Download or read book Pastplay written by Kevin Kee and published by University of Michigan Press. This book was released on 2014-03-10 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited—many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
Download or read book Pastplay Teaching and Learning History with Technology written by Kevin Kee and published by . This book was released on 2014 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited--many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even improve upon conventional tools (such as books). In Pastplay, a collection of essays by leading history and humanities researchers and teachers, editor Kevin Kee works to address these concerns head-on. How should we use technology? Playfully, Kee contends. Why? Because doing so helps us think about the past in new ways; through the act of creating technologies, our understanding of the past is re-imagined and developed. From the insights of numerous scholars and teachers, Pastplay argues that we should play with technology in history because doing so enables us to see the past in new ways by helping us understand how history is created; honoring the roots of research, teaching, and technology development; requiring us to model our thoughts; and then allowing us to build our own understanding.
Download or read book History Education in the Digital Age written by Mario Carretero and published by Springer Nature. This book was released on 2022-10-03 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects on how teachers and students use new technologies in classroom settings in order to improve the capacity of teaching and learning in history to successfully meet the challenges of the twenty-first century through a complex understanding of the relation between past and present. Key authors in the field from Europe and the Americas present a comprehensive overview of the central questions at the heart of the book. They contribute to this process of reflection by taking diverse methodological, pedagogical and conceptual approaches to analyse the ways in which digital tools could advance the development of historical comprehension in the fields of formal and informal history education in different settings as schools, museums, exhibitions, sites of memory, videogames and films. Drawing together a disciplinary diversity that approaches the topic from the viewpoints of collective memory, global history, historical thinking and historical consciousness, the book’s cutting-edge content offers interested academics and practitioners with a broad-based view on the current state of debate in this area, examined via theoretical exploration in-depth case analysis.
Download or read book The Teaching and Learning of the History of Technology written by Mary Tasker and published by . This book was released on 1989 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Teaching History in the Digital Age written by T. Mills Kelly and published by University of Michigan Press. This book was released on 2013-04-12 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although many humanities scholars have been talking and writing about the transition to the digital age for more than a decade, only in the last few years have we seen a convergence of the factors that make this transition possible: the spread of sufficient infrastructure on campuses, the creation of truly massive databases of humanities content, and a generation of students that has never known a world without easy Internet access. Teaching History in the Digital Age serves as a guide for practitioners on how to fruitfully employ the transformative changes of digital media in the research, writing, and teaching of history. T. Mills Kelly synthesizes more than two decades of research in digital history, offering practical advice on how to make best use of the results of this synthesis in the classroom and new ways of thinking about pedagogy in the digital humanities.
Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
Download or read book The Wiley International Handbook of History Teaching and Learning written by Scott Alan Metzger and published by John Wiley & Sons. This book was released on 2018-04-10 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive review of the research literature on history education with contributions from international experts The Wiley International Handbook of History Teaching and Learning draws on contributions from an international panel of experts. Their writings explore the growth the field has experienced in the past three decades and offer observations on challenges and opportunities for the future. The contributors represent a wide range of pioneering, established, and promising new scholars with diverse perspectives on history education. Comprehensive in scope, the contributions cover major themes and issues in history education including: policy, research, and societal contexts; conceptual constructs of history education; ideologies, identities, and group experiences in history education; practices and learning; historical literacies: texts, media, and social spaces; and consensus and dissent. This vital resource: Contains original writings by more than 40 scholars from seven countries Identifies major themes and issues shaping history education today Highlights history education as a distinct field of scholarly inquiry and academic practice Presents an authoritative survey of where the field has been and offers a view of what the future may hold Written for scholars and students of education as well as history teachers with an interest in the current issues in their field, The Wiley International Handbook of History Teaching and Learning is a comprehensive handbook that explores the increasingly global field of history education as it has evolved to the present day.
Download or read book Teaching History in the Digital Classroom written by D. Antonio Cantu and published by M.E. Sharpe. This book was released on 2003 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers middle and high school social studies teachers advice on incorporating digital technology and the Internet into their curriculum.
Download or read book E teaching History written by Joanna Wojdon and published by Cambridge Scholars Publishing. This book was released on 2016-02-08 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Incorporating Information and Communication Technology tools into the teaching and learning of history has become a common practice worldwide. It is no longer a question of if, but of how to introduce it in the classroom in order to make history education more effective and enjoyable. This book gathers the experiences and reflections of researchers from three continents, based on their own activities and on empirical studies. The contributions concentrate on videogames related to the past, history e-textbooks, and applications for mobile devices with historical content. Some texts deal explicitly with global phenomena, such as the “Assassin’s Creed” or “Colonization” games, some present materials developed for the international market, such as a European e-textbook or mobile phone applications, while others concentrate on local experiences, such as a Chinese e-schoolbag, a Swiss tablet application, Polish and Estonian e-textbooks, or English teacher training. The book is a result, and a reinforcement, of the belief that history educators can benefit from the lessons learnt in other places of the globalising world.
