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Book Parallel Rendering Graphics Algorithms Using OpenCL

Download or read book Parallel Rendering Graphics Algorithms Using OpenCL written by Gary Deng and published by . This book was released on 2011 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: The developments of computing hardware architectures are heading in a direction toward parallel computing. Whereas better and faster CPUs used to mean higher clock rates, better and faster CPUs now means more cores per chip. Additionally, GPUs are emerging as powerful parallel processing devices when computing particular types of problems. Computers today have a tremendous amount of varied parallel processing power. Utilizing these different devices typically means wrestling with varied architecture, vendor, or platform specific programming models and code. OpenCL is an open-standard designed to provide developers with a standard interface for programming varied (heterogeneous) parallel devices. This standard allows single source codes to define algorithms to solve vectorized problems on various parallel devices on the same machine. These programs are also portable. This project explores OpenCL to implement a cross-platform, parallel solution to a vectorized problem. The domain of the problem is ray-tracing. Ray-tracing is a computer graphics rendering algorithm that determines how to visualize a scene. A significant number of calculations are performed to colorize each pixel based on the data of the 3D objects in the scene. Though heavy, the calculations for each pixel can be made completely independently from the calculations of any of the other pixels. The project has a GUI implemented in C++. The project has a ray-tracing engine implemented in C++. The ray-traced rendering routines come in four implementations: 1) written recursively in C++, executed on the CPU cores; 2) written iteratively in C++, executed on the CPU cores; 3) written iteratively in OpenCL C, executed in parallel on the CPU cores; 4) written iteratively in OpenCL C, executed in parallel on the GPU cores. The GUI reports the running time to perform the ray-tracing calculations to visualize the scene to the frame buffer for each ray-tracing implementation.

Book Using OpenCL

    Book Details:
  • Author : Janusz Kowalik
  • Publisher : IOS Press
  • Release : 2012
  • ISBN : 1614990298
  • Pages : 312 pages

Download or read book Using OpenCL written by Janusz Kowalik and published by IOS Press. This book was released on 2012 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book OpenCL in Action

    Book Details:
  • Author : Matthew Scarpino
  • Publisher : Simon and Schuster
  • Release : 2011-11-13
  • ISBN : 1638352380
  • Pages : 668 pages

Download or read book OpenCL in Action written by Matthew Scarpino and published by Simon and Schuster. This book was released on 2011-11-13 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary OpenCL in Action is a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-performance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations, and then guides you step-by-step from simple data structures to complex functions. About the Technology Whatever system you have, it probably has more raw processing power than you're using. OpenCL is a high-performance programming language that maximizes computational power by executing on CPUs, graphics processors, and other number-crunching devices. It's perfect for speed-sensitive tasks like vector computing, matrix operations, and graphics acceleration. About this Book OpenCL in Action blends the theory of parallel computing with the practical reality of building high-performance applications using OpenCL. It first guides you through the fundamental data structures in an intuitive manner. Then, it explains techniques for high-speed sorting, image processing, matrix operations, and fast Fourier transform. The book concludes with a deep look at the all-important subject of graphics acceleration. Numerous challenging examples give you different ways to experiment with working code. A background in C or C++ is helpful, but no prior exposure to OpenCL is needed. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Learn OpenCL step by step Tons of annotated code Tested algorithms for maximum performance *********** Table of Contents PART 1 FOUNDATIONS OF OPENCL PROGRAMMING Introducing OpenCL Host programming: fundamental data structures Host programming: data transfer and partitioning Kernel programming: data types and device memory Kernel programming: operators and functions Image processing Events, profiling, and synchronization Development with C++ Development with Java and Python General coding principles PART 2 CODING PRACTICAL ALGORITHMS IN OPENCL Reduction and sorting Matrices and QR decomposition Sparse matrices Signal processing and the fast Fourier transform PART 3 ACCELERATING OPENGL WITH OPENCL Combining OpenCL and OpenGL Textures and renderbuffers

Book GPU Gems 2

    Book Details:
  • Author : Matt Pharr
  • Publisher : Addison-Wesley Professional
  • Release : 2005
  • ISBN : 9780321335593
  • Pages : 814 pages

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Book Practical Parallel Rendering

Download or read book Practical Parallel Rendering written by Alan Chalmers and published by CRC Press. This book was released on 2002-06-26 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Book OpenCL Programming Guide

Download or read book OpenCL Programming Guide written by Aaftab Munshi and published by Pearson Education. This book was released on 2011-07-07 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects. Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language. Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale Programming with OpenCL C and the runtime API Using buffers, sub-buffers, images, samplers, and events Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D Simplifying development with the C++ Wrapper API Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more Source code for this book is available at https://code.google.com/p/opencl-book-samples/

Book OpenCL in Action

Download or read book OpenCL in Action written by Matthew Scarpino and published by . This book was released on 2011 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenCL (Open Computing Language) helps developers build high-performance applications by providing a single programming framework to build programs that execute on today's high-speed devices. Based on C and C++, it's a perfect tool to build number-crunching applications for graphics cards and multi-core processors. OpenCL in Action provides a thorough, hands-on presentation of OpenCL, with an eye toward showing developers how to build high-performance applications of their own. It begins by presenting the core concepts behind OpenCL, including vector computing, parallel programming, and multi-threaded operations. It explains the fundamental data structures of OpenCL in an intuitive manner, proceeding from the simple to the complex. Practical coding guidance is presented throughout, with loads of valuable techniques and code examples included.

Book Heterogeneous Computing with OpenCL

Download or read book Heterogeneous Computing with OpenCL written by Benedict Gaster and published by Newnes. This book was released on 2012-12-31 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heterogeneous Computing with OpenCL, Second Edition teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs) such as AMD Fusion technology. It is the first textbook that presents OpenCL programming appropriate for the classroom and is intended to support a parallel programming course. Students will come away from this text with hands-on experience and significant knowledge of the syntax and use of OpenCL to address a range of fundamental parallel algorithms. Designed to work on multiple platforms and with wide industry support, OpenCL will help you more effectively program for a heterogeneous future. Written by leaders in the parallel computing and OpenCL communities, Heterogeneous Computing with OpenCL explores memory spaces, optimization techniques, graphics interoperability, extensions, and debugging and profiling. It includes detailed examples throughout, plus additional online exercises and other supporting materials that can be downloaded at http://www.heterogeneouscompute.org/?page_id=7 This book will appeal to software engineers, programmers, hardware engineers, and students/advanced students. Explains principles and strategies to learn parallel programming with OpenCL, from understanding the four abstraction models to thoroughly testing and debugging complete applications. Covers image processing, web plugins, particle simulations, video editing, performance optimization, and more. Shows how OpenCL maps to an example target architecture and explains some of the tradeoffs associated with mapping to various architectures Addresses a range of fundamental programming techniques, with multiple examples and case studies that demonstrate OpenCL extensions for a variety of hardware platforms

Book IPython Interactive Computing and Visualization Cookbook

Download or read book IPython Interactive Computing and Visualization Cookbook written by Cyrille Rossant and published by Packt Publishing Ltd. This book was released on 2014-09-25 with total page 899 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intended to anyone interested in numerical computing and data science: students, researchers, teachers, engineers, analysts, hobbyists... Basic knowledge of Python/NumPy is recommended. Some skills in mathematics will help you understand the theory behind the computational methods.

Book Heterogeneous Computing with OpenCL 2 0

Download or read book Heterogeneous Computing with OpenCL 2 0 written by David R. Kaeli and published by Morgan Kaufmann. This book was released on 2015-06-18 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heterogeneous Computing with OpenCL 2.0 teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs). This fully-revised edition includes the latest enhancements in OpenCL 2.0 including: • Shared virtual memory to increase programming flexibility and reduce data transfers that consume resources • Dynamic parallelism which reduces processor load and avoids bottlenecks • Improved imaging support and integration with OpenGL Designed to work on multiple platforms, OpenCL will help you more effectively program for a heterogeneous future. Written by leaders in the parallel computing and OpenCL communities, this book explores memory spaces, optimization techniques, extensions, debugging and profiling. Multiple case studies and examples illustrate high-performance algorithms, distributing work across heterogeneous systems, embedded domain-specific languages, and will give you hands-on OpenCL experience to address a range of fundamental parallel algorithms. Updated content to cover the latest developments in OpenCL 2.0, including improvements in memory handling, parallelism, and imaging support Explanations of principles and strategies to learn parallel programming with OpenCL, from understanding the abstraction models to thoroughly testing and debugging complete applications Example code covering image analytics, web plugins, particle simulations, video editing, performance optimization, and more

Book CUDA Handbook

    Book Details:
  • Author : Nicholas Wilt
  • Publisher : Addison-Wesley
  • Release : 2013-06-11
  • ISBN : 0133261506
  • Pages : 526 pages

Download or read book CUDA Handbook written by Nicholas Wilt and published by Addison-Wesley. This book was released on 2013-06-11 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: The CUDA Handbook begins where CUDA by Example (Addison-Wesley, 2011) leaves off, discussing CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from the casual to the most sophisticated, will find something here of interest and immediate usefulness. Newer CUDA developers will see how the hardware processes commands and how the driver checks progress; more experienced CUDA developers will appreciate the expert coverage of topics such as the driver API and context migration, as well as the guidance on how best to structure CPU/GPU data interchange and synchronization. The accompanying open source code–more than 25,000 lines of it, freely available at www.cudahandbook.com–is specifically intended to be reused and repurposed by developers. Designed to be both a comprehensive reference and a practical cookbook, the text is divided into the following three parts: Part I, Overview, gives high-level descriptions of the hardware and software that make CUDA possible. Part II, Details, provides thorough descriptions of every aspect of CUDA, including Memory Streams and events Models of execution, including the dynamic parallelism feature, new with CUDA 5.0 and SM 3.5 The streaming multiprocessors, including descriptions of all features through SM 3.5 Programming multiple GPUs Texturing The source code accompanying Part II is presented as reusable microbenchmarks and microdemos, designed to expose specific hardware characteristics or highlight specific use cases. Part III, Select Applications, details specific families of CUDA applications and key parallel algorithms, including Streaming workloads Reduction Parallel prefix sum (Scan) N-body Image Processing These algorithms cover the full range of potential CUDA applications.

