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Book Modeling Techniques with CINEMA 4D R17 Studio   the Ultimate Beginner s Guide

Download or read book Modeling Techniques with CINEMA 4D R17 Studio the Ultimate Beginner s Guide written by Rising Polygon and published by Createspace Independent Publishing Platform. This book was released on 2016-05-10 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modeling Techniques with CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. This book is part of Kindle match book program ! More info: bit.ly/c4dmod

Book Modeling Techniques With 3ds Max 2017 and Cinema 4d R17 Studio

Download or read book Modeling Techniques With 3ds Max 2017 and Cinema 4d R17 Studio written by Rising Polygon and published by Createspace Independent Publishing Platform. This book was released on 2016-05-31 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modeling Techniques with 3ds Max 2017 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2017 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. more info: bit.ly/max2017c4dr17

Book Modeling Techniques With 3ds Max 2016 and Cinema 4d R17 Studio

Download or read book Modeling Techniques With 3ds Max 2016 and Cinema 4d R17 Studio written by Rising Polygon and published by Createspace Independent Publishing Platform. This book was released on 2016-05-06 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modeling Techniques with 3ds Max 2016 and CINEMA 4D R17 Studio - The Ultimate Beginner's Guide textbook is divided into two parts. Part A covers modeling in 3ds Max 2016 whereas part B covers CINEMA 4D R17 Studio. This textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max/CINEMA 4D [no experience needed] and interested in learning modeling in 3ds Max and CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max and CINEMA 4D for hard-surface modeling. Main Features of the Book? The book is written using 3ds Max 2016 and CINEMA 4D R17 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers/deformers explained. 29 Hands-on exercises and 19 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max/CINEMA 4D files and textures used are available for download from the accompanying website. The book is part of Kindle Match book program ! More info: bit.ly/mcm2016

Book Modeling Techniques with CINEMA 4D R18 Studio   the Ultimate Beginner s Guide

Download or read book Modeling Techniques with CINEMA 4D R18 Studio the Ultimate Beginner s Guide written by Rising Polygon and published by . This book was released on 2016-12-19 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modeling Techniques with CINEMA 4D R18 Studio - The Ultimate Beginner's Guide textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D.This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises.What are the main features of the book?The book is written using CINEMA 4D R18 Studio in an easy to understand language.Polygon and Spline modeling techniques covered.All deformers explained.17 Hands-on exercises and 13 practical tests to hone your skills.Detailed coverage of tools and features.Additional tips, guidance, and advice is provided.Important terms are in bold face so that you never miss them.Support for technical aspect of the book.CINEMA 4D files and textures used are available for download from the accompanying website.Bonus hands-on exercises.You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs andoutput. The ePub file is included with the resources.More info: goo.gl/GV21m0

Book Beginner s Guide to Create Models With Cinema 4d R18 Studio

Download or read book Beginner s Guide to Create Models With Cinema 4d R18 Studio written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-08-18 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All deformers explained. 17 Hands-on exercises and 13 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises

Book Beginner s Guide to Create Models with CINEMA 4D R18 Studio  in Full Color

Download or read book Beginner s Guide to Create Models with CINEMA 4D R18 Studio in Full Color written by Ravi Conor and published by . This book was released on 2017-08-18 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beginner's Guide to Create Models With CINEMA 4D R18 Studio textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the CINEMA 4D [no experience needed] and interested in learning modeling in CINEMA 4D. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use CINEMA 4D for hard-surface modeling. A bonus chapter has been included in this edition containing six additional hands-on exercises. What are the main features of the book? The book is written using CINEMA 4D R18 Studio in an easy to understand language. Polygon and Spline modeling techniques covered. All deformers explained. 17 Hands-on exercises and 13 practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. CINEMA 4D files and textures used are available for download from the accompanying website. Bonus hands-on exercises. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the HOEs and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit CI1: Introducing CINEMA 4D R18 Studio Unit CI2: Tools of the Trade Unit CM1: Spline Modeling Unit CM2: Polygon Modeling Unit CBM: Bonus Hands-on Exercises

Book MAXON CINEMA 4D R19 Studio  A Tutorial Approach  6th Edition

Download or read book MAXON CINEMA 4D R19 Studio A Tutorial Approach 6th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2018-01-25 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R19 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R19 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R19 book caters to the needs of both the novice and the advance users of CINEMA 4D R19. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources available at 'cinema4dexperts.blogspot.com'. Table of Contents Chapter 1: Exploring MAXON CINEMA 4D R19 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Book Learning Cinema 4D R17

    Book Details:
  • Author : Craig Whitaker
  • Publisher :
  • Release : 2015
  • ISBN :
  • Pages : pages

Download or read book Learning Cinema 4D R17 written by Craig Whitaker and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Maxon Cinema 4D R17 Studio

    Book Details:
  • Author : Prof Sham Tickoo Purdue Univ
  • Publisher :
  • Release : 2016-01-01
  • ISBN : 9781942689270
  • Pages : 406 pages

Download or read book Maxon Cinema 4D R17 Studio written by Prof Sham Tickoo Purdue Univ and published by . This book was released on 2016-01-01 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R17 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R17 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R17 book caters to the needs of both the novice and the advance users of CINEMA 4D R17. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R17 book, new tutorials and exercises have been added to enhance the knowledge of the users.

Book MAXON CINEMA 4D R18 Studio  A Tutorial Approach  5th Edition

Download or read book MAXON CINEMA 4D R18 Studio A Tutorial Approach 5th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2017-01-17 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R18 Studio: A Tutorial Approach book aims at harnessing the power of MAXON CINEMA 4D R18 Studio for modelers, animators, and motion graphic designers. The CINEMA 4D R18 book caters to the needs of both the novice and the advance users of CINEMA 4D R18. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R18 book, new tutorials and exercises have been added to enhance the knowledge of the users. Salient Features: Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents: Chapter 1: Exploring MAXON CINEMA 4D R18 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mpping Chapter 10: Composting in 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Book Learning Cinema 4D R17

Download or read book Learning Cinema 4D R17 written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with CINEMA 4D R17 in just one hour. This quick start guide teaches the core techniques you need to know to create 3D models and animation with the newest version of C4D. From polygonal and spline modeling to lighting, texturing, and rendering, these tutorials will get you up to speed quickly, so that you can make great looking animations with ease.

Book MAXON CINEMA 4D R20 Studio  A Tutorial Approach  7th Edition

Download or read book MAXON CINEMA 4D R20 Studio A Tutorial Approach 7th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2019 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R20 Studio: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D R20 Studio software for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D R20 Studio. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D R20 Studio And then progresses to cover the advanced techniques. In this book, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity and transform your imagination into reality with ease. Salient Features: Consists of 13 Chapters and 2 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D R20 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index

Book Maxon Cinema 4D R20

    Book Details:
  • Author : Pradeep Mamgain
  • Publisher : Independently Published
  • Release : 2019-04-06
  • ISBN : 9781092900355
  • Pages : 594 pages

Download or read book Maxon Cinema 4D R20 written by Pradeep Mamgain and published by Independently Published. This book was released on 2019-04-06 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: Description The MAXON Cinema 4D R20: A Detailed Guide to Modeling, Texturing, Lighting, Rendering, and Animation book aims to help you become the best Cinema 4D artist you can be. This book will help you get started with modeling, texturing, lighting, rendering, and animation in Cinema 4D and you will learn some important concepts as well as some of the popular techniques which you can utilize to create any scene in Cinema 4D. Using a structured and pragmatic approach, this guide begins with basics of modeling, then builds on this knowledge using practical examples to enhance your texturing, lighting, rendering, and animation skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling, texturing, lighting, rendering, and animation with Cinema 4D. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality projects using Cinema 4D. Key Features Covers Cinema 4D's updated user interface, navigation, tools, functions, and commands. Covers all the basics as well as advanced topics using easy to follow, hands-on exercises. Detailed coverage of tools and features. Covers polygon, subdivision, spline, and volumetric modeling techniques. Explains the Standard, Physical, Hardware OpenGL, and Software OpenGL renderers. Explains global illumination, ambient occlusion, color mapping, and other post effects. Covers the process of rendering flicker free animation. Explains the depth-of-field and motion blur effects. Covers Cinema 4D lights. Covers the product visualization and interior rendering techniques. Covers UV mapping. Explains the process of creating various materials. Covers the Node Editor and nodes in detail. Features 85 hands-on exercises - complete with before and after files. Features 26 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under "What just happened?" heading explains the working of the instructions. The content under "What next?" heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise's initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge. Brief Table of Contents This book is divided into following units: Unit CM1: Introduction to Cinema 4D R20 Unit CM2: Tools of the Trade Unit CM3: Spline Modeling Unit CM4: Polygon Modeling Unit CMP: Practice Activities [Modeling] Unit CV1: Volumes - I Unit CV2: Volumes - II Unit CVP: Practice Activities [Volumes] Unit CR1: Standard Renderer Unit CR2: Other Renderers Unit CR3: Lighting Unit CT1: Introdu

