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EBookClubs

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Book Mobile Services for Toy Computing

Download or read book Mobile Services for Toy Computing written by Patrick C. K. Hung and published by Springer. This book was released on 2015-08-24 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

Book Encyclopedia of Computer Graphics and Games

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Book Computing in Smart Toys

Download or read book Computing in Smart Toys written by Jeff K.T. Tang and published by Springer. This book was released on 2017-08-10 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry.

Book Enterprise Information Systems

Download or read book Enterprise Information Systems written by Slimane Hammoudi and published by Springer. This book was released on 2018-06-15 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes extended and revised papers from the 19th International Conference on Enterprise Information Systems, ICEIS 2017, held in Porto, Portugal, in April 2017. The 28 papers presented in this volume were carefully reviewed and selected for inclusion in this book from a total of 318 submissions. They were organized in topical sections named: databases and information systems integration; artificial intelligence and decision support systems; information systems analysis and specification; software agents and internet computing; human-computer interaction; and enterprise architecture.

Book Cloud Computing and Security

Download or read book Cloud Computing and Security written by Xingming Sun and published by Springer. This book was released on 2016-11-03 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set LNCS 10039 and 10040 constitutes the refereed post-conference proceedings of the Second International Conference on Cloud Computing and Security, ICCCS 2016, held in Nanjing, China, during July 29-31, 2016. The 97 papers of these volumes were carefully reviewed and selected from 272 submissions. The papers are organized in topical sections such as: Information Hiding, Cloud Computing, Cloud Security, IOT Applications, Multimedia Applications, Multimedia Security and Forensics.

Book Mobile Technologies and Applications for the Internet of Things

Download or read book Mobile Technologies and Applications for the Internet of Things written by Michael E. Auer and published by Springer. This book was released on 2019-04-17 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book discusses and assesses the latest trends in the interactive mobile field, and presents the outcomes of the 12th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2018), which was held in Hamilton, Canada on October 11 and 12, 2018. Today, interactive mobile technologies are at the core of many – if not all – fields of society. Not only does the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions coming out practically every day are further strengthening this trend. Since its inception in 2006, the conference has been devoted to highlighting new approaches in interactive mobile technologies with a focus on learning. The IMCL conferences have since established themselves as a valuable forum for exchanging and discussing new research results and relevant trends, as well as practical experience and best-practice examples. This book contains papers in the fields of: Interactive Collaborative Mobile Learning Environments Mobile Health Care Training Game-based Learning Design of Internet of Things (IoT) Devices and Applications Assessment and Quality in Mobile Learning. Its potential readership includes policymakers, educators and researchers in pedagogy and learning theory, schoolteachers, the learning industry, further education lecturers, etc.

Book Distributed  Ambient and Pervasive Interactions

Download or read book Distributed Ambient and Pervasive Interactions written by Norbert Streitz and published by Springer. This book was released on 2019-07-10 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 36 papers included in this volume were organized in topical sections on IoT and big data; smart cities and built environments; perception and emotion in DAPI; and DAPI for health and learning.

Book Proceedings of the Future Technologies Conference  FTC  2019

Download or read book Proceedings of the Future Technologies Conference FTC 2019 written by Kohei Arai and published by Springer Nature. This book was released on 2019-10-09 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents state-of-the-art intelligent methods and techniques for solving real-world problemsand offers a vision of future research. Featuring 143 papers from the 4th Future Technologies Conference, held in San Francisco, USA, in 2019, it covers a wide range of important topics, including, but not limited to, computing, electronics, artificial intelligence, robotics, security and communications and their applications to the real world. As such, it is an interesting, exciting and inspiring read.

Book Handbook Of Unconventional Computing  In 2 Volumes

Download or read book Handbook Of Unconventional Computing In 2 Volumes written by Andrew Adamatzky and published by World Scientific. This book was released on 2021-08-18 with total page 1208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that computation can be implemented with cytoskeleton networks, chemical reactions, liquid marbles, plants, polymers and dozens of other living and inanimate substrates? Do you know what is reversible computing or a DNA microscopy? Are you aware that randomness aids computation? Would you like to make logical circuits from enzymatic reactions? Have you ever tried to implement digital logic with Minecraft? Do you know that eroding sandstones can compute too?This volume reviews most of the key attempts in coming up with an alternative way of computation. In doing so, the authors show that we do not need computers to compute and we do not need computation to infer. It invites readers to rethink the computer and computing, and appeals to computer scientists, mathematicians, physicists and philosophers. The topics are presented in a lively and easily accessible manner and make for ideal supplementary reading across a broad range of subjects.

Book Software Business

Download or read book Software Business written by Noel Carroll and published by Springer Nature. This book was released on 2022-10-28 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Software Business, ICSOB 2022, which was held during November 8-11, 2022 in Bolzano, Italy. The special theme of ICSOB 2022 was “Software for Digital Transformation”. The 19 full papers together with 6 short papers presented were carefully reviewed and selected from 53 submissions. The conference is covering different aspects of Digital Transformation, Software Startups, Software Ecosystems, Software Processes, Platform Economy, Software Sustainability, and People and Process Analytics.

Book Recent Advances in Technology Research and Education

Download or read book Recent Advances in Technology Research and Education written by Dumitru Luca and published by Springer. This book was released on 2017-09-08 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents selected contributions to the 16th International Conference on Global Research and Education Inter-Academia 2017 hosted by Alexandru Ioan Cuza University of Iași, Romania from 25 to 28 September 2017. It is the third volume in the series, following the editions from 2015 and 2016. Fundamental and applied research in natural sciences have led to crucial developments in the ongoing 4th global industrial revolution, in the course of which information technology has become deeply embedded in industrial management, research and innovation – and just as deeply in education and everyday life. Materials science and nanotechnology, plasma and solid state physics, photonics, electrical and electronic engineering, robotics and metrology, signal processing, e-learning, intelligent and soft computing have long since been central research priorities for the Inter-Academia Community (I-AC) – a body comprising 14 universities and research institutes from Japan and Central/East-European countries that agreed, in 2002, to coordinate their research and education programs so as to better address today’s challenges. The book is intended for use in academic, government, and industrial R&D departments as a reference tool in research and technology education. The 42 peer-reviewed papers were written by more than 119 leading scientists from 14 countries, most of them affiliated to the I-AC.

Book Design  User Experience  and Usability  Theory  Methodology  and Management

Download or read book Design User Experience and Usability Theory Methodology and Management written by Aaron Marcus and published by Springer. This book was released on 2017-06-28 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 168 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. LNCS 10288: The 56 papers included in this volume are organized in topical sections on design thinking and design philosophy; aesthetics and perception in design; user experience evaluation methods and tools; user centered design in the software development lifecycle; DUXU education and training. LNCS 10289: The 56 papers included in this volume are organized in topical sections on persuasive and emotional design; mobile DUXU; designing the playing experience; designing the virtual, augmented and tangible experience; wearables and fashion technology. LNCS 10290: The 56 papers included in this volume are organized in topical sections on information design; understanding the user; DUXU for children and young users; DUXU for art, culture, tourism and environment; DUXU practice and case studies.

Book Mobile Service Computing

Download or read book Mobile Service Computing written by Shuiguang Deng and published by Springer Nature. This book was released on 2020-06-23 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to the background and principles of mobile service computing. It discusses various aspects of service computing in mobile environments, including key methods and techniques for service selection, recommendation, composition, offloading, execution, deployment, and provision.

Book Mobile Computing  Applications  and Services

Download or read book Mobile Computing Applications and Services written by David Uhler and published by Springer. This book was released on 2013-02-05 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Fourth International Conference on Mobile Computing, Applications, and Services (MobiCASE 2012) held in Seattle, Washington, USA, in October 2012. The 18 revised full papers presented together with 9 revised poster papers were carefully reviewed and selected from 51 submissions. The conference papers are organized in five topical sections, covering mobile application development, multi-dimensional interactions, system support and architecture, mobile applications, and mobile services.

Book Mobile Computing and Wireless Communications

Download or read book Mobile Computing and Wireless Communications written by Amjad Umar and published by nge solutions, inc. This book was released on 2004 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book, suitable for IS/IT courses and self study, presents a comprehensive coverage of the technical as well as business/management aspects of mobile computing and wireless communications. Instead of one narrow topic, this classroom tested book covers the major building blocks (mobile applications, mobile computing platforms, wireless networks, architectures, security, and management) of mobile computing and wireless communications. Numerous real-life case studies and examples highlight the key points. The book starts with a discussion of m-business and m-government initiatives and examines mobile computing applications such as mobile messaging, m-commerce, M-CRM, M-portals, M-SCM, mobile agents, and sensor applications. The role of wireless Internet and Mobile IP is explained and the mobile computing platforms are analyzed with a discussion of wireless middleware, wireless gateways, mobile application servers, WAP, i-mode, J2ME, BREW, Mobile Internet Toolkit, and Mobile Web Services. The wireless networks are discussed at length with a review of wireless communication principles, wireless LANs with emphasis on 802.11 LANs, Bluetooth, wireless sensor networks, UWB (Ultra Wideband), cellular networks ranging from 1G to 5G, wireless local loops, FSO (Free Space Optics), satellites communications, and deep space networks. The book concludes with a review of the architectural, security, and management/support issues and their role in building, deploying and managing wireless systems in modern settings.

Book Mobile Computing  Applications  and Services

Download or read book Mobile Computing Applications and Services written by Yuyu Yin and published by Springer Nature. This book was released on 2019-09-24 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on Mobile Computing, Applications, and Services, MobiCASE 2019, held in Hangzhou, China, in June 2019. The 17 full papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on mobile application with data analysis, mobile application with AI, edge computing, energy optimization and application

Book Smart Phone and Next Generation Mobile Computing

Download or read book Smart Phone and Next Generation Mobile Computing written by Pei Zheng and published by Elsevier. This book was released on 2010-07-19 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth technical guide is an essential resource for anyone involved in the development of "smart mobile wireless technology, including devices, infrastructure, and applications. Written by researchers active in both academic and industry settings, it offers both a big-picture introduction to the topic and detailed insights into the technical details underlying all of the key trends. Smart Phone and Next-Generation Mobile Computing shows you how the field has evolved, its real and potential current capabilities, and the issues affecting its future direction. It lays a solid foundation for the decisions you face in your work, whether you're a manager, engineer, designer, or entrepreneur. - Covers the convergence of phone and PDA functionality on the terminal side, and the integration of different network types on the infrastructure side - Compares existing and anticipated wireless technologies, focusing on 3G cellular networks and wireless LANs - Evaluates terminal-side operating systems/programming environments, including Microsoft Windows Mobile, Palm OS, Symbian, J2ME, and Linux - Considers the limitations of existing terminal designs and several pressing application design issues - Explores challenges and possible solutions relating to the next phase of smart phone development, as it relates to services, devices, and networks - Surveys a collection of promising applications, in areas ranging from gaming to law enforcement to financial processing