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Book Physics Animated

    Book Details:
  • Author : Tyler Jorden
  • Publisher : Familius
  • Release : 2019-09
  • ISBN : 9781641701327
  • Pages : 0 pages

Download or read book Physics Animated written by Tyler Jorden and published by Familius. This book was released on 2019-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engage with Newton on gravity and explore mass, lift, friction, and other amazing laws of physics with the most exciting and interactive physics book available for your little genius! With explanations and real-life examples of Newton's Three Laws, this interactive board book invites children to pull the levers, turn the wheels, and watch as an airplane lifts off, a roller coaster zooms around a loop, and a boat floats. Each concept is animated and interactive to introduce and explore some of most important aspects of our physical world. Kids will delight in seeing centripetal force, inertia, thrust, and more come to life. A perfect tool for instructing and inspiring little physicists of all ages.

Book Queen of Physics

Download or read book Queen of Physics written by Teresa Robeson and published by Union Square & Co.. This book was released on 2020-02-28 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet Wu Chien Shiung, famous physicist who overcame prejudice to prove that she could be anything she wanted. “Wu Chien Shiung's story is remarkable—and so is the way this book does it justice.” —Booklist (Starred review) When Wu Chien Shiung was born in China 100 years ago, most girls did not attend school; no one considered them as smart as boys. But her parents felt differently. Giving her a name meaning “Courageous Hero,” they encouraged her love of learning and science. This engaging biography follows Wu Chien Shiung as she battles sexism and racism to become what Newsweek magazine called the “Queen of Physics” for her work on beta decay. Along the way, she earned the admiration of famous scientists like Enrico Fermi and Robert Oppenheimer and became the first woman hired as an instructor by Princeton University, the first woman elected President of the American Physical Society, the first scientist to have an asteroid named after her when she was still alive, and many other honors.

Book Physics for Flash Games  Animation  and Simulations

Download or read book Physics for Flash Games Animation and Simulations written by Adrian Dobre and published by Apress. This book was released on 2012-01-31 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Book Physics based Animation

Download or read book Physics based Animation written by Kenny Erleben and published by . This book was released on 2005 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

Book Quantum Physics for Babies  0 3

Download or read book Quantum Physics for Babies 0 3 written by Chris Ferrie and published by Sourcebooks Jabberwocky. This book was released on 2017-05-01 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ages 0 to 3 years Quantum Physics for Babies by Chris Ferrie is a colourfully simple introduction to the principle that gives quantum physics its name. Baby will find out that energy is "quantized" and the weird world of atoms never comes to a standstill. It is never too early to become a quantum physicist! This is the first in a series of books designed to stimulate your baby and introduce them to the world of science. Also coming in May are:  Newtonian Physics for Babies  General Relativity for Babies  Rocket Science for Babies

Book Foundations of Physically Based Modeling and Animation

Download or read book Foundations of Physically Based Modeling and Animation written by Donald House and published by CRC Press. This book was released on 2016-11-30 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Book Exploring physics with computer animation and PhysGL

Download or read book Exploring physics with computer animation and PhysGL written by T J Bensky and published by Morgan & Claypool Publishers. This book was released on 2016-11-01 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Book Physics for Animators

    Book Details:
  • Author : Michele Bousquet
  • Publisher : CRC Press
  • Release : 2015-12-07
  • ISBN : 1135016534
  • Pages : 819 pages

Download or read book Physics for Animators written by Michele Bousquet and published by CRC Press. This book was released on 2015-12-07 with total page 819 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Book Energy Animated

    Book Details:
  • Author : Tyler Jorden
  • Publisher : Familius
  • Release : 2021-02-02
  • ISBN : 9781641702546
  • Pages : 14 pages

Download or read book Energy Animated written by Tyler Jorden and published by Familius. This book was released on 2021-02-02 with total page 14 pages. Available in PDF, EPUB and Kindle. Book excerpt: STEM concepts come to life in this interactive board book about all types of energy!

Book Feynman s Lost Lecture

    Book Details:
  • Author : David Goodstein
  • Publisher : W. W. Norton & Company
  • Release : 2009-11-06
  • ISBN : 0393078930
  • Pages : 196 pages

Download or read book Feynman s Lost Lecture written by David Goodstein and published by W. W. Norton & Company. This book was released on 2009-11-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Glorious."—Wall Street Journal Rescued from obscurity, Feynman's Lost Lecture is a blessing for all Feynman followers. Most know Richard Feynman for the hilarious anecdotes and exploits in his best-selling books "Surely You're Joking, Mr. Feynman!" and "What Do You Care What Other People Think?" But not always obvious in those stories was his brilliance as a pure scientist—one of the century's greatest physicists. With this book and CD, we hear the voice of the great Feynman in all his ingenuity, insight, and acumen for argument. This breathtaking lecture—"The Motion of the Planets Around the Sun"—uses nothing more advanced than high-school geometry to explain why the planets orbit the sun elliptically rather than in perfect circles, and conclusively demonstrates the astonishing fact that has mystified and intrigued thinkers since Newton: Nature obeys mathematics. David and Judith Goodstein give us a beautifully written short memoir of life with Feynman, provide meticulous commentary on the lecture itself, and relate the exciting story of their effort to chase down one of Feynman's most original and scintillating lectures.

Book Animating Film Theory

Download or read book Animating Film Theory written by Karen Redrobe and published by Duke University Press. This book was released on 2014-03-21 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and utopia. The contributors take on the kinds of theoretical questions that have remained underexplored because, as Karen Beckman argues, scholars of cinema and media studies have allowed themselves to be constrained by too narrow a sense of what cinema is. This collection reanimates and expands film studies by taking the concept of animation seriously. Contributors. Karen Beckman, Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata, Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom Gunning, Andrew R. Johnston, Hervé Joubert-Laurencin, Gertrud Koch, Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay, Mihaela Mihailova, Marc Steinberg, Tess Takahashi

Book Cloth Simulation for Computer Graphics

Download or read book Cloth Simulation for Computer Graphics written by Tuur Stuyck and published by Morgan & Claypool Publishers. This book was released on 2018-08-24 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

Book The End of Everything

    Book Details:
  • Author : Katie Mack
  • Publisher : Simon and Schuster
  • Release : 2021-05-04
  • ISBN : 1982103558
  • Pages : 256 pages

Download or read book The End of Everything written by Katie Mack and published by Simon and Schuster. This book was released on 2021-05-04 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mack looks at five ways the universe could end, and the lessons each scenario reveals about the most important concepts in cosmology. --From publisher description.

Book HTML5 Canvas

    Book Details:
  • Author : Steve Fulton
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2013-04-11
  • ISBN : 1449335888
  • Pages : 750 pages

Download or read book HTML5 Canvas written by Steve Fulton and published by "O'Reilly Media, Inc.". This book was released on 2013-04-11 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

Book Fire  Ice  and Physics

    Book Details:
  • Author : Rebecca C. Thompson
  • Publisher : MIT Press
  • Release : 2019-10-29
  • ISBN : 0262043076
  • Pages : 297 pages

Download or read book Fire Ice and Physics written by Rebecca C. Thompson and published by MIT Press. This book was released on 2019-10-29 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the science in George R. R. Martin's fantastical world, from the physics of an ice wall to the genetics of the Targaryens and Lannisters. Game of Thrones is a fantasy that features a lot of made-up science—fabricated climatology (when is winter coming?), astronomy, metallurgy, chemistry, and biology. Most fans of George R. R. Martin's fantastical world accept it all as part of the magic. A trained scientist, watching the fake science in Game of Thrones, might think, “But how would it work?” In Fire, Ice, and Physics, Rebecca Thompson turns a scientist's eye on Game of Thrones, exploring, among other things, the science of an ice wall, the genetics of the Targaryen and Lannister families, and the biology of beheading. Thompson, a PhD in physics and an enthusiastic Game of Thrones fan, uses the fantasy science of the show as a gateway to some interesting real science, introducing GOT fandom to a new dimension of appreciation. Thompson starts at the beginning, with winter, explaining seasons and the very elliptical orbit of the Earth that might cause winter to come (or not come). She tells us that ice can behave like ketchup, compares regular steel to Valyrian steel, explains that dragons are “bats, but with fire,” and considers Targaryen inbreeding. Finally she offers scientific explanations of the various types of fatal justice meted out, including beheading, hanging, poisoning (reporting that the effects of “the Strangler,” administered to Joffrey at the Purple Wedding, resemble the effects of strychnine), skull crushing, and burning at the stake. Even the most faithful Game of Thrones fans will learn new and interesting things about the show from Thompson's entertaining and engaging account. Fire, Ice, and Physics is an essential companion for all future bingeing.

Book Game Anim

    Book Details:
  • Author : Jonathan Cooper
  • Publisher : CRC Press
  • Release : 2021-04-19
  • ISBN : 1000357805
  • Pages : 307 pages

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Book Artificial Animals for Computer Animation

Download or read book Artificial Animals for Computer Animation written by Xiaoyuan Tu and published by Springer Science & Business Media. This book was released on 1999-12-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on the author's phD thesis, which won the 1996 ACM Doctoral Dissertation Award. The author proposes and develops an artificial life paradigm for computer graphics animation by systematically constructing artificial animals controlled by self-animating autonomous agents. The animation agents emulate the realistic appearance, movement, and behavior of individual animals, as well as the patterns of social behavior evident in groups of animals. The paradigm is based on a computational model capturing the essential characteristics common to all biological creatures: biomechanics, locomotion, perception, and behavior. The approach is validated through the implementation of a virtual marine world inhabited by a variety of lifelike artificial fish, where each fish is a functional autonomous agent.