Book GPU Parallel Program Development Using CUDA

Download or read book GPU Parallel Program Development Using CUDA written by Tolga Soyata and published by CRC Press. This book was released on 2018-01-19 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive, class-tested introduction to CUDA and GPU programming Covers CPU programming, parallellism, multi-threading, and other key concepts as a basis for understanding GPU programming Uses Nvidia's new platform based on Amazon EC2 and WebGPU Introduces GPU multi-threading and Global Memory, and the use of atomics and libraries on GPUs Includes example applications

Book Programming Massively Parallel Processors

Download or read book Programming Massively Parallel Processors written by David B. Kirk and published by Newnes. This book was released on 2012-12-31 with total page 519 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming Massively Parallel Processors: A Hands-on Approach, Second Edition, teaches students how to program massively parallel processors. It offers a detailed discussion of various techniques for constructing parallel programs. Case studies are used to demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This guide shows both student and professional alike the basic concepts of parallel programming and GPU architecture. Topics of performance, floating-point format, parallel patterns, and dynamic parallelism are covered in depth. This revised edition contains more parallel programming examples, commonly-used libraries such as Thrust, and explanations of the latest tools. It also provides new coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more; increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism; and two new case studies (on MRI reconstruction and molecular visualization) that explore the latest applications of CUDA and GPUs for scientific research and high-performance computing. This book should be a valuable resource for advanced students, software engineers, programmers, and hardware engineers. New coverage of CUDA 5.0, improved performance, enhanced development tools, increased hardware support, and more Increased coverage of related technology, OpenCL and new material on algorithm patterns, GPU clusters, host programming, and data parallelism Two new case studies (on MRI reconstruction and molecular visualization) explore the latest applications of CUDA and GPUs for scientific research and high-performance computing

Book Parallel Rendering

Download or read book Parallel Rendering written by Thomas W. Crockett and published by . This book was released on 1995 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "In computer graphics, rendering is the process by which an abstract description of a scene is converted to an image. When the scene is complex, or when high-quality images or high frame rates are required, the rendering process becomes computationally demanding. To provide the necessary levels of performance, parallel computing techniques must be brought to bear. Although parallelism has been exploited in computer graphics since the early days of the field, its initial use was primarily in specialized applications. The VLSI revolution of the late 1970's and the advent of scalable parallel computers during the late 1980's changed this situation. Today, parallel hardware is routinely used in graphics workstations, and numerous software-based rendering systems have been developed for general-purpose parallel architectures. This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics."

Book Multimedia  Computer Graphics and Broadcasting  Part I

Download or read book Multimedia Computer Graphics and Broadcasting Part I written by Tai-hoon Kim and published by Springer. This book was released on 2011-12-03 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, CCIS 262 and 263, constitutes the refereed proceedings of the International Conference, MulGraB 2011, held as Part of the Future Generation Information Technology Conference, FGIT 2011, in conjunction with GDC 2011, Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of multimedia, computer graphics and broadcasting.

Book An Introduction to Parallel Programming

Download or read book An Introduction to Parallel Programming written by Peter Pacheco and published by Morgan Kaufmann. This book was released on 2021-08-27 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Introduction to Parallel Programming, Second Edition presents a tried-and-true tutorial approach that shows students how to develop effective parallel programs with MPI, Pthreads and OpenMP.As the first undergraduate text to directly address compiling and running parallel programs on multi-core and cluster architecture, this second edition carries forward its clear explanations for designing, debugging and evaluating the performance of distributed and shared-memory programs while adding coverage of accelerators via new content on GPU programming and heterogeneous programming. New and improved user-friendly exercises teach students how to compile, run and modify example programs. Takes a tutorial approach, starting with small programming examples and building progressively to more challenging examples Explains how to develop parallel programs using MPI, Pthreads and OpenMP programming models A robust package of online ancillaries for instructors and students includes lecture slides, solutions manual, downloadable source code, and an image bank New to this edition: New chapters on GPU programming and heterogeneous programming New examples and exercises related to parallel algorithms

Book Parallel Algorithms for Rendering Large 3D Models on a Graphics Cluster

Download or read book Parallel Algorithms for Rendering Large 3D Models on a Graphics Cluster written by Alexandre Beaudoin and published by . This book was released on 2012 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: