Download or read book New Rules of the Game written by Susan Packard and published by Penguin. This book was released on 2015-02-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.
Download or read book Game Changer written by Matthew Sadler and published by New In Chess,Csi. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents the story behind the self-learning artificial intelligence system with its stunning chess skills
Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.
Download or read book Spot s New Game written by Eric Hill and published by Ladybird Books. This book was released on 2004 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spot and his friends are playing hide-and-seek. "One, two, three . . ." Spot counts, but when he opens his eyes, he can't find his friends anywhere. Where can they be?
Download or read book The New Games Book written by Andrew Fluegelman and published by Sidgwick & Jackson. This book was released on 1978 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Billboard written by and published by . This book was released on 1947-10-04 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book Mobile HTML5 written by Estelle Weyl and published by "O'Reilly Media, Inc.". This book was released on 2013-11-13 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build kickass websites and applications for all mobile (and non-mobile) platforms by adding HTML5 and CSS3 to your web development toolkit. With this hands-on book, you’ll learn how to develop web apps that not only work on iOS, Android, Blackberry, and Windows Phone, but also perform well and provide good user experience. With lots of code and markup examples, you’ll learn best practices for using HTML5 features, including new web forms, SVG, Canvas, localStorage, and related APIs. You’ll also get an in-depth look at CSS3, and discover how to design apps for large monitors and tiny screens alike. Learn HTML5’s elements, syntax, and semantics Build forms that provide enhanced usability with less JavaScript Explore HTML5 media APIs for graphics, video, and audio Enable your applications to work offline, using AppCache, localStorage, and other APIs Learn what you need to know about CSS3 selectors and syntax Dive into CSS3 features such as multiple backgrounds, gradients, border-images, transitions, transforms, and animations Make your web applications usable, responsive, and accessible. Design for performance, user experience, and reliability on all platforms
Download or read book Programming Languages and Systems written by Matthias Felleisen and published by Springer. This book was released on 2013-03-02 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd European Symposium on Programming, ESOP 2013, held as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2013, which took place in Rome, Italy, in March 2013. The 31 papers, presented together with a full-length invited talk, were carefully reviewed and selected from 120 full submissions. The contributions have been organized according to ten topical sections on programming techniques; programming tools; separation logic; gradual typing; shared-memory concurrency and verification; process calculi; taming concurrency; model checking and verification; weak-memory concurrency and verification; and types, inference, and analysis.
Download or read book TriMathlon written by Judith Sally and published by CRC Press. This book was released on 2003-05-15 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swim, Run, and Bike your way to math success! Judith and Paul Sally, accomplished mathematicians and experienced teachers, offer a challenging athletic workout to the minds of their young readers through exercises in areas of number theory and geometry that extend beyond the realm of basic mathematics in the school curriculum. The activities in the
Download or read book Mobile Game Engines written by Jason Brownlee and published by Jason Brownlee. This book was released on 2013-01-31 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.
Download or read book ACCT3 Management written by Prabhu Sivabalan and published by Cengage AU. This book was released on 2018-09-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: ACCT3 Management is the Asia-Pacific edition of the proven 4LTR press approach to management accounting, designed to enhance students learning experiences. The text is for teaching students learning the preparers/debits and credits approach and is presented in an easy-to-read and accessible style. This third edition includes a strong suite of student and instructor resources that enhance student learning and revision. New, print versions of this book come with bonus online study tools on the CourseMate Express platform Learn more about the online tools cengage.com.au/learning-solutions
Download or read book Mathematical Games Abstract Games written by Joao Pedro Neto and published by Courier Corporation. This book was released on 2013-05-15 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: User-friendly, visually appealing collection offers both new and classic strategic board games. Includes abstract games for two and three players and mathematical games such as Nim and games on graphs.
Download or read book Multimodal Usability written by Niels Ole Bernsen and published by Springer Science & Business Media. This book was released on 2009-10-03 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR – “Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication”, 2003– 2007, www. similar. cc. SIMILAR brought together people from multimodal signal processing and usability with the aim of creating enabling technologies for new kinds of multimodal systems and demonstrating results in research prototypes. Most of our colleagues in the network were, in fact, busy extracting features and guring out how to demonstrate progress in working interactive systems, while claiming not to have too much of a notion of usability in system development and evaluation. It was proposed that the authors support the usability of the many multimodal pro- types underway by researching and presenting a methodology for building usable multimodal systems. We accepted the challenge, rst and foremost, no doubt, because the formidable team spirit in SIMILAR could make people accept outrageous things. Second, h- ing worked for nearly two decades on making multimodal systems usable, we were curious – curious at the opportunity to try to understand what happens to traditional usability work, that is, work in human–computer interaction centred around tra- tional graphical user interfaces (GUIs), when systems become as multimodal and as advanced in other ways as those we build in research today.
Download or read book Billboard written by and published by . This book was released on 1957-08-12 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book Game Addiction written by Neils Clark and published by McFarland. This book was released on 2009-06-08 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.