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Book Not Playing the Game

    Book Details:
  • Author : Xavier Fowler
  • Publisher : Melbourne Univ. Publishing
  • Release : 2021-11-02
  • ISBN : 0522877710
  • Pages : 341 pages

Download or read book Not Playing the Game written by Xavier Fowler and published by Melbourne Univ. Publishing. This book was released on 2021-11-02 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: War remembrance and sport have become increasingly entwined in Australia, with AFL and NRL Anzac Day fixtures attracting larger crowds than dawn services. National representative teams travel halfway around the world to visit battle sites etched in military folklore. To validate their integration into this culturally sacred occasion, promoters point to the special role of sport in the development of the Anzac legend, and with it, the birth of the nation. The air of sombre reflection that surrounds each Anzac Day is accompanied by a celebratory nationalism that sport and war supposedly embody. But what exactly is being remembered, and indeed forgotten, in these official commemorations and tributes? In Not Playing the Game, Xavier Fowler reveals that the place of sport in the Great War was highly contested. Civilian patriots and public officials complained that spectator sport distracted young men from enlisting and wasted public finances better spent elsewhere. Sport’s defenders argued it was a necessary escape for a population weary of the pressures of war. These competing views often reflected differences of class, politics and ethnicity, and resulted in ferocious, sometimes violent, clashes. Not Playing the Game challenges the way our memories of the war are influenced by the fervour of sport, painting a picture not of triumph but immense turmoil and tragedy.

Book No Game for Boys to Play

Download or read book No Game for Boys to Play written by Kathleen Bachynski and published by UNC Press Books. This book was released on 2019-11-25 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

Book Playing The Game

    Book Details:
  • Author : Barbara Taylor Bradford
  • Publisher : St. Martin's Press
  • Release : 2010-10-12
  • ISBN : 1429944773
  • Pages : 399 pages

Download or read book Playing The Game written by Barbara Taylor Bradford and published by St. Martin's Press. This book was released on 2010-10-12 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: In New York Times bestselling author Barbara Taylor Bradford's new novel, Annette Remmington, a London art consultant and private dealer, is at the top of her game. She is considered a rising star in the international world of art, and has a roster of wealthy clients who trust her judgment and her business acumen. Her success reaches new heights when a rare and long lost Rembrandt finds its way into her hands, which she restores and sells for top dollar. Called the auction of the year, Annette becomes the most talked about art dealer in the world. Annette is married to her mentor and personal champion, the much older Marius Remmington. For twenty years, Marius has groomed her into the international art star that she has become, not to mention saving her from a dark and gritty past. She is his pride and joy, and as her best advisor, it's with great care that he hand picks only the best journalist possible to do a profile on his beloved wife in a popular London Sunday newspaper. Jack Chalmers is a bit of a celebrity himself, becoming one of the top journalists of his time. Marius believes only he will be able to capture the true brilliance of his lovely wife. But Marius never intends to put his marriage in jeopardy. How could he have known that the connection between Jack and Annette would ignite so many secrets? And how could he know that Jack would uncover a scandal that could ultimately destroy them all? Barbara Taylor Bradford does it again in this epic novel of seduction, passion and international intrigue. Playing the game has never been so thrilling.

Book Seven Games  A Human History

Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Book Playing to Win

Download or read book Playing to Win written by David Sirlin and published by Lulu.com. This book was released on 2006-04-01 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Book Critical Play

    Book Details:
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release : 2013-02-08
  • ISBN : 0262518651
  • Pages : 363 pages

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book The Status Game

    Book Details:
  • Author : Will Storr
  • Publisher : William Collins
  • Release : 2021-09
  • ISBN : 9780008354640
  • Pages : 304 pages

Download or read book The Status Game written by Will Storr and published by William Collins. This book was released on 2021-09 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.

Book Playing the Game

Download or read book Playing the Game written by Julius Chan and published by Univ. of Queensland Press. This book was released on 2016-02-24 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘...a fascinating account of one of the most important figures in PNG's first 40 years of Independence.’ – Sean Dorney, journalistBorn on a remote island in Papua New Guinea to a migrant Chinese father and indigenous mother, Julius Chan overcame poverty, discrimination, and family tragedy to become one of Papua New Guinea’s longest-serving and most influential politicians.His 50-year career, including two terms as Prime Minister, encompasses a crucial period of Papua New Guinea’s history, particularly its coming of age from an Australian colony to a leading democratic nation in the South Pacific. Chan has played a significant role during these decades of political, economic and social change. Playing the Game offers unique insights into one of the world’s most ancient and complex tribal cultures. It also explores the vexed issues of increasing corruption, government failure, and the unprecedented exploitation of its precious natural resources.In the first memoir by a Papua New Guinean leader in forty years, Sir Julius Chan explores his decision in 1997 to hire a private military force, Sandline International, to quell the ongoing civil crisis in Bougainville. This controversial deal sparked worldwide outrage, cost Sir Julius the prime ministership and led to ten years in the political wilderness. He was re-elected as Governor of New Ireland in 2007, aged 68, a seat he has held ever since.Playing the Game is an authentic and compelling account of Chan’s private and political life, and offers a rare insight into how the modern nation of Papua New Guinea came to be, the vision and values it was founded on, and the extraordinary challenges it faces in the 21st century.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book To Play the Game

Download or read book To Play the Game written by J. Bowyer Bell and published by Transaction Publishers. This book was released on with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this fascinating analysis of the development, structure, and strategies of sports, Bell argues that games are an institution that not only reflect society but also mold society. He develops a typology of seven game levels from the primitive to the decadent and examines the history of game development in Western civilization, through the relation of the various game levels to national ambitions and strategies. To Play the Game is both enlightening and entertaining, an original contribution to the growing scholarship on sports.

Book Finite and Infinite Games

Download or read book Finite and Infinite Games written by James Carse and published by Simon and Schuster. This book was released on 2011-10-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

Book Characteristics of Games

Download or read book Characteristics of Games written by George Skaff Elias and published by MIT Press. This book was released on 2020-12-08 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Book Changing the Game

Download or read book Changing the Game written by John O'Sullivan and published by Morgan James Publishing. This book was released on 2013-12-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.

Book Fallout 4

Download or read book Fallout 4 written by David S. J. Hodgson and published by Prima Games. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a game rated M for Mature (17+) by the ESRB.

Book The Great Mental Models  Volume 1

Download or read book The Great Mental Models Volume 1 written by Shane Parrish and published by Penguin. This book was released on 2024-10-15 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the essential thinking tools you’ve been missing with The Great Mental Models series by Shane Parrish, New York Times bestselling author and the mind behind the acclaimed Farnam Street blog and “The Knowledge Project” podcast. This first book in the series is your guide to learning the crucial thinking tools nobody ever taught you. Time and time again, great thinkers such as Charlie Munger and Warren Buffett have credited their success to mental models–representations of how something works that can scale onto other fields. Mastering a small number of mental models enables you to rapidly grasp new information, identify patterns others miss, and avoid the common mistakes that hold people back. The Great Mental Models: Volume 1, General Thinking Concepts shows you how making a few tiny changes in the way you think can deliver big results. Drawing on examples from history, business, art, and science, this book details nine of the most versatile, all-purpose mental models you can use right away to improve your decision making and productivity. This book will teach you how to: Avoid blind spots when looking at problems. Find non-obvious solutions. Anticipate and achieve desired outcomes. Play to your strengths, avoid your weaknesses, … and more. The Great Mental Models series demystifies once elusive concepts and illuminates rich knowledge that traditional education overlooks. This series is the most comprehensive and accessible guide on using mental models to better understand our world, solve problems, and gain an advantage.

Book The Inspirational Leader

    Book Details:
  • Author : Gifford Thomas
  • Publisher : Independently Published
  • Release : 2019-03-20
  • ISBN : 9781796301236
  • Pages : 124 pages

Download or read book The Inspirational Leader written by Gifford Thomas and published by Independently Published. This book was released on 2019-03-20 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can you inspire your team hearts and minds every day? If you can your organization will become one of the best in the world, and your team will perform at heights you never imagine. Harvard Business School gathered data from assessments of more than 50,000 leaders, and the ability to inspire stood out as one of the most critical competencies. Inspiration creates the highest levels of engagement, it is what separates the best leaders from everyone else, and it is what employees want most in their leaders. The Inspirational Leader, Inspire Your Team To Believe In The Impossible was written to help all leaders successfully navigate all the disruptions in today fiercely competitive world because we need a new generation of leaders who care deeply for the well-being of their team and who understand that their people are the heart of their leadership. Whether you are the leader of a large, medium or small organization; a Teacher, a V.P., CEO, Father, Mother, Police Officer, or Hustler; this book was written to help you inspire your team to believe in the impossible. Each chapter in this book will push you to become the leader you were destined to be; a leader of influence, a leader of value, a leader of vision and most importantly, an inspirational leader.

Book What Game Are You Playing

Download or read book What Game Are You Playing written by Robin Moriarty and published by River Grove Books. This book was released on 2021-03-16 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's All a Game From the moment we are born, others' expectations shape our behaviors, choices, and definitions of success. We build our personal and professional lives around those expectations, and at some point, many of us wonder if we are on the right path. We my want to make changes, but it's difficult and we don't know how to start. In What Game Are You Playing?, author Robin Moriarty, PhD shares her view on what being "successful" really looks like, and those views will be a surprise to many. According to Robin, life is a game, and it is up to each individual to determine just what kind of game they want to play. The author guides you through a process that shows you how to assess your current state and outlines the steps you need to take in order to achieve your new game and own version of success. The book enables you to- - Gain awareness of the way you want to live your life - Reframe success on your own terms - Map out what you will need to do to get there Through a series of examples and exercises designed as a game, Robin helps you recognize-and then step away from-the expectations of others so you can define and pursue your own version of success in work and in life. Through this process of finding and designing their own games, you will no longer be a pawn in someone else's.