Download or read book Missions for Thoughtful Gamers written by Andrew Cutting and published by Lulu.com. This book was released on 2011 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun, are potentially embarked upon a quest for understanding and for meaning. Missions for Thoughtful Gamers presents a sequence of 40 challenges, ranging from thought experiments to design exercises, each one inviting players to become more creatively curious and self-aware.
Download or read book Why Do Linguistics written by Fiona English and published by Bloomsbury Publishing. This book was released on 2023-05-18 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do we need to know about language and why do we need to know it? Providing the essential tools with which to analyse and talk about language, this book demonstrates the relevance of linguistics to our understanding of the world around us. This second edition includes: - Discussion of key areas of contemporary interest, such as neo-pronouns, translanguaging, and communication in the digital arena -Two brand new chapters exploring language and identity, and language and social media - A range of new and international examples - New and updated references and suggested readings - Tasks to aid learning at the end of each chapter - A glossary of key terms. Introducing a set of practical tools for language analysis and using numerous examples of authentic communicative activity, such as overheard conversations, social media posts, advertisements and public announcements, Why Do Linguistics? explores language and language use from a social, intercultural and multilingual perspective, showing how this kind of analysis works and what it can tell us about social interaction. Also accompanied by a new companion website featuring audio, video and other supportive resources for students and teachers, this book will help you to become an informed, active noticer of language.
Download or read book Star Trek Video Games written by Mat Bradley-Tschirgi and published by White Owl. This book was released on 2024-08-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Star Trek video games have been around almost as long as Star Trek itself. From humble beginnings as an unofficial text-based game playable on mainframe computers to modern multi-million dollar spectacles, Star Trek video games span the history of gaming itself. In Star Trek Video Games: An Unofficial Guide to the Final Frontier, author Mat Bradley-Tschirgi dives into notable Star Trek games across a variety of genres in his fun, humorous style with loads of aplomb. Whether they are based on the live-action or animated TV series, movies, or crossover scenarios, dozens of games (some memorable, some not so memorable) are covered in rich detail with proper historical context along the way. Aside from its sometimes snarky text, this book features over 100 color photos showing off the wide variety of Star Trek video games covered within. There's also interviews with game designers, writers, producers, and gaming journalists on select titles offering a behind the scenes look or color commentary on such fan favorites as Star Trek: Starfleet Command, Star Trek: Judgment Rites, Star Trek: Legacy, Star Trek: Resurgence, and more! Relive memories of playing Star Trek games on Mac, PCs, consoles, handhelds, and mobile phones or discover new favorites to add to your collection. Whether you've played all the Star Trek games or are curious as to what the world of Trek gaming holds, Star Trek Video Games: An Unofficial Guide to the Final Frontier will make a fun addition to your home library.
Download or read book Thoughtful Interaction Design written by Jonas Lowgren and published by MIT Press. This book was released on 2007-01-26 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design. Working with information technology—called by the authors "the material without qualities"—interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.
Download or read book Video Games Violence and the Ethics of Fantasy written by Christopher Bartel and published by Bloomsbury Publishing. This book was released on 2020-07-23 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.
Download or read book Character Development and Storytelling for Games written by Lee Sheldon and published by CRC Press. This book was released on 2022-11-18 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.
Download or read book Design and Development of Training Games written by Talib S. Hussain and published by Cambridge University Press. This book was released on 2015 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Download or read book Teaching the Middle Ages through Modern Games written by Robert Houghton and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-10-24 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.
Download or read book We the Gamers written by Karen Schrier and published by Oxford University Press. This book was released on 2021 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.
Download or read book Routledge Handbook of Sports Event Management written by Milena M. Parent and published by Routledge. This book was released on 2017-07-14 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Olympic Games to community-level competitions, sports events can be complex and pose a particular set of managerial challenges. The Routledge Handbook of Sports Event Management surveys the management of sports events around the world of every size and scale, from small to mega-events, including one-off and recurring events, and single-sport and multi-sport events. The book adopts a unique stakeholder perspective, structured around the groups and individuals who have an interest in and co-create sports events, including organising committees, promoters, sport organisations, spectators, community groups, sponsors, host governments, the media and NGOs. Each chapter addresses a specific stakeholder, defines that stakeholder and its relationships with sports events, describes the managerial requirements for a successful event, assesses current research and directions for future research, and outlines the normative dimensions of stakeholder engagement (such as sustainability and legacy). No other book takes such a broad view of sports event management, surveying key theory, current research, best practice, and moral and ethical considerations in one volume. With contributions from leading sport and event scholars from around the world, the Routledge Handbook of Sports Event Management is essential reading for any advanced student, researcher or professional with an interest in sport management, sport development, sport policy or events.
Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--
Download or read book Computer Gaming World written by and published by . This book was released on 2004 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Research Report written by and published by . This book was released on 2009 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Software and CD ROM Reviews on File written by and published by . This book was released on 1999 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mission in Crisis written by Ralph Kunz and published by Evangelische Verlagsanstalt. This book was released on 2024-04-26 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: »Mission in crisis« – this diagnosis makes immediate sense in view of the rapid decline of European Christian churches. However, there is a great deal of controversy as to what exactly this crisis consists of, what its actual causes are and what dynamics the crisis discourse itself exhibits. The contributions in this volume were held on an international conference that took place from November 25–27, 2022 at the University of Zurich. They pursue these questions from a mission-theological perspective and seek to open up new perspectives for the future of the church in both secular and plural societies. With contributions from: Heike Breitenstein, John G. Flett, Ralph Kunz, Sabrina Müller, Stefan Paas, Henk de Roest, Stefan Schweyer, Patrick Todjeras, Graham Tomlin, Benno van den Toren, and Henning Wrogemann. [Mission in der Krise. Über eine unerledigte Aufgabe der Kirche] »Mission in der Krise« – diese Diagnose leuchtet im Blick den rapiden Niedergang europäischer christlicher Kirchen unmittelbar ein. Allerdings ist heftig umstritten, worin genau diese Krise besteht, was ihre eigentlichen Ursachen sind und welche Dynamik der Krisendiskurs selbst aufweist. Die Beiträge des vorliegenden Bandes stammen von einer internationalen, vom 25.–27.11.2022 an der Universität Zürich abgehaltenen Tagung. Sie gehen diesen Fragen in missionstheologischer Perspektive nach und suchen neue Perspektiven für die Zukunft von Kirche in ebenso säkularen wie pluralen Gesellschaften zu eröffnen.
Download or read book Forces Shaping Community College Missions written by Kristin Bailey Wilson and published by John Wiley & Sons. This book was released on 2018-01-24 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: Historically, community colleges have served societal and functional missions that expanded over time, with the result of trying to achieve multiple goals for multiple audiences. This volume explores the forces currently shaping community college missions and the resulting tension between stated goals, assumed goals, and achievement of those goals. In an era of increasing accountability, tighter coupling, and the need to do ever more with fewer resources, mission focus is vital to college survival. Explore such issues as: the unspoken social contract, transfer, developmental education, noncredit education, dual enrollment, workforce development, the free college movement, and planning for the future. The topics are explored thoughtfully from both scholarly and practical perspectives, highlighting the forces that shape community college missions. This is the 180th volume of this Jossey-Bass quarterly report series. Essential to the professional libraries of presidents, vice presidents, deans, and other leaders in today's open-door institutions, New Directions for Community Colleges provides expert guidance in meeting the challenges of their distinctive and expanding educational mission.
Download or read book Mission Field written by and published by . This book was released on 1871 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: