Download or read book Modern Age RPG Game Master s Kit written by Malcolm Sheppard and published by . This book was released on 2018-12-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Game Master's Kit is the key accessory for your Modern AGE campaign.It features a three-panel hardback screen that puts critical game information infront of you, and hides the adversaries and surprises your game's heroes willface. It also includes 6 quick reference cards that put stunts and actions atyour fingertips, and a combat tracker that you can write on with wet or dryerase markers. Organize your Modern AGE game with style!
Download or read book Dragon Age RPG Core Rulebook written by Chris Pramas and published by . This book was released on 2017-06-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Dragon Age, a pen & paper roleplaying game of dark fantasy adventure, you and your friends take on the personas of warriors, mages, and rogues in the world of Thedas and try to make your names by overcoming sinister foes and deadly challenges. Based on the video game franchise, this Core Rulebook includes the full rules for the Dragon Age RPG under one cover for the first time, including the Adventure Game Engine.
Download or read book Dragon Age Game Master s Kit Revised Edition written by Chris Pramas and published by . This book was released on 2017-04-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Master's Kit is a key accessory for your Dragon Age RPG campaign. It features a three-panel hardback screen that puts all the essential game info right in front you, and features a brand new 36-page adventure that takes your PCs into the Deep Roads. It also includes 4 quick reference cards that put the stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. The Game Master's Kit is the perfect complement to the Dragon Age Core Rulebook and will help you run your game with style.
Download or read book Modern AGE Basic Rulebook written by Matthew Dawkins and published by . This book was released on 2017-11 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!
Download or read book Fantasy AGE Game Master s Kit written by Chris Pramas and published by . This book was released on 2017-05-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Fantasy AGE Game Master's Kit is a key accessory for your AdventureGame Engine campaign. It features a three-panel hardback screen with all theessential game info you need at the table. It also includes 4 quick referencecards that put the stunts and actions at your fingertips, and a combat trackerthat you can write on with wet or dry erase markers. The Game Master's Kitis the perfect complement to the Fantasy AGE RPG and will help you kick off yourgame with style. "Price Includes VAT"
Download or read book The Expanse Game Master s Kit written by Steve Kenson and published by . This book was released on 2019-05-21 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Expanse RPG brings the universe of James S.A Corey's sci-fi novels tothe tabletop. Being a GM for such a rich setting is a big job, so The ExpanseGame Master's Kit is here to help. It provides a sturdy, full-color GM screenwith essential tables and references for game-play on one side and evocativeartwork on the other. It also includes 4 quick reference cards that put thestunts and actions at your fingertips, a combat tracker that you can write onwith wet or dry erase markers, a set of pre-generated Player Characters, and acomplete adventure to launch your crew right into the exciting universe of TheExpanse!
Download or read book Dragon Age Game Master s Kit written by Jeff Tidball and published by Green Ronin Pub. This book was released on 2010-07-27 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Master's Kit is the perfect accessory for fans of the Dragon Age RPG. This handy accessory features a three-panel, hardback screen that puts all the essential game info right in front of you. It also includes a 32-page adventure by Jeff Tidball that can serve as an introduction to the game or as a follow-up to the adventure in the core game.
Download or read book The Advanced Gamemaster s Guide written by Owen K. C. Stephens and published by . This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Download or read book Modern AGE Companion written by Matthew Dawkins and published by . This book was released on 2019-08-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to fit countless campaigns. Explore new backgrounds, professions, talents and other options to customize character creation for your campaign. Build your own stunts to suit different genres and environments. Master systems for everything from fighting styles to horror. New rules for extraordinary powers, technologies, and organizations, genre inspirations and campaign design tailor the game for players and Game Masters. Make Modern AGE your own
Download or read book The Expanse Roleplaying Game written by Steve Kenson and published by . This book was released on 2019-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Expanse created by James S.A. Corey."
Download or read book The Game Master s Book of Non Player Characters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2021-09-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.
Download or read book Dungeon Masters written by Wizards RPG Team Staff and published by . This book was released on 2010-10-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen
Download or read book Dark Heresy Game Master s Kit written by Owen Barnes and published by . This book was released on 2008-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lavish Games Master's screen is just what every Game Master (GM) needs to help keep their Inquisitorial secrets safe. Behind the sturdy full-color screen the GM can hide dice rolls and keep players from reading his notes. Printed on the GM's side are numerous, handy, quick reference charts that make running the game that much easier.
Download or read book The Game Master s Book of Random Encounters written by Jeff Ashworth and published by Media Lab Books. This book was released on 2020-09-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.
Download or read book The Ultimate RPG Game Master s Worldbuilding Guide written by James D’Amato and published by Simon and Schuster. This book was released on 2021-06-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your Game Master skills with these fun, interactive prompts and activities to help your worldbuilding from RPG expert James D’Amato. Make your next campaign truly unique with the help of this interactive guide to world building! From RPG expert James D’Amato comes a fun new guide that teaches beginner and experienced gamers alike how to build and create their own game elements for customizing existing adventures or creating new stories from scratch. The Ultimate RPG Game Master’s Worldbuilding Guide includes dozens of activities for a wide range of genres from fantasy and sci-fi to horror and x-punk. This lively and interactive book helps Game Masters create dynamic destinations, powerful items, shadowy organizations, compelling villains, and more. Make the most of your gaming experience with these unique and personalized ideas for your gaming group’s next adventures!
Download or read book The Game Masters of Garden Place written by Denis Markell and published by Delacorte Press. This book was released on 2018-07-17 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series. What if your favorite fantasy game characters showed up on your doorstep IRL? Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn! The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm? "Epic...for young fans of Stranger Things."--SLJ "An exciting new adventure exploring friendship...[with] often humorous commentary on social issues."--Booklist "Both funny and heartfelt...[The Game Masters of Garden Place] has as much to offer diehard fans as it does newcomers to fantasy role-playing."--Bulletin
Download or read book Blue Rose the AGE RPG of Romantic Fantasy written by Jeremy Crawford and published by . This book was released on 2017-05-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aldis, the Kingdom of the Blue Rose, shines as a new light following the dark age of the Sorcerer Kings. Now, envoys of the Soverign's Finest strive to protect Aldis. Aided by the rhydan - their psychic animal allies - the champions of the Blue Rose guard the Light against the power of the Shadow. This book gives your everything you need to play.