Book MAXON Cinema 4D R20  A Detailed Guide to Texturing  Lighting  and Rendering

Download or read book MAXON Cinema 4D R20 A Detailed Guide to Texturing Lighting and Rendering written by Pradeep Mamgain and published by Padexi Academy. This book was released on 2020-07-30 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The MAXON Cinema 4D R20: A Detailed Guide to Texturing, Lighting, and Rendering book walks you through every step of texturing, lighting, and rendering projects in Cinema 4D. This comprehensive guide caters to the novices and intermediate users of Cinema 4D. This book will help you to get started with texturing, lighting, and rendering in Cinema 4D, you will learn important concepts and techniques about rendering which you can utilize to create high quality renders. Using a structured and pragmatic approach, this guide begins with basics of rendering, then builds on this knowledge using practical examples to enhance your texturing and lighting skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of rendering with Cinema 4D, from sampling to shaders, maps, camera effects, post effects, and lights. As you go from hands-on exercise to hands-on exercise, you’ll develop a strong arsenal of skills that combined will form a complete end to end process to creating high quality renders using the Standard, Physical, and OpenGL renderers. You will also learn about the new node-based material system in Cinema 4D. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better Cinema 4D rendering artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning rendering in Cinema 4D. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in Cinema 4D step-by-step. By the time you’re done, you’ll be ready to illuminate and render any scene in Cinema 4D. What are the key features of the book? Explains Standard renderer and render settings. Explains global illumination, ambient occlusion, color mapping, and other effects. Covers the process of rendering flicker free animation. Explains the Physical, Hardware OpenGL, and Software OpenGL renderers. Explains the depth-of-field and motion blur effects. Explains dynamic depth-of-field effect using the Depth pass. Covers process of illuminating a scene using only polygon lights. Covers Cinema 4D lights. Covers the product visualization and interior rendering techniques. Covers UV mapping. Covers the Material Manager, the Material Editor, material presets, channels, and the reflectance model. Covers the Node Editor and nodes in detail. Explains the process of creating various materials. Features 44 hands-on exercises – complete with before and after files. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.

Book Learn Cinema 4d Studio R18 by Doing

Download or read book Learn Cinema 4d Studio R18 by Doing written by Ravi Conor and published by Createspace Independent Publishing Platform. This book was released on 2017-11-15 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook will walk you through the modeling, texturing, lighting, and rendering techniques with CINEMA 4D Studio R18. This book offers a hands-on exercise based strategy for all those beginner and intermediate users who want to master these techniques in CINEMA 4D. The units in this book take you step-by-step through the whole process. One chapter of the book presents a foundation of techniques to help you build custom textures, maps, and designs using Photoshop.--Back cover.

Book Maxon Cinema 4D R15 Studio

    Book Details:
  • Author : Prof Sham Tickoo Purdue Univ
  • Publisher :
  • Release : 2014-04-23
  • ISBN : 9781936646647
  • Pages : 414 pages

Download or read book Maxon Cinema 4D R15 Studio written by Prof Sham Tickoo Purdue Univ and published by . This book was released on 2014-04-23 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D R15 Studio: A Tutorial Approach textbook aims at harnessing the power of MAXON CINEMA 4D R15 Studio for modelers, animators, and motion graphics designers. The CINEMA 4D R15 book caters to the needs of both the novice and the advance users of CINEMA 4D R15. Keeping in view the varied requirements of users, the CINEMA 4D book first introduces the basic features of CINEMA 4D R15 Studio and then progresses to cover the advanced techniques such as MoGraph, XPresso, and 3D Compositing. This book features two projects based on the tools and concepts covered in the book. In this edition of the CINEMA 4D R15 book, new tutorials and exercises have been added to enhance the knowledge of the users. TOC: Chapter 1: Exploring MAXON CINEMA 4D R15 Studio Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D Objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Index Salient Features Consists of 13 chapters and 2 projects that are organized in a pedagogical sequence covering various aspects of compositing. The author has adopted the tutorial point-of-view and the learn-by-doing approach throughout the textbook. This approach helps the users learn faster and work efficiently. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of MAXON CINEMA 4D R15 Studio concepts and techniques. Step-by-step instructions are provided to guide the users through the learning process. Additional information is provided throughout the text book in the form of notes and tips. Self-Evaluation Test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Technical support by contacting [email protected]. Ebook available on eStore, and Kindle. Additional learning resources available at http: //cinema4dexperts.blogspot.com.

Book MAXON CINEMA 4D S24  A Tutorial Approach  8th Edition

Download or read book MAXON CINEMA 4D S24 A Tutorial Approach 8th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2021-10-29 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: MAXON CINEMA 4D S24: A Tutorial Approach is a tutorial-based book and aims at harnessing the power of MAXON CINEMA 4D S24 for modelers, animators, and designers. The book caters to the needs of both the novice and the advance users of MAXON CINEMA 4D S24. Keeping in view the varied requirements of users, the book first introduces the basic features of CINEMA 4D S24 and then progresses to cover the advanced techniques. In this book, three projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. The third project will enable the users to learn about some major enhancements in Cinema 4D S24 such as the Asset Browser and the new placement tools in depth. Salient Features Consists of 13 Chapters and 3 Projects that are organized in a pedagogical sequence covering various aspects of modeling, sculpting texturing, lighting, rendering, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring CINEMA 4D S24 Interface Chapter 2: Working with Splines Chapter 3: Introduction to Polygon Modeling Chapter 4: Sculpting Chapter 5: Texturing Chapter 6: Lighting Chapter 7: Rigging Chapter 8: Animation Chapter 9: Introduction to UV Mapping Chapter 10: Compositing 3D objects Chapter 11: Rendering Chapter 12: MoGraph Chapter 13: Working with XPresso Project 1: Creating an Indoor Scene Project 2: Texturing an Indoor Scene Project 3: Creating an Exterior Scene Index