CRAN and has taught statistics courses to non-statisticians for many years. Michael W. Kattan is a highly cited author and Chair of the Department of Quantitative Health Sciences at Cleveland Clinic. He is a Fellow of the American Statistical Association and has received two awards from the Society for Medical Decision Making: the Eugene L. Saenger Award for Distinguished Service, and the John M. Eisenberg Award for Practical Application of Medical Decision-Making Research.

Book Online Learning and Online Convex Optimization

Download or read book Online Learning and Online Convex Optimization written by Shai Shalev-Shwartz and published by Foundations & Trends. This book was released on 2012 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online Learning and Online Convex Optimization is a modern overview of online learning. Its aim is to provide the reader with a sense of some of the interesting ideas and in particular to underscore the centrality of convexity in deriving efficient online learning algorithms.

Book Reinforcement Learning  second edition

Download or read book Reinforcement Learning second edition written by Richard S. Sutton and published by MIT Press. This book was released on 2018-11-13 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the first edition, this second edition focuses on core online learning algorithms, with the more mathematical material set off in shaded boxes. Part I covers as much of reinforcement learning as possible without going beyond the tabular case for which exact solutions can be found. Many algorithms presented in this part are new to the second edition, including UCB, Expected Sarsa, and Double Learning. Part II extends these ideas to function approximation, with new sections on such topics as artificial neural networks and the Fourier basis, and offers expanded treatment of off-policy learning and policy-gradient methods. Part III has new chapters on reinforcement learning's relationships to psychology and neuroscience, as well as an updated case-studies chapter including AlphaGo and AlphaGo Zero, Atari game playing, and IBM Watson's wagering strategy. The final chapter discusses the future societal impacts of reinforcement learning.

Book Probably Not

    Book Details:
  • Author : Lawrence N. Dworsky
  • Publisher : John Wiley & Sons
  • Release : 2019-09-04
  • ISBN : 1119518105
  • Pages : 352 pages

Download or read book Probably Not written by Lawrence N. Dworsky and published by John Wiley & Sons. This book was released on 2019-09-04 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revised edition that explores random numbers, probability, and statistical inference at an introductory mathematical level Written in an engaging and entertaining manner, the revised and updated second edition of Probably Not continues to offer an informative guide to probability and prediction. The expanded second edition contains problem and solution sets. In addition, the book’s illustrative examples reveal how we are living in a statistical world, what we can expect, what we really know based upon the information at hand and explains when we only think we know something. The author introduces the principles of probability and explains probability distribution functions. The book covers combined and conditional probabilities and contains a new section on Bayes Theorem and Bayesian Statistics, which features some simple examples including the Presecutor’s Paradox, and Bayesian vs. Frequentist thinking about statistics. New to this edition is a chapter on Benford’s Law that explores measuring the compliance and financial fraud detection using Benford’s Law. This book: Contains relevant mathematics and examples that demonstrate how to use the concepts presented Features a new chapter on Benford’s Law that explains why we find Benford’s law upheld in so many, but not all, natural situations Presents updated Life insurance tables Contains updates on the Gantt Chart example that further develops the discussion of random events Offers a companion site featuring solutions to the problem sets within the book Written for mathematics and statistics students and professionals, the updated edition of Probably Not: Future Prediction Using Probability and Statistical Inference, Second Edition combines the mathematics of probability with real-world examples. LAWRENCE N. DWORSKY, PhD, is a retired Vice President of the Technical Staff and Director of Motorola’s Components Research Laboratory in Schaumburg, Illinois, USA. He is the author of Introduction to Numerical Electrostatics Using MATLAB from Wiley.