Download or read book Minecraft Notebook Ender Dragon quad paper written by Theo von Taane and published by BoD – Books on Demand. This book was released on 2016-01-12 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt: Notebook for fans of Minecraft. - squared paper - notes - exercise book mathematics - extra paper for activity book 'Minecraft Offline Games' - homework - diary - strategies/recipes of Minecraft ...for all things you do not want to forget.
Download or read book The Boy Who Made Everyone Laugh written by Helen Rutter and published by Scholastic Inc.. This book was released on 2021-08-03 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: When life is funny, make some jokes about it. Billy Plimpton has a big dream: to become a famous comedian when he grows up. He already knows a lot of jokes, but thinks he has one big problem standing in his way: his stutter. At first, Billy thinks the best way to deal with this is to . . . never say a word. That way, the kids in his new school won’t hear him stammer. But soon he finds out this is NOT the best way to deal with things. (For one thing, it’s very hard to tell a joke without getting a word out.) As Billy makes his way toward the spotlight, a lot of funny things (and some less funny things) happen to him. In the end, the whole school will know -- If you think you can hold Billy Plimpton back, be warned: The joke will soon be on you!
Download or read book Unofficial Minecraft Lab for Kids written by John Miller and published by Quarry Books. This book was released on 2016-06-01 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unofficial Minecraft Lab for Kids is a collection of creative, collaborative projects that connect in-game challenges with hands-on activities that are both fun and educational. An Amazon Best Kids’ Books of 2016 pick! Minecraft offers players an environment focused on exploration, imagination, and creation, but its nonlinear game structure can mean spending a lot of time in the game. With these labs, you can balance your child's screen time with real-life learning and interaction. You will start the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, you’ll use this knowledge to venture off onto the six different quests that encourage child and adult participation. For each Lab, complete the hands-on activity in art, craft, or design, then build a related in-game project. Have fun with these creative projects and more: Make a Chinese finger trap from construction paper, followed by a zombie trap in Minecraft. Build a castle from sugar cubes, then learn to build one in Minecraft. Create shadow puppets to perform a scene from your favorite story, then animate the scene using Minecraft. Make a bow and arrow from popsicle sticks, dental floss, and a cotton swab, then do some archery practice in Minecraft. Sticker badges at the back of the book reward your child as they complete each quest. You'll even learn how to screencast and narrate your own videos to share with family and friends. Unofficial Minecraft Lab for Kids provides fun, educational gaming goals that you and your child can reach together! The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
Download or read book Unofficial Minecraft STEM Lab for Kids written by John Miller and published by . This book was released on 2018 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Minecraft + STEM = An unstoppable force for fun and learning!"--
Download or read book Harry Potter Hogwarts School of Witchcraft and Wizardry Desktop Stationery Set With Pen written by Insight Editions and published by Insights. This book was released on 2018-11-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: New from Insight Editions’ best-selling Harry Potter Stationery Line, the Harry Potter: Hogwarts School of Witchcraft and Wizardry Desktop Stationery Set brings a magical touch to your everyday correspondence! Celebrate the artistry of the Harry Potter films with this Hogwarts-themed stationery set, inspired by the colors and heraldry of the School of Witchcraft and Wizardry. This collectible desktop set includes a 192-page pocket journal, 20 sheets of letterhead paper, and 20 envelopes—all of which feature the iconic Hogwarts crest—and a quill pen. Showcasing vibrant graphics and concept art from the beloved films, this finely crafted stationery set invites fans into the magical world of Harry Potter.
Download or read book Dork Diaries Volume 12 of 12 written by Rachel Renee Russell and published by . This book was released on 2020-06-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditional Chinese and English bilingual edition of Dork Diaries 12: Tales from a Not-So-Secret Crush Catastrophe
Download or read book Awesome Minecraft Activity Book written by M. C. Steve and published by Createspace Independent Publishing Platform. This book was released on 2017-01-08 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: On Sale! Limited Time Discount! ($10.99) Unofficial Minecraft Book with Challenging and fun activities to keep your kids entertained for hours as they follow Steve in his Minecraft adventures! Great for children's mind and cognitive development. Learn to draw your favorite Minecraft characters and bring them to life! Try it for Free! Solve a maze in the back cover of the book! Over 70 Big Pages of Fun Activities. Every Page Can Be Colored In! Includes: - Adventure Mazes - Minecraft Pixelated Math Coloring - Learn to Draw! - Connect the Dots - Crossword Puzzles - Math Games - And Much More... Makes a Great Gift! Buy Today!
Download or read book Women and Video Game Modding written by Bridget Whelan and published by McFarland. This book was released on 2020-01-17 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
Download or read book The Routledge Companion to Digital Media and Children written by Lelia Green and published by Routledge. This book was released on 2020-10-27 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: This companion presents the newest research in this important area, showcasing the huge diversity in children’s relationships with digital media around the globe, and exploring the benefits, challenges, history, and emerging developments in the field. Children are finding novel ways to express their passions and priorities through innovative uses of digital communication tools. This collection investigates and critiques the dynamism of children's lives online with contributions fielding both global and hyper-local issues, and bridging the wide spectrum of connected media created for and by children. From education to children's rights to cyberbullying and youth in challenging circumstances, the interdisciplinary approach ensures a careful, nuanced, multi-dimensional exploration of children’s relationships with digital media. Featuring a highly international range of case studies, perspectives, and socio-cultural contexts, The Routledge Companion to Digital Media and Children is the perfect reference tool for students and researchers of media and communication, family and technology studies, psychology, education, anthropology, and sociology, as well as interested teachers, policy makers, and parents.
Download or read book Internet Children s Television Series 1997 2015 written by Vincent Terrace and published by McFarland. This book was released on 2016-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Created around the world and available only on the web, internet "television" series are independently produced, mostly low budget shows that often feature talented but unknown performers. Typically financed through crowd-funding, they are filmed with borrowed equipment and volunteer casts and crews, and viewers find them through word of mouth or by chance. The fifth in a series focusing on the largely undocumented world of internet TV, this book covers 573 children's series created for viewers 3 to 14. The genre includes a broad range of cartoons, CGI, live-action comedies and puppetry. Alphabetical entries provide websites, dates, casts, credits, episode lists and storylines.
Download or read book Children and Families in the Digital Age written by Elisabeth Gee and published by Routledge. This book was released on 2017-11-06 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children and Families in the Digital Age offers a fresh, nuanced, and empirically-based perspective on how families are using digital media to enhance learning, routines, and relationships. This powerful edited collection contributes to a growing body of work suggesting the importance of understanding how the consequences of digital media use are shaped by family culture, values, practices, and the larger social and economic contexts of families’ lives. Chapters offer case studies, real-life examples, and analyses of large-scale national survey data, and provide insights into previously unexplored topics such as the role of siblings in shaping the home media ecology.
Download or read book Kids Across the Spectrums written by Meryl Alper and published by MIT Press. This book was released on 2023-08-15 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ethnographic study of diverse children on the autism spectrum and the role of media and technology in their everyday lives. In spite of widespread assumptions that young people on the autism spectrum have a “natural” attraction to technology—a premise that leads to significant speculation about how media helps or harms them—relatively little research actually exists about their everyday tech use. In Kids Across the Spectrums, Meryl Alper fills this gap with the first book-length ethnography of the digital lives of autistic young people. Based on research with more than sixty neurodivergent children from an array of racial, ethnic, and socioeconomic backgrounds, Kids Across the Spectrums delves into three overlapping areas of their media usage: cultural belonging, social relationships, and physical embodiment. Alper’s work demonstrates that what autistic youth do with technology is not radically different from their non-autistic peers. However, significant social and health inequalities—including limited recreational programs, unsafe neighborhoods, and challenges obtaining appropriate therapeutic services—spill over into their media habits. With an emphasis on what autistic children bring to media as opposed to what they supposedly lack socially, Alper argues that their relationships do not exist outside of how communication technologies affect sociality, nor beyond the boundaries of stigmatization and society writ large. Finally, she offers practical suggestions for the education, healthcare, and technology sectors to promote equity, inclusion, access, and justice for autistic kids at home, at school, and in their communities.
Download or read book Connected Gaming written by Yasmin B. Kafai and published by MIT Press. This book was released on 2024-03-19 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.
Download or read book Surveillance Futures written by Emmeline Taylor and published by Routledge. This book was released on 2016-08-05 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: From birth to adulthood, children now find themselves navigating a network of surveillance devices that attempt to identify, quantify, sort and track their thoughts, movements and actions. This book is the first collection to focus exclusively on technological surveillance and young people. Organised around three key spheres of children’s day-to-day life: schooling, the self and social lives, this book chronicles the increasing surveillance that children, of all ages, are subject to. Numerous surveillance apparatus and tools are examined, including, but not limited to: mobile phones, surveillance cameras, online monitoring, GPS and RFID tracking and big data analytics. In addition to chronicling the steady rise of such surveillance practices, the chapters in this volume identify and problematise the consequences of technological surveillance from a range of multidisciplinary perspectives. Bringing together leading scholars working across diverse fields – including sociology, education, health, criminology, anthropology, philosophy, media and information technology – the collection highlights the significant socio-political and ethical implications of technological surveillance throughout childhood and youth.
Download or read book Army Navy Air Force Journal Register written by and published by . This book was released on 1945 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Multiliteracies and Early Years Innovation written by Kristiina Kumpulainen and published by Routledge. This book was released on 2019-09-10 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multiliteracies and Early Years Innovation: Perspectives from Finland and Beyond brings together internationally renowned scholars to investigate and reflect upon the significance of introducing multiliteracies in the education of children (0–8 years old) and the challenge of enhancing professional development opportunities of early years practitioners. The book brings together curriculum innovation and reform and the changing media ecology of young children's learning lives in a single volume. It provides insights into Finnish early years education in terms of policy, practice, and research with a specific focus on the enhancement of children’s multiliteracies. Case studies from around the world explore co-developing practices between researchers and teachers, the development of communities and the ways in which different classroom interventions draw on new kinds of teacher knowledge. This book will appeal to academics, researchers, and postgraduate students with an interest in early years education, literacy education, the sociology of digital culture, school reform, teacher education, and comparative education.
Download or read book Army and Navy Journal written by and published by . This book was released on 1947 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: