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Book 2013 IEEE International Symposium on Mixed and Augmented Reality Arts  Media  and Humanities  ISMAR AMH

Download or read book 2013 IEEE International Symposium on Mixed and Augmented Reality Arts Media and Humanities ISMAR AMH written by IEEE Staff and published by . This book was released on 2013-10-01 with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2013 ISMAR Arts, Media and Humanities (AMH) program invites artists, designers, and scholars to explore the potential of Mixed and Augmented Reality Artists and designers are invited to present and contextualize creative work in MR or AR media forms and to reflect on the place of these technologies in various fields of art and design Scholars are invited to present work that analyzes or critiques AR MR in the contexts of current social forms or the history of art and media

Book 2013 IEEE International Symposium on Mixed and Augmented Reality  ISMAR

Download or read book 2013 IEEE International Symposium on Mixed and Augmented Reality ISMAR written by IEEE Staff and published by . This book was released on 2013-10-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, mixed and augmented reality has been expanding from an exciting research field into a commercially viable technology The field is highly interdisciplinary, combining work in diverse disciplines, ranging from human centered research into user interfaces, interaction techniques, education, design, human factors, wearable computing and mobile computing, through more technology oriented research including computer graphics, display technology, computer vision, sensors, signal processing and computer networking The growing interest in mixed and augmented reality applications is creating new challenges for research in all of these areas The conference tracks are The Science & Technology (S&T) program The Arts, Media and Humanities (AMH) program

Book ISMAR AMH 2011

Download or read book ISMAR AMH 2011 written by and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Augmented Reality Art

    Book Details:
  • Author : Vladimir Geroimenko
  • Publisher : Springer Nature
  • Release : 2022-05-16
  • ISBN : 3030968634
  • Pages : 407 pages

Download or read book Augmented Reality Art written by Vladimir Geroimenko and published by Springer Nature. This book was released on 2022-05-16 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Book Augmented Reality Games I

Download or read book Augmented Reality Games I written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-10 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokémon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokémon GO, players’ experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokémon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Book Virtual  Augmented and Mixed Reality  Applications of Virtual and Augmented Reality

Download or read book Virtual Augmented and Mixed Reality Applications of Virtual and Augmented Reality written by Randall Shumaker and published by Springer. This book was released on 2014-06-06 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 8525-8526 constitutes the refereed proceedings of the 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI 2014, in Heraklion, Crete, Greece, in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 82 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 43 papers included in this volume are organized in the following topical sections: VAMR in education and cultural heritage; games and entertainment; medical, health and rehabilitation applications; industrial, safety and military applications.

Book Multidisciplinary Perspectives on New Media Art

Download or read book Multidisciplinary Perspectives on New Media Art written by Soares, Celia and published by IGI Global. This book was released on 2020-06-26 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: New media has been gaining importance in the academic world as well as the artistic world through the concept of new media art. As the connections between art and communication technologies grow and further embrace a wide range of concepts, interpretations, and applications, the number of disciplines that will be touched will likewise continue to expand. Multidisciplinary Perspectives on New Media Art is a collection of innovative research on the methods and intersections between new media, artistic practices, and digital technologies. While highlighting topics including audience relationship, digital art, and computer animation, this book is ideally designed for academicians, researchers, high-level art students, and art professionals.

Book 2015 IEEE International Symposium on Mixed and Augmented Reality   Media  Art  Social Science  Humanities and Design  ISMAR MASH D 2015

Download or read book 2015 IEEE International Symposium on Mixed and Augmented Reality Media Art Social Science Humanities and Design ISMAR MASH D 2015 written by IEEE International Symposium on Mixed and Augmented Reality and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mixed and Augmented Reality   Arts  Media and Humanities  2009  ISMAR AMH 2009  IEEE International Symposium on

Download or read book Mixed and Augmented Reality Arts Media and Humanities 2009 ISMAR AMH 2009 IEEE International Symposium on written by Institute of Electrical and Electronics Engineers and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: