Download or read book The C Player s Guide eBook written by R. B. Whitaker and published by RB Whitaker. This book was released on 2012-09-27 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Introduction to Programming Through Game Development Using Microsoft XNA Game Studio written by Rob S. Miles and published by . This book was released on 2009-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.
Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.
Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.
Download or read book The C Player s Guide 4th Edition written by Rb Whitaker and published by Starbound Software. This book was released on 2021-03-18 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: The C# Player's Guide (4th Edition) is the ultimate guide for people starting with C#, whether new to programming or an experienced vet. This guide takes you from your journey's beginning, through the most challenging parts of programming in C#, and does so in a way that is casual, informative, and fun. This version of the book is updated for C# 9.0 and Visual Studio 2019. Get off the ground quickly, with a gentle introduction to C#, Visual Studio, and a step-by-step walkthrough and explanation of how to make your first C# program. Learn the fundamentals of procedural programming, including variables, math operations, decision making, looping, methods, and an in-depth look at the C# type system. Delve into object-oriented programming, including inheritance, polymorphism, interfaces, and generics, from start to finish. Explore some of the most useful advanced features of C#, and take on some of the most common tasks that a programmer will tackle. Learn to control the tools and tricks of programming in C#, including the .NET framework, dealing with compiler errors, and hunting down bugs in your program. Master the needed skills by taking on a large collection of Try It Out! challenges, to ensure that you've learned the things you need to. With this guide, you'll soon be off to save the world (or take it over) with your own awesome C# programs!
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Download or read book Debating in the World Schools Style written by Simon Quinn and published by IDEA. This book was released on 2009 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers students an overview of the world schools style of debating, with expert advice for every stage of the process, including preparation, rebuttal, style, reply speeches, and points of information.
Download or read book Adaptive Code Via C written by Gary McLean Hall and published by Pearson Education. This book was released on 2014 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your process may be agile, but are you building agility directly into the code base? This book teaches .NET programmers how to give code the flexibility to adapt to changing requirements and customer demands by applying cutting-edge techniques, including SOLID principles, design patterns, and other industry best practices. Understand why composition is preferable to inheritance and how flexible the interface really can be; gain deep knowledge of key design patterns and anti-patterns, when to apply them, and how to give their code agility; bridge the gap between the theory behind SOLID principles, design patterns, and industry best practices by pragmatically solving real-world problems; get code samples written in upcoming version of Microsoft Visual C#. Topics include: Agile with Scrum process; dependencies and layering; the interface; patterns and anti-patterns; introduction to SOLID principles, including open/closed and dependency interjection; and using application templates"--Publisher's description.
Download or read book C Language Pocket Reference written by Peter Drayton and published by "O'Reilly Media, Inc.". This book was released on 2002-10-29 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: C# programmers all have one thing in common -- they're learning a new language. That fact alone brings challenges, frustrations, and constant demands on your patience. And, no matter how good your reference books are, you can't always stop to thumb through hundreds of pages to find the piece of information you need. Your answer is the C# Language Pocket Reference. Concise and easy to use, this handy pocket guide to C# comes from the authors of C# in a Nutshell, and is a must-have quick reference for anyone implementing this new object-oriented language.The C# Language Pocket Reference offers the convenience of a quick reference in a format that will actually fit in your pocket. The book includes a guide to C# language elements, a brief overview of the Framework Class library, a cross-reference for namespaces and assemblies, a list of compiler syntax and switches, a regular expressions reference guide, and more. You'll be surprised at how much information can fit into this slim volume.O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new C# Language Pocket Reference is the book you'll want to have.
Download or read book The Windows Interface written by Microsoft Corporation and published by . This book was released on 1992 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official guidelines and standards for designing a Windows 3 user interface. This book discusses the principles of design that are fundamental to creating a well-designed, visually and functionally consistent user interface. An essential reference for all Windows programmers.
Download or read book Setting Course written by Craig Schultz and published by . This book was released on 1994 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book English as a Global Language written by David Crystal and published by Cambridge University Press. This book was released on 2012-03-29 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in a detailed and fascinating manner, this book is ideal for general readers interested in the English language.
Download or read book OpenGL Programming Guide written by Mason Woo and published by Addison Wesley Publishing Company. This book was released on 1997 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.
Download or read book Transforming Education Empowering the Students of Today to Create the World of Tomorrow written by Dof Dickinson and published by . This book was released on 2018-05-18 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide provides an inspiration and a vision for school leaders. It draws on two decades of global research, data, and experiences, taking an unflinching look at what works, and what doesn't in learning transformation. The result is a short-cut to success. Key concepts, red flags, and powerful questions designed to support transformation at systemic and school level. With insights from thought leaders to align school stakeholders with modern educational thinking. You'll also find practical help in the form of roadmaps and checklists, as well as recommendations on using technology to teach the future-ready skills that are so vital to today's young people and the success of nations in a global economy.Every school leader should take time to look through this book before attempting transformational change. It is startling, uncomfortable at times, but it rewards you with a solid foundation on which to move forward.
Download or read book Modern Web Development with ASP NET Core 3 written by Ricardo Peres and published by Packt Publishing Ltd. This book was released on 2020-06-25 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the tools and techniques to build scalable and secured RESTful web services and web applications using C# 8 and ASP. NET Core 3.1 Key FeaturesDelve into MVC patterns, configuration, routing, and deployment to build professional-grade applicationsLearn how to integrate ASP applications with the JavaScript frameworks React, Vue, and AngularImprove the performance of applications and the development team by implementing advanced ASP.NET Core conceptsBook Description ASP.NET has been the preferred choice of web developers for a long time. With ASP.NET Core 3, Microsoft has made internal changes to the framework along with introducing new additions that will change the way you approach web development. This second edition has been thoroughly updated to help you make the most of the latest features in the framework, right from gRPC and conventions to Blazor, which has a new chapter dedicated to it. You’ll begin with an overview of the essential topics, exploring the Model-View-Controller (MVC) pattern, various platforms, dependencies, and frameworks. Next, you’ll learn how to set up and configure the MVC environment, before delving into advanced routing options. As you advance, you’ll get to grips with controllers and actions to process requests, and later understand how to create HTML inputs for models. Moving on, you'll discover the essential aspects of syntax and processes when working with Razor. You'll also get up to speed with client-side development and explore the testing, logging, scalability, and security aspects of ASP.NET Core. Finally, you'll learn how to deploy ASP.NET Core to several environments, such as Azure, Amazon Web Services (AWS), and Docker. By the end of the book, you’ll be well versed in development in ASP.NET Core and will have a deep understanding of how to interact with the framework and work cross-platform. What you will learnUnderstand the new capabilities of ASP.NET Core 3.1Become well versed in how to configure ASP.NET Core to use it to its full potentialCreate controllers and action methods, and understand how to maintain stateImplement and validate forms and retrieve information from themImprove productivity by enforcing reuse, process forms, and effective security measuresDelve into the new Blazor development modelDeploy ASP.NET Core applications to new environments, such as Microsoft Azure, AWS, and DockerWho this book is for If you are a developer with basic knowledge of ASP.NET MVC and want to build powerful applications, then this book is for you. Developers who want to explore the latest changes in ASP.NET Core 3.1 to build professional-level applications will also find this book useful. Familiarity with C#, ASP.NET Core, HTML, and CSS is expected to get the most out of this book.
Download or read book A Patriot s History of the United States written by Larry Schweikart and published by Penguin. This book was released on 2004-12-29 with total page 1373 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the past three decades, many history professors have allowed their biases to distort the way America’s past is taught. These intellectuals have searched for instances of racism, sexism, and bigotry in our history while downplaying the greatness of America’s patriots and the achievements of “dead white men.” As a result, more emphasis is placed on Harriet Tubman than on George Washington; more about the internment of Japanese Americans during World War II than about D-Day or Iwo Jima; more on the dangers we faced from Joseph McCarthy than those we faced from Josef Stalin. A Patriot’s History of the United States corrects those doctrinaire biases. In this groundbreaking book, America’s discovery, founding, and development are reexamined with an appreciation for the elements of public virtue, personal liberty, and private property that make this nation uniquely successful. This book offers a long-overdue acknowledgment of America’s true and proud history.
Download or read book Illustrated C 7 written by Daniel Solis and published by Apress. This book was released on 2018-02-19 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to work quickly with C# with a uniquely succinct and visual format used to present the C# 7.0 language. Whether you’re getting to grips with C# for the first time or working to deepen your understanding, you’ll find this book to be a clear and refreshing take on each aspect of the language. Figures are of prime importance in this book. While teaching programming seminars, Daniel Solis found that he could almost watch the light bulbs going on over the students’ heads as he drew the figures on the whiteboard. In this text, he has distilled each important concept into simple but accurate illustrations. For this latest edition, Dan is joined by fellow experienced teacher and programmer, Cal Schrotenboer, to bring you the very latest C# language features, along with an understanding of the frameworks it most often lives in: .NET and the new .NET Core. For something as intricate and precise as a programming language, there must be text as well as figures. But rather than long, wordy explanations, the authors use short, concise descriptions and bullet lists to make each important piece of information visually distinct and memorable. What You’ll Learn Start with an overview of C# programming and how the language works under the hood Put things in context with a little useful history of C# and .NET Know how .NET Core fits into the picture Understand how C# handles types Benefit from clear, concise explanations of each language feature, from classes and inheritance to enumerators and iterators, and the new C# 7.0 tuples Quickly access material via this book's visual introduction to asynchronous programming with C# Who This Book Is For Novice to intermediate C# programmers, and more experienced programmers moving to C# from other languages