Download or read book Pompom Pok mon written by Sachiko Susa and published by VIZ Media LLC. This book was released on 2018-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make pompom versions of your favorite Pokémon! This book contains 32 patterns with photographs and instructions for pompom versions of popular Pokémon like Pikachu, Charmander, Snorlax and Bulbasaur. Gotta make ’em all!
Download or read book 100 Greatest Video Game Characters written by Jaime Banks and published by Rowman & Littlefield. This book was released on 2017-06-23 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Though in existence for only a few decades, video games are now firmly established in mainstream culture all around the planet. Every year new games are produced, and every year new favorites emerge. But certain characters have become so iconic that they withstand both time and the shifting interests of players. Such creations permeate other elements of popular culture—from graphic novels to film—and are known not only to dedicated gamers but to the general public as well. In 100 Greatest Video Game Characters, readers can learn about some of the most popular and influential figures that have leapt from computer monitors and television screens and into the public consciousness. The entries in this volume provide general facts about the characters as well as explore their cultural significance. The entries include the following information: Game developer Year character was established Video game franchise In addition, the book examines the commonalities of various video game characters to help readers better understand their popularity and how they operate within the video games and the industry itself. Whether casually looking up information on video game characters or researching what these icons says about society, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Characters will appeal to fans and scholars alike.
Download or read book The World of Pok mon written by Buffy Silverman and published by Lerner Publications ™. This book was released on 2018-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you know how to capture a Pokémon? Have you heard of Satoshi Tajiri, the man who turned his fascination with insects into one of the world's biggest video game franchises? Read on to learn about Pokémon games, movies, and TV shows, and all about the culture surrounding them. There are even people who like to dress up as Pokémon! You'll have more fun than Pikachu winning a battle as you learn about this global gaming phenomenon.
Download or read book Pokemon Super Deluxe Essential Handbook written by Scholastic Ed and published by Turtleback Books. This book was released on 2018-07-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stats, facts, attacks, types, evolutions, and other information on over 800 Pokémon from every known region.
Download or read book Pokemon Fever written by Hank Schlesinger and published by St. Martin's Paperbacks. This book was released on 2016-03-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: You thought you knew everything there was to know about the world's favorite game of Pocket Monsters, right? Think again! Because in your very hands is the ULTIMATE Pokemon guide, jam-packed with more fun facts and cool information than you ever thought possible! Now, expert gaming author Hank Schlesinger brings you very the latest on: --Everything you ever wanted to know about the Yellow, Red and Blue versions of Pokemon --Pokemon trading cards, the Pokemon TV show, and the new Pokemon movie --Hints, tips, tricks, winning combinations and super trading advice from kids just like you, who have become Pokemon masters --All the newest Pokemon offshoots, including Pokemon Snap, Super Smash Bros., Pokemon Pinball, and more --Listings of hundreds of awesome Pokemon websites --Plus: tons of cool info, hilarious jokes, fabulous lists (including "How to Tell If You're a Pokemon Fanatic"), interesting Poke trivia, and much more! Special bonus! Exclusive profile of the actor who plays the voice of James, Brock, and many other of your favorite Pokemon on the "Pokemon" animated series! Pokemon Fever has not been authorized or endorsed by Nintendo or anyone else involved in the creation, manufacture or distribution of Pokemon games, the preparation or broadcast of the "Pokemon" television show, or the creation or production of the Pokemon movie.
Download or read book Pokemon written by Sara Green and published by Bellwether Media. This book was released on 2017-08-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pikachu could be called the mascots of the Pokmon brand, as the short, yellow furballs are the most recognizable of hundreds of characters. This book for growing readers tracks the birth of the Japanese pocket monsters chased all around cities by Pokmon Go players.
Download or read book Learn to Draw Pokemon written by Artz Creation and published by . This book was released on 2016-12-26 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone who can hold the pencil can start drawing amazing Pokemon. Learn to draw Various Pokemon drawing Using this special Step by Step techniques. Using this Step by Step tutorial you can learn to draw different types of Pokemon. This book teaches you to draw Pokemon. By the end of this book an artist is developed within you to draw varieties of things from Pokemon.
