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Book Operation Flashpoint

    Book Details:
  • Author : Dan J Marlowe
  • Publisher : Simon and Schuster
  • Release : 2012-01-03
  • ISBN : 1440541175
  • Pages : 100 pages

Download or read book Operation Flashpoint written by Dan J Marlowe and published by Simon and Schuster. This book was released on 2012-01-03 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: I had lived so long on the wrong side of the law I felt out of place as a special undercover agent for Uncle Sam. But I had no choice. One of the top brass in U.S. Intelligence had my number. So we made a deal - his silence for my services in tracking down and infiltrating a gang of Mid-Eastern terrorists. Besides, I had a personal interest in this job. They had stole $75,000 from me. So there I was - Earl Drake, bank robber and safecracker, playing on the side of the angels to outwit a bunch of fanatic Turks who were using their embassy for cover. I started with a Turkish delight. Talia. I conned her into leading me from the bedroom to their inner sanctum. I wished I hadn’t. One look at the cold, bulbous eyes in the mound of flesh seated on the cushioned sofa before me told me I had stepped in the path of a rattlesnake. And if I couldn’t charm it, I was a dead Drake.

Book Operation Flashpoint

    Book Details:
  • Author : Dan James Marlowe
  • Publisher : Coronet
  • Release : 1973-07-01
  • ISBN : 9780340164754
  • Pages : 175 pages

Download or read book Operation Flashpoint written by Dan James Marlowe and published by Coronet. This book was released on 1973-07-01 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ghost Army of World War II

Download or read book Ghost Army of World War II written by Jack Kneece and published by Pelican Publishing. This book was released on 2001-05-31 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 23rd Headquarters Special Troops was a force of only 1,000 men who, with skilled deceptions, often masqueraded as 34,000.

Book Operation Flashpoint  Dragon Rising

Download or read book Operation Flashpoint Dragon Rising written by and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Engineer

Download or read book The Engineer written by and published by . This book was released on 1993 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents professional information designed to keep Army engineers informed of current and emerging developments within their areas of expertise for the purpose of enhancing their professional development. Articles cover engineer training, doctrine, operations, strategy, equipment, history, and other areas of interest to the engineering community.

Book The Game Design Reader

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2005-11-23
  • ISBN : 0262195364
  • Pages : 955 pages

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Book Computer Games and Instruction

Download or read book Computer Games and Instruction written by J. D. Fletcher and published by IAP. This book was released on 2011-05-01 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.

Book Flash MX Designer s ActionScript Reference

Download or read book Flash MX Designer s ActionScript Reference written by Tim Parker and published by Apress. This book was released on 2013-11-11 with total page 1115 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.

Book This Gaming Life

    Book Details:
  • Author : Jim Rossignol
  • Publisher : University of Michigan Press
  • Release : 2010-04-21
  • ISBN : 0472023144
  • Pages : 224 pages

Download or read book This Gaming Life written by Jim Rossignol and published by University of Michigan Press. This book was released on 2010-04-21 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2007-04
  • ISBN :
  • Pages : 92 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2007-04 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Airborne Operations in World War II  European Theater

Download or read book Airborne Operations in World War II European Theater written by John Cushman Warren and published by M A/A H Publishing. This book was released on 1956 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph describes the planning and execution of airborne operations by the Army Air Forces in the European Theater during World War II. Intended to serve as a case history of large-scale airborne operations, it seeks to analyze and evaluate them as a basis for doctrine and for the benefit of future planners. Chapters are as follows: (1) The Airborne Invasion of Normandy - Plans and Preparations, including the COSSAC Phase, deployment and training, final preparations, and deception and diversion; (2) The Assault, including various paratroop and glider missions; (3) From Neptune to Market, which focuses on organizational changes, plans and campaigns during the Campaign in France, the planning of Operation Market, and preliminary support operations; (4) Market - The Airborne Invasion of Holland, which includes descriptions of operations in various sections of Holland; (5) Varsity - The Airborne Assault Across the Rhine, including planning, training, security measures, auxiliary air operations, and lift and initial operations of the British Airborne Division, American Paratroops, and American Glider Troops; and (6) Conclusions Regarding Large-Scale Airborne Operations.

Book Design and Development of Training Games

Download or read book Design and Development of Training Games written by Talib S. Hussain and published by Cambridge University Press. This book was released on 2015 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.

Book The Games of the Decade

Download or read book The Games of the Decade written by The Cheat Mistress and published by M-Y Books Limited. This book was released on 2012-08-08 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cheats Unlimited are the specialists when it comes to video game cheats, walkthrough guides, reviews and fetures. Fronted by the glamorous and gorgeous Cheatmistress, Cheats Unlimited has helped over five million gamers worldwide over the last 12 years. Through phone lines, fax machines, the Web and WAP sites and now eBooks, we have been there for gamers when they've needed us the most.With EZ Guides we aim to help you through the top games on Xbox 360, PlayStation 3, Nintendo Wii, DS and PSP, step by step from beginning to end in an easy and entertaining way. Along the way we'll teach you about the game's top secrets and the best way to unlock that Achievement / Trophy. EZ Guides are written by dedicated gamers who are here to help you through the difficult times in gaming.EZ Guides: The Games of the Decade covers the past ten years of gaming, including the Playstation 2, Xbox 360, Playstation 3, DS and PSP. The book contains detailed insights into the best games of the past ten years, plus numerous retrospectives and entertaining features. Take a trip down nostalgia lane, or perhaps even learn a thing or two about the past 10 years of video games. Games of the Decade is the literal alternative to taking your handheld gaming console on that long journey.Formats Covered:Xbox 360, Playstation 3, PSP, DS, PS2.

Book Postmortems from Game Developer

Download or read book Postmortems from Game Developer written by Austin Grossman and published by CRC Press. This book was released on 2013-04-02 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Book Confidential Documents

Download or read book Confidential Documents written by United States. Army Air Forces and published by . This book was released on 1950 with total page 958 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Technical Data Digest

Download or read book Technical Data Digest written by and published by . This book was released on 1950 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Cyberwar  Netwar and the Revolution in Military Affairs

Download or read book Cyberwar Netwar and the Revolution in Military Affairs written by E. Halpin and published by Springer. This book was released on 2006-04-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The end of the Cold War, the Revolution in Military Affairs, 9/11 and the War on Terror have radically altered the nature of conflict and security in the Twenty-first Century. This book considers how developments in technology effect the prosecution of war and what the changing nature of warfare means for human rights and civil society.