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EBookClubs

Read Books & Download eBooks Full Online

Book Proceedings of International Conference on Artificial Intelligence and Applications

Download or read book Proceedings of International Conference on Artificial Intelligence and Applications written by Poonam Bansal and published by Springer Nature. This book was released on 2020-07-01 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers high-quality papers presented at the International Conference on Artificial Intelligence and Applications (ICAIA 2020), held at Maharaja Surajmal Institute of Technology, New Delhi, India, on 6–7 February 2020. The book covers areas such as artificial neural networks, fuzzy systems, computational optimization technologies and machine learning.

Book Effective IT Project Management

Download or read book Effective IT Project Management written by Anita Rosen and published by AMACOM Div American Mgmt Assn. This book was released on 2004 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take the uncertainty out of IT projects -- every step of the way.

Book UGC NET Computer Science Paper II Chapter Wise Notebook   Complete Preparation Guide

Download or read book UGC NET Computer Science Paper II Chapter Wise Notebook Complete Preparation Guide written by EduGorilla Prep Experts and published by EduGorilla Community Pvt. Ltd.. This book was released on 2022-09-01 with total page 2713 pages. Available in PDF, EPUB and Kindle. Book excerpt: • Best Selling Book in English Edition for UGC NET Computer Science Paper II Exam with objective-type questions as per the latest syllabus given by the NTA. • Increase your chances of selection by 16X. • UGC NET Computer Science Paper II Kit comes with well-structured Content & Chapter wise Practice Tests for your self-evaluation • Clear exam with good grades using thoroughly Researched Content by experts.

Book Diablo IV   Strategy Guide

Download or read book Diablo IV Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2023-06-02 with total page 1338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated Friday 4th August 2023 - Now containing over 253 guide pages. ----------------------------- Diablo IV is the ultimate action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish dungeons, and legendary loot. This guide for Diablo 4 currently contains the following: - A deep dive on all of the game's mechanics - Main Quest Walkthroughs - Coverage of Side Quests - Boss Strategies including the World Boss - Builds for all Classes - Information on Events - All Altar of Lilith Statues - Extensive Walkthroughs for all current Strongholds - Information on Dungeons

Book UGC NET unit 6 COMPUTER SCIENCE Software Engineering book with 600 question answer as per updated syllabus

Download or read book UGC NET unit 6 COMPUTER SCIENCE Software Engineering book with 600 question answer as per updated syllabus written by DIWAKAR EDUCATION HUB and published by DIWAKAR EDUCATION HUB . This book was released on 2022-08-30 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: UGC NET Computer Science unit-6

Book Game Testing All in One  Fourth Edition

Download or read book Game Testing All in One Fourth Edition written by Robert Bryant and published by Walter de Gruyter GmbH & Co KG. This book was released on 2024-06-17 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.

Book Game Testing

    Book Details:
  • Author : Charles P. Schultz
  • Publisher : Mercury Learning and Information
  • Release : 2016-09-15
  • ISBN : 1944534423
  • Pages : 500 pages

Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Book The Management of Continuous Product Development

Download or read book The Management of Continuous Product Development written by Wei Huang and published by Springer Nature. This book was released on 2022-10-20 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints. The objective of this book is to identify effective management practices in continuous product development. With the continuation of development activities, companies are required to constantly adapt their products to changes in the external environment. In continuous product development, the development process extends beyond product release, and interaction with the external environment is not limited to the planning stage but occurs multiple times throughout the process. What impact does the multiple adaptation activities have on the product performance as development activities become more continuous, and how to use limited development resources to provide stable and constant high-quality adaptation activities with optimal frequency have become urgent issues in the development sites. To address these research questions, this book focuses primarily on the development activities of the online game industry. The factors that bring about superior product performance are examined by combining case studies and questionnaire surveys on online game development projects. Furthermore, user community management is also discussed from the perspective of the interaction process between multiple user groups.

Book The Game Production Handbook

Download or read book The Game Production Handbook written by Heather Maxwell Chandler and published by Jones & Bartlett Publishers. This book was released on 2009 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program and engineering the design production pipeline. This second edition also includes interviews with industry experts.