Download or read book Pikachu s Global Adventure written by Joseph Tobin and published by Duke University Press. This book was released on 2004-02-05 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: DIVPokemon in a transnational and multidisciplinary perspective./div
Download or read book Popular Culture New Media and Digital Literacy in Early Childhood written by Jackie Marsh and published by Psychology Press. This book was released on 2005 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a range of perspectives on children's multimodal experiences, providing a ground-breaking account of the ways in which children engage with popular culture, media and digital literacy practices from their earliest years. Many young children have extensive experience of film, television, printed media, computer games, mobile phones and the Internet from birth, yet their reaction to media texts is rarely acknowledged in the national curricula of any country. This seminal text focuses on children from birth to eight years, addressing issues such as: * media and identity construction * media literacy practices in the home * the changing nature of literacy in technologically advanced societies * The place of popular and media texts in children's lives and the use of such texts in the curriculum. By exploring children's engagement with popular culture, media and digital texts in the home, community and early years settings, the contributors look at empirical studies from around the world, and draw out vital new theoretical issues relating to children's emergent techno-literacy practices. With an unmatchable team of international experts evaluating topics from text-messaging to the Teletubbies, this book is a long-overdue, fascinating and illuminating read for policy-makers, educational researchers and practitioners, and crosses over to appeal to those in the linguistics field.
Download or read book FCC Record written by United States. Federal Communications Commission and published by . This book was released on 2010 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Artificial Intelligence and Information Technologies written by Arvind Dagur and published by CRC Press. This book was released on 2024-07-31 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of a non-profit conference with the objective of providing a platform for academicians, researchers, scholars and students from various institutions, universities and industries in India and abroad, and exchanging their research and innovative ideas in the field of Artificial Intelligence and Information Technologies. It begins with exploring the research and innovation in the field of Artificial Intelligence and Information Technologies including secure transaction, monitoring, real time assistance and security for advanced stage learners, researchers and academicians has been presented. It goes on to cover: Broad knowledge and research trends about artificial intelligence and Information Technologies and their role in today’s digital era. Depiction of system model and architecture for clear picture of AI in real life. Discussion on the role of Artificial Intelligence in various real-life problems such as banking, healthcare, navigation, communication, security, etc. Explanation of the challenges and opportunities in AI based Healthcare, education, banking, and related Industries. Recent Information technologies and challenges in this new epoch. This book will be beneficial to researchers, academicians, undergraduate students, postgraduate students, research scholars, professionals, technologists and entrepreneurs.
Download or read book Media and the Make Believe Worlds of Children written by Maya Gotz and published by Routledge. This book was released on 2014-04-04 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume attains a broader understanding of the role media plays in the development and flourishing of children's imaginations and creative abilities, through research on children from several countries.
Download or read book Integrating Multiple Literacies in K 8 Classrooms written by Janet C. Richards and published by Routledge. This book was released on 2003-05-14 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text gives prospective and practicing teachers a comprehensive understanding of how to teach multiple literacies in elementary arid middle school classrooms. All of the Iiteracies—dance, music, visual arts, popular culture, media, and computer technologies—are integrated with reading and writing. Balanced treatment is given to theoretical perspectives and practical applications. The text also features authentic cases written by preservice teachers, and commentaries on the cases from practitioners and university professors. The cases are designed to prepare future teachers for the PRAXIS teacher certifying exam and others offered in many states. Three theoretical chapters support the practical applications: Chapter 1 addresses the benefits of writing and analyzing cases and the specific attributes of exemplary teaching cases, and offers guidelines for teachers to author their own case narratives and questions for analyzing and discussing case issues with peers; Chapter 2 discusses the role of electronic symbol making and multiple sign systems in children’s literacy and how children use symbols to receive and express meaning; Chapter 3 offers a theoretical framework that helps define and enable teachers to use the new literacies of Internet technology, and provides a strong rationale for expanding traditional definitions of literacy.
Download or read book Children and Media Outside the Home written by K. Vered and published by Springer. This book was released on 2008-06-30 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Karen Orr Vered demonstrates how children's media play contributes to their acquisition of media literacy. Theorizing after-school care as intermediary space, a large-scale ethnographic study informs this theory-rich and practical discussion of children's media use beyond home and classroom.
Download or read book World s Best Pokemon Drawing Book written by Ron Zalme and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step instructions for drawing various Pokemon figures.
Download or read book Transformation of Tradition and Culture written by Miho Tsukamoto and published by Xlibris Corporation. This book was released on 2018-02-07 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book Transformation of Tradition and Culture is a work of comparative literary research and culture investigation. The book studies world literatures from the USA, the DR, Mexico, Spain, Portuguese, and Japan; US cultures such as the Barbie doll; Mexican mural studies; Japanese subcultures, manga, anime, movies, and food culture; media study; and women in society. It is a book of an authors experiences, culture, and historical footsteps with people from all over the world. Sharing ones own culture with people from different cultural backgrounds is vital for everyone to learn about their own culture, languages, society, economy, politics, and customs.
Download or read book Librarian s Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.