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Book Polygon Computergrafik

Download or read book Polygon Computergrafik written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-05-14 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Was ist Polygon-Computergrafik? Polygone werden in der Computergrafik verwendet, um Bilder mit dreidimensionalem Aussehen zu erstellen. Polygone bestehen aus Eckpunkten und werden typischerweise als Dreiecke verwendet. Wie Sie profitieren (I) Einblicke und Validierungen zu den folgenden Themen : Kapitel 1: Polygon (Computergrafik) Kapitel 2: Drahtmodell Kapitel 3: Gouraud-Schattierung Kapitel 4: Binäre Raumpartitionierung Kapitel 5: Texture Mapping Kapitel 6: Schattierung Kapitel 7: Polygonnetz Kapitel 8: Shader Kapitel 9: Detaillierungsgrad (Computergrafik) Kapitel 10: Grafikpipeline (II) Beantwortung der häufigsten öffentlichen Fragen zur Polygon-Computergrafik. (III) Beispiele aus der Praxis für den Einsatz von Polygon-Computergrafiken in vielen Bereichen. Für wen dieses Buch gedacht ist Profis, Studenten und Doktoranden, Enthusiasten, Hobbyisten und diejenigen, die über grundlegende Kenntnisse oder Informationen für jede Art von Polygon-Computergrafik hinausgehen möchten.

Book Polygon Mesh Processing

Download or read book Polygon Mesh Processing written by Mario Botsch and published by CRC Press. This book was released on 2010-10-07 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.

Book Graphics Gems

    Book Details:
  • Author : Paul S. Heckbert
  • Publisher : Elsevier
  • Release : 2013-11-06
  • ISBN : 1483218090
  • Pages : 601 pages

Download or read book Graphics Gems written by Paul S. Heckbert and published by Elsevier. This book was released on 2013-11-06 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.

Book Algorithms for Parallel Polygon Rendering

Download or read book Algorithms for Parallel Polygon Rendering written by Theoharis Theoharis and published by Springer Science & Business Media. This book was released on 1989-07-12 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This richly illustrated volume draws from a variety of sources to present a reference work for this remarkable volcanic province. Detailed descriptions of 44 major potentially active (Holocene) volcanoes form the core of the book. A compendium of geographical and morphological data on location, type, synonyms, summit elevation, edifice height, and status for each center, is followed by a summary of the structural and volcanological evolution of the edi- fice, historic and present activity, petrological and geochemical data, and an assessment of volcanic hazard. Each entry is superbly illustrated with a false color Landsat Thematic Mapper image, maps and ground photographs. Chapters on Holocene minor centers, and long-lived silicic caldera complexes are also well illustrated and summarise the available information on these important structures. General characteristics of these Holocene centers are then synthesised with data from older episodes of volcanism in a final chapter discussing regional volcanic evolution. In addition, the volume also contains a database summarising morphological, relative age, and volcanological data for all identifiable volcanic editifices in this volcanic province.

Book Polygonal Modeling

    Book Details:
  • Author : Mario Russo
  • Publisher : Jones & Bartlett Learning
  • Release : 2006
  • ISBN : 9781598220070
  • Pages : 428 pages

Download or read book Polygonal Modeling written by Mario Russo and published by Jones & Bartlett Learning. This book was released on 2006 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Book Graphics Gems IV

    Book Details:
  • Author : Paul S. Heckbert
  • Publisher : Morgan Kaufmann
  • Release : 1994
  • ISBN : 9780123361554
  • Pages : 616 pages

Download or read book Graphics Gems IV written by Paul S. Heckbert and published by Morgan Kaufmann. This book was released on 1994 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying disk contains ... "all of the code from all four volumes."--Page 4 of cover.

Book Computer Display of Curved Surfaces

Download or read book Computer Display of Curved Surfaces written by Henri Gouraud and published by . This book was released on 1971 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: The report describes a method for producing shaded pictures of curved surfaces. It uses a small polygon approximation of the surface to solve efficiently the hidden parts detection, and then computes the shading on each polygon in such a way that visual discontinuities between adjacent polygons disappear, thus restoring the apparent smoothness of the surface and increasing greatly the realism of the pictures produced. The smooth shading technique described here has been used to produce a large variety of pictures of which several airplanes, a car, a human face and some mathematical surfaces are included to illustrate the effect of the method. (Author).

Book Graphics Tools   The Jgt Editors  Choice

Download or read book Graphics Tools The Jgt Editors Choice written by Ronen Barzel and published by A K Peters/CRC Press. This book was released on 2005-08-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book demonstrates the wide variety of creative discovery that continues to bring people to computer graphics. It presents simple and efficient methods for performing the operations that are inherently nonrecursive and reduce the number of comparisons with poor predictive behavior.

Book Computer Graphics

    Book Details:
  • Author : Tosiyasu L. Kunii
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 4431680306
  • Pages : 370 pages

Download or read book Computer Graphics written by Tosiyasu L. Kunii and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the design of any visual objects, the work becomes much easier if previous designs are utilized. Computer graphics is becoming increasingly important simply because it greatly helps in utilizing such previous designs. Here, "previous designs" signifies both design results and design procedures. The objects designed are diverse. For engineers, these objects could be machines or electronic circuits, as discussed in Chap. 3, ''CA~/CAM. '' Physicians often design models of a patient's organs from computed tomography images prior to surgery or to assist in diagnosis. This is the subject of Chap. 8, "Medical Graphics. " Chapter 7, "Computer Art," deals with the way in which artists use computer graphics in creating beautiful visual images. In Chap. 1, "Computational Geometry," a firm basis is provided for the definition of shapes in designed objects; this is a typical technical area in which computer graphics is constantly making worldwide progress. Thus, the present volume, reflecting international advances in these and other areas of computer graphics, provides every potential or actual graphics user with the essential up-to-date information. There are, typically, two ways of gathering this current information. One way is to invite international authorities to write on their areas of specialization. Usually this works very well if the areas are sufficiently established that it is possible to judge exactly who knows what. Since computer graphics, however, is still in its developmental stage, this method cannot be applied.

Book Handbook of Computational Geometry

Download or read book Handbook of Computational Geometry written by J.R. Sack and published by Elsevier. This book was released on 1999-12-13 with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.

Book Computer Graphics

    Book Details:
  • Author : Alexey Boreskov
  • Publisher : CRC Press
  • Release : 2013-10-25
  • ISBN : 1439867305
  • Pages : 578 pages

Download or read book Computer Graphics written by Alexey Boreskov and published by CRC Press. This book was released on 2013-10-25 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.

Book Graphics and Visualization

Download or read book Graphics and Visualization written by T. Theoharis and published by CRC Press. This book was released on 2008-05-30 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution mo

Book Computational Geometry and Its Applications

Download or read book Computational Geometry and Its Applications written by Hartmut Noltemeier and published by Springer Science & Business Media. This book was released on 1988-10-12 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Workshop CG '88 on "Computational Geometry" was held at the University of Würzburg, FRG, March 24-25, 1988. As the interest in the fascinating field of Computational Geometry and its Applications has grown very quickly in recent years the organizers felt the need to have a workshop, where a suitable number of invited participants could concentrate their efforts in this field to cover a broad spectrum of topics and to communicate in a stimulating atmosphere. This workshop was attended by some fifty invited scientists. The scientific program consisted of 22 contributions, of which 18 papers with one additional paper (M. Reichling) are contained in the present volume. The contributions covered important areas not only of fundamental aspects of Computational Geometry but a lot of interesting and most promising applications: Algorithmic Aspects of Geometry, Arrangements, Nearest-Neighbor-Problems and Abstract Voronoi-Diagrams, Data Structures for Geometric Objects, Geo-Relational Algebra, Geometric Modeling, Clustering and Visualizing Geometric Objects, Finite Element Methods, Triangulating in Parallel, Animation and Ray Tracing, Robotics: Motion Planning, Collision Avoidance, Visibility, Smooth Surfaces, Basic Models of Geometric Computations, Automatizing Geometric Proofs and Constructions.

Book Jim Blinn s Corner  A Trip Down the Graphics Pipeline

Download or read book Jim Blinn s Corner A Trip Down the Graphics Pipeline written by Jim Blinn and published by Morgan Kaufmann. This book was released on 1996-07 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author, a computer graphicist, shares his insight and experience in "Jim Blinn's Corner", an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his graphics methods and observations. This compendium presents 20 of the column's articles, leading you through the 'graphics pipeline'

Book Computer Graphics

    Book Details:
  • Author : Bhatia
  • Publisher : I. K. International Pvt Ltd
  • Release : 2008
  • ISBN : 8189866737
  • Pages : 387 pages

Download or read book Computer Graphics written by Bhatia and published by I. K. International Pvt Ltd. This book was released on 2008 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Definition of Polygon Clipping

    Book Details:
  • Author : Robin A. (Robin Alexander) Nicholl
  • Publisher : London : Department of Computer Science, University of Western Ontario
  • Release : 1991
  • ISBN : 9780771412622
  • Pages : 18 pages

Download or read book A Definition of Polygon Clipping written by Robin A. (Robin Alexander) Nicholl and published by London : Department of Computer Science, University of Western Ontario. This book was released on 1991 with total page 18 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Procedural Elements for Computer Graphics

Download or read book Procedural Elements for Computer Graphics written by David F. Rogers and published by McGraw-Hill Science, Engineering & Mathematics. This book was released on 1985 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: