Download or read book Internal Combustion Engine in Theory and Practice second edition revised Volume 2 written by Charles Fayette Taylor and published by MIT Press. This book was released on 1985-03-19 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised edition of Taylor's classic work on the internal-combustion engine incorporates changes and additions in engine design and control that have been brought on by the world petroleum crisis, the subsequent emphasis on fuel economy, and the legal restraints on air pollution. The fundamentals and the topical organization, however, remain the same. The analytic rather than merely descriptive treatment of actual engine cycles, the exhaustive studies of air capacity, heat flow, friction, and the effects of cylinder size, and the emphasis on application have been preserved. These are the basic qualities that have made Taylor's work indispensable to more than one generation of engineers and designers of internal-combustion engines, as well as to teachers and graduate students in the fields of power, internal-combustion engineering, and general machine design.
Download or read book Model Engine making written by J. Pocock and published by . This book was released on 1888 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book MODEL ENGINE MAKING IN THEORY AND PRACTICE written by J. POCOCK and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Internal Combustion Engine in Theory and Practice second edition revised Volume 1 written by Charles Fayette Taylor and published by MIT Press. This book was released on 1985-03-19 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: This revised edition of Taylor's classic work on the internal-combustion engine incorporates changes and additions in engine design and control that have been brought on by the world petroleum crisis, the subsequent emphasis on fuel economy, and the legal restraints on air pollution. The fundamentals and the topical organization, however, remain the same. The analytic rather than merely descriptive treatment of actual engine cycles, the exhaustive studies of air capacity, heat flow, friction, and the effects of cylinder size, and the emphasis on application have been preserved. These are the basic qualities that have made Taylor's work indispensable to more than one generation of engineers and designers of internal-combustion engines, as well as to teachers and graduate students in the fields of power, internal-combustion engineering, and general machine design.
Download or read book Telephoto Work written by Henry Goodridge Deller and published by . This book was released on 1904 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Chemistry for Photographers written by Charles Francis Townsend and published by . This book was released on 1902 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Reference Catalogue of Current Literature written by and published by . This book was released on 1906 with total page 1770 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Photographic Annual written by and published by . This book was released on 1908 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Reference Catalogue of Current Literature written by and published by . This book was released on 1906 with total page 1764 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
Download or read book Game Design Theory and Practice Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Download or read book English Mechanic and Mirror of Science written by and published by . This book was released on 1865 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Mica Miner s and Prospector s Guide written by Archibald A. C. Dickson and published by . This book was released on 1919 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Model Engine Making written by J. Pocock and published by Simon and Schuster. This book was released on 2016-06-14 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1888 for beginners, Model Engine-Making is a fascinating and comprehensive guide to building your first steam engine. While steam is no longer “the most important power of the day,” this book remains a fascinating in-depth resource for those with either a theoretical or practical interest in building and using small steam engines. Included within this book are over 100 detailed diagrams drawn by the author to illustrate the process of building each engine, including: A simple single-action oscillating cylinder engine More complex horizontal and vertical slide-valve engines Launch, marine, and locomotive engines And finally, even a model boiler! Whether you are a model engine aficionado or love learning about the history of steam engines, this long-standing classic should be in your library.
Download or read book The Dynamics of Surfaces written by Leonor Michaelis and published by . This book was released on 1914 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Reinforced Concrete Construction written by Mark Taylor Cantell and published by . This book was released on 1911 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: