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Book Modeling  Simulation  and Visualization for Real and Virtual Environments

Download or read book Modeling Simulation and Visualization for Real and Virtual Environments written by Steve Kessinger and published by SPIE-International Society for Optical Engineering. This book was released on 1999 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Profession of Modeling and Simulation

Download or read book The Profession of Modeling and Simulation written by Andreas Tolk and published by John Wiley & Sons. This book was released on 2017-07-24 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definite guide to the theory, knowledge, technical expertise, and ethical considerations that define the M&S profession From traffic control to disaster management, supply chain analysis to military logistics, healthcare management to new drug discovery, modeling and simulation (M&S) has become an essential tool for solving countless real-world problems. M&S professionals are now indispensable to how things get done across virtually every aspect of modern life. This makes it all the more surprising that, until now, no effort has been made to systematically codify the core theory, knowledge, and technical expertise needed to succeed as an M&S professional. This book brings together contributions from experts at the leading edge of the modeling and simulation profession, worldwide, who share their priceless insights into issues which are fundamental to professional success and career development in this critically important field. Running as a common thread throughout the book is an emphasis on several key aspects of the profession, including the essential body of knowledge underlying the M&S profession; the technical discipline of M&S; the ethical standards that should guide professional conduct; and the economic and commercial challenges today’s M&S professionals face. • Demonstrates applications of M&S tools and techniques in a variety of fields—such as engineering, operations research, and cyber environments—with over 500 types of simulations • Highlights professional and academic aspects of the field, including preferred programming languages, professional academic and certification programs, and key international societies • Shows why M&S professionals must be fully versed in the theory, concepts, and tools needed to address the challenges of cyber environments The Profession of Modeling and Simulation is a valuable resource for M&S practitioners, developers, and researchers working in industry and government. Simulation professionals, including administrators, managers, technologists, faculty members, and scholars within the physical sciences, life sciences, and engineering fields will find it highly useful, as will students planning to pursue a career in the M&S profession. “ ...nearly three dozen experts in Modeling and Simulation (M&S) come together to make a compelling case for the recognition of M&S as a profession... Important reading for anyone seeking to elevate the standing of this vital field.” Alfred (Al) Grasso, President & CEO, The MITRE Corporation Andreas Tolk, PhD, is Technology Integrator for the Modeling, Simulation, Experimentation, and Analytics Division of The MITRE Corporation, an adjunct professor in the Department of Engineering Management and Systems Engineering and the Department for Modeling, Simulation, and Visualization Engineering at Old Dominion University, and an SCS fellow. Tuncer Ören, PhD, is Professor Emeritus of Computer Science at the University of Ottawa. He is an SCS fellow and an inductee to SCS Modeling and Simulation Hall of Fame. His research interests include advancing methodologies, ethics, body of knowledge, and terminology of modeling and simulation.

Book Modeling  Simulation  and Visualization of Sensory Response for Defense Applications

Download or read book Modeling Simulation and Visualization of Sensory Response for Defense Applications written by Nickolas Lea Faust and published by SPIE-International Society for Optical Engineering. This book was released on 1997 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Simulation and Modeling  Current Technologies and Applications

Download or read book Simulation and Modeling Current Technologies and Applications written by El Sheikh, Asim and published by IGI Global. This book was released on 2007-08-31 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers insight into the computer science aspect of simulation and modeling while integrating the business practices of SM. It includes current issues related to simulation, such as: Web-based simulation, virtual reality, augmented reality, and artificial intelligence, combining different methods, views, theories, and applications of simulations in one volume"--Provided by publisher.

Book Effective Remote Modeling in Large scale Distributed Simulation and Visualization Environments

Download or read book Effective Remote Modeling in Large scale Distributed Simulation and Visualization Environments written by Sandeep Kishan Singhal and published by . This book was released on 1996 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Distributed Interactive Simulation provides the illusion of a single, coherent virtual world to a group of users located at different machines connected by a network. Networked virtual environments are used for multiplayer video games, military and industrial training, and collaborative engineering. Network bandwidth, network latency, and host processing power limit the achievable size and detail of future simulations.

Book Cases on Virtual Reality Modeling in Healthcare

Download or read book Cases on Virtual Reality Modeling in Healthcare written by Tang, Yuk Ming and published by IGI Global. This book was released on 2021-12-17 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There are many different tools for 3D modeling. However, many of the modeling tools are used for manufacturing and product design applications and have advanced features and functions which may not be applicable to different levels of users and various specializations. Cases on Virtual Reality Modeling in Healthcare introduces the use of Blender for VR 3D modeling, demonstrates healthcare applications, and examines potential uses in modeling, dressing, and animation in healthcare. Covering a range of topics such as cross reality, rehabilitation games, and augmented reality, this book is ideal for engineers, industry professionals, practitioners, researchers, academicians, instructors, and students.

Book Socio Technical Futures Shaping the Present

Download or read book Socio Technical Futures Shaping the Present written by Andreas Lösch and published by Springer Nature. This book was released on 2019-11-11 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​The exploration of ways to conceptualize the shaping of the present by socio‐technical futures is the aim of this volume. Therefore it brings together contributions from Science and Technology Studies and Technology Assessment, which focus all on the question how socio-technical images of the future shape present processes of innovation and transformation starting from empirical case studies and generalizing specific findings or by tackling conceptual questions from the outset. A white paper of 23 authors, which aims to sensitize researchers and practitioners completes the volume.

Book Modeling  Simulation and Visualization Methods

Download or read book Modeling Simulation and Visualization Methods written by Hamid R. Arabnia and published by 2019 Worldcomp Internation. This book was released on 2020-03-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 2019 International Conference on Modeling, Simulation and Visualization Methods (MSV'19) held July 29th - August 1st, 2019 in Las Vegas, Nevada.

Book Virtual Technologies  Concepts  Methodologies  Tools  and Applications

Download or read book Virtual Technologies Concepts Methodologies Tools and Applications written by Kisielnicki, Jerzy and published by IGI Global. This book was released on 2008-05-31 with total page 1842 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.

Book Advanced Geo Simulation Models

Download or read book Advanced Geo Simulation Models written by Danielle J. Marceau and published by Bentham Science Publishers. This book was released on 2011-09-09 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Geosimulation has recently emerged at the intersection of Geographic Information Science, Complex Systems Theory and Computer Science. Geosimulation aims at understanding the dynamics of complex human-driven spatial systems through the use of spatially ex"

Book Virtual Environments and Scientific Visualization    96

Download or read book Virtual Environments and Scientific Visualization 96 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Book Bridging the Gap between Rendering and Simulation Frameworks

Download or read book Bridging the Gap between Rendering and Simulation Frameworks written by Nico Hempe and published by Springer. This book was released on 2016-06-06 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics.

Book Guide to Simulation Based Disciplines

Download or read book Guide to Simulation Based Disciplines written by Saurabh Mittal and published by Springer. This book was released on 2017-07-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This invaluable text/reference reviews the state of the art in simulation-based approaches across a wide range of different disciplines, and provides evidence of using simulation-based approaches to advance these disciplines. Highlighting the benefits that simulation can bring to any field, the volume presents case studies by the leading experts from such diverse domains as the life sciences, engineering, architecture, arts, and social sciences. Topics and features: includes review questions at the end of every chapter; provides a broad overview of the evolution of the concept of simulation, stressing its importance across numerous sectors and disciplines; addresses the role of simulation in engineering design, and emphasizes the benefits of integrating simulation into the systems engineering paradigm; explains the relation of simulation with Cyber-Physical Systems and the Internet of Things, and describes a simulation infrastructure for complex adaptive systems; investigates how simulation is used in the Software Design Life Cycle to assess complex solutions, and examines the use of simulation in architectural design; reviews the function and purpose of simulation within the context of the scientific method, and its contribution to healthcare and health education training; discusses the position of simulation in research in the social sciences, and describes the simulation of service systems for simulation-based enterprise management; describes the role of simulation in learning and education, as well as in in military training. With its near-exhaustive coverage of disciplines, this comprehensive collection is essential reading for all researchers, practitioners and students seeking insights into the use of various modeling paradigms and the need for robust simulation infrastructure to advance their field into a computational future.

Book Facets of Virtual Environments

Download or read book Facets of Virtual Environments written by Fritz Lehmann-Grube and published by Springer Science & Business Media. This book was released on 2010-02-17 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, the popularity of virtual worlds has increased significantly and they have consequently come under closer academic scrutiny. Papers about virtual worlds are typically published at conferences or in journals that specialize in something - tirely different, related to some secondary aspect of the research. Thus a paper d- cussing legal aspects of virtual worlds may be published in a law journal, while a psychologist's analysis of situation awareness may appear at a psychology conference. The downside of this is that if you publish a virtual worlds paper at an unrelated conference in this manner you are likely to be one of only a handful of attendees working in the area. You will not, therefore, achieve the most important goal of - tending conferences: meeting and conversing with like-minded colleagues from the academic community of your field of study. Virtual worlds touch on many well-established themes in other areas of science. Researchers from all these fields will therefore be looking at this new, interesting, and growing field. However, to do effective research related to these complex constructs, researchers need to take into account many of the other facets from other fields that impact virtual worlds. Only by being familiar with and paying attention to all these different aspects can virtual worlds be properly understood.

Book Computer Graphics

    Book Details:
  • Author :
  • Publisher : Academic Press
  • Release : 2014-05-19
  • ISBN : 1483297454
  • Pages : 532 pages

Download or read book Computer Graphics written by and published by Academic Press. This book was released on 2014-05-19 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems. In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors. Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area. Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and human computer interaction Contributors are international experts in the field Examines many real-world applications in a wide variety of fields

Book Binaural and Spatial Hearing in Real and Virtual Environments

Download or read book Binaural and Spatial Hearing in Real and Virtual Environments written by Robert Gilkey and published by Psychology Press. This book was released on 2014-02-25 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current popular and scientific interest in virtual environments has provided a new impetus for investigating binaural and spatial hearing. However, the many intriguing phenomena of spatial hearing have long made it an exciting area of scientific inquiry. Psychophysical and physiological investigations of spatial hearing seem to be converging on common explanations of underlying mechanisms. These understandings have in turn been incorporated into sophisticated yet mathematically tractable models of binaural interaction. Thus, binaural and spatial hearing is one of the few areas in which professionals are soon likely to find adequate physiological explanations of complex psychological phenomena that can be reasonably and usefully approximated by mathematical and physical models. This volume grew out of the Conference on Binaural and Spatial Hearing, a four-day event held at Wright-Patterson Air Force Base in response to rapid developments in binaural and spatial hearing research and technology. Meant to be more than just a proceedings, it presents chapters that are longer than typical proceedings papers and contain considerably more review material, including extensive bibliographies in many cases. Arranged into topical sections, the chapters represent major thrusts in the recent literature. The authors of the first chapter in each section have been encouraged to take a broad perspective and review the current state of literature. Subsequent chapters in each section tend to be somewhat more narrowly focused, and often emphasize the authors' own work. Thus, each section provides overview, background, and current research on a particular topic. This book is significant in that it reviews the important work during the past 10 to 15 years, and provides greater breadth and depth than most of the previous works.

Book Virtual Crowds

    Book Details:
  • Author : Mubbasir Kapadia
  • Publisher : Morgan & Claypool Publishers
  • Release : 2015-11-01
  • ISBN : 162705829X
  • Pages : 272 pages

Download or read book Virtual Crowds written by Mubbasir Kapadia and published by Morgan & Claypool Publishers. This book was released on 2015-11-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.