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EBookClubs

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Book The Credit Game  Learn the Rules of How to Play   Win

Download or read book The Credit Game Learn the Rules of How to Play Win written by W. Lamar Foster, MAFM and published by Lulu.com. This book was released on 2018-05-18 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many people cringe when they hear the word credit. The credit system is complicated, scary, and sometimes might even appear overwhelming. However, it can be understood and even controlled if you possess the right knowledge. With this book in your hands, you are about to become a credit master. You will know exactly what your credit scores are based on and how you can control them. You will learn the secrets the credit bureaus donÍt want you to know about their computers, systems, and tainted past. You will uncover unethical creditor tactics that are being used right now to ruin your credit. You will even have access to credit bureau dispute methods, letters, and advanced letters I personally use, which will all help you remove inaccurate items from your credit report.

Book The 90 Day Credit Challenge

Download or read book The 90 Day Credit Challenge written by Jeanne Kelly and published by Epigraph Publishing. This book was released on 2011-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If You Want to Play the Game of Credit Scoring-Know the Rules to WIN! Like it or not, your credit score matters. Your FICO score can determine how successful you are-not just in your business dealings but also in your daily life. Every day, decisions are being made based on your credit score. If the score number is too low, your higher interest rates could be costing you thousands of dollars each and every year. Your credit score could prevent you from getting a new cell phone plan, a new car, or even a new job. It's more important now than ever for you to make sure your credit score is not only accurate but at an optimal level. Credit scores can be improved, if you're willing to commit to the 90-Day Credit Challenge. Simply follow the steps that I took-follow the Game Plan. I've developed a simple and easy step-by-step method for getting the most out of your credit score and for making sense of what may seem extremely confusing. Eager to win the credit game? Let's go! The 90-Day Credit Challenge will: Teach you how FICO credit scoring works Provide tools to maximize your credit score Help you work directly with your creditors to resolve issues, using the sample letters and forms provided Show you how to save money on new or existing loans Help you achieve the solid credit rating you are in search of-and how to maintain it Jeanne Kelly is a nationally recognized voice in credit consulting, the founder and president of The Kelly Group Credit Consulting, Inc., one of the most legitimate and successful credit consulting companies in the United States. In 2011 she founded The Credit Owl, an online credit education and coaching service that relies on the 90-Day Credit Challenge found in this book (www.TheCreditOwl.com). Jeanne Kelly lives in New York's Hudson Valley and is a frequent business blogger for the Huffington Post.

Book Critical Play

    Book Details:
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release : 2013-02-08
  • ISBN : 0262518651
  • Pages : 363 pages

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book Fair Play

    Book Details:
  • Author : Eve Rodsky
  • Publisher : Penguin
  • Release : 2021-01-05
  • ISBN : 0525541942
  • Pages : 385 pages

Download or read book Fair Play written by Eve Rodsky and published by Penguin. This book was released on 2021-01-05 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Book Credit  the Cutting Edge

Download or read book Credit the Cutting Edge written by Scott French and published by Barricade Books. This book was released on 1997-03 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most important thing in life can be your credit rating. A hard and fast course in professional credit counseling with step-by-step instructions on how to repair damaged credit and how to get those plastic cards with no credit check. French also reveals the top credit card crimes--how they're done and why they're rarely prosecuted and almost never solved. An invaluable guide.

Book The 800 BLUEPRINT

    Book Details:
  • Author : Anthony Daniels
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018-02-16
  • ISBN : 9781983471292
  • Pages : 190 pages

Download or read book The 800 BLUEPRINT written by Anthony Daniels and published by Createspace Independent Publishing Platform. This book was released on 2018-02-16 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: It doesn't matter if you only want to buy a house, get some money to start a business or get your personal finances on track, THE 800 BLUEPRINT gives up bankable information and unleashes industry secrets that can help anyone go from bad credit to borrowing 6 figures or more within 12 months. This book is a must read as it contains some of the most impactful information on personal credit and credit card funding available today. The author lays out a easy to follow guideline to get negative items deleted, maximize borrowing potential and add another level of financial literacy that can be easily understood. *Sample dispute documents included.* It is easier and faster to borrow a million dollars than it is to earn it, so why would you not want to fix your credit and get in the game?

Book Game Play

    Book Details:
  • Author : Charles E. Schaefer
  • Publisher : John Wiley & Sons
  • Release : 2004-03-29
  • ISBN : 0471437336
  • Pages : 417 pages

Download or read book Game Play written by Charles E. Schaefer and published by John Wiley & Sons. This book was released on 2004-03-29 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications

Book Master the Credit Game

    Book Details:
  • Author : Thomas J Few, Sr
  • Publisher :
  • Release : 2020-05-13
  • ISBN :
  • Pages : 108 pages

Download or read book Master the Credit Game written by Thomas J Few, Sr and published by . This book was released on 2020-05-13 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have the desire to purchase a home but past credit issues seem to be holding you back? You have tried everything under the sun to improve your credit score but for some reason, you cannot figure out how to navigate the credit maze. I understand where you are. I have been there before. The credit system was rigged from the beginning to hold you back. The people that designed credit reporting and scoring never intended for the average consumer to ever understand how it worked. That is precisely why I wrote this book. I want to level the playing field. With the information that is in this book you will be able to master the credit game and become a homeowner. Learn how to analyze your credit reports, how credit reporting and scoring works, learn what the lenders are looking for when approving an application, and how to handle collection agencies without breaking a sweat. This book will walk you down the path of homeownership from start to finish.

Book The Player of Games

    Book Details:
  • Author : Iain M. Banks
  • Publisher : Orbit
  • Release : 2009-12-01
  • ISBN : 0316095869
  • Pages : 281 pages

Download or read book The Player of Games written by Iain M. Banks and published by Orbit. This book was released on 2009-12-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Confidence Games

Download or read book Confidence Games written by Mark C. Taylor and published by University of Chicago Press. This book was released on 2008-05-15 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Confidence Games' argues that money and markets do not exist in a vacuum, but grow in a profoundly cultual medium, reflecting and in turn shaping their world. To understand the ongoing changes in the economy, one must consider the influence of art, philosophy and religion.

Book Liar s Poker

Download or read book Liar s Poker written by Michael Lewis and published by W. W. Norton & Company. This book was released on 2010-03-02 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author recounts his experiences on the lucrative Wall Street bond market of the 1980s, where young traders made millions in a very short time, in a humorous account of greed and epic folly.

Book Game Usability

    Book Details:
  • Author : Katherine Isbister
  • Publisher : CRC Press
  • Release : 2008-08-12
  • ISBN : 0080922422
  • Pages : 392 pages

Download or read book Game Usability written by Katherine Isbister and published by CRC Press. This book was released on 2008-08-12 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human c

Book Power Play

    Book Details:
  • Author : Asi Burak
  • Publisher : Macmillan + ORM
  • Release : 2017-01-31
  • ISBN : 1250089344
  • Pages : 237 pages

Download or read book Power Play written by Asi Burak and published by Macmillan + ORM. This book was released on 2017-01-31 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

Book Seven Games  A Human History

Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Book Innovation Games

Download or read book Innovation Games written by Luke Hohmann and published by Pearson Education. This book was released on 2006-08-28 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Book The Success Equation

Download or read book The Success Equation written by Michael J. Mauboussin and published by Harvard Business Press. This book was released on 2012 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this provocative book, Michael Mauboussin offers the structure needed to analyze the relative importance of skill and luck, offering concrete suggestions for making these insights work to your advantage by making better decisions.