Book The Agile Guide to Business Analysis and Planning

Download or read book The Agile Guide to Business Analysis and Planning written by Howard Podeswa and published by Addison-Wesley Professional. This book was released on 2021-04-05 with total page 1158 pages. Available in PDF, EPUB and Kindle. Book excerpt: How Product Owners and Business Analysts can maximize the value delivered to stakeholders by integrating BA competencies with agile methodologies "This book will become a staple reference that both product owners and business analysis practitioners should have by their side." -- From the Foreword by Alain Arseneault, former IIBA Acting President & CEO "[This book] is well organized in bite-sized chunks and structured for ready access to the essential concepts, terms, and practices that can help any agile team be more successful." -- Karl Wiegers The Agile Guide to Business Analysis and Planning provides practical guidance for eliminating unnecessary errors and delays in agile product development through effective planning, backlog refinement and acceptance criteria specification ---with hard-to-find advice on how and when to analyze the context for complex changes within an agile approach---including when to use Journey Maps, Value Stream Mapping, Personas, Story Maps, BPMN, Use Cases and other UML models. Renowned author and consultant Howard Podeswa teaches best practices drawn from agile and agile-adjacent frameworks, including ATDD, BDD, DevOps, CI/CD, Kanban, Scrum, SAFe, XP, Lean Thinking, Lean Startup, Circumstance-Based Market Segmentation, and theories of disruptive innovation. He offers a comprehensive agile roadmap for analyzing customer needs and planning product development, including discussion of legacy business analysis tools that still offer immense value to agile teams. Using a running case study, Podeswa walks through the full agile product lifecycle, from visioning through release and continuous value delivery. You learn how to carry out agile analysis and planning responsibilities more effectively, using tools such as Kano analysis, minimum viable products (MVPs), minimum marketable features (MMFs), story maps, product roadmaps, customer journey mapping, value stream mapping, spikes, and the definition of ready (DoR). Podeswa presents each technique in context: what you need to know and when to apply each tool. Read this book to Master principles, frameworks, concepts, and practices of agile analysis and planning in order to maximize value delivery throughout the product's lifecycle Explore planning and analysis for short-term, long-term, and scaled agile initiatives using MVPs and data-informed learning to test hypotheses and find high-value features Split features into MMFs and small stories that deliver significant value and enable quick wins Refine, estimate, and specify features, stories, and their acceptance criteria, following ATDD/BDD guidance Address the unique analysis and planning challenges of scaled agile organizations Implement 13 practices for optimizing enterprise agility Supported by 175+ tools, techniques, examples, diagrams, templates, checklists, and other job aids, this book is a complete toolkit for every practitioner. Whatever your role, you'll find indispensable guidance on agile planning and analysis responsibilities so you can help your organization respond more nimbly to a fast-changing environment. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Book Introduction to Game Design  Prototyping  and Development

Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson and published by Pearson Education. This book was released on 2015 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

Book Introduction to Game Design  Prototyping  and Development

Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2014-07-04 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

Book Innovation and Strategy of Online Games

Download or read book Innovation and Strategy of Online Games written by Jong H Wi and published by World Scientific. This book was released on 2009-02-18 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first study to survey, over a ten-year period, innovations and the industrial formation process of online game business, and global strategies of major Korean online game companies. It focuses on the innovative factors which made the Korean online game industry grow tremendously and successfully to gain competitiveness in the global game industry. These include: the main factors stimulating online game business; virtual business created by online games as well as an examination of the role of the Korean government at the beginning and developmental period of the online gaming business. This book also contains authentic and accumulated research conducted over five years in the international domain of the online game industry. This research unveils diverse strategies of game companies and presents cognitive differences toward the online game business where various convergences will occur between the online game and other Internet businesses. Contents:Innovations in the Game Industry: Online Games Versus Offline GamesBusiness Models and Corporate StrategyVirtual Societies and Economies of Online GamesThe Formation Process of the Korean Online Game IndustryFactors Promoting Growth of the Online Game IndustryGlobal Development and Marketing Strategies of Korean Online GamesInternational Comparison of Online Game Users Readership: Advanced undergraduates and graduate students in technology management; experts and researchers engaged in game and online game industry. Keywords:Innovation;Online Game Industry;Formation Process of New Industry;Contents Strategy;National Industrial Policy;Cyber Economy;Cyber Culture;Online Business;Console Game;PC GameKey Features:Explains how to nurture the Internet business and online contents industry, and how to gain competitiveness in the online contents businessDescribes how the online game will evolve in the futureDiscusses how to form and manage the global user community, and the differences among diverse business strategies of online game developers

Book Issues in Life Sciences  Molecular Biology  2011 Edition

Download or read book Issues in Life Sciences Molecular Biology 2011 Edition written by and published by ScholarlyEditions. This book was released on 2012-01-09 with total page 3332 pages. Available in PDF, EPUB and Kindle. Book excerpt: Issues in Life Sciences: Molecular Biology / 2011 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Life Sciences—Molecular Biology. The editors have built Issues in Life Sciences: Molecular Biology: 2011 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Life Sciences—Molecular Biology in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Life Sciences: Molecular Biology: 2011 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Book Transformation and Efficiency Enhancement of Public Utilities Systems  Multidimensional Aspects and Perspectives

Download or read book Transformation and Efficiency Enhancement of Public Utilities Systems Multidimensional Aspects and Perspectives written by Gjorchev, Jordan and published by IGI Global. This book was released on 2023-06-29 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Much remains to be known about public utilities system organization, efficiency, management, legislation, practices, and solutions worldwide, as well as the implications for sustainable development in different countries. Thus, a better understanding of the different management practices in public utilities across different contexts is needed to assess their impact on efficiency and sustainability, especially in the changed climate conditions. Transformation and Efficiency Enhancement of Public Utilities Systems: Multidimensional Aspects and Perspectives considers the necessity to transform public utilities systems towards sustainability and efficiency. This publication investigates the performance management process of public utility systems and evaluates the efficiency of public utilities to propose potential improvements. The book encourages amenable authorities to create more efficient and effective management systems and improve their performance. Additionally, it provides the government with a systemic approach to public utilities system transformation and development. Covering key topics such as public hygiene, sustainability, and environmental protection, this premier reference source is ideal for government officials, policymakers, industry professionals, researchers, academicians, scholars, practitioners, instructors, and students.

Book Game Development and Production

Download or read book Game Development and Production written by Erik Bethke and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Book Developing Online Games

Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).