Download or read book Interdisciplinary Approaches to Pedagogy and Place Based Education written by Deric Shannon and published by Springer. This book was released on 2017-06-05 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together scholars from a wide range of disciplines to creatively engage with place in the context of pedagogy. Beginning with an exploration of traditional place-based forms of education, such as outdoor education, travel courses, and courses on sustainability, the authors go on to expand our popular notions of place, including the classroom, the campus, our interior selves, and our digital ecosystems. This reconsideration of place-based education represents not only an engagement of prior literature on pedagogy and place, but also a re-imagining of the role that place might play in education. Authors stretch the notion of place, arguing for a holistic approach to disciplines in the humanities, social sciences, and natural sciences, bringing into focus an array of contentious issues in philosophies and methods of teaching for multiple academic disciplines and their many intersections.
Download or read book Restructuring General Education and Core Curricula Requirements written by Tatlock, Julie Christina and published by IGI Global. This book was released on 2024-02-07 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In academia, a looming challenge threatens the very foundations of education as we know it. This formidable adversary is none other than the demographic cliff, a phenomenon that casts a long shadow over the future of higher learning. Simultaneously, the shifting perceptions of education in our modern world have given rise to fierce competition for students. This has resulted in a series of revisions in admission and transfer policies, causing enthusiastic debates about the rightful place of credits within a student's academic journey. Restructuring General Education and Core Curricula Requirements is a groundbreaking book that emerges as the solution to these pressing challenges. This remarkable work serves as a beacon of hope in these turbulent times, offering a comprehensive exploration of the core curricula dilemma and paving the way for transformative change. It addresses the need for thoughtful reflection on the meaning of core curricula in the modern world, diving into its history, and presenting innovative solutions for institutions seeking to provide students with a rigorous and relevant core education.
Download or read book Close Reading with Computers written by Martin Paul Eve and published by Stanford University Press. This book was released on 2019-06-04 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most contemporary digital studies are interested in distant-reading paradigms for large-scale literary history. This book asks what happens when such telescopic techniques function as a microscope instead. The first monograph to bring a range of computational methods to bear on a single novel in a sustained fashion, it focuses on the award-winning and genre-bending Cloud Atlas (2004). Published in two very different versions worldwide without anyone taking much notice, David Mitchell's novel is ideal fodder for a textual-genetic publishing history, reflections on micro-tectonic shifts in language by authors who move between genres, and explorations of how we imagine people wrote in bygone eras. Though Close Reading with Computers focuses on but one novel, it has a crucial exemplary function: author Martin Paul Eve demonstrates a set of methods and provides open-source software tools that others can use in their own literary-critical practices. In this way, the project serves as a bridge between users of digital methods and those engaged in more traditional literary-critical endeavors.
Download or read book The Palgrave Handbook of Testimony and Culture written by Sara Jones and published by Springer Nature. This book was released on 2023-04-19 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Palgrave Handbook examines the ways in which researchers and practitioners theorise, analyse, produce and make use of testimony. It explores the full range of testimony in the public sphere, including perpetrator testimony, testimony presented through social media and virtual reality. A growing body of research shows how complex and multi-layered testimony can be, how much this complexity adds to our understanding of our past, and how creators and users of testimony have their own complex purposes. These advances indicate that many of our existing assumptions about testimony and models for working with it need to be revisited. The purpose of this Palgrave Handbook is to do just that by bringing together a wide range of disciplinary, theoretical, methodological, and practice-based perspectives.
Download or read book Handbook of Digital Public History written by Serge Noiret and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-04-04 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook provides a systematic overview of the present state of international research in digital public history. Individual studies by internationally renowned public historians, digital humanists, and digital historians elucidate central issues in the field and present a critical account of the major public history accomplishments, research activities, and practices with the public and of their digital context. The handbook applies an international and comparative approach, looks at the historical development of the field, focuses on technical background and the use of specific digital media and tools. Furthermore, the handbook analyzes connections with local communities and different publics worldwide when engaging in digital activities with the past, indicating directions for future research, and teaching activities.
Download or read book Playing the Crusades written by Robert Houghton and published by Routledge. This book was released on 2021-03-15 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation. This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography. Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.
Download or read book Digital Games as History written by Adam Chapman and published by Routledge. This book was released on 2016-05-05 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.